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blender-archive/source/blender/bmesh/intern/bmesh_query.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bmesh
*
* This file contains functions for answering common
* Topological and geometric queries about a mesh, such
* as, "What is the angle between these two faces?" or,
* "How many faces are incident upon this vertex?" Tool
* authors should use the functions in this file instead
* of inspecting the mesh structure directly.
*/
#include "MEM_guardedalloc.h"
#include "BLI_alloca.h"
#include "BLI_linklist.h"
#include "BLI_math.h"
#include "BLI_utildefines_stack.h"
#include "BKE_customdata.h"
#include "bmesh.h"
#include "intern/bmesh_private.h"
/**
* \brief Other Loop in Face Sharing an Edge
*
* Finds the other loop that shares \a v with \a e loop in \a f.
* <pre>
* +----------+
* | |
* | f |
* | |
* +----------+ <-- return the face loop of this vertex.
* v --> e
* ^ ^ <------- These vert args define direction
* in the face to check.
* The faces loop direction is ignored.
* </pre>
*
* \note caller must ensure \a e is used in \a f
*/
BMLoop *BM_face_other_edge_loop(BMFace *f, BMEdge *e, BMVert *v)
{
BMLoop *l = BM_face_edge_share_loop(f, e);
BLI_assert(l != NULL);
return BM_loop_other_edge_loop(l, v);
}
/**
* See #BM_face_other_edge_loop This is the same functionality
* to be used when the edges loop is already known.
*/
BMLoop *BM_loop_other_edge_loop(BMLoop *l, BMVert *v)
{
BLI_assert(BM_vert_in_edge(l->e, v));
return l->v == v ? l->prev : l->next;
}
/**
* \brief Other Loop in Face Sharing a Vertex
*
* Finds the other loop in a face.
*
* This function returns a loop in \a f that shares an edge with \a v
* The direction is defined by \a v_prev, where the return value is
* the loop of what would be 'v_next'
* <pre>
* +----------+ <-- return the face loop of this vertex.
* | |
* | f |
* | |
* +----------+
* v_prev --> v
* ^^^^^^ ^ <-- These vert args define direction
* in the face to check.
* The faces loop direction is ignored.
* </pre>
*
* \note \a v_prev and \a v _implicitly_ define an edge.
*/
BMLoop *BM_face_other_vert_loop(BMFace *f, BMVert *v_prev, BMVert *v)
{
BMLoop *l_iter = BM_face_vert_share_loop(f, v);
BLI_assert(BM_edge_exists(v_prev, v) != NULL);
if (l_iter) {
if (l_iter->prev->v == v_prev) {
return l_iter->next;
}
if (l_iter->next->v == v_prev) {
return l_iter->prev;
}
/* invalid args */
BLI_assert(0);
return NULL;
}
/* invalid args */
BLI_assert(0);
return NULL;
}
/**
* \brief Other Loop in Face Sharing a Vert
*
* Finds the other loop that shares \a v with \a e loop in \a f.
* <pre>
* +----------+ <-- return the face loop of this vertex.
* | |
* | |
* | |
* +----------+ <-- This vertex defines the direction.
* l v
* ^ <------- This loop defines both the face to search
* and the edge, in combination with 'v'
* The faces loop direction is ignored.
* </pre>
*/
BMLoop *BM_loop_other_vert_loop(BMLoop *l, BMVert *v)
{
#if 0 /* works but slow */
return BM_face_other_vert_loop(l->f, BM_edge_other_vert(l->e, v), v);
#else
BMEdge *e = l->e;
BMVert *v_prev = BM_edge_other_vert(e, v);
if (l->v == v) {
if (l->prev->v == v_prev) {
return l->next;
}
BLI_assert(l->next->v == v_prev);
return l->prev;
}
BLI_assert(l->v == v_prev);
if (l->prev->v == v) {
return l->prev->prev;
}
BLI_assert(l->next->v == v);
return l->next->next;
#endif
}
/**
* Return the other loop that uses this edge.
*
* In this case the loop defines the vertex,
* the edge passed in defines the direction to step.
*
* <pre>
* +----------+ <-- Return the face-loop of this vertex.
* | |
* | e | <-- This edge defines the direction.
* | |
* +----------+ <-- This loop defines the face and vertex..
* l
* </pre>
*
*/
BMLoop *BM_loop_other_vert_loop_by_edge(BMLoop *l, BMEdge *e)
{
BLI_assert(BM_vert_in_edge(e, l->v));
if (l->e == e) {
return l->next;
}
if (l->prev->e == e) {
return l->prev;
}
BLI_assert(0);
return NULL;
}
/**
* Check if verts share a face.
*/
bool BM_vert_pair_share_face_check(BMVert *v_a, BMVert *v_b)
{
if (v_a->e && v_b->e) {
BMIter iter;
BMFace *f;
BM_ITER_ELEM (f, &iter, v_a, BM_FACES_OF_VERT) {
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if (BM_vert_in_face(v_b, f)) {
return true;
}
}
}
return false;
}
bool BM_vert_pair_share_face_check_cb(BMVert *v_a,
BMVert *v_b,
bool (*test_fn)(BMFace *, void *user_data),
void *user_data)
{
if (v_a->e && v_b->e) {
BMIter iter;
BMFace *f;
BM_ITER_ELEM (f, &iter, v_a, BM_FACES_OF_VERT) {
if (test_fn(f, user_data)) {
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if (BM_vert_in_face(v_b, f)) {
return true;
}
}
}
}
return false;
}
BMFace *BM_vert_pair_shared_face_cb(BMVert *v_a,
BMVert *v_b,
const bool allow_adjacent,
bool (*callback)(BMFace *, BMLoop *, BMLoop *, void *userdata),
void *user_data,
BMLoop **r_l_a,
BMLoop **r_l_b)
{
if (v_a->e && v_b->e) {
BMIter iter;
BMLoop *l_a, *l_b;
BM_ITER_ELEM (l_a, &iter, v_a, BM_LOOPS_OF_VERT) {
BMFace *f = l_a->f;
l_b = BM_face_vert_share_loop(f, v_b);
if (l_b && (allow_adjacent || !BM_loop_is_adjacent(l_a, l_b)) &&
callback(f, l_a, l_b, user_data)) {
*r_l_a = l_a;
*r_l_b = l_b;
return f;
}
}
}
return NULL;
}
/**
* Given 2 verts, find the smallest face they share and give back both loops.
*/
BMFace *BM_vert_pair_share_face_by_len(
BMVert *v_a, BMVert *v_b, BMLoop **r_l_a, BMLoop **r_l_b, const bool allow_adjacent)
{
BMLoop *l_cur_a = NULL, *l_cur_b = NULL;
BMFace *f_cur = NULL;
if (v_a->e && v_b->e) {
BMIter iter;
BMLoop *l_a, *l_b;
BM_ITER_ELEM (l_a, &iter, v_a, BM_LOOPS_OF_VERT) {
if ((f_cur == NULL) || (l_a->f->len < f_cur->len)) {
l_b = BM_face_vert_share_loop(l_a->f, v_b);
if (l_b && (allow_adjacent || !BM_loop_is_adjacent(l_a, l_b))) {
f_cur = l_a->f;
l_cur_a = l_a;
l_cur_b = l_b;
}
}
}
}
*r_l_a = l_cur_a;
*r_l_b = l_cur_b;
return f_cur;
}
BMFace *BM_edge_pair_share_face_by_len(
BMEdge *e_a, BMEdge *e_b, BMLoop **r_l_a, BMLoop **r_l_b, const bool allow_adjacent)
{
BMLoop *l_cur_a = NULL, *l_cur_b = NULL;
BMFace *f_cur = NULL;
if (e_a->l && e_b->l) {
BMIter iter;
BMLoop *l_a, *l_b;
BM_ITER_ELEM (l_a, &iter, e_a, BM_LOOPS_OF_EDGE) {
if ((f_cur == NULL) || (l_a->f->len < f_cur->len)) {
l_b = BM_face_edge_share_loop(l_a->f, e_b);
if (l_b && (allow_adjacent || !BM_loop_is_adjacent(l_a, l_b))) {
f_cur = l_a->f;
l_cur_a = l_a;
l_cur_b = l_b;
}
}
}
}
*r_l_a = l_cur_a;
*r_l_b = l_cur_b;
return f_cur;
}
static float bm_face_calc_split_dot(BMLoop *l_a, BMLoop *l_b)
{
float no[2][3];
if ((BM_face_calc_normal_subset(l_a, l_b, no[0]) != 0.0f) &&
(BM_face_calc_normal_subset(l_b, l_a, no[1]) != 0.0f)) {
return dot_v3v3(no[0], no[1]);
}
return -1.0f;
}
/**
* Check if a point is inside the corner defined by a loop
* (within the 2 planes defined by the loops corner & face normal).
*
* \return signed, squared distance to the loops planes, less than 0.0 when outside.
*/
float BM_loop_point_side_of_loop_test(const BMLoop *l, const float co[3])
{
const float *axis = l->f->no;
return dist_signed_squared_to_corner_v3v3v3(co, l->prev->v->co, l->v->co, l->next->v->co, axis);
}
/**
* Check if a point is inside the edge defined by a loop
* (within the plane defined by the loops edge & face normal).
*
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* \return signed, squared distance to the edge plane, less than 0.0 when outside.
*/
float BM_loop_point_side_of_edge_test(const BMLoop *l, const float co[3])
{
const float *axis = l->f->no;
float dir[3];
float plane[4];
sub_v3_v3v3(dir, l->next->v->co, l->v->co);
cross_v3_v3v3(plane, axis, dir);
plane[3] = -dot_v3v3(plane, l->v->co);
return dist_signed_squared_to_plane_v3(co, plane);
}
/**
* Given 2 verts,
* find a face they share that has the lowest angle across these verts and give back both loops.
*
* This can be better than #BM_vert_pair_share_face_by_len
* because concave splits are ranked lowest.
*/
BMFace *BM_vert_pair_share_face_by_angle(
BMVert *v_a, BMVert *v_b, BMLoop **r_l_a, BMLoop **r_l_b, const bool allow_adjacent)
{
BMLoop *l_cur_a = NULL, *l_cur_b = NULL;
BMFace *f_cur = NULL;
if (v_a->e && v_b->e) {
BMIter iter;
BMLoop *l_a, *l_b;
float dot_best = -1.0f;
BM_ITER_ELEM (l_a, &iter, v_a, BM_LOOPS_OF_VERT) {
l_b = BM_face_vert_share_loop(l_a->f, v_b);
if (l_b && (allow_adjacent || !BM_loop_is_adjacent(l_a, l_b))) {
if (f_cur == NULL) {
f_cur = l_a->f;
l_cur_a = l_a;
l_cur_b = l_b;
}
else {
/* avoid expensive calculations if we only ever find one face */
float dot;
if (dot_best == -1.0f) {
dot_best = bm_face_calc_split_dot(l_cur_a, l_cur_b);
}
dot = bm_face_calc_split_dot(l_a, l_b);
if (dot > dot_best) {
dot_best = dot;
f_cur = l_a->f;
l_cur_a = l_a;
l_cur_b = l_b;
}
}
}
}
}
*r_l_a = l_cur_a;
*r_l_b = l_cur_b;
return f_cur;
}
/**
* Get the first loop of a vert. Uses the same initialization code for the first loop of the
* iterator API
*/
BMLoop *BM_vert_find_first_loop(BMVert *v)
{
return v->e ? bmesh_disk_faceloop_find_first(v->e, v) : NULL;
}
/**
* A version of #BM_vert_find_first_loop that ignores hidden loops.
*/
BMLoop *BM_vert_find_first_loop_visible(BMVert *v)
{
return v->e ? bmesh_disk_faceloop_find_first_visible(v->e, v) : NULL;
}
/**
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* Returns true if the vertex is used in a given face.
*/
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bool BM_vert_in_face(BMVert *v, BMFace *f)
{
BMLoop *l_iter, *l_first;
#ifdef USE_BMESH_HOLES
BMLoopList *lst;
for (lst = f->loops.first; lst; lst = lst->next)
#endif
{
#ifdef USE_BMESH_HOLES
l_iter = l_first = lst->first;
#else
l_iter = l_first = f->l_first;
#endif
do {
if (l_iter->v == v) {
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return true;
}
} while ((l_iter = l_iter->next) != l_first);
}
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return false;
}
/**
* Compares the number of vertices in an array
* that appear in a given face
*/
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int BM_verts_in_face_count(BMVert **varr, int len, BMFace *f)
{
BMLoop *l_iter, *l_first;
#ifdef USE_BMESH_HOLES
BMLoopList *lst;
#endif
int i, count = 0;
for (i = 0; i < len; i++) {
BM_ELEM_API_FLAG_ENABLE(varr[i], _FLAG_OVERLAP);
}
#ifdef USE_BMESH_HOLES
for (lst = f->loops.first; lst; lst = lst->next)
#endif
{
#ifdef USE_BMESH_HOLES
l_iter = l_first = lst->first;
#else
l_iter = l_first = f->l_first;
#endif
do {
if (BM_ELEM_API_FLAG_TEST(l_iter->v, _FLAG_OVERLAP)) {
count++;
}
} while ((l_iter = l_iter->next) != l_first);
}
for (i = 0; i < len; i++) {
BM_ELEM_API_FLAG_DISABLE(varr[i], _FLAG_OVERLAP);
}
return count;
}
/**
* Return true if all verts are in the face.
*/
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bool BM_verts_in_face(BMVert **varr, int len, BMFace *f)
{
BMLoop *l_iter, *l_first;
#ifdef USE_BMESH_HOLES
BMLoopList *lst;
#endif
int i;
bool ok = true;
/* simple check, we know can't succeed */
if (f->len < len) {
return false;
}
for (i = 0; i < len; i++) {
BM_ELEM_API_FLAG_ENABLE(varr[i], _FLAG_OVERLAP);
}
#ifdef USE_BMESH_HOLES
for (lst = f->loops.first; lst; lst = lst->next)
#endif
{
#ifdef USE_BMESH_HOLES
l_iter = l_first = lst->first;
#else
l_iter = l_first = f->l_first;
#endif
do {
if (BM_ELEM_API_FLAG_TEST(l_iter->v, _FLAG_OVERLAP)) {
/* pass */
}
else {
ok = false;
break;
}
} while ((l_iter = l_iter->next) != l_first);
}
for (i = 0; i < len; i++) {
BM_ELEM_API_FLAG_DISABLE(varr[i], _FLAG_OVERLAP);
}
return ok;
}
/**
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* Returns whether or not a given edge is part of a given face.
*/
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bool BM_edge_in_face(const BMEdge *e, const BMFace *f)
{
if (e->l) {
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const BMLoop *l_iter, *l_first;
l_iter = l_first = e->l;
do {
if (l_iter->f == f) {
return true;
}
} while ((l_iter = l_iter->radial_next) != l_first);
}
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return false;
}
/**
* Given a edge and a loop (assumes the edge is manifold). returns
* the other faces loop, sharing the same vertex.
*
* <pre>
* +-------------------+
* | |
* | |
* |l_other <-- return |
* +-------------------+ <-- A manifold edge between 2 faces
* |l e <-- edge |
* |^ <-------- loop |
* | |
* +-------------------+
* </pre>
*/
BMLoop *BM_edge_other_loop(BMEdge *e, BMLoop *l)
{
BMLoop *l_other;
// BLI_assert(BM_edge_is_manifold(e)); // TOO strict, just check if we have another radial face
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BLI_assert(e->l && e->l->radial_next != e->l);
BLI_assert(BM_vert_in_edge(e, l->v));
l_other = (l->e == e) ? l : l->prev;
l_other = l_other->radial_next;
BLI_assert(l_other->e == e);
if (l_other->v == l->v) {
/* pass */
}
else if (l_other->next->v == l->v) {
l_other = l_other->next;
}
else {
BLI_assert(0);
}
return l_other;
}
/**
* Utility function to step around a fan of loops,
* using an edge to mark the previous side.
*
* \note all edges must be manifold,
* once a non manifold edge is hit, return NULL.
*
* <pre>
* ,.,-->|
* _,-' |
* ,' | (notice how 'e_step'
* / | and 'l' define the
* / | direction the arrow
* | return | points).
* | loop --> |
* ---------------------+---------------------
* ^ l --> |
* | |
* assign e_step |
* |
* begin e_step ----> |
* |
* </pre>
*/
BMLoop *BM_vert_step_fan_loop(BMLoop *l, BMEdge **e_step)
{
BMEdge *e_prev = *e_step;
BMEdge *e_next;
if (l->e == e_prev) {
e_next = l->prev->e;
}
else if (l->prev->e == e_prev) {
e_next = l->e;
}
else {
BLI_assert(0);
return NULL;
}
if (BM_edge_is_manifold(e_next)) {
return BM_edge_other_loop((*e_step = e_next), l);
}
return NULL;
}
/**
* The function takes a vertex at the center of a fan and returns the opposite edge in the fan.
* All edges in the fan must be manifold, otherwise return NULL.
*
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* \note This could (probably) be done more efficiently.
*/
BMEdge *BM_vert_other_disk_edge(BMVert *v, BMEdge *e_first)
{
BMLoop *l_a;
int tot = 0;
int i;
BLI_assert(BM_vert_in_edge(e_first, v));
l_a = e_first->l;
do {
l_a = BM_loop_other_vert_loop(l_a, v);
l_a = BM_vert_in_edge(l_a->e, v) ? l_a : l_a->prev;
if (BM_edge_is_manifold(l_a->e)) {
l_a = l_a->radial_next;
}
else {
return NULL;
}
tot++;
} while (l_a != e_first->l);
/* we know the total, now loop half way */
tot /= 2;
i = 0;
l_a = e_first->l;
do {
if (i == tot) {
l_a = BM_vert_in_edge(l_a->e, v) ? l_a : l_a->prev;
return l_a->e;
}
l_a = BM_loop_other_vert_loop(l_a, v);
l_a = BM_vert_in_edge(l_a->e, v) ? l_a : l_a->prev;
if (BM_edge_is_manifold(l_a->e)) {
l_a = l_a->radial_next;
}
/* this wont have changed from the previous loop */
i++;
} while (l_a != e_first->l);
return NULL;
}
/**
* Returns edge length
*/
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float BM_edge_calc_length(const BMEdge *e)
{
return len_v3v3(e->v1->co, e->v2->co);
}
/**
* Returns edge length squared (for comparisons)
*/
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float BM_edge_calc_length_squared(const BMEdge *e)
{
return len_squared_v3v3(e->v1->co, e->v2->co);
}
/**
* Utility function, since enough times we have an edge
* and want to access 2 connected faces.
*
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* \return true when only 2 faces are found.
*/
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bool BM_edge_face_pair(BMEdge *e, BMFace **r_fa, BMFace **r_fb)
{
BMLoop *la, *lb;
if ((la = e->l) && (lb = la->radial_next) && (la != lb) && (lb->radial_next == la)) {
*r_fa = la->f;
*r_fb = lb->f;
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return true;
}
*r_fa = NULL;
*r_fb = NULL;
return false;
}
/**
* Utility function, since enough times we have an edge
* and want to access 2 connected loops.
*
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* \return true when only 2 faces are found.
*/
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bool BM_edge_loop_pair(BMEdge *e, BMLoop **r_la, BMLoop **r_lb)
{
BMLoop *la, *lb;
if ((la = e->l) && (lb = la->radial_next) && (la != lb) && (lb->radial_next == la)) {
*r_la = la;
*r_lb = lb;
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return true;
}
*r_la = NULL;
*r_lb = NULL;
return false;
}
/**
* Fast alternative to ``(BM_vert_edge_count(v) == 2)``
*/
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bool BM_vert_is_edge_pair(const BMVert *v)
{
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const BMEdge *e = v->e;
if (e) {
BMEdge *e_other = BM_DISK_EDGE_NEXT(e, v);
return ((e_other != e) && (BM_DISK_EDGE_NEXT(e_other, v) == e));
}
return false;
}
/**
* Fast alternative to ``(BM_vert_edge_count(v) == 2)``
* that checks both edges connect to the same faces.
*/
bool BM_vert_is_edge_pair_manifold(const BMVert *v)
{
const BMEdge *e = v->e;
if (e) {
BMEdge *e_other = BM_DISK_EDGE_NEXT(e, v);
if (((e_other != e) && (BM_DISK_EDGE_NEXT(e_other, v) == e))) {
return BM_edge_is_manifold(e) && BM_edge_is_manifold(e_other);
}
}
return false;
}
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/**
* Access a verts 2 connected edges.
*
* \return true when only 2 verts are found.
*/
bool BM_vert_edge_pair(BMVert *v, BMEdge **r_e_a, BMEdge **r_e_b)
{
BMEdge *e_a = v->e;
if (e_a) {
BMEdge *e_b = BM_DISK_EDGE_NEXT(e_a, v);
if ((e_b != e_a) && (BM_DISK_EDGE_NEXT(e_b, v) == e_a)) {
*r_e_a = e_a;
*r_e_b = e_b;
return true;
}
}
*r_e_a = NULL;
*r_e_b = NULL;
return false;
}
/**
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* Returns the number of edges around this vertex.
*/
int BM_vert_edge_count(const BMVert *v)
{
return bmesh_disk_count(v);
}
int BM_vert_edge_count_at_most(const BMVert *v, const int count_max)
{
return bmesh_disk_count_at_most(v, count_max);
}
int BM_vert_edge_count_nonwire(const BMVert *v)
{
int count = 0;
BMIter eiter;
BMEdge *edge;
BM_ITER_ELEM (edge, &eiter, (BMVert *)v, BM_EDGES_OF_VERT) {
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if (edge->l) {
count++;
}
}
return count;
}
/**
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* Returns the number of faces around this edge
*/
int BM_edge_face_count(const BMEdge *e)
{
int count = 0;
if (e->l) {
BMLoop *l_iter, *l_first;
l_iter = l_first = e->l;
do {
count++;
} while ((l_iter = l_iter->radial_next) != l_first);
}
return count;
}
int BM_edge_face_count_at_most(const BMEdge *e, const int count_max)
{
int count = 0;
if (e->l) {
BMLoop *l_iter, *l_first;
l_iter = l_first = e->l;
do {
count++;
if (count == count_max) {
break;
}
} while ((l_iter = l_iter->radial_next) != l_first);
}
return count;
}
/**
* Returns the number of faces around this vert
* length matches #BM_LOOPS_OF_VERT iterator
*/
int BM_vert_face_count(const BMVert *v)
{
return bmesh_disk_facevert_count(v);
}
int BM_vert_face_count_at_most(const BMVert *v, int count_max)
{
return bmesh_disk_facevert_count_at_most(v, count_max);
}
/**
* Return true if the vertex is connected to _any_ faces.
*
* same as ``BM_vert_face_count(v) != 0`` or ``BM_vert_find_first_loop(v) == NULL``
*/
bool BM_vert_face_check(const BMVert *v)
{
if (v->e != NULL) {
const BMEdge *e_iter, *e_first;
e_first = e_iter = v->e;
do {
if (e_iter->l != NULL) {
return true;
}
} while ((e_iter = bmesh_disk_edge_next(e_iter, v)) != e_first);
}
return false;
}
/**
* Tests whether or not the vertex is part of a wire edge.
* (ie: has no faces attached to it)
*/
bool BM_vert_is_wire(const BMVert *v)
{
if (v->e) {
BMEdge *e_first, *e_iter;
e_first = e_iter = v->e;
do {
if (e_iter->l) {
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return false;
}
} while ((e_iter = bmesh_disk_edge_next(e_iter, v)) != e_first);
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return true;
}
return false;
}
/**
* A vertex is non-manifold if it meets the following conditions:
* 1: Loose - (has no edges/faces incident upon it).
* 2: Joins two distinct regions - (two pyramids joined at the tip).
* 3: Is part of an edge with more than 2 faces.
* 4: Is part of a wire edge.
*/
bool BM_vert_is_manifold(const BMVert *v)
{
BMEdge *e_iter, *e_first, *e_prev;
BMLoop *l_iter, *l_first;
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int loop_num = 0, loop_num_region = 0, boundary_num = 0;
if (v->e == NULL) {
/* loose vert */
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return false;
}
/* count edges while looking for non-manifold edges */
e_first = e_iter = v->e;
/* may be null */
l_first = e_iter->l;
do {
/* loose edge or edge shared by more than two faces,
* edges with 1 face user are OK, otherwise we could
* use BM_edge_is_manifold() here */
if (e_iter->l == NULL || (e_iter->l != e_iter->l->radial_next->radial_next)) {
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return false;
}
/* count radial loops */
if (e_iter->l->v == v) {
loop_num += 1;
}
if (!BM_edge_is_boundary(e_iter)) {
/* non boundary check opposite loop */
if (e_iter->l->radial_next->v == v) {
loop_num += 1;
}
}
else {
/* start at the boundary */
l_first = e_iter->l;
boundary_num += 1;
/* >2 boundaries cant be manifold */
if (boundary_num == 3) {
return false;
}
}
} while ((e_iter = bmesh_disk_edge_next(e_iter, v)) != e_first);
e_first = l_first->e;
l_first = (l_first->v == v) ? l_first : l_first->next;
BLI_assert(l_first->v == v);
l_iter = l_first;
e_prev = e_first;
do {
loop_num_region += 1;
} while (((l_iter = BM_vert_step_fan_loop(l_iter, &e_prev)) != l_first) && (l_iter != NULL));
return (loop_num == loop_num_region);
}
#define LOOP_VISIT _FLAG_WALK
#define EDGE_VISIT _FLAG_WALK
static int bm_loop_region_count__recursive(BMEdge *e, BMVert *v)
{
BMLoop *l_iter, *l_first;
int count = 0;
BLI_assert(!BM_ELEM_API_FLAG_TEST(e, EDGE_VISIT));
BM_ELEM_API_FLAG_ENABLE(e, EDGE_VISIT);
l_iter = l_first = e->l;
do {
if (l_iter->v == v) {
BMEdge *e_other = l_iter->prev->e;
if (!BM_ELEM_API_FLAG_TEST(l_iter, LOOP_VISIT)) {
BM_ELEM_API_FLAG_ENABLE(l_iter, LOOP_VISIT);
count += 1;
}
if (!BM_ELEM_API_FLAG_TEST(e_other, EDGE_VISIT)) {
count += bm_loop_region_count__recursive(e_other, v);
}
}
else if (l_iter->next->v == v) {
BMEdge *e_other = l_iter->next->e;
if (!BM_ELEM_API_FLAG_TEST(l_iter->next, LOOP_VISIT)) {
BM_ELEM_API_FLAG_ENABLE(l_iter->next, LOOP_VISIT);
count += 1;
}
if (!BM_ELEM_API_FLAG_TEST(e_other, EDGE_VISIT)) {
count += bm_loop_region_count__recursive(e_other, v);
}
}
else {
BLI_assert(0);
}
} while ((l_iter = l_iter->radial_next) != l_first);
return count;
}
static int bm_loop_region_count__clear(BMLoop *l)
{
int count = 0;
BMEdge *e_iter, *e_first;
/* clear flags */
e_iter = e_first = l->e;
do {
BM_ELEM_API_FLAG_DISABLE(e_iter, EDGE_VISIT);
if (e_iter->l) {
BMLoop *l_iter, *l_first;
l_iter = l_first = e_iter->l;
do {
if (l_iter->v == l->v) {
BM_ELEM_API_FLAG_DISABLE(l_iter, LOOP_VISIT);
count += 1;
}
} while ((l_iter = l_iter->radial_next) != l_first);
}
} while ((e_iter = BM_DISK_EDGE_NEXT(e_iter, l->v)) != e_first);
return count;
}
/**
* The number of loops connected to this loop (not including disconnected regions).
*/
int BM_loop_region_loops_count_at_most(BMLoop *l, int *r_loop_total)
{
const int count = bm_loop_region_count__recursive(l->e, l->v);
const int count_total = bm_loop_region_count__clear(l);
if (r_loop_total) {
*r_loop_total = count_total;
}
return count;
}
#undef LOOP_VISIT
#undef EDGE_VISIT
int BM_loop_region_loops_count(BMLoop *l)
{
return BM_loop_region_loops_count_at_most(l, NULL);
}
/**
* A version of #BM_vert_is_manifold
* which only checks if we're connected to multiple isolated regions.
*/
bool BM_vert_is_manifold_region(const BMVert *v)
{
BMLoop *l_first = BM_vert_find_first_loop((BMVert *)v);
if (l_first) {
int count, count_total;
count = BM_loop_region_loops_count_at_most(l_first, &count_total);
return (count == count_total);
}
return true;
}
/**
* Check if the edge is convex or concave
* (depends on face winding)
*/
bool BM_edge_is_convex(const BMEdge *e)
{
if (BM_edge_is_manifold(e)) {
BMLoop *l1 = e->l;
BMLoop *l2 = e->l->radial_next;
if (!equals_v3v3(l1->f->no, l2->f->no)) {
float cross[3];
float l_dir[3];
cross_v3_v3v3(cross, l1->f->no, l2->f->no);
/* we assume contiguous normals, otherwise the result isn't meaningful */
sub_v3_v3v3(l_dir, l1->next->v->co, l1->v->co);
return (dot_v3v3(l_dir, cross) > 0.0f);
}
}
return true;
}
/**
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* \return true when loop customdata is contiguous.
*/
bool BM_edge_is_contiguous_loop_cd(const BMEdge *e,
const int cd_loop_type,
const int cd_loop_offset)
{
BLI_assert(cd_loop_offset != -1);
if (e->l && e->l->radial_next != e->l) {
const BMLoop *l_base_v1 = e->l;
const BMLoop *l_base_v2 = e->l->next;
const void *l_base_cd_v1 = BM_ELEM_CD_GET_VOID_P(l_base_v1, cd_loop_offset);
const void *l_base_cd_v2 = BM_ELEM_CD_GET_VOID_P(l_base_v2, cd_loop_offset);
const BMLoop *l_iter = e->l->radial_next;
do {
const BMLoop *l_iter_v1;
const BMLoop *l_iter_v2;
const void *l_iter_cd_v1;
const void *l_iter_cd_v2;
if (l_iter->v == l_base_v1->v) {
l_iter_v1 = l_iter;
l_iter_v2 = l_iter->next;
}
else {
l_iter_v1 = l_iter->next;
l_iter_v2 = l_iter;
}
BLI_assert((l_iter_v1->v == l_base_v1->v) && (l_iter_v2->v == l_base_v2->v));
l_iter_cd_v1 = BM_ELEM_CD_GET_VOID_P(l_iter_v1, cd_loop_offset);
l_iter_cd_v2 = BM_ELEM_CD_GET_VOID_P(l_iter_v2, cd_loop_offset);
if ((CustomData_data_equals(cd_loop_type, l_base_cd_v1, l_iter_cd_v1) == 0) ||
(CustomData_data_equals(cd_loop_type, l_base_cd_v2, l_iter_cd_v2) == 0)) {
return false;
}
} while ((l_iter = l_iter->radial_next) != e->l);
}
return true;
}
bool BM_vert_is_boundary(const BMVert *v)
{
if (v->e) {
BMEdge *e_first, *e_iter;
e_first = e_iter = v->e;
do {
if (BM_edge_is_boundary(e_iter)) {
return true;
}
} while ((e_iter = bmesh_disk_edge_next(e_iter, v)) != e_first);
return false;
}
return false;
}
/**
* Returns the number of faces that are adjacent to both f1 and f2,
* \note Could be sped up a bit by not using iterators and by tagging
* faces on either side, then count the tags rather then searching.
*/
int BM_face_share_face_count(BMFace *f_a, BMFace *f_b)
{
BMIter iter1, iter2;
BMEdge *e;
BMFace *f;
int count = 0;
BM_ITER_ELEM (e, &iter1, f_a, BM_EDGES_OF_FACE) {
BM_ITER_ELEM (f, &iter2, e, BM_FACES_OF_EDGE) {
if (f != f_a && f != f_b && BM_face_share_edge_check(f, f_b)) {
count++;
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}
}
}
return count;
}
/**
* same as #BM_face_share_face_count but returns a bool
*/
bool BM_face_share_face_check(BMFace *f_a, BMFace *f_b)
{
BMIter iter1, iter2;
BMEdge *e;
BMFace *f;
BM_ITER_ELEM (e, &iter1, f_a, BM_EDGES_OF_FACE) {
BM_ITER_ELEM (f, &iter2, e, BM_FACES_OF_EDGE) {
if (f != f_a && f != f_b && BM_face_share_edge_check(f, f_b)) {
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return true;
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}
}
}
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return false;
}
/**
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* Counts the number of edges two faces share (if any)
*/
int BM_face_share_edge_count(BMFace *f_a, BMFace *f_b)
{
BMLoop *l_iter;
BMLoop *l_first;
int count = 0;
l_iter = l_first = BM_FACE_FIRST_LOOP(f_a);
do {
if (BM_edge_in_face(l_iter->e, f_b)) {
count++;
}
} while ((l_iter = l_iter->next) != l_first);
return count;
}
/**
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* Returns true if the faces share an edge
*/
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bool BM_face_share_edge_check(BMFace *f1, BMFace *f2)
{
BMLoop *l_iter;
BMLoop *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(f1);
do {
if (BM_edge_in_face(l_iter->e, f2)) {
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return true;
}
} while ((l_iter = l_iter->next) != l_first);
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return false;
}
/**
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* Counts the number of verts two faces share (if any).
*/
int BM_face_share_vert_count(BMFace *f_a, BMFace *f_b)
{
BMLoop *l_iter;
BMLoop *l_first;
int count = 0;
l_iter = l_first = BM_FACE_FIRST_LOOP(f_a);
do {
if (BM_vert_in_face(l_iter->v, f_b)) {
count++;
}
} while ((l_iter = l_iter->next) != l_first);
return count;
}
/**
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* Returns true if the faces share a vert.
*/
bool BM_face_share_vert_check(BMFace *f_a, BMFace *f_b)
{
BMLoop *l_iter;
BMLoop *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(f_a);
do {
if (BM_vert_in_face(l_iter->v, f_b)) {
return true;
}
} while ((l_iter = l_iter->next) != l_first);
return false;
}
/**
* Returns true when 2 loops share an edge (are adjacent in the face-fan)
*/
bool BM_loop_share_edge_check(BMLoop *l_a, BMLoop *l_b)
{
BLI_assert(l_a->v == l_b->v);
return (ELEM(l_a->e, l_b->e, l_b->prev->e) || ELEM(l_b->e, l_a->e, l_a->prev->e));
}
/**
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* Test if e1 shares any faces with e2
*/
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bool BM_edge_share_face_check(BMEdge *e1, BMEdge *e2)
{
BMLoop *l;
BMFace *f;
if (e1->l && e2->l) {
l = e1->l;
do {
f = l->f;
if (BM_edge_in_face(e2, f)) {
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return true;
}
l = l->radial_next;
} while (l != e1->l);
}
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return false;
}
/**
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* Test if e1 shares any quad faces with e2
*/
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bool BM_edge_share_quad_check(BMEdge *e1, BMEdge *e2)
{
BMLoop *l;
BMFace *f;
if (e1->l && e2->l) {
l = e1->l;
do {
f = l->f;
if (f->len == 4) {
if (BM_edge_in_face(e2, f)) {
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return true;
}
}
l = l->radial_next;
} while (l != e1->l);
}
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return false;
}
/**
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* Tests to see if e1 shares a vertex with e2
*/
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bool BM_edge_share_vert_check(BMEdge *e1, BMEdge *e2)
{
return (e1->v1 == e2->v1 || e1->v1 == e2->v2 || e1->v2 == e2->v1 || e1->v2 == e2->v2);
}
/**
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* Return the shared vertex between the two edges or NULL
*/
BMVert *BM_edge_share_vert(BMEdge *e1, BMEdge *e2)
{
BLI_assert(e1 != e2);
if (BM_vert_in_edge(e2, e1->v1)) {
return e1->v1;
}
if (BM_vert_in_edge(e2, e1->v2)) {
return e1->v2;
}
return NULL;
}
/**
* \brief Return the Loop Shared by Edge and Vert
*
* Finds the loop used which uses \a in face loop \a l
*
* \note this function takes a loop rather than an edge
* so we can select the face that the loop should be from.
*/
BMLoop *BM_edge_vert_share_loop(BMLoop *l, BMVert *v)
{
BLI_assert(BM_vert_in_edge(l->e, v));
if (l->v == v) {
return l;
}
return l->next;
}
/**
* \brief Return the Loop Shared by Face and Vertex
*
* Finds the loop used which uses \a v in face loop \a l
*
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* \note currently this just uses simple loop in future may be sped up
* using radial vars
*/
BMLoop *BM_face_vert_share_loop(BMFace *f, BMVert *v)
{
BMLoop *l_first;
BMLoop *l_iter;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
if (l_iter->v == v) {
return l_iter;
}
} while ((l_iter = l_iter->next) != l_first);
return NULL;
}
/**
* \brief Return the Loop Shared by Face and Edge
*
* Finds the loop used which uses \a e in face loop \a l
*
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* \note currently this just uses simple loop in future may be sped up
* using radial vars
*/
BMLoop *BM_face_edge_share_loop(BMFace *f, BMEdge *e)
{
BMLoop *l_first;
BMLoop *l_iter;
l_iter = l_first = e->l;
do {
if (l_iter->f == f) {
return l_iter;
}
} while ((l_iter = l_iter->radial_next) != l_first);
return NULL;
}
/**
* Returns the verts of an edge as used in a face
* if used in a face at all, otherwise just assign as used in the edge.
*
2012-03-18 07:38:51 +00:00
* Useful to get a deterministic winding order when calling
* BM_face_create_ngon() on an arbitrary array of verts,
* though be sure to pick an edge which has a face.
*
* \note This is in fact quite a simple check,
* mainly include this function so the intent is more obvious.
* We know these 2 verts will _always_ make up the loops edge
*/
void BM_edge_ordered_verts_ex(const BMEdge *edge,
BMVert **r_v1,
BMVert **r_v2,
const BMLoop *edge_loop)
{
BLI_assert(edge_loop->e == edge);
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(void)edge; /* quiet warning in release build */
*r_v1 = edge_loop->v;
*r_v2 = edge_loop->next->v;
}
void BM_edge_ordered_verts(const BMEdge *edge, BMVert **r_v1, BMVert **r_v2)
{
BM_edge_ordered_verts_ex(edge, r_v1, r_v2, edge->l);
}
/**
* \return The previous loop, over \a eps_sq distance from \a l (or \a NULL if l_stop is reached).
*/
BMLoop *BM_loop_find_prev_nodouble(BMLoop *l, BMLoop *l_stop, const float eps_sq)
{
BMLoop *l_step = l->prev;
BLI_assert(!ELEM(l_stop, NULL, l));
while (UNLIKELY(len_squared_v3v3(l->v->co, l_step->v->co) < eps_sq)) {
l_step = l_step->prev;
BLI_assert(l_step != l);
if (UNLIKELY(l_step == l_stop)) {
return NULL;
}
}
return l_step;
}
/**
* \return The next loop, over \a eps_sq distance from \a l (or \a NULL if l_stop is reached).
*/
BMLoop *BM_loop_find_next_nodouble(BMLoop *l, BMLoop *l_stop, const float eps_sq)
{
BMLoop *l_step = l->next;
BLI_assert(!ELEM(l_stop, NULL, l));
while (UNLIKELY(len_squared_v3v3(l->v->co, l_step->v->co) < eps_sq)) {
l_step = l_step->next;
BLI_assert(l_step != l);
if (UNLIKELY(l_step == l_stop)) {
return NULL;
}
}
return l_step;
}
/**
* Check if the loop is convex or concave
* (depends on face normal)
*/
bool BM_loop_is_convex(const BMLoop *l)
{
float e_dir_prev[3];
float e_dir_next[3];
float l_no[3];
sub_v3_v3v3(e_dir_prev, l->prev->v->co, l->v->co);
sub_v3_v3v3(e_dir_next, l->next->v->co, l->v->co);
cross_v3_v3v3(l_no, e_dir_next, e_dir_prev);
return dot_v3v3(l_no, l->f->no) > 0.0f;
}
/**
* Calculates the angle between the previous and next loops
* (angle at this loops face corner).
*
* \return angle in radians
*/
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float BM_loop_calc_face_angle(const BMLoop *l)
{
return angle_v3v3v3(l->prev->v->co, l->v->co, l->next->v->co);
}
/**
* \brief BM_loop_calc_face_normal
*
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* Calculate the normal at this loop corner or fallback to the face normal on straight lines.
*
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* \param l: The loop to calculate the normal at.
* \param epsilon_sq: Value to avoid numeric errors (1e-5f works well).
* \param r_normal: Resulting normal.
*/
float BM_loop_calc_face_normal_safe_ex(const BMLoop *l, const float epsilon_sq, float r_normal[3])
{
/* Note: we cannot use result of normal_tri_v3 here to detect colinear vectors
* (vertex on a straight line) from zero value,
2019-06-12 09:04:10 +10:00
* because it does not normalize both vectors before making cross-product.
* Instead of adding two costly normalize computations,
* just check ourselves for colinear case. */
/* Note: FEPSILON might need some finer tweaking at some point?
* Seems to be working OK for now though. */
float v1[3], v2[3], v_tmp[3];
sub_v3_v3v3(v1, l->prev->v->co, l->v->co);
sub_v3_v3v3(v2, l->next->v->co, l->v->co);
const float fac = ((v2[0] == 0.0f) ?
((v2[1] == 0.0f) ? ((v2[2] == 0.0f) ? 0.0f : v1[2] / v2[2]) :
v1[1] / v2[1]) :
v1[0] / v2[0]);
mul_v3_v3fl(v_tmp, v2, fac);
sub_v3_v3(v_tmp, v1);
if (fac != 0.0f && !is_zero_v3(v1) && len_squared_v3(v_tmp) > epsilon_sq) {
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/* Not co-linear, we can compute cross-product and normalize it into normal. */
cross_v3_v3v3(r_normal, v1, v2);
return normalize_v3(r_normal);
}
copy_v3_v3(r_normal, l->f->no);
return 0.0f;
}
/**
* A version of BM_loop_calc_face_normal_safe_ex which takes vertex coordinates.
*/
float BM_loop_calc_face_normal_safe_vcos_ex(const BMLoop *l,
const float normal_fallback[3],
float const (*vertexCos)[3],
const float epsilon_sq,
float r_normal[3])
{
const int i_prev = BM_elem_index_get(l->prev->v);
const int i_next = BM_elem_index_get(l->next->v);
const int i = BM_elem_index_get(l->v);
float v1[3], v2[3], v_tmp[3];
sub_v3_v3v3(v1, vertexCos[i_prev], vertexCos[i]);
sub_v3_v3v3(v2, vertexCos[i_next], vertexCos[i]);
const float fac = ((v2[0] == 0.0f) ?
((v2[1] == 0.0f) ? ((v2[2] == 0.0f) ? 0.0f : v1[2] / v2[2]) :
v1[1] / v2[1]) :
v1[0] / v2[0]);
mul_v3_v3fl(v_tmp, v2, fac);
sub_v3_v3(v_tmp, v1);
if (fac != 0.0f && !is_zero_v3(v1) && len_squared_v3(v_tmp) > epsilon_sq) {
/* Not co-linear, we can compute cross-product and normalize it into normal. */
cross_v3_v3v3(r_normal, v1, v2);
return normalize_v3(r_normal);
}
copy_v3_v3(r_normal, normal_fallback);
return 0.0f;
}
/**
* #BM_loop_calc_face_normal_safe_ex with predefined sane epsilon.
*
2019-08-18 04:11:50 +10:00
* Since this doesn't scale based on triangle size, fixed value works well.
*/
float BM_loop_calc_face_normal_safe(const BMLoop *l, float r_normal[3])
{
return BM_loop_calc_face_normal_safe_ex(l, 1e-5f, r_normal);
}
float BM_loop_calc_face_normal_safe_vcos(const BMLoop *l,
const float normal_fallback[3],
float const (*vertexCos)[3],
float r_normal[3])
{
return BM_loop_calc_face_normal_safe_vcos_ex(l, normal_fallback, vertexCos, 1e-5f, r_normal);
}
/**
* \brief BM_loop_calc_face_normal
*
* Calculate the normal at this loop corner or fallback to the face normal on straight lines.
*
* \param l: The loop to calculate the normal at
* \param r_normal: Resulting normal
* \return The length of the cross product (double the area).
*/
float BM_loop_calc_face_normal(const BMLoop *l, float r_normal[3])
{
float v1[3], v2[3];
sub_v3_v3v3(v1, l->prev->v->co, l->v->co);
sub_v3_v3v3(v2, l->next->v->co, l->v->co);
cross_v3_v3v3(r_normal, v1, v2);
const float len = normalize_v3(r_normal);
if (UNLIKELY(len == 0.0f)) {
copy_v3_v3(r_normal, l->f->no);
}
return len;
}
/**
* \brief BM_loop_calc_face_direction
*
* Calculate the direction a loop is pointing.
*
* \param l: The loop to calculate the direction at
* \param r_dir: Resulting direction
*/
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void BM_loop_calc_face_direction(const BMLoop *l, float r_dir[3])
{
float v_prev[3];
float v_next[3];
sub_v3_v3v3(v_prev, l->v->co, l->prev->v->co);
sub_v3_v3v3(v_next, l->next->v->co, l->v->co);
normalize_v3(v_prev);
normalize_v3(v_next);
add_v3_v3v3(r_dir, v_prev, v_next);
normalize_v3(r_dir);
}
/**
* \brief BM_loop_calc_face_tangent
*
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* Calculate the tangent at this loop corner or fallback to the face normal on straight lines.
* This vector always points inward into the face.
*
* \param l: The loop to calculate the tangent at
* \param r_tangent: Resulting tangent
*/
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void BM_loop_calc_face_tangent(const BMLoop *l, float r_tangent[3])
{
float v_prev[3];
float v_next[3];
float dir[3];
sub_v3_v3v3(v_prev, l->prev->v->co, l->v->co);
sub_v3_v3v3(v_next, l->v->co, l->next->v->co);
normalize_v3(v_prev);
normalize_v3(v_next);
add_v3_v3v3(dir, v_prev, v_next);
if (compare_v3v3(v_prev, v_next, FLT_EPSILON * 10.0f) == false) {
float nor[3]; /* for this purpose doesn't need to be normalized */
cross_v3_v3v3(nor, v_prev, v_next);
/* concave face check */
if (UNLIKELY(dot_v3v3(nor, l->f->no) < 0.0f)) {
negate_v3(nor);
}
cross_v3_v3v3(r_tangent, dir, nor);
}
else {
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/* prev/next are the same - compare with face normal since we don't have one */
cross_v3_v3v3(r_tangent, dir, l->f->no);
}
normalize_v3(r_tangent);
}
/**
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* \brief BMESH EDGE/FACE ANGLE
*
2018-09-02 18:28:27 +10:00
* Calculates the angle between two faces.
* Assumes the face normals are correct.
*
* \return angle in radians
*/
float BM_edge_calc_face_angle_ex(const BMEdge *e, const float fallback)
{
if (BM_edge_is_manifold(e)) {
const BMLoop *l1 = e->l;
const BMLoop *l2 = e->l->radial_next;
return angle_normalized_v3v3(l1->f->no, l2->f->no);
}
return fallback;
}
float BM_edge_calc_face_angle(const BMEdge *e)
{
return BM_edge_calc_face_angle_ex(e, DEG2RADF(90.0f));
}
/**
* \brief BMESH EDGE/FACE ANGLE
*
* Calculates the angle between two faces in world space.
* Assumes the face normals are correct.
*
* \return angle in radians
*/
float BM_edge_calc_face_angle_with_imat3_ex(const BMEdge *e,
const float imat3[3][3],
const float fallback)
{
if (BM_edge_is_manifold(e)) {
const BMLoop *l1 = e->l;
const BMLoop *l2 = e->l->radial_next;
float no1[3], no2[3];
copy_v3_v3(no1, l1->f->no);
copy_v3_v3(no2, l2->f->no);
mul_transposed_m3_v3(imat3, no1);
mul_transposed_m3_v3(imat3, no2);
normalize_v3(no1);
normalize_v3(no2);
return angle_normalized_v3v3(no1, no2);
}
return fallback;
}
float BM_edge_calc_face_angle_with_imat3(const BMEdge *e, const float imat3[3][3])
{
return BM_edge_calc_face_angle_with_imat3_ex(e, imat3, DEG2RADF(90.0f));
}
/**
* \brief BMESH EDGE/FACE ANGLE
*
2018-09-02 18:28:27 +10:00
* Calculates the angle between two faces.
* Assumes the face normals are correct.
*
* \return angle in radians
*/
float BM_edge_calc_face_angle_signed_ex(const BMEdge *e, const float fallback)
{
if (BM_edge_is_manifold(e)) {
BMLoop *l1 = e->l;
BMLoop *l2 = e->l->radial_next;
const float angle = angle_normalized_v3v3(l1->f->no, l2->f->no);
return BM_edge_is_convex(e) ? angle : -angle;
}
return fallback;
}
float BM_edge_calc_face_angle_signed(const BMEdge *e)
{
return BM_edge_calc_face_angle_signed_ex(e, DEG2RADF(90.0f));
}
/**
* \brief BMESH EDGE/FACE TANGENT
*
2012-07-16 23:23:33 +00:00
* Calculate the tangent at this loop corner or fallback to the face normal on straight lines.
* This vector always points inward into the face.
*
* \brief BM_edge_calc_face_tangent
* \param e:
* \param e_loop: The loop to calculate the tangent at,
* used to get the face and winding direction.
* \param r_tangent: The loop corner tangent to set
*/
void BM_edge_calc_face_tangent(const BMEdge *e, const BMLoop *e_loop, float r_tangent[3])
{
float tvec[3];
BMVert *v1, *v2;
BM_edge_ordered_verts_ex(e, &v1, &v2, e_loop);
sub_v3_v3v3(tvec, v1->co, v2->co); /* use for temp storage */
/* note, we could average the tangents of both loops,
* for non flat ngons it will give a better direction */
cross_v3_v3v3(r_tangent, tvec, e_loop->f->no);
normalize_v3(r_tangent);
}
/**
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* \brief BMESH VERT/EDGE ANGLE
*
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* Calculates the angle a verts 2 edges.
*
* \returns the angle in radians
*/
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float BM_vert_calc_edge_angle_ex(const BMVert *v, const float fallback)
{
BMEdge *e1, *e2;
/* saves BM_vert_edge_count(v) and and edge iterator,
* get the edges and count them both at once */
if ((e1 = v->e) && (e2 = bmesh_disk_edge_next(e1, v)) && (e1 != e2) &&
/* make sure we come full circle and only have 2 connected edges */
(e1 == bmesh_disk_edge_next(e2, v))) {
BMVert *v1 = BM_edge_other_vert(e1, v);
BMVert *v2 = BM_edge_other_vert(e2, v);
return (float)M_PI - angle_v3v3v3(v1->co, v->co, v2->co);
}
return fallback;
}
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float BM_vert_calc_edge_angle(const BMVert *v)
{
return BM_vert_calc_edge_angle_ex(v, DEG2RADF(90.0f));
}
/**
* \note this isn't optimal to run on an array of verts,
* see 'solidify_add_thickness' for a function which runs on an array.
*/
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float BM_vert_calc_shell_factor(const BMVert *v)
{
BMIter iter;
BMLoop *l;
float accum_shell = 0.0f;
float accum_angle = 0.0f;
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BM_ITER_ELEM (l, &iter, (BMVert *)v, BM_LOOPS_OF_VERT) {
const float face_angle = BM_loop_calc_face_angle(l);
accum_shell += shell_v3v3_normalized_to_dist(v->no, l->f->no) * face_angle;
accum_angle += face_angle;
}
if (accum_angle != 0.0f) {
return accum_shell / accum_angle;
}
return 1.0f;
}
/* alternate version of #BM_vert_calc_shell_factor which only
* uses 'hflag' faces, but falls back to all if none found. */
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float BM_vert_calc_shell_factor_ex(const BMVert *v, const float no[3], const char hflag)
{
BMIter iter;
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const BMLoop *l;
float accum_shell = 0.0f;
float accum_angle = 0.0f;
int tot_sel = 0, tot = 0;
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BM_ITER_ELEM (l, &iter, (BMVert *)v, BM_LOOPS_OF_VERT) {
if (BM_elem_flag_test(l->f, hflag)) { /* <-- main difference to BM_vert_calc_shell_factor! */
const float face_angle = BM_loop_calc_face_angle(l);
accum_shell += shell_v3v3_normalized_to_dist(no, l->f->no) * face_angle;
accum_angle += face_angle;
tot_sel++;
}
tot++;
}
if (accum_angle != 0.0f) {
return accum_shell / accum_angle;
}
/* other main difference from BM_vert_calc_shell_factor! */
if (tot != 0 && tot_sel == 0) {
/* none selected, so use all */
return BM_vert_calc_shell_factor(v);
}
return 1.0f;
}
/**
* \note quite an obscure function.
* used in bmesh operators that have a relative scale options,
*/
float BM_vert_calc_median_tagged_edge_length(const BMVert *v)
{
BMIter iter;
BMEdge *e;
int tot;
float length = 0.0f;
BM_ITER_ELEM_INDEX (e, &iter, (BMVert *)v, BM_EDGES_OF_VERT, tot) {
2015-04-26 17:19:23 +10:00
const BMVert *v_other = BM_edge_other_vert(e, v);
if (BM_elem_flag_test(v_other, BM_ELEM_TAG)) {
length += BM_edge_calc_length(e);
}
}
if (tot) {
return length / (float)tot;
}
return 0.0f;
}
/**
* Returns the loop of the shortest edge in f.
*/
BMLoop *BM_face_find_shortest_loop(BMFace *f)
{
BMLoop *shortest_loop = NULL;
float shortest_len = FLT_MAX;
BMLoop *l_iter;
BMLoop *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
const float len_sq = len_squared_v3v3(l_iter->v->co, l_iter->next->v->co);
if (len_sq <= shortest_len) {
shortest_loop = l_iter;
shortest_len = len_sq;
}
} while ((l_iter = l_iter->next) != l_first);
return shortest_loop;
}
/**
* Returns the loop of the longest edge in f.
*/
BMLoop *BM_face_find_longest_loop(BMFace *f)
{
BMLoop *longest_loop = NULL;
float len_max_sq = 0.0f;
BMLoop *l_iter;
BMLoop *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
const float len_sq = len_squared_v3v3(l_iter->v->co, l_iter->next->v->co);
if (len_sq >= len_max_sq) {
longest_loop = l_iter;
len_max_sq = len_sq;
}
} while ((l_iter = l_iter->next) != l_first);
return longest_loop;
}
/**
2013-12-23 16:52:43 +11:00
* Returns the edge existing between \a v_a and \a v_b, or NULL if there isn't one.
*
* \note multiple edges may exist between any two vertices, and therefore
* this function only returns the first one found.
*/
2013-12-23 16:52:43 +11:00
#if 0
BMEdge *BM_edge_exists(BMVert *v_a, BMVert *v_b)
{
BMIter iter;
BMEdge *e;
2013-12-23 16:52:43 +11:00
BLI_assert(v_a != v_b);
BLI_assert(v_a->head.htype == BM_VERT && v_b->head.htype == BM_VERT);
BM_ITER_ELEM (e, &iter, v_a, BM_EDGES_OF_VERT) {
if (e->v1 == v_b || e->v2 == v_b) {
return e;
}
}
return NULL;
}
2013-12-23 16:52:43 +11:00
#else
BMEdge *BM_edge_exists(BMVert *v_a, BMVert *v_b)
{
/* speedup by looping over both edges verts
* where one vert may connect to many edges but not the other. */
BMEdge *e_a, *e_b;
BLI_assert(v_a != v_b);
BLI_assert(v_a->head.htype == BM_VERT && v_b->head.htype == BM_VERT);
if ((e_a = v_a->e) && (e_b = v_b->e)) {
BMEdge *e_a_iter = e_a, *e_b_iter = e_b;
do {
if (BM_vert_in_edge(e_a_iter, v_b)) {
return e_a_iter;
}
if (BM_vert_in_edge(e_b_iter, v_a)) {
return e_b_iter;
}
} while (((e_a_iter = bmesh_disk_edge_next(e_a_iter, v_a)) != e_a) &&
((e_b_iter = bmesh_disk_edge_next(e_b_iter, v_b)) != e_b));
}
return NULL;
}
#endif
/**
* Returns an edge sharing the same vertices as this one.
* This isn't an invalid state but tools should clean up these cases before
* returning the mesh to the user.
*/
BMEdge *BM_edge_find_double(BMEdge *e)
{
BMVert *v = e->v1;
BMVert *v_other = e->v2;
BMEdge *e_iter;
e_iter = e;
while ((e_iter = bmesh_disk_edge_next(e_iter, v)) != e) {
if (UNLIKELY(BM_vert_in_edge(e_iter, v_other))) {
return e_iter;
}
}
return NULL;
}
/**
* Only #BMEdge.l access us needed, however when we want the first visible loop,
* a utility function is needed.
*/
BMLoop *BM_edge_find_first_loop_visible(BMEdge *e)
{
if (e->l != NULL) {
BMLoop *l_iter, *l_first;
l_iter = l_first = e->l;
do {
if (!BM_elem_flag_test(l_iter->f, BM_ELEM_HIDDEN)) {
return l_iter;
}
} while ((l_iter = l_iter->radial_next) != l_first);
}
return NULL;
}
/**
* Given a set of vertices (varr), find out if
* there is a face with exactly those vertices
* (and only those vertices).
*
* \note there used to be a BM_face_exists_overlap function that checks for partial overlap.
*/
BMFace *BM_face_exists(BMVert **varr, int len)
{
if (varr[0]->e) {
BMEdge *e_iter, *e_first;
e_iter = e_first = varr[0]->e;
/* would normally use BM_LOOPS_OF_VERT, but this runs so often,
* its faster to iterate on the data directly */
do {
if (e_iter->l) {
BMLoop *l_iter_radial, *l_first_radial;
l_iter_radial = l_first_radial = e_iter->l;
do {
if ((l_iter_radial->v == varr[0]) && (l_iter_radial->f->len == len)) {
/* the fist 2 verts match, now check the remaining (len - 2) faces do too
* winding isn't known, so check in both directions */
int i_walk = 2;
if (l_iter_radial->next->v == varr[1]) {
BMLoop *l_walk = l_iter_radial->next->next;
do {
if (l_walk->v != varr[i_walk]) {
break;
}
} while ((void)(l_walk = l_walk->next), ++i_walk != len);
}
else if (l_iter_radial->prev->v == varr[1]) {
BMLoop *l_walk = l_iter_radial->prev->prev;
do {
if (l_walk->v != varr[i_walk]) {
break;
}
} while ((void)(l_walk = l_walk->prev), ++i_walk != len);
}
if (i_walk == len) {
return l_iter_radial->f;
}
}
} while ((l_iter_radial = l_iter_radial->radial_next) != l_first_radial);
}
} while ((e_iter = BM_DISK_EDGE_NEXT(e_iter, varr[0])) != e_first);
}
return NULL;
}
/**
* Check if the face has an exact duplicate (both winding directions).
*/
BMFace *BM_face_find_double(BMFace *f)
{
BMLoop *l_first = BM_FACE_FIRST_LOOP(f);
for (BMLoop *l_iter = l_first->radial_next; l_first != l_iter; l_iter = l_iter->radial_next) {
if (l_iter->f->len == l_first->f->len) {
if (l_iter->v == l_first->v) {
BMLoop *l_a = l_first, *l_b = l_iter, *l_b_init = l_iter;
do {
if (l_a->e != l_b->e) {
break;
}
} while (((void)(l_a = l_a->next), (l_b = l_b->next)) != l_b_init);
if (l_b == l_b_init) {
return l_iter->f;
}
}
else {
BMLoop *l_a = l_first, *l_b = l_iter, *l_b_init = l_iter;
do {
if (l_a->e != l_b->e) {
break;
}
} while (((void)(l_a = l_a->prev), (l_b = l_b->next)) != l_b_init);
if (l_b == l_b_init) {
return l_iter->f;
}
}
}
}
return NULL;
}
/**
2012-02-29 06:55:10 +00:00
* Given a set of vertices and edges (\a varr, \a earr), find out if
* all those vertices are filled in by existing faces that _only_ use those vertices.
*
* This is for use in cases where creating a face is possible but would result in
* many overlapping faces.
*
* An example of how this is used: when 2 tri's are selected that share an edge,
* pressing Fkey would make a new overlapping quad (without a check like this)
*
2012-02-29 06:55:10 +00:00
* \a earr and \a varr can be in any order, however they _must_ form a closed loop.
*/
2013-01-14 16:42:43 +00:00
bool BM_face_exists_multi(BMVert **varr, BMEdge **earr, int len)
{
BMFace *f;
BMEdge *e;
BMVert *v;
2013-01-14 16:42:43 +00:00
bool ok;
int tot_tag;
BMIter fiter;
BMIter viter;
int i;
for (i = 0; i < len; i++) {
/* save some time by looping over edge faces rather than vert faces
* will still loop over some faces twice but not as many */
BM_ITER_ELEM (f, &fiter, earr[i], BM_FACES_OF_EDGE) {
BM_elem_flag_disable(f, BM_ELEM_INTERNAL_TAG);
BM_ITER_ELEM (v, &viter, f, BM_VERTS_OF_FACE) {
BM_elem_flag_disable(v, BM_ELEM_INTERNAL_TAG);
}
}
/* clear all edge tags */
BM_ITER_ELEM (e, &fiter, varr[i], BM_EDGES_OF_VERT) {
BM_elem_flag_disable(e, BM_ELEM_INTERNAL_TAG);
}
}
2012-03-18 07:38:51 +00:00
/* now tag all verts and edges in the boundary array as true so
* we can know if a face-vert is from our array */
for (i = 0; i < len; i++) {
BM_elem_flag_enable(varr[i], BM_ELEM_INTERNAL_TAG);
BM_elem_flag_enable(earr[i], BM_ELEM_INTERNAL_TAG);
}
2012-03-18 07:38:51 +00:00
/* so! boundary is tagged, everything else cleared */
2012-03-18 07:38:51 +00:00
/* 1) tag all faces connected to edges - if all their verts are boundary */
tot_tag = 0;
for (i = 0; i < len; i++) {
BM_ITER_ELEM (f, &fiter, earr[i], BM_FACES_OF_EDGE) {
if (!BM_elem_flag_test(f, BM_ELEM_INTERNAL_TAG)) {
2013-01-14 16:42:43 +00:00
ok = true;
BM_ITER_ELEM (v, &viter, f, BM_VERTS_OF_FACE) {
if (!BM_elem_flag_test(v, BM_ELEM_INTERNAL_TAG)) {
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ok = false;
break;
}
}
if (ok) {
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/* we only use boundary verts */
BM_elem_flag_enable(f, BM_ELEM_INTERNAL_TAG);
tot_tag++;
}
}
else {
/* we already found! */
}
}
}
if (tot_tag == 0) {
2012-03-18 07:38:51 +00:00
/* no faces use only boundary verts, quit early */
ok = false;
goto finally;
}
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/* 2) loop over non-boundary edges that use boundary verts,
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* check each have 2 tagged faces connected (faces that only use 'varr' verts) */
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ok = true;
for (i = 0; i < len; i++) {
BM_ITER_ELEM (e, &fiter, varr[i], BM_EDGES_OF_VERT) {
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if (/* non-boundary edge */
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BM_elem_flag_test(e, BM_ELEM_INTERNAL_TAG) == false &&
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/* ...using boundary verts */
BM_elem_flag_test(e->v1, BM_ELEM_INTERNAL_TAG) &&
BM_elem_flag_test(e->v2, BM_ELEM_INTERNAL_TAG)) {
int tot_face_tag = 0;
BM_ITER_ELEM (f, &fiter, e, BM_FACES_OF_EDGE) {
if (BM_elem_flag_test(f, BM_ELEM_INTERNAL_TAG)) {
tot_face_tag++;
}
}
if (tot_face_tag != 2) {
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ok = false;
break;
}
}
}
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if (ok == false) {
break;
}
}
finally:
/* Cleanup */
for (i = 0; i < len; i++) {
BM_elem_flag_disable(varr[i], BM_ELEM_INTERNAL_TAG);
BM_elem_flag_disable(earr[i], BM_ELEM_INTERNAL_TAG);
}
return ok;
}
/* same as 'BM_face_exists_multi' but built vert array from edges */
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bool BM_face_exists_multi_edge(BMEdge **earr, int len)
{
BMVert **varr = BLI_array_alloca(varr, len);
/* first check if verts have edges, if not we can bail out early */
if (!BM_verts_from_edges(varr, earr, len)) {
BMESH_ASSERT(0);
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return false;
}
return BM_face_exists_multi(varr, earr, len);
}
/**
* Given a set of vertices (varr), find out if
* all those vertices overlap an existing face.
*
* \note The face may contain other verts \b not in \a varr.
*
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* \note Its possible there are more than one overlapping faces,
* in this case the first one found will be returned.
*
* \param varr: Array of unordered verts.
* \param len: \a varr array length.
* \return The face or NULL.
*/
BMFace *BM_face_exists_overlap(BMVert **varr, const int len)
{
BMIter viter;
BMFace *f;
int i;
BMFace *f_overlap = NULL;
LinkNode *f_lnk = NULL;
#ifdef DEBUG
/* check flag isn't already set */
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for (i = 0; i < len; i++) {
BM_ITER_ELEM (f, &viter, varr[i], BM_FACES_OF_VERT) {
BLI_assert(BM_ELEM_API_FLAG_TEST(f, _FLAG_OVERLAP) == 0);
}
}
#endif
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for (i = 0; i < len; i++) {
BM_ITER_ELEM (f, &viter, varr[i], BM_FACES_OF_VERT) {
if (BM_ELEM_API_FLAG_TEST(f, _FLAG_OVERLAP) == 0) {
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if (len <= BM_verts_in_face_count(varr, len, f)) {
f_overlap = f;
break;
}
BM_ELEM_API_FLAG_ENABLE(f, _FLAG_OVERLAP);
BLI_linklist_prepend_alloca(&f_lnk, f);
}
}
}
for (; f_lnk; f_lnk = f_lnk->next) {
BM_ELEM_API_FLAG_DISABLE((BMFace *)f_lnk->link, _FLAG_OVERLAP);
}
return f_overlap;
}
/**
* Given a set of vertices (varr), find out if
* there is a face that uses vertices only from this list
* (that the face is a subset or made from the vertices given).
*
* \param varr: Array of unordered verts.
* \param len: varr array length.
*/
bool BM_face_exists_overlap_subset(BMVert **varr, const int len)
{
BMIter viter;
BMFace *f;
bool is_init = false;
bool is_overlap = false;
LinkNode *f_lnk = NULL;
#ifdef DEBUG
/* check flag isn't already set */
for (int i = 0; i < len; i++) {
BLI_assert(BM_ELEM_API_FLAG_TEST(varr[i], _FLAG_OVERLAP) == 0);
BM_ITER_ELEM (f, &viter, varr[i], BM_FACES_OF_VERT) {
BLI_assert(BM_ELEM_API_FLAG_TEST(f, _FLAG_OVERLAP) == 0);
}
}
#endif
for (int i = 0; i < len; i++) {
BM_ITER_ELEM (f, &viter, varr[i], BM_FACES_OF_VERT) {
if ((f->len <= len) && (BM_ELEM_API_FLAG_TEST(f, _FLAG_OVERLAP) == 0)) {
/* check if all vers in this face are flagged*/
BMLoop *l_iter, *l_first;
if (is_init == false) {
is_init = true;
for (int j = 0; j < len; j++) {
BM_ELEM_API_FLAG_ENABLE(varr[j], _FLAG_OVERLAP);
}
}
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
is_overlap = true;
do {
if (BM_ELEM_API_FLAG_TEST(l_iter->v, _FLAG_OVERLAP) == 0) {
is_overlap = false;
break;
}
} while ((l_iter = l_iter->next) != l_first);
if (is_overlap) {
break;
}
BM_ELEM_API_FLAG_ENABLE(f, _FLAG_OVERLAP);
BLI_linklist_prepend_alloca(&f_lnk, f);
}
}
}
if (is_init == true) {
for (int i = 0; i < len; i++) {
BM_ELEM_API_FLAG_DISABLE(varr[i], _FLAG_OVERLAP);
}
}
for (; f_lnk; f_lnk = f_lnk->next) {
BM_ELEM_API_FLAG_DISABLE((BMFace *)f_lnk->link, _FLAG_OVERLAP);
}
return is_overlap;
}
bool BM_vert_is_all_edge_flag_test(const BMVert *v, const char hflag, const bool respect_hide)
{
if (v->e) {
BMEdge *e_other;
BMIter eiter;
BM_ITER_ELEM (e_other, &eiter, (BMVert *)v, BM_EDGES_OF_VERT) {
if (!respect_hide || !BM_elem_flag_test(e_other, BM_ELEM_HIDDEN)) {
if (!BM_elem_flag_test(e_other, hflag)) {
return false;
}
}
}
}
return true;
}
bool BM_vert_is_all_face_flag_test(const BMVert *v, const char hflag, const bool respect_hide)
{
if (v->e) {
BMEdge *f_other;
BMIter fiter;
BM_ITER_ELEM (f_other, &fiter, (BMVert *)v, BM_FACES_OF_VERT) {
if (!respect_hide || !BM_elem_flag_test(f_other, BM_ELEM_HIDDEN)) {
if (!BM_elem_flag_test(f_other, hflag)) {
return false;
}
}
}
}
return true;
}
bool BM_edge_is_all_face_flag_test(const BMEdge *e, const char hflag, const bool respect_hide)
{
if (e->l) {
BMLoop *l_iter, *l_first;
l_iter = l_first = e->l;
do {
if (!respect_hide || !BM_elem_flag_test(l_iter->f, BM_ELEM_HIDDEN)) {
if (!BM_elem_flag_test(l_iter->f, hflag)) {
return false;
}
}
} while ((l_iter = l_iter->radial_next) != l_first);
}
return true;
}
bool BM_edge_is_any_face_flag_test(const BMEdge *e, const char hflag)
{
if (e->l) {
BMLoop *l_iter, *l_first;
l_iter = l_first = e->l;
do {
if (BM_elem_flag_test(l_iter->f, hflag)) {
return true;
}
} while ((l_iter = l_iter->radial_next) != l_first);
}
return false;
}
/* convenience functions for checking flags */
bool BM_edge_is_any_vert_flag_test(const BMEdge *e, const char hflag)
{
return (BM_elem_flag_test(e->v1, hflag) || BM_elem_flag_test(e->v2, hflag));
}
bool BM_face_is_any_vert_flag_test(const BMFace *f, const char hflag)
{
BMLoop *l_iter;
BMLoop *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
if (BM_elem_flag_test(l_iter->v, hflag)) {
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return true;
}
} while ((l_iter = l_iter->next) != l_first);
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return false;
}
bool BM_face_is_any_edge_flag_test(const BMFace *f, const char hflag)
{
BMLoop *l_iter;
BMLoop *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
if (BM_elem_flag_test(l_iter->e, hflag)) {
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return true;
}
} while ((l_iter = l_iter->next) != l_first);
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return false;
}
bool BM_edge_is_any_face_len_test(const BMEdge *e, const int len)
{
if (e->l) {
BMLoop *l_iter, *l_first;
l_iter = l_first = e->l;
do {
if (l_iter->f->len == len) {
return true;
}
} while ((l_iter = l_iter->radial_next) != l_first);
}
return false;
}
/**
* Use within assert's to check normals are valid.
*/
bool BM_face_is_normal_valid(const BMFace *f)
{
const float eps = 0.0001f;
float no[3];
BM_face_calc_normal(f, no);
return len_squared_v3v3(no, f->no) < (eps * eps);
}
/**
* Use to accumulate volume calculation for faces with consistent winding.
*
* Use double precision since this is prone to float precision error, see T73295.
*/
static double bm_mesh_calc_volume_face(const BMFace *f)
{
const int tottri = f->len - 2;
BMLoop **loops = BLI_array_alloca(loops, f->len);
uint(*index)[3] = BLI_array_alloca(index, tottri);
double vol = 0.0;
BM_face_calc_tessellation(f, false, loops, index);
for (int j = 0; j < tottri; j++) {
const float *p1 = loops[index[j][0]]->v->co;
const float *p2 = loops[index[j][1]]->v->co;
const float *p3 = loops[index[j][2]]->v->co;
double p1_db[3];
double p2_db[3];
double p3_db[3];
copy_v3db_v3fl(p1_db, p1);
copy_v3db_v3fl(p2_db, p2);
copy_v3db_v3fl(p3_db, p3);
/* co1.dot(co2.cross(co3)) / 6.0 */
double cross[3];
cross_v3_v3v3_db(cross, p2_db, p3_db);
vol += dot_v3v3_db(p1_db, cross);
}
return (1.0 / 6.0) * vol;
}
double BM_mesh_calc_volume(BMesh *bm, bool is_signed)
{
/* warning, calls own tessellation function, may be slow */
double vol = 0.0;
BMFace *f;
BMIter fiter;
BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) {
vol += bm_mesh_calc_volume_face(f);
}
if (is_signed == false) {
vol = fabs(vol);
}
return vol;
}
/* note, almost duplicate of BM_mesh_calc_edge_groups, keep in sync */
/**
* Calculate isolated groups of faces with optional filtering.
*
* \param bm: the BMesh.
* \param r_groups_array: Array of ints to fill in, length of bm->totface
* (or when hflag_test is set, the number of flagged faces).
* \param r_group_index: index, length pairs into \a r_groups_array, size of return value
* int pairs: (array_start, array_length).
* \param filter_fn: Filter the edge-loops or vert-loops we step over (depends on \a htype_step).
* \param user_data: Optional user data for \a filter_fn, can be NULL.
* \param hflag_test: Optional flag to test faces,
* use to exclude faces from the calculation, 0 for all faces.
* \param htype_step: BM_VERT to walk over face-verts, BM_EDGE to walk over faces edges
* (having both set is supported too).
* \return The number of groups found.
*/
int BM_mesh_calc_face_groups(BMesh *bm,
int *r_groups_array,
int (**r_group_index)[2],
BMLoopFilterFunc filter_fn,
BMLoopPairFilterFunc filter_pair_fn,
void *user_data,
const char hflag_test,
const char htype_step)
{
#ifdef DEBUG
int group_index_len = 1;
#else
int group_index_len = 32;
#endif
int(*group_index)[2] = MEM_mallocN(sizeof(*group_index) * group_index_len, __func__);
int *group_array = r_groups_array;
STACK_DECLARE(group_array);
int group_curr = 0;
uint tot_faces = 0;
uint tot_touch = 0;
BMFace **stack;
STACK_DECLARE(stack);
BMIter iter;
BMFace *f;
int i;
STACK_INIT(group_array, bm->totface);
BLI_assert(((htype_step & ~(BM_VERT | BM_EDGE)) == 0) && (htype_step != 0));
/* init the array */
BM_ITER_MESH_INDEX (f, &iter, bm, BM_FACES_OF_MESH, i) {
if ((hflag_test == 0) || BM_elem_flag_test(f, hflag_test)) {
tot_faces++;
BM_elem_flag_disable(f, BM_ELEM_TAG);
}
else {
/* never walk over tagged */
BM_elem_flag_enable(f, BM_ELEM_TAG);
}
BM_elem_index_set(f, i); /* set_inline */
}
bm->elem_index_dirty &= ~BM_FACE;
/* detect groups */
stack = MEM_mallocN(sizeof(*stack) * tot_faces, __func__);
while (tot_touch != tot_faces) {
int *group_item;
bool ok = false;
BLI_assert(tot_touch < tot_faces);
STACK_INIT(stack, tot_faces);
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(f, BM_ELEM_TAG) == false) {
BM_elem_flag_enable(f, BM_ELEM_TAG);
STACK_PUSH(stack, f);
ok = true;
break;
}
}
BLI_assert(ok == true);
UNUSED_VARS_NDEBUG(ok);
/* manage arrays */
if (group_index_len == group_curr) {
group_index_len *= 2;
group_index = MEM_reallocN(group_index, sizeof(*group_index) * group_index_len);
}
group_item = group_index[group_curr];
group_item[0] = STACK_SIZE(group_array);
group_item[1] = 0;
while ((f = STACK_POP(stack))) {
BMLoop *l_iter, *l_first;
/* add face */
STACK_PUSH(group_array, BM_elem_index_get(f));
tot_touch++;
group_item[1]++;
/* done */
if (htype_step & BM_EDGE) {
/* search for other faces */
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
BMLoop *l_radial_iter = l_iter->radial_next;
if ((l_radial_iter != l_iter) && ((filter_fn == NULL) || filter_fn(l_iter, user_data))) {
do {
if ((filter_pair_fn == NULL) || filter_pair_fn(l_iter, l_radial_iter, user_data)) {
BMFace *f_other = l_radial_iter->f;
if (BM_elem_flag_test(f_other, BM_ELEM_TAG) == false) {
BM_elem_flag_enable(f_other, BM_ELEM_TAG);
STACK_PUSH(stack, f_other);
}
}
} while ((l_radial_iter = l_radial_iter->radial_next) != l_iter);
}
} while ((l_iter = l_iter->next) != l_first);
}
if (htype_step & BM_VERT) {
BMIter liter;
/* search for other faces */
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
if ((filter_fn == NULL) || filter_fn(l_iter, user_data)) {
BMLoop *l_other;
BM_ITER_ELEM (l_other, &liter, l_iter, BM_LOOPS_OF_LOOP) {
if ((filter_pair_fn == NULL) || filter_pair_fn(l_iter, l_other, user_data)) {
BMFace *f_other = l_other->f;
if (BM_elem_flag_test(f_other, BM_ELEM_TAG) == false) {
BM_elem_flag_enable(f_other, BM_ELEM_TAG);
STACK_PUSH(stack, f_other);
}
}
}
}
} while ((l_iter = l_iter->next) != l_first);
}
}
group_curr++;
}
MEM_freeN(stack);
/* reduce alloc to required size */
group_index = MEM_reallocN(group_index, sizeof(*group_index) * group_curr);
*r_group_index = group_index;
return group_curr;
}
/* note, almost duplicate of BM_mesh_calc_face_groups, keep in sync */
/**
* Calculate isolated groups of edges with optional filtering.
*
* \param bm: the BMesh.
* \param r_groups_array: Array of ints to fill in, length of bm->totedge
* (or when hflag_test is set, the number of flagged edges).
* \param r_group_index: index, length pairs into \a r_groups_array, size of return value
* int pairs: (array_start, array_length).
* \param filter_fn: Filter the edges or verts we step over (depends on \a htype_step)
* as to which types we deal with.
* \param user_data: Optional user data for \a filter_fn, can be NULL.
* \param hflag_test: Optional flag to test edges,
* use to exclude edges from the calculation, 0 for all edges.
* \return The number of groups found.
*
* \note Unlike #BM_mesh_calc_face_groups there is no 'htype_step' argument,
* since we always walk over verts.
*/
int BM_mesh_calc_edge_groups(BMesh *bm,
int *r_groups_array,
int (**r_group_index)[2],
BMVertFilterFunc filter_fn,
void *user_data,
const char hflag_test)
{
#ifdef DEBUG
int group_index_len = 1;
#else
int group_index_len = 32;
#endif
int(*group_index)[2] = MEM_mallocN(sizeof(*group_index) * group_index_len, __func__);
int *group_array = r_groups_array;
STACK_DECLARE(group_array);
int group_curr = 0;
uint tot_edges = 0;
uint tot_touch = 0;
BMEdge **stack;
STACK_DECLARE(stack);
BMIter iter;
BMEdge *e;
int i;
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STACK_INIT(group_array, bm->totedge);
/* init the array */
BM_ITER_MESH_INDEX (e, &iter, bm, BM_EDGES_OF_MESH, i) {
if ((hflag_test == 0) || BM_elem_flag_test(e, hflag_test)) {
tot_edges++;
BM_elem_flag_disable(e, BM_ELEM_TAG);
}
else {
/* never walk over tagged */
BM_elem_flag_enable(e, BM_ELEM_TAG);
}
BM_elem_index_set(e, i); /* set_inline */
}
bm->elem_index_dirty &= ~BM_EDGE;
/* detect groups */
stack = MEM_mallocN(sizeof(*stack) * tot_edges, __func__);
while (tot_touch != tot_edges) {
int *group_item;
bool ok = false;
BLI_assert(tot_touch < tot_edges);
STACK_INIT(stack, tot_edges);
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(e, BM_ELEM_TAG) == false) {
BM_elem_flag_enable(e, BM_ELEM_TAG);
STACK_PUSH(stack, e);
ok = true;
break;
}
}
BLI_assert(ok == true);
UNUSED_VARS_NDEBUG(ok);
/* manage arrays */
if (group_index_len == group_curr) {
group_index_len *= 2;
group_index = MEM_reallocN(group_index, sizeof(*group_index) * group_index_len);
}
group_item = group_index[group_curr];
group_item[0] = STACK_SIZE(group_array);
group_item[1] = 0;
while ((e = STACK_POP(stack))) {
BMIter viter;
BMIter eiter;
BMVert *v;
/* add edge */
STACK_PUSH(group_array, BM_elem_index_get(e));
tot_touch++;
group_item[1]++;
/* done */
/* search for other edges */
BM_ITER_ELEM (v, &viter, e, BM_VERTS_OF_EDGE) {
if ((filter_fn == NULL) || filter_fn(v, user_data)) {
BMEdge *e_other;
BM_ITER_ELEM (e_other, &eiter, v, BM_EDGES_OF_VERT) {
if (BM_elem_flag_test(e_other, BM_ELEM_TAG) == false) {
BM_elem_flag_enable(e_other, BM_ELEM_TAG);
STACK_PUSH(stack, e_other);
}
}
}
}
}
group_curr++;
}
MEM_freeN(stack);
/* reduce alloc to required size */
group_index = MEM_reallocN(group_index, sizeof(*group_index) * group_curr);
*r_group_index = group_index;
return group_curr;
}
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/**
* This is an alternative to #BM_mesh_calc_edge_groups.
*
* While we could call this, then create vertex & face arrays,
* it requires looping over geometry connectivity twice,
* this slows down edit-mesh separate by loose parts, see: T70864.
*/
int BM_mesh_calc_edge_groups_as_arrays(
BMesh *bm, BMVert **verts, BMEdge **edges, BMFace **faces, int (**r_groups)[3])
{
int(*groups)[3] = MEM_mallocN(sizeof(*groups) * bm->totvert, __func__);
STACK_DECLARE(groups);
STACK_INIT(groups, bm->totvert);
/* Clear all selected vertices */
BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
BMVert **stack = MEM_mallocN(sizeof(*stack) * bm->totvert, __func__);
STACK_DECLARE(stack);
STACK_INIT(stack, bm->totvert);
STACK_DECLARE(verts);
STACK_INIT(verts, bm->totvert);
STACK_DECLARE(edges);
STACK_INIT(edges, bm->totedge);
STACK_DECLARE(faces);
STACK_INIT(faces, bm->totface);
BMIter iter;
BMVert *v_stack_init;
BM_ITER_MESH (v_stack_init, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v_stack_init, BM_ELEM_TAG)) {
continue;
}
const uint verts_init = STACK_SIZE(verts);
const uint edges_init = STACK_SIZE(edges);
const uint faces_init = STACK_SIZE(faces);
/* Initialize stack. */
BM_elem_flag_enable(v_stack_init, BM_ELEM_TAG);
STACK_PUSH(verts, v_stack_init);
if (v_stack_init->e != NULL) {
BMVert *v_iter = v_stack_init;
do {
BMEdge *e_iter, *e_first;
e_iter = e_first = v_iter->e;
do {
if (!BM_elem_flag_test(e_iter, BM_ELEM_TAG)) {
BM_elem_flag_enable(e_iter, BM_ELEM_TAG);
STACK_PUSH(edges, e_iter);
if (e_iter->l != NULL) {
BMLoop *l_iter, *l_first;
l_iter = l_first = e_iter->l;
do {
if (!BM_elem_flag_test(l_iter->f, BM_ELEM_TAG)) {
BM_elem_flag_enable(l_iter->f, BM_ELEM_TAG);
STACK_PUSH(faces, l_iter->f);
}
} while ((l_iter = l_iter->radial_next) != l_first);
}
BMVert *v_other = BM_edge_other_vert(e_iter, v_iter);
if (!BM_elem_flag_test(v_other, BM_ELEM_TAG)) {
BM_elem_flag_enable(v_other, BM_ELEM_TAG);
STACK_PUSH(verts, v_other);
STACK_PUSH(stack, v_other);
}
}
} while ((e_iter = BM_DISK_EDGE_NEXT(e_iter, v_iter)) != e_first);
} while ((v_iter = STACK_POP(stack)));
}
int *g = STACK_PUSH_RET(groups);
g[0] = STACK_SIZE(verts) - verts_init;
g[1] = STACK_SIZE(edges) - edges_init;
g[2] = STACK_SIZE(faces) - faces_init;
}
MEM_freeN(stack);
/* Reduce alloc to required size. */
groups = MEM_reallocN(groups, sizeof(*groups) * STACK_SIZE(groups));
*r_groups = groups;
return STACK_SIZE(groups);
}
float bmesh_subd_falloff_calc(const int falloff, float val)
{
switch (falloff) {
case SUBD_FALLOFF_SMOOTH:
val = 3.0f * val * val - 2.0f * val * val * val;
break;
case SUBD_FALLOFF_SPHERE:
val = sqrtf(2.0f * val - val * val);
break;
case SUBD_FALLOFF_ROOT:
val = sqrtf(val);
break;
case SUBD_FALLOFF_SHARP:
val = val * val;
break;
case SUBD_FALLOFF_LIN:
break;
case SUBD_FALLOFF_INVSQUARE:
val = val * (2.0f - val);
break;
default:
BLI_assert(0);
break;
}
return val;
}