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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup balembic
#ifndef __ABC_MBALL_H__
#define __ABC_MBALL_H__
#include "abc_object.h"
#include "abc_mesh.h"
struct Main;
struct Object;
/* AbcMBallWriter converts the metaballs to meshes at every frame,
* and defers to AbcGenericMeshWriter to perform the writing
* to the Alembic file. Only the basis balls are exported, as this
* results in the entire shape as one mesh. */
class AbcMBallWriter : public AbcGenericMeshWriter {
Main *m_bmain;
public:
explicit AbcMBallWriter(Main *bmain,
Object *ob,
AbcTransformWriter *parent,
uint32_t time_sampling,
ExportSettings &settings);
~AbcMBallWriter();
static bool isBasisBall(Scene *scene, Object *ob);
protected:
Mesh *getEvaluatedMesh(Scene *scene_eval, Object *ob_eval, bool &r_needsfree) override;
void freeEvaluatedMesh(struct Mesh *mesh) override;
private:
bool isAnimated() const override;
};
#endif /* __ABC_MBALL_H__ */