14 lines
231 B
GLSL
14 lines
231 B
GLSL
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varying vec3 varposition;
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varying vec3 varnormal;
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void main()
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{
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/* position does not need to be transformed, we already have it */
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gl_Position = gl_Vertex;
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varposition = gl_Vertex.xyz;
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varnormal = normalize(-varposition);
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