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blender-archive/source/blender/blenkernel/BKE_DerivedMesh.h

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BKE_DERIVEDMESH_H
#define BKE_DERIVEDMESH_H
/* TODO (Probably)
*
* o Make drawMapped* functions take a predicate function that
* determines whether to draw the edge (this predicate can
* also set color, etc). This will be slightly more general
* and allow some of the functions to be collapsed.
* o Once accessor functions are added then single element draw
* functions can be implemented using primitive accessors.
* o Add function to dispatch to renderer instead of using
* conversion to DLM.
*/
struct Object;
struct DispListMesh;
typedef struct DerivedMesh DerivedMesh;
struct DerivedMesh {
/* Misc. Queries */
int (*getNumVerts)(DerivedMesh *dm);
int (*getNumFaces)(DerivedMesh *dm);
void (*getMappedVertCoEM)(DerivedMesh *dm, void *vert, float co_r[3]);
/* Convert to new DispListMesh, should be free'd by caller */
struct DispListMesh* (*convertToDispListMesh)(DerivedMesh *dm);
/* Drawing Operations */
/* Draw all vertices as bgl points (no options) */
void (*drawVerts)(DerivedMesh *dm);
/* Draw all edges as lines (no options) */
void (*drawEdges)(DerivedMesh *dm);
/* Draw mapped edges as lines (no options) */
void (*drawMappedEdges)(DerivedMesh *dm);
/* Draw all edges without faces as lines (no options) */
void (*drawLooseEdges)(DerivedMesh *dm);
/* Draw all faces
* o Set face normal or vertex normal based on inherited face flag
* o Use inherited face material index to call setMaterial
*/
void (*drawFacesSolid)(DerivedMesh *dm, void (*setMaterial)(int));
/* Draw all faces
* o If useTwoSided, draw front and back using col arrays
* o col1,col2 are arrays of length numFace*4 of 4 component colors
* in ABGR format, and should be passed as per-face vertex color.
*/
void (*drawFacesColored)(DerivedMesh *dm, int useTwoSided, unsigned char *col1, unsigned char *col2);
/* Draw all faces uses TFace
* o Drawing options too complicated to enumerate, look at code.
*/
void (*drawFacesTex)(DerivedMesh *dm, int (*setDrawParams)(TFace *tf, int matnr));
/* Draw single mapped vert as bgl point (no options) */
void (*drawMappedVertEM)(DerivedMesh *dm, void *vert);
/* Draw mapped vertices as bgl points
* o Only if mapped EditVert->h==0
*/
void (*drawMappedVertsEM)(DerivedMesh *dm, int sel);
/* Draw single mapped edge as lines (no options) */
void (*drawMappedEdgeEM)(DerivedMesh *dm, void *edge);
/* Draw mapped edges as lines
* o If useColor==0, don't set color
* o If useColor==1, set color based on mapped (EditEdge->f&SELECT)
* o If useColor==2, set color based on mapped (EditVert->f&SELECT)
* - Should interpolate as nicely as possible across edge.
* o If onlySeams, only draw if mapped (EditEdge->seam)
* o Only if mapped EditEdge->h==0
*/
void (*drawMappedEdgesEM)(DerivedMesh *dm, int useColor, unsigned char *baseCol, unsigned char *selCol, int onlySeams);
/* Draw all faces
* o If useColor, set color based on mapped (EditFace->f&SELECT)
*/
void (*drawFacesEM)(DerivedMesh *dm, int useColor, unsigned char *baseCol, unsigned char *selCol);
/* Draw mapped verts as bgl points
* o Call setColor(offset+index) for each vert, where index is the
* vert's index in the EditMesh. Return offset+count where count
* is the total number of mapped verts.
* o Only if mapped EditVert->h==0
*/
int (*drawMappedVertsEMSelect)(DerivedMesh *dm, void (*setColor)(int index), int offset);
/* Draw mapped edges as lines
* o Call setColor(offset+index) for each edge, where index is the
* edge's index in the EditMesh. Return offset+count where count
* is the total number of mapped edges.
* o Only if mapped EditEdge->h==0
*/
int (*drawMappedEdgesEMSelect)(DerivedMesh *dm, void (*setColor)(int index), int offset);
/* Draw mapped faces
* o Call setColor(offset+index) for each face, where index is the
* face's index in the EditMesh. Return offset+count where count
* is the total number of mapped faces.
* o Only if mapped EditFace->h==0
*/
int (*drawMappedFacesEMSelect)(DerivedMesh *dm, void (*setColor)(int index), int offset);
void (*release)(DerivedMesh *dm);
};
DerivedMesh *mesh_get_derived(struct Object *ob);
DerivedMesh *mesh_get_derived_render(struct Object *ob);
DerivedMesh *mesh_get_base_derived(struct Object *ob);
/* Utility function, just chooses appropriate DerivedMesh based
* on mesh flags.
*/
DerivedMesh *mesh_get_cage_derived(struct Object *ob);
#endif