2020-08-14 15:20:35 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/*
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * This program is free software; you can redistribute it and/or
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * modify it under the terms of the GNU General Public License
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * as published by the Free Software Foundation; either version 2
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * of the License, or (at your option) any later version.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * This program is distributed in the hope that it will be useful,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * GNU General Public License for more details.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * You should have received a copy of the GNU General Public License
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * along with this program; if not, write to the Free Software Foundation,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * The Original Code is Copyright (C) 2020 Blender Foundation.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * All rights reserved.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/** \file
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \ingroup gpu
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#pragma once
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#include "MEM_guardedalloc.h"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#include "glew-mx.h"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2022-01-17 14:45:22 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								#include "gpu_shader_create_info.hh"
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-14 15:20:35 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#include "gpu_shader_private.hh"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								namespace blender {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								namespace gpu {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-21 14:14:56 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * Implementation of shader compilation and uniforms handling using OpenGL.
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-04 12:00:18 +11:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								 */
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-14 15:20:35 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class GLShader : public Shader {
							 | 
						
					
						
							
								
									
										
										
										
											2022-01-17 14:45:22 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  friend shader::ShaderCreateInfo;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  friend shader::StageInterfaceInfo;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-14 15:20:35 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 private:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  /** Handle for full program (links shader stages below). */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  GLuint shader_program_ = 0;
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-21 14:25:58 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  /** Individual shader stages. */
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-14 15:20:35 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  GLuint vert_shader_ = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  GLuint geom_shader_ = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  GLuint frag_shader_ = 0;
							 | 
						
					
						
							
								
									
										
										
										
											2021-05-26 16:49:17 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  GLuint compute_shader_ = 0;
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-21 14:25:58 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  /** True if any shader failed to compile. */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  bool compilation_failed_ = false;
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-14 15:20:35 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  eGPUShaderTFBType transform_feedback_type_ = GPU_SHADER_TFB_NONE;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  GLShader(const char *name);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  ~GLShader();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-12-09 20:01:47 +11:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  /** Return true on success. */
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-14 15:20:35 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  void vertex_shader_from_glsl(MutableSpan<const char *> sources) override;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  void geometry_shader_from_glsl(MutableSpan<const char *> sources) override;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  void fragment_shader_from_glsl(MutableSpan<const char *> sources) override;
							 | 
						
					
						
							
								
									
										
										
										
											2021-05-26 16:49:17 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  void compute_shader_from_glsl(MutableSpan<const char *> sources) override;
							 | 
						
					
						
							
								
									
										
										
										
											2022-01-17 14:45:22 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  bool finalize(const shader::ShaderCreateInfo *info = nullptr) override;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::string resources_declare(const shader::ShaderCreateInfo &info) const override;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::string vertex_interface_declare(const shader::ShaderCreateInfo &info) const override;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::string fragment_interface_declare(const shader::ShaderCreateInfo &info) const override;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::string geometry_interface_declare(const shader::ShaderCreateInfo &info) const override;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::string geometry_layout_declare(const shader::ShaderCreateInfo &info) const override;
							 | 
						
					
						
							
								
									
										
										
										
											2022-01-25 14:46:25 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  std::string compute_layout_declare(const shader::ShaderCreateInfo &info) const override;
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-14 15:20:35 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-12-09 20:01:47 +11:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  /** Should be called before linking. */
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-14 15:20:35 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  void transform_feedback_names_set(Span<const char *> name_list,
							 | 
						
					
						
							
								
									
										
										
										
											2022-01-07 11:38:08 +11:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                                    eGPUShaderTFBType geom_type) override;
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-14 15:20:35 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  bool transform_feedback_enable(GPUVertBuf *buf) override;
							 | 
						
					
						
							
								
									
										
										
										
											2022-01-05 21:44:03 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  void transform_feedback_disable() override;
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-14 15:20:35 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2022-01-05 21:44:03 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  void bind() override;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  void unbind() override;
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-14 15:20:35 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  void uniform_float(int location, int comp_len, int array_size, const float *data) override;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  void uniform_int(int location, int comp_len, int array_size, const int *data) override;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-14 23:50:51 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  void vertformat_from_shader(GPUVertFormat *format) const override;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-12-09 20:01:47 +11:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  /** DEPRECATED: Kept only because of BGL API. */
							 | 
						
					
						
							
								
									
										
										
										
											2022-01-05 21:44:03 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  int program_handle_get() const override;
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-30 14:52:46 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-14 15:20:35 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 private:
							 | 
						
					
						
							
								
									
										
										
										
											2021-05-26 16:49:17 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  char *glsl_patch_get(GLenum gl_stage);
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-14 15:20:35 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-12-09 20:01:47 +11:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  /** Create, compile and attach the shader stage to the shader program. */
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-14 15:20:35 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  GLuint create_shader_stage(GLenum gl_stage, MutableSpan<const char *> sources);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2022-02-01 13:53:11 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								   * \brief features available on newer implementation such as native barycentric coordinates
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								   * and layered rendering, necessitate a geometry shader to work on older hardware.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								   */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::string workaround_geometry_shader_source_create(const shader::ShaderCreateInfo &info);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  bool do_geometry_shader_injection(const shader::ShaderCreateInfo *info);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-14 15:20:35 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  MEM_CXX_CLASS_ALLOC_FUNCS("GLShader");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-06-28 12:20:59 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								class GLLogParser : public GPULogParser {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  char *parse_line(char *log_line, GPULogItem &log_item) override;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 protected:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  char *skip_severity_prefix(char *log_line, GPULogItem &log_item);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  char *skip_severity_keyword(char *log_line, GPULogItem &log_item);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  MEM_CXX_CLASS_ALLOC_FUNCS("GLLogParser");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-14 15:20:35 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}  // namespace gpu
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}  // namespace blender
							 |