2018-04-22 22:49:36 +02:00
|
|
|
|
2018-05-20 22:48:35 +02:00
|
|
|
layout(lines_adjacency) in;
|
|
|
|
|
layout(triangle_strip, max_vertices = 6) out;
|
2018-04-22 22:49:36 +02:00
|
|
|
|
|
|
|
|
in vec4 pPos[];
|
2018-05-20 22:48:35 +02:00
|
|
|
in vec3 vPos[];
|
2018-04-22 22:49:36 +02:00
|
|
|
in vec2 ssPos[];
|
|
|
|
|
in vec2 ssNor[];
|
2018-05-05 20:27:22 +02:00
|
|
|
in vec4 vColSize[];
|
2018-04-22 22:49:36 +02:00
|
|
|
|
|
|
|
|
flat out vec4 finalColor;
|
|
|
|
|
uniform vec2 viewportSize;
|
2018-05-05 20:22:05 +02:00
|
|
|
uniform float lineThickness = 2.0;
|
2018-04-22 22:49:36 +02:00
|
|
|
|
|
|
|
|
vec2 compute_dir(vec2 v0, vec2 v1)
|
|
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
vec2 dir = normalize(v1 - v0);
|
|
|
|
|
dir = vec2(-dir.y, dir.x);
|
|
|
|
|
return dir;
|
2018-04-22 22:49:36 +02:00
|
|
|
}
|
|
|
|
|
|
2018-05-20 22:48:35 +02:00
|
|
|
void emit_edge(vec2 edge_dir, vec2 hidden_dir, vec2 thick, bool is_persp)
|
2018-04-22 22:49:36 +02:00
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
float fac = dot(-hidden_dir, edge_dir);
|
|
|
|
|
edge_dir *= (fac < 0.0) ? -1.0 : 1.0;
|
2018-04-22 22:49:36 +02:00
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
vec2 t = thick * (is_persp ? abs(vPos[1].z) : 1.0);
|
|
|
|
|
gl_Position = pPos[1];
|
2019-02-07 07:44:12 +11:00
|
|
|
#ifdef USE_WORLD_CLIP_PLANES
|
2019-04-17 06:17:24 +02:00
|
|
|
world_clip_planes_set_clip_distance(gl_in[1].gl_ClipDistance);
|
2019-02-07 07:44:12 +11:00
|
|
|
#endif
|
2019-04-17 06:17:24 +02:00
|
|
|
EmitVertex();
|
|
|
|
|
gl_Position.xy += t * edge_dir;
|
2019-02-07 07:44:12 +11:00
|
|
|
#ifdef USE_WORLD_CLIP_PLANES
|
2019-04-17 06:17:24 +02:00
|
|
|
world_clip_planes_set_clip_distance(gl_in[1].gl_ClipDistance);
|
2019-02-07 07:44:12 +11:00
|
|
|
#endif
|
2019-04-17 06:17:24 +02:00
|
|
|
EmitVertex();
|
2018-04-22 22:49:36 +02:00
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
t = thick * (is_persp ? abs(vPos[2].z) : 1.0);
|
|
|
|
|
gl_Position = pPos[2];
|
2019-02-07 07:44:12 +11:00
|
|
|
#ifdef USE_WORLD_CLIP_PLANES
|
2019-04-17 06:17:24 +02:00
|
|
|
world_clip_planes_set_clip_distance(gl_in[2].gl_ClipDistance);
|
2019-02-07 07:44:12 +11:00
|
|
|
#endif
|
2019-04-17 06:17:24 +02:00
|
|
|
EmitVertex();
|
|
|
|
|
gl_Position.xy += t * edge_dir;
|
2019-02-07 07:44:12 +11:00
|
|
|
#ifdef USE_WORLD_CLIP_PLANES
|
2019-04-17 06:17:24 +02:00
|
|
|
world_clip_planes_set_clip_distance(gl_in[2].gl_ClipDistance);
|
2019-02-07 07:44:12 +11:00
|
|
|
#endif
|
2019-04-17 06:17:24 +02:00
|
|
|
EmitVertex();
|
2018-04-22 22:49:36 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void emit_corner(const int e, vec2 thick, bool is_persp)
|
|
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
vec2 corner_dir = ssNor[e];
|
|
|
|
|
vec2 t = thick * (is_persp ? abs(vPos[e].z) : 1.0);
|
2018-04-22 22:49:36 +02:00
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
gl_Position = pPos[e] + vec4(t * corner_dir, 0.0, 0.0);
|
2019-02-07 07:44:12 +11:00
|
|
|
#ifdef USE_WORLD_CLIP_PLANES
|
2019-04-17 06:17:24 +02:00
|
|
|
world_clip_planes_set_clip_distance(gl_in[e].gl_ClipDistance);
|
2019-02-07 07:44:12 +11:00
|
|
|
#endif
|
2019-04-17 06:17:24 +02:00
|
|
|
EmitVertex();
|
2018-04-22 22:49:36 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void main(void)
|
|
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
finalColor = vec4(vColSize[0].rgb, 1.0);
|
|
|
|
|
|
|
|
|
|
bool is_persp = (ProjectionMatrix[3][3] == 0.0);
|
|
|
|
|
|
|
|
|
|
vec3 view_vec = (is_persp) ? normalize(vPos[1]) : vec3(0.0, 0.0, -1.0);
|
|
|
|
|
vec3 v10 = vPos[0] - vPos[1];
|
|
|
|
|
vec3 v12 = vPos[2] - vPos[1];
|
|
|
|
|
vec3 v13 = vPos[3] - vPos[1];
|
|
|
|
|
|
|
|
|
|
vec3 n0 = cross(v12, v10);
|
|
|
|
|
vec3 n3 = cross(v13, v12);
|
|
|
|
|
|
|
|
|
|
float fac0 = dot(view_vec, n0);
|
|
|
|
|
float fac3 = dot(view_vec, n3);
|
|
|
|
|
|
|
|
|
|
/* If one of the face is perpendicular to the view,
|
|
|
|
|
* consider it and outline edge. */
|
|
|
|
|
if (abs(fac0) > 1e-5 && abs(fac3) > 1e-5) {
|
|
|
|
|
/* If both adjacent verts are facing the camera the same way,
|
|
|
|
|
* then it isn't an outline edge. */
|
|
|
|
|
if (sign(fac0) == sign(fac3)) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Don't outline if concave edge. */
|
|
|
|
|
if (dot(n0, v13) > 0.0001) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
vec2 thick = vColSize[0].w * (lineThickness / viewportSize);
|
|
|
|
|
vec2 edge_dir = compute_dir(ssPos[1], ssPos[2]);
|
|
|
|
|
|
|
|
|
|
vec2 hidden_point;
|
|
|
|
|
/* Take the farthest point to compute edge direction
|
|
|
|
|
* (avoid problems with point behind near plane).
|
|
|
|
|
* If the chosen point is parallel to the edge in screen space,
|
|
|
|
|
* choose the other point anyway.
|
|
|
|
|
* This fixes some issue with cubes in orthographic views.*/
|
|
|
|
|
if (vPos[0].z < vPos[3].z) {
|
|
|
|
|
hidden_point = (abs(fac0) > 1e-5) ? ssPos[0] : ssPos[3];
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
hidden_point = (abs(fac3) > 1e-5) ? ssPos[3] : ssPos[0];
|
|
|
|
|
}
|
|
|
|
|
vec2 hidden_dir = normalize(hidden_point - ssPos[1]);
|
|
|
|
|
|
|
|
|
|
emit_corner(1, thick, is_persp);
|
|
|
|
|
emit_edge(edge_dir, hidden_dir, thick, is_persp);
|
|
|
|
|
emit_corner(2, thick, is_persp);
|
|
|
|
|
EndPrimitive();
|
2018-04-22 22:49:36 +02:00
|
|
|
}
|