Implementation of OpenVDB as a possible cache format for smoke
simulations.
This commits implements OpenVDB as an extra cache format in the Point
Cache system for smoke simulations. Compilation with the library is
turned off by default for now, and shall be enabled when the library is
present.
A documentation of its doings is available here: http://
wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport.
A guide to compile OpenVDB can be found here (Linux): http://
wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/
Dependencies_From_Source#OpenVDB
Reviewers: sergey, lukastoenne, brecht, campbellbarton
Reviewed By: brecht, campbellbarton
Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli,
jtheninja, lukasstockner97, dingto, brecht
Differential Revision: https://developer.blender.org/D1721
2016-01-23 08:39:29 +01:00
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2015 Blender Foundation.
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* All rights reserved.
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*/
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#include "openvdb_capi.h"
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2019-08-14 17:46:20 +02:00
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#include "openvdb_level_set.h"
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#include "openvdb_transform.h"
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2020-03-19 09:33:03 +01:00
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#include "openvdb_util.h"
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Implementation of OpenVDB as a possible cache format for smoke
simulations.
This commits implements OpenVDB as an extra cache format in the Point
Cache system for smoke simulations. Compilation with the library is
turned off by default for now, and shall be enabled when the library is
present.
A documentation of its doings is available here: http://
wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport.
A guide to compile OpenVDB can be found here (Linux): http://
wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/
Dependencies_From_Source#OpenVDB
Reviewers: sergey, lukastoenne, brecht, campbellbarton
Reviewed By: brecht, campbellbarton
Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli,
jtheninja, lukasstockner97, dingto, brecht
Differential Revision: https://developer.blender.org/D1721
2016-01-23 08:39:29 +01:00
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int OpenVDB_getVersionHex()
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{
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return openvdb::OPENVDB_LIBRARY_VERSION;
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}
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2019-08-14 17:46:20 +02:00
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OpenVDBLevelSet *OpenVDBLevelSet_create(bool initGrid, OpenVDBTransform *xform)
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{
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OpenVDBLevelSet *level_set = new OpenVDBLevelSet();
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if (initGrid) {
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openvdb::FloatGrid::Ptr grid = openvdb::FloatGrid::create();
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grid->setGridClass(openvdb::GRID_LEVEL_SET);
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if (xform) {
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grid->setTransform(xform->get_transform());
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}
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level_set->set_grid(grid);
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}
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return level_set;
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}
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OpenVDBTransform *OpenVDBTransform_create()
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{
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return new OpenVDBTransform();
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}
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void OpenVDBTransform_free(OpenVDBTransform *transform)
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{
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delete transform;
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}
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void OpenVDBTransform_create_linear_transform(OpenVDBTransform *transform, double voxel_size)
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{
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transform->create_linear_transform(voxel_size);
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}
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void OpenVDBLevelSet_free(OpenVDBLevelSet *level_set)
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{
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delete level_set;
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}
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void OpenVDBLevelSet_mesh_to_level_set(struct OpenVDBLevelSet *level_set,
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const float *vertices,
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const unsigned int *faces,
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const unsigned int totvertices,
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const unsigned int totfaces,
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OpenVDBTransform *xform)
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{
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level_set->mesh_to_level_set(vertices, faces, totvertices, totfaces, xform->get_transform());
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}
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void OpenVDBLevelSet_mesh_to_level_set_transform(struct OpenVDBLevelSet *level_set,
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const float *vertices,
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const unsigned int *faces,
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const unsigned int totvertices,
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const unsigned int totfaces,
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OpenVDBTransform *transform)
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{
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level_set->mesh_to_level_set(vertices, faces, totvertices, totfaces, transform->get_transform());
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}
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void OpenVDBLevelSet_volume_to_mesh(struct OpenVDBLevelSet *level_set,
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struct OpenVDBVolumeToMeshData *mesh,
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const double isovalue,
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const double adaptivity,
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const bool relax_disoriented_triangles)
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{
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level_set->volume_to_mesh(mesh, isovalue, adaptivity, relax_disoriented_triangles);
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}
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void OpenVDBLevelSet_filter(struct OpenVDBLevelSet *level_set,
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OpenVDBLevelSet_FilterType filter_type,
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int width,
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float distance,
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OpenVDBLevelSet_FilterBias bias)
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{
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level_set->filter(filter_type, width, distance, bias);
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}
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void OpenVDBLevelSet_CSG_operation(struct OpenVDBLevelSet *out,
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struct OpenVDBLevelSet *gridA,
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struct OpenVDBLevelSet *gridB,
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OpenVDBLevelSet_CSGOperation operation)
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{
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openvdb::FloatGrid::Ptr grid = out->CSG_operation_apply(
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gridA->get_grid(), gridB->get_grid(), operation);
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out->set_grid(grid);
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}
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OpenVDBLevelSet *OpenVDBLevelSet_transform_and_resample(struct OpenVDBLevelSet *level_setA,
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struct OpenVDBLevelSet *level_setB,
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char sampler,
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float isolevel)
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{
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openvdb::FloatGrid::Ptr sourceGrid = level_setA->get_grid();
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openvdb::FloatGrid::Ptr targetGrid = level_setB->get_grid()->deepCopy();
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const openvdb::math::Transform &sourceXform = sourceGrid->transform(),
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&targetXform = targetGrid->transform();
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// Compute a source grid to target grid transform.
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// (For this example, we assume that both grids' transforms are linear,
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// so that they can be represented as 4 x 4 matrices.)
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openvdb::Mat4R xform = sourceXform.baseMap()->getAffineMap()->getMat4() *
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targetXform.baseMap()->getAffineMap()->getMat4().inverse();
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// Create the transformer.
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openvdb::tools::GridTransformer transformer(xform);
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switch (sampler) {
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case OPENVDB_LEVELSET_GRIDSAMPLER_POINT:
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// Resample using nearest-neighbor interpolation.
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transformer.transformGrid<openvdb::tools::PointSampler, openvdb::FloatGrid>(*sourceGrid,
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*targetGrid);
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// Prune the target tree for optimal sparsity.
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targetGrid->tree().prune();
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break;
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case OPENVDB_LEVELSET_GRIDSAMPLER_BOX:
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// Resample using trilinear interpolation.
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transformer.transformGrid<openvdb::tools::BoxSampler, openvdb::FloatGrid>(*sourceGrid,
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*targetGrid);
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// Prune the target tree for optimal sparsity.
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targetGrid->tree().prune();
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break;
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case OPENVDB_LEVELSET_GRIDSAMPLER_QUADRATIC:
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// Resample using triquadratic interpolation.
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transformer.transformGrid<openvdb::tools::QuadraticSampler, openvdb::FloatGrid>(*sourceGrid,
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*targetGrid);
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// Prune the target tree for optimal sparsity.
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targetGrid->tree().prune();
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break;
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case OPENVDB_LEVELSET_GRIDSAMPLER_NONE:
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break;
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}
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targetGrid = openvdb::tools::levelSetRebuild(*targetGrid, isolevel, 1.0f);
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openvdb::tools::pruneLevelSet(targetGrid->tree());
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OpenVDBLevelSet *level_set = OpenVDBLevelSet_create(false, NULL);
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level_set->set_grid(targetGrid);
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return level_set;
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}
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