2017-02-17 17:29:43 +01:00
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/*
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* Copyright 2016, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Blender Institute
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*
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*/
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2017-02-22 13:00:15 +01:00
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/** \file blender/draw/modes/edit_mesh_mode.c
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2017-02-17 17:29:43 +01:00
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* \ingroup draw
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*/
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2017-02-17 17:53:51 +01:00
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#include "DRW_engine.h"
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2017-02-17 17:29:43 +01:00
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#include "DRW_render.h"
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2017-02-26 21:07:37 +01:00
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#include "GPU_shader.h"
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2017-03-03 02:48:34 +01:00
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#include "GPU_viewport.h"
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2017-03-01 14:08:58 +01:00
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#include "DNA_view3d_types.h"
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2017-02-26 21:07:37 +01:00
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2017-02-17 17:29:43 +01:00
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#include "draw_mode_pass.h"
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2017-02-22 13:00:15 +01:00
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#include "edit_mesh_mode.h"
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2017-02-17 17:29:43 +01:00
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/* keep it under MAX_PASSES */
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2017-02-22 18:52:07 +01:00
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typedef struct EDIT_MESH_PassList {
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2017-02-17 17:29:43 +01:00
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struct DRWPass *non_meshes_pass;
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struct DRWPass *ob_center_pass;
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struct DRWPass *wire_outline_pass;
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struct DRWPass *depth_pass_hidden_wire;
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2017-02-26 21:07:37 +01:00
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struct DRWPass *edit_face_overlay_pass;
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2017-03-03 02:48:34 +01:00
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struct DRWPass *edit_face_occluded_pass;
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struct DRWPass *mix_occlude_pass;
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struct DRWPass *facefill_occlude_pass;
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2017-02-22 13:00:15 +01:00
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} EDIT_MESH_PassList;
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2017-02-17 17:29:43 +01:00
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2017-03-03 02:48:34 +01:00
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/* keep it under MAX_BUFFERS */
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typedef struct EDIT_MESH_FramebufferList {
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struct GPUFrameBuffer *occlude_wire_fb;
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} EDIT_MESH_FramebufferList;
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/* keep it under MAX_TEXTURES */
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typedef struct EDIT_MESH_TextureList {
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struct GPUTexture *occlude_wire_depth_tx;
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struct GPUTexture *occlude_wire_color_tx;
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} EDIT_MESH_TextureList;
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2017-02-17 17:29:43 +01:00
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static DRWShadingGroup *depth_shgrp_hidden_wire;
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2017-03-03 02:48:34 +01:00
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2017-02-26 21:07:37 +01:00
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static DRWShadingGroup *face_overlay_shgrp;
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2017-03-01 14:07:04 +01:00
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static DRWShadingGroup *ledges_overlay_shgrp;
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static DRWShadingGroup *lverts_overlay_shgrp;
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2017-03-02 01:07:03 +01:00
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static DRWShadingGroup *facedot_overlay_shgrp;
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2017-02-17 17:29:43 +01:00
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2017-03-03 02:48:34 +01:00
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static DRWShadingGroup *face_occluded_shgrp;
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static DRWShadingGroup *ledges_occluded_shgrp;
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static DRWShadingGroup *lverts_occluded_shgrp;
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static DRWShadingGroup *facedot_occluded_shgrp;
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static DRWShadingGroup *facefill_occluded_shgrp;
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2017-03-01 18:54:58 +01:00
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extern struct GPUUniformBuffer *globals_ubo; /* draw_mode_pass.c */
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2017-03-02 01:07:03 +01:00
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static struct GPUShader *overlay_tri_sh = NULL;
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static struct GPUShader *overlay_tri_fast_sh = NULL;
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static struct GPUShader *overlay_tri_vcol_sh = NULL;
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static struct GPUShader *overlay_tri_vcol_fast_sh = NULL;
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static struct GPUShader *overlay_edge_sh = NULL;
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static struct GPUShader *overlay_edge_vcol_sh = NULL;
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static struct GPUShader *overlay_vert_sh = NULL;
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static struct GPUShader *overlay_facedot_sh = NULL;
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2017-03-03 02:48:34 +01:00
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static struct GPUShader *overlay_mix_sh = NULL;
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static struct GPUShader *overlay_facefill_sh = NULL;
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2017-03-02 01:07:03 +01:00
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extern char datatoc_edit_overlay_frag_glsl[];
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extern char datatoc_edit_overlay_vert_glsl[];
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extern char datatoc_edit_overlay_geom_tri_glsl[];
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extern char datatoc_edit_overlay_geom_edge_glsl[];
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extern char datatoc_edit_overlay_loosevert_vert_glsl[];
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extern char datatoc_edit_overlay_facedot_frag_glsl[];
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extern char datatoc_edit_overlay_facedot_vert_glsl[];
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2017-03-03 02:48:34 +01:00
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extern char datatoc_edit_overlay_mix_vert_glsl[];
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extern char datatoc_edit_overlay_mix_frag_glsl[];
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extern char datatoc_edit_overlay_facefill_vert_glsl[];
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extern char datatoc_edit_overlay_facefill_frag_glsl[];
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2017-03-02 01:07:03 +01:00
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2017-03-03 02:48:34 +01:00
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void EDIT_MESH_init(void)
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2017-02-17 17:29:43 +01:00
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{
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2017-03-03 02:48:34 +01:00
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EDIT_MESH_TextureList *txl = DRW_mode_texture_list_get();
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EDIT_MESH_FramebufferList *fbl = DRW_mode_framebuffer_list_get();
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2017-03-01 14:08:58 +01:00
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2017-03-03 02:48:34 +01:00
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float *viewport_size = DRW_viewport_size_get();
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2017-02-17 17:29:43 +01:00
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2017-03-03 02:48:34 +01:00
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DRWFboTexture tex[2] = {{&txl->occlude_wire_depth_tx, DRW_BUF_DEPTH_24},
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{&txl->occlude_wire_color_tx, DRW_BUF_RGBA_8}};
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DRW_framebuffer_init(&fbl->occlude_wire_fb,
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(int)viewport_size[0], (int)viewport_size[1],
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tex, 2);
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2017-03-02 01:07:03 +01:00
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if (!overlay_tri_sh) {
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overlay_tri_sh = DRW_shader_create(datatoc_edit_overlay_vert_glsl,
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datatoc_edit_overlay_geom_tri_glsl,
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datatoc_edit_overlay_frag_glsl, "#define EDGE_FIX\n");
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}
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if (!overlay_tri_fast_sh) {
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overlay_tri_fast_sh = DRW_shader_create(datatoc_edit_overlay_vert_glsl,
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datatoc_edit_overlay_geom_tri_glsl,
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datatoc_edit_overlay_frag_glsl, NULL);
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}
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if (!overlay_tri_vcol_sh) {
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overlay_tri_vcol_sh = DRW_shader_create(datatoc_edit_overlay_vert_glsl,
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datatoc_edit_overlay_geom_tri_glsl,
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datatoc_edit_overlay_frag_glsl, "#define EDGE_FIX\n"
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"#define VERTEX_SELECTION\n");
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}
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if (!overlay_tri_vcol_fast_sh) {
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overlay_tri_vcol_fast_sh = DRW_shader_create(datatoc_edit_overlay_vert_glsl,
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datatoc_edit_overlay_geom_tri_glsl,
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datatoc_edit_overlay_frag_glsl, "#define VERTEX_SELECTION\n");
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}
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if (!overlay_edge_sh) {
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overlay_edge_sh = DRW_shader_create(datatoc_edit_overlay_vert_glsl,
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datatoc_edit_overlay_geom_edge_glsl,
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datatoc_edit_overlay_frag_glsl, NULL);
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}
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if (!overlay_edge_vcol_sh) {
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overlay_edge_vcol_sh = DRW_shader_create(datatoc_edit_overlay_vert_glsl,
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datatoc_edit_overlay_geom_edge_glsl,
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datatoc_edit_overlay_frag_glsl, "#define VERTEX_SELECTION\n");
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}
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if (!overlay_vert_sh) {
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overlay_vert_sh = DRW_shader_create(datatoc_edit_overlay_loosevert_vert_glsl, NULL,
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datatoc_edit_overlay_frag_glsl, "#define VERTEX_SELECTION\n");
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}
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if (!overlay_facedot_sh) {
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overlay_facedot_sh = DRW_shader_create(datatoc_edit_overlay_facedot_vert_glsl, NULL,
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datatoc_edit_overlay_facedot_frag_glsl, NULL);
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}
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2017-03-03 02:48:34 +01:00
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if (!overlay_mix_sh) {
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overlay_mix_sh = DRW_shader_create(datatoc_edit_overlay_mix_vert_glsl, NULL,
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datatoc_edit_overlay_mix_frag_glsl, NULL);
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}
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if (!overlay_facefill_sh) {
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overlay_facefill_sh = DRW_shader_create(datatoc_edit_overlay_facefill_vert_glsl, NULL,
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datatoc_edit_overlay_facefill_frag_glsl, NULL);
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}
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}
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static DRWPass *edit_mesh_create_overlay_pass(DRWShadingGroup **face_shgrp, DRWShadingGroup **ledges_shgrp,
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DRWShadingGroup **lverts_shgrp, DRWShadingGroup **facedot_shgrp,
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float *faceAlpha, DRWState statemod)
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{
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static struct GPUShader *tri_sh, *ledge_sh;
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const struct bContext *C = DRW_get_context();
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RegionView3D *rv3d = CTX_wm_region_view3d(C);
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Scene *scene = CTX_data_scene(C);
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ToolSettings *ts = scene->toolsettings;
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2017-03-02 01:07:03 +01:00
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if ((ts->selectmode & SCE_SELECT_VERTEX) != 0) {
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ledge_sh = overlay_edge_vcol_sh;
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if ((rv3d->rflag & RV3D_NAVIGATING) != 0)
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tri_sh = overlay_tri_vcol_fast_sh;
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else
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tri_sh = overlay_tri_vcol_sh;
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}
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else {
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ledge_sh = overlay_edge_sh;
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if ((rv3d->rflag & RV3D_NAVIGATING) != 0)
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tri_sh = overlay_tri_fast_sh;
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else
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tri_sh = overlay_tri_sh;
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}
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2017-02-26 21:07:37 +01:00
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2017-03-03 02:48:34 +01:00
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DRWPass *pass = DRW_pass_create("Edit Mesh Face Overlay Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_POINT | statemod);
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2017-03-02 01:07:03 +01:00
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2017-03-03 02:48:34 +01:00
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*face_shgrp = DRW_shgroup_create(tri_sh, pass);
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DRW_shgroup_uniform_block(*face_shgrp, "globalsBlock", globals_ubo, 0);
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DRW_shgroup_uniform_vec2(*face_shgrp, "viewportSize", DRW_viewport_size_get(), 1);
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DRW_shgroup_uniform_float(*face_shgrp, "faceAlphaMod", faceAlpha, 1);
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2017-03-02 01:07:03 +01:00
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2017-03-03 02:48:34 +01:00
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*ledges_shgrp = DRW_shgroup_create(ledge_sh, pass);
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DRW_shgroup_uniform_vec2(*ledges_shgrp, "viewportSize", DRW_viewport_size_get(), 1);
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2017-03-02 01:07:03 +01:00
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if ((ts->selectmode & (SCE_SELECT_VERTEX)) != 0) {
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2017-03-03 02:48:34 +01:00
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*lverts_shgrp = DRW_shgroup_create(overlay_vert_sh, pass);
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DRW_shgroup_uniform_vec2(*lverts_shgrp, "viewportSize", DRW_viewport_size_get(), 1);
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2017-03-02 01:07:03 +01:00
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}
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if ((ts->selectmode & (SCE_SELECT_FACE)) != 0) {
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2017-03-03 02:48:34 +01:00
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*facedot_shgrp = DRW_shgroup_create(overlay_facedot_sh, pass);
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}
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return pass;
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}
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static float backwire_opacity;
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static float face_mod;
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void EDIT_MESH_cache_init(void)
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{
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EDIT_MESH_PassList *psl = DRW_mode_pass_list_get();
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const struct bContext *C = DRW_get_context();
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View3D *v3d = CTX_wm_view3d(C);
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bool do_zbufclip = ((v3d->flag & V3D_ZBUF_SELECT) == 0);
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static float zero = 0.0f;
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static struct GPUShader *depth_sh;
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if (!depth_sh)
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depth_sh = DRW_shader_create_3D_depth_only();
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psl->depth_pass_hidden_wire = DRW_pass_create("Depth Pass Hidden Wire", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_CULL_BACK);
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depth_shgrp_hidden_wire = DRW_shgroup_create(depth_sh, psl->depth_pass_hidden_wire);
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if (!do_zbufclip) {
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psl->edit_face_overlay_pass = edit_mesh_create_overlay_pass(&face_overlay_shgrp, &ledges_overlay_shgrp, &lverts_overlay_shgrp,
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&facedot_overlay_shgrp, &face_mod, DRW_STATE_DEPTH_LESS | DRW_STATE_WRITE_DEPTH | DRW_STATE_BLEND);
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}
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else {
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/* We render all wires with depth and opaque to a new fbo and blend the result based on depth values */
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psl->edit_face_occluded_pass = edit_mesh_create_overlay_pass(&face_occluded_shgrp, &ledges_occluded_shgrp, &lverts_occluded_shgrp,
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&facedot_occluded_shgrp, &zero, DRW_STATE_DEPTH_LESS | DRW_STATE_WRITE_DEPTH);
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/* however we loose the front faces value (because we need the depth of occluded wires and
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* faces are alpha blended ) so we recover them in a new pass. */
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2017-03-03 13:51:59 +01:00
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psl->facefill_occlude_pass = DRW_pass_create("Front Face Color", DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND);
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2017-03-03 02:48:34 +01:00
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facefill_occluded_shgrp = DRW_shgroup_create(overlay_facefill_sh, psl->facefill_occlude_pass);
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DRW_shgroup_uniform_block(facefill_occluded_shgrp, "globalsBlock", globals_ubo, 0);
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/* we need a full screen pass to combine the result */
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EDIT_MESH_TextureList *txl = DRW_mode_texture_list_get();
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DefaultTextureList *dtxl = DRW_engine_texture_list_get();
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struct Batch *quad = DRW_cache_fullscreen_quad_get();
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static float mat[4][4]; /* not even used but avoid crash */
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psl->mix_occlude_pass = DRW_pass_create("Mix Occluded Wires", DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND);
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DRWShadingGroup *mix_shgrp = DRW_shgroup_create(overlay_mix_sh, psl->mix_occlude_pass);
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DRW_shgroup_call_add(mix_shgrp, quad, mat);
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DRW_shgroup_uniform_float(mix_shgrp, "alpha", &backwire_opacity, 1);
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DRW_shgroup_uniform_buffer(mix_shgrp, "wireColor", &txl->occlude_wire_color_tx, 0);
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DRW_shgroup_uniform_buffer(mix_shgrp, "wireDepth", &txl->occlude_wire_depth_tx, 2);
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DRW_shgroup_uniform_buffer(mix_shgrp, "sceneDepth", &dtxl->depth, 3);
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2017-03-02 01:07:03 +01:00
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}
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2017-02-26 21:07:37 +01:00
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2017-02-17 17:29:43 +01:00
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DRW_mode_passes_setup(NULL,
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NULL,
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&psl->wire_outline_pass,
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&psl->non_meshes_pass,
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2017-02-22 13:00:15 +01:00
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&psl->ob_center_pass,
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NULL,
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NULL);
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2017-02-17 17:29:43 +01:00
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}
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2017-03-03 02:48:34 +01:00
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static void edit_mesh_add_ob_to_pass(Scene *scene, Object *ob, DRWShadingGroup *face_shgrp, DRWShadingGroup *ledges_shgrp,
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DRWShadingGroup *lverts_shgrp, DRWShadingGroup *facedot_shgrp, DRWShadingGroup *facefill_shgrp)
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2017-02-17 17:29:43 +01:00
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{
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2017-03-02 01:07:03 +01:00
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struct Batch *geo_ovl_tris, *geo_ovl_ledges, *geo_ovl_lverts, *geo_ovl_fcenter;
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2017-03-03 02:48:34 +01:00
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ToolSettings *ts = scene->toolsettings;
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DRW_cache_wire_overlay_get(ob, &geo_ovl_tris, &geo_ovl_ledges, &geo_ovl_lverts);
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DRW_shgroup_call_add(face_shgrp, geo_ovl_tris, ob->obmat);
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DRW_shgroup_call_add(ledges_shgrp, geo_ovl_ledges, ob->obmat);
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if (facefill_shgrp)
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DRW_shgroup_call_add(facefill_shgrp, geo_ovl_tris, ob->obmat);
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if ((ts->selectmode & SCE_SELECT_VERTEX) != 0)
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DRW_shgroup_call_add(lverts_shgrp, geo_ovl_lverts, ob->obmat);
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if ((ts->selectmode & SCE_SELECT_FACE) != 0) {
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geo_ovl_fcenter = DRW_cache_face_centers_get(ob);
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DRW_shgroup_call_add(facedot_shgrp, geo_ovl_fcenter, ob->obmat);
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}
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}
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void EDIT_MESH_cache_populate(Object *ob)
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{
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2017-02-26 21:07:37 +01:00
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const struct bContext *C = DRW_get_context();
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2017-03-03 02:48:34 +01:00
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View3D *v3d = CTX_wm_view3d(C);
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2017-02-26 21:07:37 +01:00
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Scene *scene = CTX_data_scene(C);
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Object *obedit = scene->obedit;
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2017-03-03 02:48:34 +01:00
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struct Batch *geom;
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2017-02-17 17:29:43 +01:00
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CollectionEngineSettings *ces_mode_ed = BKE_object_collection_engine_get(ob, COLLECTION_MODE_EDIT, "");
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bool do_occlude_wire = BKE_collection_engine_property_value_get_bool(ces_mode_ed, "show_occlude_wire");
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2017-03-03 02:48:34 +01:00
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backwire_opacity = BKE_collection_engine_property_value_get_float(ces_mode_ed, "backwire_opacity"); /* should be done only once */
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face_mod = (do_occlude_wire) ? 0.0f : 1.0f;
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2017-02-17 17:29:43 +01:00
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switch (ob->type) {
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case OB_MESH:
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2017-03-03 02:48:34 +01:00
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if (ob == obedit) {
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2017-03-02 01:07:03 +01:00
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if (do_occlude_wire) {
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geom = DRW_cache_surface_get(ob);
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DRW_shgroup_call_add(depth_shgrp_hidden_wire, geom, ob->obmat);
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}
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2017-03-03 02:48:34 +01:00
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if ((v3d->flag & V3D_ZBUF_SELECT) == 0) {
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edit_mesh_add_ob_to_pass(scene, ob, face_occluded_shgrp, ledges_occluded_shgrp,
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lverts_occluded_shgrp, facedot_occluded_shgrp, facefill_occluded_shgrp);
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}
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else {
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edit_mesh_add_ob_to_pass(scene, ob, face_overlay_shgrp, ledges_overlay_shgrp,
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lverts_overlay_shgrp, facedot_overlay_shgrp, NULL);
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}
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2017-02-17 17:29:43 +01:00
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}
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break;
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case OB_LAMP:
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DRW_shgroup_lamp(ob);
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break;
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case OB_CAMERA:
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2017-03-04 00:09:22 +01:00
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DRW_shgroup_camera(ob);
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break;
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2017-02-17 17:29:43 +01:00
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case OB_EMPTY:
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DRW_shgroup_empty(ob);
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break;
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case OB_SPEAKER:
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DRW_shgroup_speaker(ob);
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break;
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2017-02-22 13:00:15 +01:00
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case OB_ARMATURE:
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DRW_shgroup_armature_object(ob);
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break;
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2017-02-17 17:29:43 +01:00
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default:
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break;
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}
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DRW_shgroup_object_center(ob);
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DRW_shgroup_relationship_lines(ob);
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}
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2017-02-22 13:00:15 +01:00
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void EDIT_MESH_cache_finish(void)
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2017-02-17 17:29:43 +01:00
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{
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/* Do nothing */
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}
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2017-02-22 13:00:15 +01:00
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void EDIT_MESH_draw(void)
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2017-02-17 17:29:43 +01:00
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{
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2017-02-22 13:00:15 +01:00
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EDIT_MESH_PassList *psl = DRW_mode_pass_list_get();
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2017-03-03 02:48:34 +01:00
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EDIT_MESH_FramebufferList *fbl = DRW_mode_framebuffer_list_get();
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DefaultFramebufferList *dfbl = DRW_engine_framebuffer_list_get();
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DefaultTextureList *dtxl = DRW_engine_texture_list_get();
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2017-02-17 17:29:43 +01:00
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DRW_draw_pass(psl->depth_pass_hidden_wire);
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2017-03-03 02:48:34 +01:00
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if (psl->edit_face_occluded_pass) {
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float clearcol[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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/* render facefill */
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DRW_draw_pass(psl->facefill_occlude_pass);
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/* Render wires on a separate framebuffer */
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DRW_framebuffer_bind(fbl->occlude_wire_fb);
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2017-03-05 18:08:55 +01:00
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DRW_framebuffer_clear(true, true, clearcol, 1.0f);
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2017-03-03 02:48:34 +01:00
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DRW_draw_pass(psl->edit_face_occluded_pass);
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2017-03-05 18:08:55 +01:00
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/* detach textures */
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DRW_framebuffer_texture_detach(dtxl->depth);
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2017-03-03 02:48:34 +01:00
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/* Combine with scene buffer */
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DRW_framebuffer_bind(dfbl->default_fb);
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DRW_draw_pass(psl->mix_occlude_pass);
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2017-03-05 18:08:55 +01:00
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/* reattach */
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2017-03-03 02:48:34 +01:00
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DRW_framebuffer_texture_attach(dfbl->default_fb, dtxl->depth, 0);
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}
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else {
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DRW_draw_pass(psl->edit_face_overlay_pass);
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}
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2017-02-17 17:29:43 +01:00
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DRW_draw_pass(psl->wire_outline_pass);
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DRW_draw_pass(psl->non_meshes_pass);
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DRW_draw_pass(psl->ob_center_pass);
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2017-02-17 17:53:51 +01:00
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}
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2017-02-22 13:00:15 +01:00
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void EDIT_MESH_collection_settings_create(CollectionEngineSettings *ces)
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2017-02-17 17:53:51 +01:00
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{
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BLI_assert(ces);
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BKE_collection_engine_property_add_int(ces, "show_occlude_wire", false);
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2017-03-03 02:48:34 +01:00
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BKE_collection_engine_property_add_float(ces, "backwire_opacity", 0.5);
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2017-02-17 17:53:51 +01:00
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}
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2017-03-02 01:07:03 +01:00
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void EDIT_MESH_engine_free(void)
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{
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if (overlay_tri_sh)
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DRW_shader_free(overlay_tri_sh);
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if (overlay_tri_fast_sh)
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DRW_shader_free(overlay_tri_fast_sh);
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if (overlay_tri_vcol_sh)
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DRW_shader_free(overlay_tri_vcol_sh);
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if (overlay_tri_vcol_fast_sh)
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DRW_shader_free(overlay_tri_vcol_fast_sh);
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if (overlay_edge_sh)
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DRW_shader_free(overlay_edge_sh);
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if (overlay_edge_vcol_sh)
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DRW_shader_free(overlay_edge_vcol_sh);
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if (overlay_vert_sh)
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DRW_shader_free(overlay_vert_sh);
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if (overlay_facedot_sh)
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DRW_shader_free(overlay_facedot_sh);
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2017-03-03 02:48:34 +01:00
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if (overlay_mix_sh)
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DRW_shader_free(overlay_mix_sh);
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if (overlay_facefill_sh)
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DRW_shader_free(overlay_facefill_sh);
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2017-03-02 01:07:03 +01:00
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}
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