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blender-archive/source/blender/makesrna/intern/rna_object.c

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/**
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* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Contributor(s): Blender Foundation (2008).
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*
* ***** END GPL LICENSE BLOCK *****
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*/
#include <stdlib.h>
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_types.h"
#include "rna_internal.h"
#include "DNA_object_types.h"
#include "DNA_property_types.h"
#ifdef RNA_RUNTIME
#else
void RNA_def_object(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna= RNA_def_struct(brna, "Object", "ID", "Object");
prop= RNA_def_property(srna, "data", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "ID");
RNA_def_property_ui_text(prop, "Data", "Object data.");
prop= RNA_def_property(srna, "parent", PROP_POINTER, PROP_NONE);
RNA_def_property_ui_text(prop, "Parent", "Parent Object");
prop= RNA_def_property(srna, "track", PROP_POINTER, PROP_NONE);
RNA_def_property_ui_text(prop, "Track", "Object being tracked to define the rotation (Old Track).");
prop= RNA_def_property(srna, "loc", PROP_FLOAT, PROP_VECTOR);
RNA_def_property_ui_text(prop, "Location", "");
//prop= RNA_def_property(srna, "rot", PROP_FLOAT, PROP_ROTATION);
//RNA_def_property_ui_text(prop, "Rotation", "");
prop= RNA_def_property(srna, "rot", PROP_FLOAT, PROP_VECTOR);
RNA_def_property_ui_text(prop, "Rotation", "");
prop= RNA_def_property(srna, "size", PROP_FLOAT, PROP_VECTOR);
RNA_def_property_ui_text(prop, "Scale", "");
prop= RNA_def_property(srna, "constraints", PROP_COLLECTION, PROP_NONE);
RNA_def_property_struct_type(prop, "Constraint");
RNA_def_property_ui_text(prop, "Constraints", "");
prop= RNA_def_property(srna, "modifiers", PROP_COLLECTION, PROP_NONE);
RNA_def_property_struct_type(prop, "Modifier");
RNA_def_property_ui_text(prop, "Modifiers", "");
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prop= RNA_def_property(srna, "sensors", PROP_COLLECTION, PROP_NONE);
RNA_def_property_struct_type(prop, "Sensor");
RNA_def_property_ui_text(prop, "Sensors", "");
prop= RNA_def_property(srna, "controllers", PROP_COLLECTION, PROP_NONE);
RNA_def_property_struct_type(prop, "Controller");
RNA_def_property_ui_text(prop, "Controllers", "");
prop= RNA_def_property(srna, "actuators", PROP_COLLECTION, PROP_NONE);
RNA_def_property_struct_type(prop, "Actuator");
RNA_def_property_ui_text(prop, "Actuators", "");
prop= RNA_def_property(srna, "game_properties", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "prop", NULL);
RNA_def_property_struct_type(prop, "GameProperty");
RNA_def_property_ui_text(prop, "Game Properties", "Game engine properties.");
}
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#endif