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blender-archive/source/blender/blenkernel/intern/DerivedMesh.c

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "MEM_guardedalloc.h"
#include "DNA_effect_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BLI_blenlib.h"
#include "BLI_editVert.h"
#include "BKE_DerivedMesh.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_subsurf.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
///////////////////////////////////
///////////////////////////////////
typedef struct {
DerivedMesh dm;
Object *ob;
float *extverts, *nors;
} MeshDerivedMesh;
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static float *meshDM__getVertCo(MeshDerivedMesh *mdm, int index)
{
if (mdm->extverts) {
return mdm->extverts+3*index;
} else {
return ((Mesh*) mdm->ob->data)->mvert[index].co;
}
}
static void meshDM_drawVerts(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->ob->data;
int a, start=0, end=me->totvert;
set_buildvars(mdm->ob, &start, &end);
glBegin(GL_POINTS);
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for(a= start; a<end; a++) {
glVertex3fv(meshDM__getVertCo(mdm, a));
}
glEnd();
}
static void meshDM_drawEdges(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me= mdm->ob->data;
int a, start= 0, end= me->totface;
MFace *mface = me->mface;
set_buildvars(mdm->ob, &start, &end);
mface+= start;
// edges can't cope with buildvars, draw with
// faces if build is in use.
if(me->medge && start==0 && end==me->totface) {
MEdge *medge= me->medge;
glBegin(GL_LINES);
for(a=me->totedge; a>0; a--, medge++) {
if(medge->flag & ME_EDGEDRAW) {
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glVertex3fv(meshDM__getVertCo(mdm, medge->v1));
glVertex3fv(meshDM__getVertCo(mdm, medge->v2));
}
}
glEnd();
}
else {
glBegin(GL_LINES);
for(a=start; a<end; a++, mface++) {
int test= mface->edcode;
if(test) {
if(test&ME_V1V2){
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glVertex3fv(meshDM__getVertCo(mdm, mface->v1));
glVertex3fv(meshDM__getVertCo(mdm, mface->v2));
}
if(mface->v3) {
if(test&ME_V2V3){
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glVertex3fv(meshDM__getVertCo(mdm, mface->v2));
glVertex3fv(meshDM__getVertCo(mdm, mface->v3));
}
if (mface->v4) {
if(test&ME_V3V4){
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glVertex3fv(meshDM__getVertCo(mdm, mface->v3));
glVertex3fv(meshDM__getVertCo(mdm, mface->v4));
}
if(test&ME_V4V1){
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glVertex3fv(meshDM__getVertCo(mdm, mface->v4));
glVertex3fv(meshDM__getVertCo(mdm, mface->v1));
}
} else {
if(test&ME_V3V1){
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glVertex3fv(meshDM__getVertCo(mdm, mface->v3));
glVertex3fv(meshDM__getVertCo(mdm, mface->v1));
}
}
}
}
}
glEnd();
}
}
static void meshDM_drawLooseEdges(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->ob->data;
MFace *mface= me->mface;
int a, start=0, end=me->totface;
set_buildvars(mdm->ob, &start, &end);
mface+= start;
glBegin(GL_LINES);
for(a=start; a<end; a++, mface++) {
if(!mface->v3) {
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glVertex3fv(meshDM__getVertCo(mdm, mface->v3));
glVertex3fv(meshDM__getVertCo(mdm, mface->v4));
}
}
glEnd();
}
static void meshDM_drawFacesSolid(DerivedMesh *dm, void (*setMaterial)(int))
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->ob->data;
MVert *mvert= me->mvert;
MFace *mface= me->mface;
float *nors = mdm->nors;
int a, start=0, end=me->totface;
int glmode=-1, shademodel=-1, matnr=-1;
set_buildvars(mdm->ob, &start, &end);
mface+= start;
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#define PASSVERT(index, punoBit) { \
if (shademodel==GL_SMOOTH) { \
short *no = (mvert+index)->no; \
if (mface->puno&punoBit) { \
glNormal3s(-no[0], -no[1], -no[2]); \
} else { \
glNormal3sv(no); \
} \
} \
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glVertex3fv(meshDM__getVertCo(mdm,index)); \
}
glBegin(glmode=GL_QUADS);
for(a=start; a<end; a++, mface++, nors+=3) {
if(mface->v3) {
int new_glmode, new_matnr, new_shademodel;
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new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES;
new_matnr = mface->mat_nr+1;
new_shademodel = (!(me->flag&ME_AUTOSMOOTH) && (mface->flag & ME_SMOOTH))?GL_SMOOTH:GL_FLAT;
if (new_glmode!=glmode || new_matnr!=matnr || new_shademodel!=shademodel) {
glEnd();
setMaterial(matnr=new_matnr);
glShadeModel(shademodel=new_shademodel);
glBegin(glmode=new_glmode);
}
if(shademodel==GL_FLAT)
glNormal3fv(nors);
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PASSVERT(mface->v1, ME_FLIPV1);
PASSVERT(mface->v2, ME_FLIPV2);
PASSVERT(mface->v3, ME_FLIPV3);
if (mface->v4) {
PASSVERT(mface->v4, ME_FLIPV4);
}
}
}
glEnd();
glShadeModel(GL_FLAT);
#undef PASSVERT
}
static void meshDM_drawFacesColored(DerivedMesh *dm, int useTwoSide, unsigned char *col1, unsigned char *col2)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Object *ob= mdm->ob;
Mesh *me= ob->data;
MFace *mface= me->mface;
int a, glmode, start=0, end=me->totface;
unsigned char *cp1, *cp2;
set_buildvars(ob, &start, &end);
mface+= start;
col1+= 4*start;
if(col2) col2+= 4*start;
cp1= col1;
if(col2) {
cp2= col2;
} else {
cp2= NULL;
useTwoSide= 0;
}
glEnable(GL_CULL_FACE);
glShadeModel(GL_SMOOTH);
glBegin(glmode=GL_QUADS);
for(a=start; a<end; a++, mface++, cp1+= 16) {
if(mface->v3) {
int new_glmode= mface->v4?GL_QUADS:GL_TRIANGLES;
if (new_glmode!=glmode) {
glEnd();
glBegin(glmode= new_glmode);
}
glColor3ub(cp1[3], cp1[2], cp1[1]);
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glVertex3fv( meshDM__getVertCo(mdm,mface->v1) );
glColor3ub(cp1[7], cp1[6], cp1[5]);
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glVertex3fv( meshDM__getVertCo(mdm,mface->v2) );
glColor3ub(cp1[11], cp1[10], cp1[9]);
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glVertex3fv( meshDM__getVertCo(mdm,mface->v3) );
if(mface->v4) {
glColor3ub(cp1[15], cp1[14], cp1[13]);
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glVertex3fv( meshDM__getVertCo(mdm,mface->v4) );
}
if(useTwoSide) {
glColor3ub(cp2[11], cp2[10], cp2[9]);
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glVertex3fv( meshDM__getVertCo(mdm,mface->v3) );
glColor3ub(cp2[7], cp2[6], cp2[5]);
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glVertex3fv( meshDM__getVertCo(mdm,mface->v2) );
glColor3ub(cp2[3], cp2[2], cp2[1]);
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glVertex3fv( meshDM__getVertCo(mdm,mface->v1) );
if(mface->v4) {
glColor3ub(cp2[15], cp2[14], cp2[13]);
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glVertex3fv( meshDM__getVertCo(mdm,mface->v4) );
}
}
}
if(col2) cp2+= 16;
}
glEnd();
glShadeModel(GL_FLAT);
glDisable(GL_CULL_FACE);
}
static void meshDM_drawFacesTex(DerivedMesh *dm, int (*setDrawParams)(TFace *tf, int matnr))
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->ob->data;
MVert *mvert= me->mvert;
MFace *mface= me->mface;
TFace *tface = me->tface;
float *nors = mdm->nors;
int a, start=0, end=me->totface;
set_buildvars(mdm->ob, &start, &end);
for (a=start; a<end; a++) {
MFace *mf= &mface[a];
unsigned char *cp= NULL;
if(mf->v3==0) continue;
if(tface && (tface->flag & (TF_HIDE|TF_INVISIBLE))) continue;
if (setDrawParams(tface, mf->mat_nr)) {
if (tface) {
cp= (unsigned char *) tface->col;
} else if (me->mcol) {
cp= (unsigned char *) &me->mcol[a*4];
}
}
if (!(mf->flag&ME_SMOOTH)) {
glNormal3fv(&nors[a*3]);
}
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glBegin(mface->v4?GL_QUADS:GL_TRIANGLES);
if (tface) glTexCoord2fv(tface->uv[0]);
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v1].no);
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glVertex3fv(meshDM__getVertCo(mdm, mface->v1));
if (tface) glTexCoord2fv(tface->uv[1]);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v2].no);
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glVertex3fv(meshDM__getVertCo(mdm, mface->v2));
if (tface) glTexCoord2fv(tface->uv[2]);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v3].no);
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glVertex3fv(meshDM__getVertCo(mdm, mface->v3));
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if(mface->v4) {
if (tface) glTexCoord2fv(tface->uv[3]);
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v4].no);
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glVertex3fv(meshDM__getVertCo(mdm, mface->v4));
}
glEnd();
if (tface) tface++;
}
}
static int meshDM_getNumVerts(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->ob->data;
return me->totvert;
}
static int meshDM_getNumFaces(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->ob->data;
return me->totface;
}
static DispListMesh *meshDM_convertToDispListMesh(DerivedMesh *dm)
{
MeshDerivedMesh *mdm= (MeshDerivedMesh*) dm;
return displistmesh_from_mesh(mdm->ob->data, mdm->extverts);
}
static DerivedMesh *getMeshDerivedMesh(Object *ob, float *extverts, float *nors)
{
MeshDerivedMesh *mdm = MEM_mallocN(sizeof(*mdm), "dm");
mdm->dm.getNumVerts = meshDM_getNumVerts;
mdm->dm.getNumFaces = meshDM_getNumFaces;
mdm->dm.convertToDispListMesh = meshDM_convertToDispListMesh;
mdm->dm.drawVerts = meshDM_drawVerts;
mdm->dm.drawMappedVertEM = NULL;
mdm->dm.drawMappedVertsEM = NULL;
mdm->dm.drawMappedVertsEMSelect = NULL;
mdm->dm.drawEdges = meshDM_drawEdges;
mdm->dm.drawMappedEdges = meshDM_drawEdges;
mdm->dm.drawLooseEdges = meshDM_drawLooseEdges;
mdm->dm.drawMappedEdgeEM = NULL;
mdm->dm.drawMappedEdgesEM = NULL;
mdm->dm.drawMappedEdgesEMSelect = NULL;
mdm->dm.drawMappedFacesEMSelect = NULL;
mdm->dm.drawFacesSolid = meshDM_drawFacesSolid;
mdm->dm.drawFacesColored = meshDM_drawFacesColored;
mdm->dm.drawFacesTex = meshDM_drawFacesTex;
mdm->dm.drawFacesEM = NULL;
mdm->dm.release = MEM_freeN;
mdm->ob = ob;
mdm->extverts = extverts;
mdm->nors = nors;
return (DerivedMesh*) mdm;
}
///
typedef struct {
DerivedMesh dm;
EditMesh *em;
} EditMeshDerivedMesh;
static void emDM_getMappedVertCoEM(DerivedMesh *dm, void *vert, float co_r[3])
{
EditVert *eve = vert;
co_r[0] = eve->co[0];
co_r[1] = eve->co[1];
co_r[2] = eve->co[2];
}
static void emDM_drawMappedVertEM(DerivedMesh *dm, void *vert)
{
EditVert *eve = vert;
bglBegin(GL_POINTS);
bglVertex3fv(eve->co);
bglEnd();
}
static void emDM_drawMappedVertsEM(DerivedMesh *dm, int sel)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditVert *eve;
bglBegin(GL_POINTS);
for(eve= emdm->em->verts.first; eve; eve= eve->next) {
if(eve->h==0 && (eve->f & SELECT)==sel )
bglVertex3fv(eve->co);
}
bglEnd();
}
static int emDM_drawMappedVertsEMSelect(DerivedMesh *dm, void (*setColor)(int index), int offset)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditVert *eve;
int i = offset;
bglBegin(GL_POINTS);
for(eve= emdm->em->verts.first; eve; eve= eve->next, i++) {
if(eve->h==0) {
setColor(i);
bglVertex3fv(eve->co);
}
}
bglEnd();
return i;
}
static void emDM_drawMappedEdgeEM(DerivedMesh *dm, void *edge)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditEdge *eed = edge;
glBegin(GL_LINES);
glVertex3fv(eed->v1->co);
glVertex3fv(eed->v2->co);
glEnd();
}
static void emDM_drawMappedEdgesEM(DerivedMesh *dm, int useColor, char *baseCol, char *selCol, int onlySeams)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditEdge *eed;
glBegin(GL_LINES);
for(eed= emdm->em->edges.first; eed; eed= eed->next) {
if(eed->h==0 && (!onlySeams || eed->seam)) {
if (useColor==1) {
glColor4ubv((eed->f&SELECT)?selCol:baseCol);
} else if (useColor==2) {
glColor4ubv((eed->v1->f&SELECT)?selCol:baseCol);
}
glVertex3fv(eed->v1->co);
if (useColor==2) {
glColor4ubv((eed->v2->f&SELECT)?selCol:baseCol);
}
glVertex3fv(eed->v2->co);
}
}
glEnd();
}
static int emDM_drawMappedEdgesEMSelect(DerivedMesh *dm, void (*setColor)(int index), int offset)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditEdge *eed;
int i;
i = offset;
glBegin(GL_LINES);
for(eed= emdm->em->edges.first; eed; eed= eed->next, i++) {
if (eed->h==0) {
setColor(i);
glVertex3fv(eed->v1->co);
glVertex3fv(eed->v2->co);
}
}
glEnd();
return i;
}
static void emDM_drawFacesEM(DerivedMesh *dm, int useColor, unsigned char *baseCol, unsigned char *selCol)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditFace *efa;
for (efa= emdm->em->faces.first; efa; efa= efa->next) {
if(efa->h==0) {
if (useColor) {
glColor4ubv((efa->f & SELECT)?selCol:baseCol);
}
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
glVertex3fv(efa->v1->co);
glVertex3fv(efa->v2->co);
glVertex3fv(efa->v3->co);
if(efa->v4) glVertex3fv(efa->v4->co);
glEnd();
}
}
}
static void emDM_drawFacesSolid(DerivedMesh *dm, void (*setMaterial)(int))
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditFace *efa;
for (efa= emdm->em->faces.first; efa; efa= efa->next) {
if(efa->h==0) {
setMaterial(efa->mat_nr+1);
glNormal3fv(efa->n);
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
glVertex3fv(efa->v1->co);
glVertex3fv(efa->v2->co);
glVertex3fv(efa->v3->co);
if(efa->v4) glVertex3fv(efa->v4->co);
glEnd();
}
}
}
static int emDM_drawMappedFacesEMSelect(DerivedMesh *dm, void (*setColor)(int index), int offset)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditFace *efa;
int i = offset;
for (efa= emdm->em->faces.first; efa; efa= efa->next, i++) {
if (efa->h==0) {
setColor(i);
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
glVertex3fv(efa->v1->co);
glVertex3fv(efa->v2->co);
glVertex3fv(efa->v3->co);
if(efa->v4) glVertex3fv(efa->v4->co);
glEnd();
}
}
return i;
}
static int emDM_getNumVerts(DerivedMesh *dm)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
return BLI_countlist(&emdm->em->verts);
}
static int emDM_getNumFaces(DerivedMesh *dm)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
return BLI_countlist(&emdm->em->faces);
}
static DispListMesh *emDM_convertToDispListMesh(DerivedMesh *dm)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
return displistmesh_from_editmesh(emdm->em);
}
static DerivedMesh *getEditMeshDerivedMesh(EditMesh *em)
{
EditMeshDerivedMesh *emdm = MEM_mallocN(sizeof(*emdm), "dm");
emdm->dm.getNumVerts = emDM_getNumVerts;
emdm->dm.getNumFaces = emDM_getNumFaces;
emdm->dm.getMappedVertCoEM = emDM_getMappedVertCoEM;
emdm->dm.convertToDispListMesh = emDM_convertToDispListMesh;
emdm->dm.drawVerts = NULL;
emdm->dm.drawMappedVertEM = emDM_drawMappedVertEM;
emdm->dm.drawMappedVertsEM = emDM_drawMappedVertsEM;
emdm->dm.drawMappedVertsEMSelect = emDM_drawMappedVertsEMSelect;
emdm->dm.drawEdges = NULL;
emdm->dm.drawMappedEdges = NULL;
emdm->dm.drawLooseEdges = NULL;
emdm->dm.drawMappedEdgeEM = emDM_drawMappedEdgeEM;
emdm->dm.drawMappedEdgesEM = emDM_drawMappedEdgesEM;
emdm->dm.drawMappedEdgesEMSelect = emDM_drawMappedEdgesEMSelect;
emdm->dm.drawMappedFacesEMSelect = emDM_drawMappedFacesEMSelect;
emdm->dm.drawFacesSolid = emDM_drawFacesSolid;
emdm->dm.drawFacesColored = NULL;
emdm->dm.drawFacesTex = NULL;
emdm->dm.drawFacesEM = emDM_drawFacesEM;
emdm->dm.release = MEM_freeN;
emdm->em = em;
return (DerivedMesh*) emdm;
}
///
typedef struct {
DerivedMesh dm;
DispListMesh *dlm;
EditMesh *em;
int needsFree;
} SSDerivedMesh;
static void ssDM_getMappedVertCoEM(DerivedMesh *dm, void *vert, float co_r[3])
{
EditVert *eve = vert;
co_r[0] = eve->ssco[0];
co_r[1] = eve->ssco[1];
co_r[2] = eve->ssco[2];
}
static void ssDM_drawMappedVertEM(DerivedMesh *dm, void *vert)
{
EditVert *eve = vert;
bglBegin(GL_POINTS);
bglVertex3fv(eve->ssco);
bglEnd();
}
static void ssDM_drawMappedVertsEM(DerivedMesh *dm, int sel)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
EditVert *eve;
bglBegin(GL_POINTS);
for (eve=ssdm->em->verts.first; eve; eve=eve->next) {
if(eve->h==0 && (eve->f & SELECT)==sel && eve->ssco)
bglVertex3fv(eve->ssco);
}
bglEnd();
}
static int ssDM_drawMappedVertsEMSelect(DerivedMesh *dm, void (*setColor)(int index), int offset)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
EditVert *eve;
int i = offset;
bglBegin(GL_POINTS);
for(eve= ssdm->em->verts.first; eve; eve= eve->next, i++) {
if(eve->h==0 && eve->ssco) {
setColor(i);
bglVertex3fv(eve->ssco);
}
}
bglEnd();
return i;
}
static void ssDM_drawMappedEdges(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MEdge *medge= dlm->medge;
MVert *mvert= dlm->mvert;
int a;
glBegin(GL_LINES);
for (a=0; a<dlm->totedge; a++, medge++) {
if (medge->flag&ME_EDGEDRAW) {
glVertex3fv(mvert[medge->v1].co);
glVertex3fv(mvert[medge->v2].co);
}
}
glEnd();
}
static void ssDM_drawLooseEdges(DerivedMesh *dm)
{
/* Can't implement currently */
}
static void ssDM_drawMappedEdgeEM(DerivedMesh *dm, void *edge)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MEdge *medge= dlm->medge;
MVert *mvert= dlm->mvert;
int a;
glBegin(GL_LINES);
for (a=0; a<dlm->totedge; a++, medge++) {
if (medge->flag&ME_EDGEDRAW) {
if (edge==dlm->editedge[a]) {
glVertex3fv(mvert[medge->v1].co);
glVertex3fv(mvert[medge->v2].co);
}
}
}
glEnd();
}
static void ssDM_drawMappedEdgesEM(DerivedMesh *dm, int useColor, unsigned char *baseCol, unsigned char *selCol, int onlySeams)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MEdge *medge= dlm->medge;
MVert *mvert= dlm->mvert;
int a;
glBegin(GL_LINES);
for (a=0; a<dlm->totedge; a++, medge++) {
if (medge->flag&ME_EDGEDRAW) {
EditEdge *eed = dlm->editedge[a];
if (eed && eed->h==0 && (!onlySeams || eed->seam)) {
if (useColor) {
glColor4ubv((eed->f&SELECT)?selCol:baseCol);
}
glVertex3fv(mvert[medge->v1].co);
glVertex3fv(mvert[medge->v2].co);
}
}
}
glEnd();
}
static int ssDM_drawMappedEdgesEMSelect(DerivedMesh *dm, void (*setColor)(int index), int offset)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
int i, endOffset;
MVert *mvert= dlm->mvert;
MEdge *medge= dlm->medge;
EditEdge *eed;
i = offset;
for(eed= ssdm->em->edges.first; eed; eed= eed->next)
eed->vn= (EditVert*) i++;
endOffset = i;
glBegin(GL_LINES);
for (i=0; i<dlm->totedge; i++, medge++) {
if(medge->flag & ME_EDGEDRAW) {
EditEdge *eed= dlm->editedge[i];
if(eed && eed->h==0) {
setColor((int) eed->vn);
glVertex3fv(mvert[medge->v1].co);
glVertex3fv(mvert[medge->v2].co);
}
}
}
glEnd();
return endOffset;
}
static void ssDM_drawVerts(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MVert *mvert= dlm->mvert;
int i;
bglBegin(GL_POINTS);
for (i=0; i<dlm->totvert; i++) {
bglVertex3fv(mvert[i].co);
}
bglEnd();
}
static void ssDM_drawEdges(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MVert *mvert= dlm->mvert;
int i;
if (dlm->medge) {
MEdge *medge= dlm->medge;
glBegin(GL_LINES);
for (i=0; i<dlm->totedge; i++, medge++) {
glVertex3fv(mvert[medge->v1].co);
glVertex3fv(mvert[medge->v2].co);
}
glEnd();
} else {
MFace *mface= dlm->mface;
glBegin(GL_LINES);
for (i=0; i<dlm->totface; i++, mface++) {
glVertex3fv(mvert[mface->v1].co);
glVertex3fv(mvert[mface->v2].co);
if (mface->v3) {
glVertex3fv(mvert[mface->v2].co);
glVertex3fv(mvert[mface->v3].co);
glVertex3fv(mvert[mface->v3].co);
if (mface->v4) {
glVertex3fv(mvert[mface->v4].co);
glVertex3fv(mvert[mface->v4].co);
}
glVertex3fv(mvert[mface->v1].co);
}
}
glEnd();
}
}
static void ssDM_drawFacesSolid(DerivedMesh *dm, void (*setMaterial)(int))
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
float *nors = dlm->nors;
int glmode=-1, shademodel=-1, matnr=-1;
int i;
#define PASSVERT(ind) { \
if (shademodel==GL_SMOOTH) \
glNormal3sv(dlm->mvert[(ind)].no); \
glVertex3fv(dlm->mvert[(ind)].co); \
}
glBegin(glmode=GL_QUADS);
for (i=0; i<dlm->totface; i++) {
MFace *mf= &dlm->mface[i];
if (mf->v3) {
int new_glmode = mf->v4?GL_QUADS:GL_TRIANGLES;
int new_shademodel = (mf->flag&ME_SMOOTH)?GL_SMOOTH:GL_FLAT;
int new_matnr = mf->mat_nr+1;
if(new_glmode!=glmode || new_shademodel!=shademodel || new_matnr!=matnr) {
glEnd();
setMaterial(matnr=new_matnr);
glShadeModel(shademodel=new_shademodel);
glBegin(glmode=new_glmode);
}
if (shademodel==GL_FLAT)
glNormal3fv(&nors[i*3]);
PASSVERT(mf->v1);
PASSVERT(mf->v2);
PASSVERT(mf->v3);
if (mf->v4)
PASSVERT(mf->v4);
}
}
glEnd();
#undef PASSVERT
}
static void ssDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned char *vcols1, unsigned char *vcols2)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
int i, lmode;
glShadeModel(GL_SMOOTH);
if (vcols2) {
glEnable(GL_CULL_FACE);
} else {
useTwoSided = 0;
}
#define PASSVERT(vidx, fidx) { \
unsigned char *col= &colbase[fidx*4]; \
glColor3ub(col[3], col[2], col[1]); \
glVertex3fv(dlm->mvert[(vidx)].co); \
}
glBegin(lmode= GL_QUADS);
for (i=0; i<dlm->totface; i++) {
MFace *mf= &dlm->mface[i];
if (mf->v3) {
int nmode= mf->v4?GL_QUADS:GL_TRIANGLES;
unsigned char *colbase= &vcols1[i*16];
if (nmode!=lmode) {
glEnd();
glBegin(lmode= nmode);
}
PASSVERT(mf->v1, 0);
PASSVERT(mf->v2, 1);
PASSVERT(mf->v3, 2);
if (mf->v4)
PASSVERT(mf->v4, 3);
if (useTwoSided) {
unsigned char *colbase= &vcols2[i*16];
if (mf->v4)
PASSVERT(mf->v4, 3);
PASSVERT(mf->v3, 2);
PASSVERT(mf->v2, 1);
PASSVERT(mf->v1, 0);
}
}
}
glEnd();
if (vcols2)
glDisable(GL_CULL_FACE);
#undef PASSVERT
}
static void ssDM_drawFacesEM(DerivedMesh *dm, int useColor, unsigned char *baseCol, unsigned char *selCol)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MFace *mface= dlm->mface;
int a;
for(a=0; a<dlm->totface; a++, mface++) {
if(mface->v3) {
if (useColor) {
glColor4ubv((dlm->editface[a]->f & SELECT)?selCol:baseCol);
}
glBegin(mface->v4?GL_QUADS:GL_TRIANGLES);
glVertex3fv(dlm->mvert[mface->v1].co);
glVertex3fv(dlm->mvert[mface->v2].co);
glVertex3fv(dlm->mvert[mface->v3].co);
if (mface->v4) glVertex3fv(dlm->mvert[mface->v4].co);
glEnd();
}
}
}
static int ssDM_drawMappedFacesEMSelect(DerivedMesh *dm, void (*setColor)(int index), int offset)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MFace *mface= dlm->mface;
int i, endOffset;
EditFace *prevefa, *efa;
for (i=offset, efa=ssdm->em->faces.first; efa; efa= efa->next, i++)
efa->prev = (EditFace*) i;
endOffset = i;
for(i=0; i<dlm->totface; i++, mface++) {
if(mface->v3 && dlm->editface[i]->h==0) {
setColor((int) dlm->editface[i]->prev);
glBegin(mface->v4?GL_QUADS:GL_TRIANGLES);
glVertex3fv(dlm->mvert[mface->v1].co);
glVertex3fv(dlm->mvert[mface->v2].co);
glVertex3fv(dlm->mvert[mface->v3].co);
if (mface->v4) glVertex3fv(dlm->mvert[mface->v4].co);
glEnd();
}
}
for (prevefa= NULL, efa= ssdm->em->faces.first; efa; prevefa= efa, efa= efa->next)
efa->prev= prevefa;
return endOffset;
}
static void ssDM_drawFacesTex(DerivedMesh *dm, int (*setDrawParams)(TFace *tf, int matnr))
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MVert *mvert= dlm->mvert;
MFace *mface= dlm->mface;
TFace *tface = dlm->tface;
float *nors = dlm->nors;
int a;
for (a=0; a<dlm->totface; a++) {
MFace *mf= &mface[a];
unsigned char *cp= NULL;
if(mf->v3==0) continue;
if(tface && (tface->flag & (TF_HIDE|TF_INVISIBLE))) continue;
if (setDrawParams(tface, mf->mat_nr)) {
if (tface) {
cp= (unsigned char*) tface->col;
} else if (dlm->mcol) {
cp= (unsigned char*) &dlm->mcol[a*4];
}
}
if (!(mf->flag&ME_SMOOTH)) {
glNormal3fv(&nors[a*3]);
}
glBegin(mf->v4?GL_QUADS:GL_TRIANGLES);
if (tface) glTexCoord2fv(tface->uv[0]);
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v1].no);
glVertex3fv((mvert+mf->v1)->co);
if (tface) glTexCoord2fv(tface->uv[1]);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v2].no);
glVertex3fv((mvert+mf->v2)->co);
if (tface) glTexCoord2fv(tface->uv[2]);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v3].no);
glVertex3fv((mvert+mf->v3)->co);
if(mf->v4) {
if (tface) glTexCoord2fv(tface->uv[3]);
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v4].no);
glVertex3fv((mvert+mf->v4)->co);
}
glEnd();
if (tface) tface++;
}
}
static int ssDM_getNumVerts(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
return ssdm->dlm->totvert;
}
static int ssDM_getNumFaces(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
return ssdm->dlm->totface;
}
static DispListMesh *ssDM_convertToDispListMesh(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
return displistmesh_copy(ssdm->dlm);
}
static void ssDM_release(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
if (ssdm->needsFree) {
displistmesh_free(ssdm->dlm);
}
MEM_freeN(dm);
}
static DerivedMesh *getSSDerivedMesh(EditMesh *em, DispListMesh *dlm, int needsFree)
{
SSDerivedMesh *ssdm = MEM_mallocN(sizeof(*ssdm), "dm");
ssdm->dm.getNumVerts = ssDM_getNumVerts;
ssdm->dm.getNumFaces = ssDM_getNumFaces;
ssdm->dm.getMappedVertCoEM = ssDM_getMappedVertCoEM;
ssdm->dm.convertToDispListMesh = ssDM_convertToDispListMesh;
ssdm->dm.drawVerts = ssDM_drawVerts;
ssdm->dm.drawMappedVertEM = ssDM_drawMappedVertEM;
ssdm->dm.drawMappedVertsEM = ssDM_drawMappedVertsEM;
ssdm->dm.drawMappedVertsEMSelect = ssDM_drawMappedVertsEMSelect;
ssdm->dm.drawEdges = ssDM_drawEdges;
ssdm->dm.drawMappedEdges = ssDM_drawMappedEdges;
ssdm->dm.drawLooseEdges = ssDM_drawLooseEdges;
ssdm->dm.drawMappedEdgeEM = ssDM_drawMappedEdgeEM;
ssdm->dm.drawMappedEdgesEM = ssDM_drawMappedEdgesEM;
ssdm->dm.drawMappedEdgesEMSelect = ssDM_drawMappedEdgesEMSelect;
ssdm->dm.drawMappedFacesEMSelect = ssDM_drawMappedFacesEMSelect;
ssdm->dm.drawFacesSolid = ssDM_drawFacesSolid;
ssdm->dm.drawFacesColored = ssDM_drawFacesColored;
ssdm->dm.drawFacesTex = ssDM_drawFacesTex;
ssdm->dm.drawFacesEM = ssDM_drawFacesEM;
ssdm->dm.release = ssDM_release;
ssdm->dlm = dlm;
ssdm->em = em;
ssdm->needsFree = needsFree;
return (DerivedMesh*) ssdm;
}
///
static void build_mesh_data(Object *ob)
{
Mesh *me = ob->data;
if(ob->disp.first==NULL) {
if(ob->parent && ob->partype==PARSKEL) makeDispList(ob);
else if(ob->parent && ob->parent->type==OB_LATTICE) makeDispList(ob);
else if(ob->hooks.first) makeDispList(ob);
else if(ob->softflag & 0x01) makeDispList(ob);
else if(ob->effect.first) {
Effect *eff= ob->effect.first;
if(eff->type==EFF_WAVE) makeDispList(ob);
}
}
if(me->disp.first==NULL && mesh_uses_displist(me)) {
makeDispList(ob);
}
if(!me->disp.first || !((DispList*) me->disp.first)->nors) {
addnormalsDispList(ob, &me->disp);
}
}
DerivedMesh *mesh_get_derived(Object *ob)
{
Mesh *me= ob->data;
if (mesh_uses_displist(me)) {
DispList *dl;
build_mesh_data(ob);
dl= find_displist(&me->disp, DL_MESH);
// XXX, This test should not be here because
// build_mesh_data should have made DLM... problem
// is there is an exception for objects from dupli,
// they only get displist built for first object.
//
// Would work fine except countall gets a derived
// mesh before the displist has been evaluated.
if (dl) {
if(G.obedit && me==G.obedit->data) {
return getSSDerivedMesh(G.editMesh, dl->mesh, 0);
} else {
return getSSDerivedMesh(NULL, dl->mesh, 0);
}
}
}
return NULL;
}
DerivedMesh *mesh_get_derived_render(Object *ob)
{
Mesh *me= ob->data;
if (mesh_uses_displist(me)) {
if (me->subdiv==me->subdivr) {
DispList *dl= find_displist(&me->disp, DL_MESH);
if(G.obedit && me==G.obedit->data) {
return getSSDerivedMesh(G.editMesh, dl->mesh, 0);
} else {
return getSSDerivedMesh(NULL, dl->mesh, 0);
}
} else {
if(G.obedit && me==G.obedit->data) {
DispListMesh *dlm = subsurf_make_dispListMesh_from_editmesh(G.editMesh, me->subdivr, me->flag, me->subsurftype);
return getSSDerivedMesh(G.editMesh, dlm, 1);
} else {
DispListMesh *dlm = subsurf_make_dispListMesh_from_mesh(me, me->subdivr, me->flag);
return getSSDerivedMesh(NULL, dlm, 1);
}
}
}
return NULL;
}
DerivedMesh *mesh_get_base_derived(Object *ob)
{
Mesh *me= ob->data;
/* Build's extverts, nors */
build_mesh_data(ob);
if (G.obedit && me==G.obedit->data) {
return getEditMeshDerivedMesh(G.editMesh);
} else {
DispList *meDL = me->disp.first;
DispList *dl = find_displist(&ob->disp, DL_VERTS);
return getMeshDerivedMesh(ob, dl?dl->verts:NULL, meDL?meDL->nors:NULL);
}
}
DerivedMesh *mesh_get_cage_derived(struct Object *ob)
{
Mesh *me= ob->data;
DerivedMesh *dm = NULL;
if (me->flag&ME_OPT_EDGES) {
dm = mesh_get_derived(ob);
}
if (!dm) {
dm = mesh_get_base_derived(ob);
}
return dm;
}