2017-02-07 11:20:15 +01:00
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/*
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* Copyright 2016, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Blender Institute
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*
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*/
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/** \file draw_mode_pass.h
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* \ingroup draw
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*/
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#ifndef __DRAW_MODE_PASS_H__
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#define __DRAW_MODE_PASS_H__
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struct DRWPass;
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struct Batch;
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struct Object;
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2017-03-01 18:54:58 +01:00
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/* Used as ubo but colors can be directly
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* referenced as well */
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/* Keep in sync with globalsBlock in shaders */
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typedef struct GlobalsUboStorage {
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/* UBOs data needs to be 16 byte aligned (size of vec4) */
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float colorWire[4];
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float colorWireEdit[4];
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float colorActive[4];
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float colorSelect[4];
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float colorTransform[4];
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float colorGroupActive[4];
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float colorGroup[4];
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float colorLamp[4];
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float colorSpeaker[4];
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float colorCamera[4];
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float colorEmpty[4];
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float colorVertex[4];
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float colorVertexSelect[4];
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float colorEditMeshActive[4];
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float colorEdgeSelect[4];
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float colorEdgeSeam[4];
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float colorEdgeSharp[4];
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float colorEdgeCrease[4];
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float colorEdgeBWeight[4];
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float colorEdgeFaceSelect[4];
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float colorFace[4];
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float colorFaceSelect[4];
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float colorNormal[4];
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float colorVNormal[4];
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float colorLNormal[4];
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float colorFaceDot[4];
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float colorDeselect[4];
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float colorOutline[4];
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float colorLampNoAlpha[4];
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/* Pack individual float at the end of the buffer to avoid alignement errors */
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float sizeLampCenter, sizeLampCircle, sizeLampCircleShadow;
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float sizeVertex, sizeEdge, sizeEdgeFix, sizeNormal, sizeFaceDot;
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} GlobalsUboStorage;
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/* Keep in sync with globalsBlock in shaders */
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void DRW_update_global_values(void);
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2017-02-17 17:29:43 +01:00
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void DRW_mode_passes_setup(struct DRWPass **psl_wire_overlay,
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struct DRWPass **psl_wire_overlay_hidden_wire,
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struct DRWPass **psl_wire_outline,
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struct DRWPass **psl_non_meshes,
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2017-02-22 13:00:15 +01:00
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struct DRWPass **psl_ob_center,
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struct DRWPass **psl_bone_solid,
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struct DRWPass **psl_bone_wire);
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2017-02-07 11:20:15 +01:00
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2017-02-17 17:29:43 +01:00
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void DRW_shgroup_wire_outline(struct Object *ob, const bool do_front, const bool do_back, const bool do_outline);
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void DRW_shgroup_lamp(struct Object *ob);
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2017-03-04 00:09:22 +01:00
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void DRW_shgroup_camera(struct Object *ob);
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2017-02-17 17:29:43 +01:00
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void DRW_shgroup_empty(struct Object *ob);
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void DRW_shgroup_speaker(struct Object *ob);
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void DRW_shgroup_relationship_lines(struct Object *ob);
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void DRW_shgroup_object_center(struct Object *ob);
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2017-02-07 11:20:15 +01:00
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2017-02-22 13:00:15 +01:00
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void DRW_shgroup_armature_object(struct Object *ob);
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void DRW_shgroup_armature_edit(struct Object *ob);
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void DRW_shgroup_armature_pose(struct Object *ob);
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void DRW_shgroup_bone_octahedral_solid(const float (*arm_mat)[4], const float color[4]);
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void DRW_shgroup_bone_octahedral_wire(const float (*arm_mat)[4], const float color[4]);
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void DRW_shgroup_bone_point_solid(const float (*arm_mat)[4], const float color[4]);
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void DRW_shgroup_bone_point_wire(const float (*arm_mat)[4], const float color[4]);
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void DRW_shgroup_bone_relationship_lines(const float head[3], const float tail[3]);
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void DRW_shgroup_bone_axes(const float (*arm_mat)[4], const float color[4]);
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/* draw_armature.c */
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void draw_armature_edit(struct Object *ob);
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void draw_armature_pose(struct Object *ob, const float const_color[4]);
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2017-02-07 11:20:15 +01:00
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#endif /* __DRAW_MODE_PASS_H__ */
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