This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors/space_info/info_stats.c

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

792 lines
24 KiB
C
Raw Normal View History

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup spinfo
2011-02-27 20:29:51 +00:00
*/
#include <stdio.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_armature_types.h"
#include "DNA_collection_types.h"
#include "DNA_curve_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_lattice_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
#include "DNA_scene_types.h"
#include "DNA_windowmanager_types.h"
#include "BLF_api.h"
Collections and groups unification OVERVIEW * In 2.7 terminology, all layers and groups are now collection datablocks. * These collections are nestable, linkable, instanceable, overrideable, .. which opens up new ways to set up scenes and link + override data. * Viewport/render visibility and selectability are now a part of the collection and shared across all view layers and linkable. * View layers define which subset of the scene collection hierarchy is excluded for each. For many workflows one view layer can be used, these are more of an advanced feature now. OUTLINER * The outliner now has a "View Layer" display mode instead of "Collections", which can display the collections and/or objects in the view layer. * In this display mode, collections can be excluded with the right click menu. These will then be greyed out and their objects will be excluded. * To view collections not linked to any scene, the "Blender File" display mode can be used, with the new filtering option to just see Colleciton datablocks. * The outliner right click menus for collections and objects were reorganized. * Drag and drop still needs to be improved. Like before, dragging the icon or text gives different results, we'll unify this later. LINKING AND OVERRIDES * Collections can now be linked into the scene without creating an instance, with the link/append operator or from the collections view in the outliner. * Collections can get static overrides with the right click menu in the outliner, but this is rather unreliable and not clearly communicated at the moment. * We still need to improve the make override operator to turn collection instances into collections with overrides directly in the scene. PERFORMANCE * We tried to make performance not worse than before and improve it in some cases. The main thing that's still a bit slower is multiple scenes, we have to change the layer syncing to only updated affected scenes. * Collections keep a list of their parent collections for faster incremental updates in syncing and caching. * View layer bases are now in a object -> base hash to avoid quadratic time lookups internally and in API functions like visible_get(). VERSIONING * Compatibility with 2.7 files should be improved due to the new visibility controls. Of course users may not want to set up their scenes differently now to avoid having separate layers and groups. * Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero files. There's a few things which are know to be not quite compatible, like nested layer collections inside groups. * The versioning code for 2.8 files is quite complicated, and isolated behind #ifdef so it can be removed at the end of the release cycle. KNOWN ISSUES * The G-key group operators in the 3D viewport were left mostly as is, they need to be modified still to fit better. * Same for the groups panel in the object properties. This needs to be updated still, or perhaps replaced by something better. * Collections must all have a unique name. Less restrictive namespacing is to be done later, we'll have to see how important this is as all objects within the collections must also have a unique name anyway. * Full scene copy and delete scene are exactly doing the right thing yet. Differential Revision: https://developer.blender.org/D3383 https://code.blender.org/2018/05/collections-and-groups/
2018-04-30 15:57:22 +02:00
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
2013-02-12 07:32:17 +00:00
#include "BKE_armature.h"
#include "BKE_blender_version.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
#include "BKE_editmesh.h"
#include "BKE_gpencil.h"
#include "BKE_key.h"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_particle.h"
#include "BKE_pbvh.h"
#include "BKE_scene.h"
#include "BKE_subdiv_ccg.h"
#include "DEG_depsgraph_query.h"
#include "ED_info.h"
#include "UI_resources.h"
#include "GPU_capabilities.h"
#define MAX_INFO_NUM_LEN 16
typedef struct SceneStats {
uint64_t totvert, totvertsel, totvertsculpt;
uint64_t totedge, totedgesel;
uint64_t totface, totfacesel, totfacesculpt;
uint64_t totbone, totbonesel;
uint64_t totobj, totobjsel;
uint64_t totlamp, totlampsel;
uint64_t tottri;
uint64_t totgplayer, totgpframe, totgpstroke, totgppoint;
} SceneStats;
typedef struct SceneStatsFmt {
/* Totals */
char totvert[MAX_INFO_NUM_LEN], totvertsel[MAX_INFO_NUM_LEN], totvertsculpt[MAX_INFO_NUM_LEN];
char totface[MAX_INFO_NUM_LEN], totfacesel[MAX_INFO_NUM_LEN];
char totedge[MAX_INFO_NUM_LEN], totedgesel[MAX_INFO_NUM_LEN], totfacesculpt[MAX_INFO_NUM_LEN];
char totbone[MAX_INFO_NUM_LEN], totbonesel[MAX_INFO_NUM_LEN];
char totobj[MAX_INFO_NUM_LEN], totobjsel[MAX_INFO_NUM_LEN];
char totlamp[MAX_INFO_NUM_LEN], totlampsel[MAX_INFO_NUM_LEN];
char tottri[MAX_INFO_NUM_LEN];
char totgplayer[MAX_INFO_NUM_LEN], totgpframe[MAX_INFO_NUM_LEN];
char totgpstroke[MAX_INFO_NUM_LEN], totgppoint[MAX_INFO_NUM_LEN];
} SceneStatsFmt;
static bool stats_mesheval(Mesh *me_eval, bool is_selected, SceneStats *stats)
{
2018-12-18 12:46:03 +01:00
if (me_eval == NULL) {
return false;
}
2018-12-18 12:46:03 +01:00
int totvert, totedge, totface, totloop;
if (me_eval->runtime.subdiv_ccg != NULL) {
const SubdivCCG *subdiv_ccg = me_eval->runtime.subdiv_ccg;
BKE_subdiv_ccg_topology_counters(subdiv_ccg, &totvert, &totedge, &totface, &totloop);
}
else {
totvert = me_eval->totvert;
totedge = me_eval->totedge;
totface = me_eval->totpoly;
totloop = me_eval->totloop;
}
stats->totvert += totvert;
stats->totedge += totedge;
stats->totface += totface;
stats->tottri += poly_to_tri_count(totface, totloop);
if (is_selected) {
2018-12-18 12:46:03 +01:00
stats->totvertsel += totvert;
stats->totfacesel += totface;
}
2018-12-18 12:46:03 +01:00
return true;
}
static void stats_object(Object *ob, SceneStats *stats, GSet *objects_gset)
{
if ((ob->base_flag & BASE_VISIBLE_VIEWLAYER) == 0) {
return;
}
const bool is_selected = (ob->base_flag & BASE_SELECTED) != 0;
stats->totobj++;
if (is_selected) {
stats->totobjsel++;
}
2012-03-28 11:53:18 +00:00
switch (ob->type) {
2012-09-08 08:59:47 +00:00
case OB_MESH: {
/* we assume evaluated mesh is already built, this strictly does stats now. */
Mesh *me_eval = BKE_object_get_evaluated_mesh(ob);
if (!BLI_gset_add(objects_gset, me_eval)) {
break;
}
stats_mesheval(me_eval, is_selected, stats);
2012-03-28 11:53:18 +00:00
break;
}
2012-03-28 11:53:18 +00:00
case OB_LAMP:
stats->totlamp++;
if (is_selected) {
stats->totlampsel++;
}
2012-03-28 11:53:18 +00:00
break;
case OB_SURF:
case OB_CURVE:
2012-09-08 08:59:47 +00:00
case OB_FONT: {
Mesh *me_eval = BKE_object_get_evaluated_mesh(ob);
if ((me_eval != NULL) && !BLI_gset_add(objects_gset, me_eval)) {
break;
}
if (stats_mesheval(me_eval, is_selected, stats)) {
break;
}
ATTR_FALLTHROUGH; /* Fallthrough to displist. */
}
2012-09-08 08:59:47 +00:00
case OB_MBALL: {
int totv = 0, totf = 0, tottri = 0;
if (ob->runtime.curve_cache && ob->runtime.curve_cache->disp.first) {
/* Note: We only get the same curve_cache for instances of the same curve/font/...
* For simple linked duplicated objects, each has its own dispList. */
if (!BLI_gset_add(objects_gset, ob->runtime.curve_cache)) {
break;
}
BKE_displist_count(&ob->runtime.curve_cache->disp, &totv, &totf, &tottri);
}
stats->totvert += totv;
2012-03-28 11:53:18 +00:00
stats->totface += totf;
stats->tottri += tottri;
if (is_selected) {
stats->totvertsel += totv;
2012-03-28 11:53:18 +00:00
stats->totfacesel += totf;
}
break;
}
case OB_GPENCIL: {
if (is_selected) {
2018-11-20 11:41:58 +01:00
bGPdata *gpd = (bGPdata *)ob->data;
if (!BLI_gset_add(objects_gset, gpd)) {
break;
}
2018-11-20 11:41:58 +01:00
/* GPXX Review if we can move to other place when object change
* maybe to depsgraph evaluation
*/
BKE_gpencil_stats_update(gpd);
2018-11-20 11:41:58 +01:00
stats->totgplayer += gpd->totlayer;
stats->totgpframe += gpd->totframe;
stats->totgpstroke += gpd->totstroke;
stats->totgppoint += gpd->totpoint;
}
break;
}
case OB_HAIR:
case OB_POINTCLOUD:
case OB_VOLUME: {
break;
}
}
}
static void stats_object_edit(Object *obedit, SceneStats *stats)
{
2012-03-28 11:53:18 +00:00
if (obedit->type == OB_MESH) {
BMEditMesh *em = BKE_editmesh_from_object(obedit);
stats->totvert += em->bm->totvert;
stats->totvertsel += em->bm->totvertsel;
stats->totedge += em->bm->totedge;
stats->totedgesel += em->bm->totedgesel;
stats->totface += em->bm->totface;
stats->totfacesel += em->bm->totfacesel;
stats->tottri += em->tottri;
}
2012-03-28 11:53:18 +00:00
else if (obedit->type == OB_ARMATURE) {
/* Armature Edit */
2012-03-28 11:53:18 +00:00
bArmature *arm = obedit->data;
EditBone *ebo;
2012-03-28 11:53:18 +00:00
for (ebo = arm->edbo->first; ebo; ebo = ebo->next) {
stats->totbone++;
if ((ebo->flag & BONE_CONNECTED) && ebo->parent) {
stats->totvert--;
}
if (ebo->flag & BONE_TIPSEL) {
stats->totvertsel++;
}
if (ebo->flag & BONE_ROOTSEL) {
stats->totvertsel++;
}
if (ebo->flag & BONE_SELECTED) {
stats->totbonesel++;
}
/* if this is a connected child and its parent is being moved, remove our root */
2013-02-12 07:32:17 +00:00
if ((ebo->flag & BONE_CONNECTED) && (ebo->flag & BONE_ROOTSEL) && ebo->parent &&
(ebo->parent->flag & BONE_TIPSEL)) {
stats->totvertsel--;
2013-02-12 07:32:17 +00:00
}
2012-03-28 11:53:18 +00:00
stats->totvert += 2;
}
}
else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) { /* OB_FONT has no cu->editnurb */
/* Curve Edit */
2012-03-28 11:53:18 +00:00
Curve *cu = obedit->data;
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
int a;
ListBase *nurbs = BKE_curve_editNurbs_get(cu);
2012-03-28 11:53:18 +00:00
for (nu = nurbs->first; nu; nu = nu->next) {
if (nu->type == CU_BEZIER) {
2012-03-28 11:53:18 +00:00
bezt = nu->bezt;
a = nu->pntsu;
while (a--) {
2012-03-28 11:53:18 +00:00
stats->totvert += 3;
if (bezt->f1 & SELECT) {
stats->totvertsel++;
}
if (bezt->f2 & SELECT) {
stats->totvertsel++;
}
if (bezt->f3 & SELECT) {
stats->totvertsel++;
}
bezt++;
}
}
else {
2012-03-28 11:53:18 +00:00
bp = nu->bp;
a = nu->pntsu * nu->pntsv;
while (a--) {
stats->totvert++;
if (bp->f1 & SELECT) {
stats->totvertsel++;
}
bp++;
}
}
}
}
2012-03-28 11:53:18 +00:00
else if (obedit->type == OB_MBALL) {
/* MetaBall Edit */
2012-03-28 11:53:18 +00:00
MetaBall *mball = obedit->data;
MetaElem *ml;
2012-03-28 11:53:18 +00:00
for (ml = mball->editelems->first; ml; ml = ml->next) {
stats->totvert++;
if (ml->flag & SELECT) {
stats->totvertsel++;
}
}
}
2012-03-28 11:53:18 +00:00
else if (obedit->type == OB_LATTICE) {
/* Lattice Edit */
2012-03-28 11:53:18 +00:00
Lattice *lt = obedit->data;
Lattice *editlatt = lt->editlatt->latt;
BPoint *bp;
int a;
2012-03-28 11:53:18 +00:00
bp = editlatt->def;
2012-03-28 11:53:18 +00:00
a = editlatt->pntsu * editlatt->pntsv * editlatt->pntsw;
while (a--) {
stats->totvert++;
if (bp->f1 & SELECT) {
stats->totvertsel++;
}
bp++;
}
}
}
static void stats_object_pose(Object *ob, SceneStats *stats)
{
if (ob->pose) {
2012-03-28 11:53:18 +00:00
bArmature *arm = ob->data;
bPoseChannel *pchan;
2012-03-28 11:53:18 +00:00
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
stats->totbone++;
if (pchan->bone && (pchan->bone->flag & BONE_SELECTED)) {
if (pchan->bone->layer & arm->layer) {
stats->totbonesel++;
}
}
}
}
}
static bool stats_is_object_dynamic_topology_sculpt(Object *ob)
{
if (ob == NULL) {
return false;
}
const eObjectMode object_mode = ob->mode;
return ((object_mode & OB_MODE_SCULPT) && ob->sculpt && ob->sculpt->bm);
}
static void stats_object_sculpt(Object *ob, SceneStats *stats)
{
SculptSession *ss = ob->sculpt;
if (!ss) {
return;
}
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES:
stats->totvertsculpt = ss->totvert;
stats->totfacesculpt = ss->totfaces;
break;
case PBVH_BMESH:
stats->totvertsculpt = ob->sculpt->bm->totvert;
stats->tottri = ob->sculpt->bm->totface;
break;
case PBVH_GRIDS:
stats->totvertsculpt = BKE_pbvh_get_grid_num_vertices(ss->pbvh);
stats->totfacesculpt = BKE_pbvh_get_grid_num_faces(ss->pbvh);
break;
}
}
/* Statistics displayed in info header. Called regularly on scene changes. */
static void stats_update(Depsgraph *depsgraph, ViewLayer *view_layer)
{
2012-03-28 11:53:18 +00:00
SceneStats stats = {0};
Object *ob = OBACT(view_layer);
Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
if (obedit) {
/* Edit Mode */
FOREACH_OBJECT_BEGIN (view_layer, ob_iter) {
if (ob_iter->base_flag & BASE_VISIBLE_VIEWLAYER) {
if (ob_iter->mode == OB_MODE_EDIT) {
stats_object_edit(ob_iter, &stats);
stats.totobjsel++;
}
stats.totobj++;
}
}
FOREACH_OBJECT_END;
}
else if (ob && (ob->mode & OB_MODE_POSE)) {
/* Pose Mode */
stats_object_pose(ob, &stats);
}
else if (stats_is_object_dynamic_topology_sculpt(ob)) {
/* Dynamic topology. Do not count all vertices, dynamic topology stats are initialized later as
* part of sculpt stats. */
}
else {
/* Objects */
GSet *objects_gset = BLI_gset_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
DEG_OBJECT_ITER_FOR_RENDER_ENGINE_BEGIN (depsgraph, ob_iter) {
stats_object(ob_iter, &stats, objects_gset);
}
DEG_OBJECT_ITER_FOR_RENDER_ENGINE_END;
BLI_gset_free(objects_gset, NULL);
}
if (ob && (ob->mode & OB_MODE_SCULPT)) {
/* Sculpt Mode. When dynamic topology is not enabled both sculpt stats and scene stats are
* collected. */
stats_object_sculpt(ob, &stats);
}
if (!view_layer->stats) {
view_layer->stats = MEM_callocN(sizeof(SceneStats), "SceneStats");
}
*(view_layer->stats) = stats;
}
void ED_info_stats_clear(ViewLayer *view_layer)
{
if (view_layer->stats) {
MEM_freeN(view_layer->stats);
view_layer->stats = NULL;
}
}
static bool format_stats(Main *bmain,
Scene *scene,
ViewLayer *view_layer,
SceneStatsFmt *stats_fmt)
{
/* Create stats if they don't already exist. */
if (!view_layer->stats) {
/* Do not not access dependency graph if interface is marked as locked. */
wmWindowManager *wm = bmain->wm.first;
if (wm->is_interface_locked) {
return false;
}
Depsgraph *depsgraph = BKE_scene_ensure_depsgraph(bmain, scene, view_layer);
stats_update(depsgraph, view_layer);
}
SceneStats *stats = view_layer->stats;
/* Generate formatted numbers. */
#define SCENE_STATS_FMT_INT(_id) BLI_str_format_uint64_grouped(stats_fmt->_id, stats->_id)
SCENE_STATS_FMT_INT(totvert);
SCENE_STATS_FMT_INT(totvertsel);
SCENE_STATS_FMT_INT(totvertsculpt);
SCENE_STATS_FMT_INT(totedge);
SCENE_STATS_FMT_INT(totedgesel);
SCENE_STATS_FMT_INT(totface);
SCENE_STATS_FMT_INT(totfacesel);
SCENE_STATS_FMT_INT(totfacesculpt);
SCENE_STATS_FMT_INT(totbone);
SCENE_STATS_FMT_INT(totbonesel);
SCENE_STATS_FMT_INT(totobj);
SCENE_STATS_FMT_INT(totobjsel);
SCENE_STATS_FMT_INT(totlamp);
SCENE_STATS_FMT_INT(totlampsel);
SCENE_STATS_FMT_INT(tottri);
SCENE_STATS_FMT_INT(totgplayer);
SCENE_STATS_FMT_INT(totgpframe);
SCENE_STATS_FMT_INT(totgpstroke);
SCENE_STATS_FMT_INT(totgppoint);
#undef SCENE_STATS_FMT_INT
return true;
}
static void get_stats_string(
char *info, int len, size_t *ofs, ViewLayer *view_layer, SceneStatsFmt *stats_fmt)
{
Object *ob = OBACT(view_layer);
Object *obedit = OBEDIT_FROM_OBACT(ob);
eObjectMode object_mode = ob ? ob->mode : OB_MODE_OBJECT;
LayerCollection *layer_collection = view_layer->active_collection;
if (object_mode == OB_MODE_OBJECT) {
*ofs += BLI_snprintf(info + *ofs,
len - *ofs,
"%s | ",
BKE_collection_ui_name_get(layer_collection->collection));
}
if (ob) {
*ofs += BLI_snprintf(info + *ofs, len - *ofs, "%s | ", ob->id.name + 2);
}
if (obedit) {
if (BKE_keyblock_from_object(obedit)) {
*ofs += BLI_strncpy_rlen(info + *ofs, TIP_("(Key) "), len - *ofs);
}
if (obedit->type == OB_MESH) {
*ofs += BLI_snprintf(info + *ofs,
len - *ofs,
TIP_("Verts:%s/%s | Edges:%s/%s | Faces:%s/%s | Tris:%s"),
stats_fmt->totvertsel,
stats_fmt->totvert,
stats_fmt->totedgesel,
stats_fmt->totedge,
stats_fmt->totfacesel,
stats_fmt->totface,
stats_fmt->tottri);
}
else if (obedit->type == OB_ARMATURE) {
*ofs += BLI_snprintf(info + *ofs,
len - *ofs,
TIP_("Joints:%s/%s | Bones:%s/%s"),
stats_fmt->totvertsel,
stats_fmt->totvert,
stats_fmt->totbonesel,
stats_fmt->totbone);
}
else {
*ofs += BLI_snprintf(
info + *ofs, len - *ofs, TIP_("Verts:%s/%s"), stats_fmt->totvertsel, stats_fmt->totvert);
}
}
else if (ob && (object_mode & OB_MODE_POSE)) {
*ofs += BLI_snprintf(
info + *ofs, len - *ofs, TIP_("Bones:%s/%s"), stats_fmt->totbonesel, stats_fmt->totbone);
}
else if ((ob) && (ob->type == OB_GPENCIL)) {
*ofs += BLI_snprintf(info + *ofs,
len - *ofs,
TIP_("Layers:%s | Frames:%s | Strokes:%s | Points:%s"),
stats_fmt->totgplayer,
stats_fmt->totgpframe,
stats_fmt->totgpstroke,
stats_fmt->totgppoint);
}
else if (ob && (object_mode & OB_MODE_SCULPT)) {
if (stats_is_object_dynamic_topology_sculpt(ob)) {
*ofs += BLI_snprintf(info + *ofs,
len - *ofs,
TIP_("Verts:%s | Tris:%s"),
stats_fmt->totvert,
stats_fmt->tottri);
}
else {
*ofs += BLI_snprintf(info + *ofs,
len - *ofs,
TIP_("Verts:%s/%s | Faces:%s/%s"),
stats_fmt->totvertsculpt,
stats_fmt->totvert,
stats_fmt->totfacesculpt,
stats_fmt->totface);
}
}
else {
*ofs += BLI_snprintf(info + *ofs,
len - *ofs,
TIP_("Verts:%s | Faces:%s | Tris:%s"),
stats_fmt->totvert,
stats_fmt->totface,
stats_fmt->tottri);
}
*ofs += BLI_snprintf(
info + *ofs, len - *ofs, TIP_(" | Objects:%s/%s"), stats_fmt->totobjsel, stats_fmt->totobj);
}
static const char *info_statusbar_string(Main *bmain,
Scene *scene,
ViewLayer *view_layer,
char statusbar_flag)
{
char formatted_mem[15];
size_t ofs = 0;
static char info[256];
int len = sizeof(info);
info[0] = '\0';
/* Scene statistics. */
if (statusbar_flag & STATUSBAR_SHOW_STATS) {
SceneStatsFmt stats_fmt;
if (format_stats(bmain, scene, view_layer, &stats_fmt)) {
get_stats_string(info + ofs, len, &ofs, view_layer, &stats_fmt);
}
}
/* Memory status. */
if (statusbar_flag & STATUSBAR_SHOW_MEMORY) {
if (info[0]) {
ofs += BLI_snprintf(info + ofs, len - ofs, " | ");
}
uintptr_t mem_in_use = MEM_get_memory_in_use();
BLI_str_format_byte_unit(formatted_mem, mem_in_use, false);
ofs += BLI_snprintf(info + ofs, len, TIP_("Memory: %s"), formatted_mem);
}
/* GPU VRAM status. */
if ((statusbar_flag & STATUSBAR_SHOW_VRAM) && (GPU_mem_stats_supported())) {
int gpu_free_mem_kb, gpu_tot_mem_kb;
GPU_mem_stats_get(&gpu_tot_mem_kb, &gpu_free_mem_kb);
float gpu_total_gb = gpu_tot_mem_kb / 1048576.0f;
float gpu_free_gb = gpu_free_mem_kb / 1048576.0f;
if (info[0]) {
ofs += BLI_snprintf(info + ofs, len - ofs, " | ");
}
if (gpu_free_mem_kb && gpu_tot_mem_kb) {
ofs += BLI_snprintf(info + ofs,
len - ofs,
TIP_("VRAM: %.1f/%.1f GiB"),
gpu_total_gb - gpu_free_gb,
gpu_total_gb);
}
else {
/* Can only show amount of GPU VRAM available. */
ofs += BLI_snprintf(info + ofs, len - ofs, TIP_("VRAM: %.1f GiB Free"), gpu_free_gb);
}
}
/* Blender version. */
if (statusbar_flag & STATUSBAR_SHOW_VERSION) {
if (info[0]) {
ofs += BLI_snprintf(info + ofs, len - ofs, " | ");
}
ofs += BLI_snprintf(info + ofs, len - ofs, TIP_("%s"), BKE_blender_version_string());
}
return info;
}
const char *ED_info_statusbar_string(Main *bmain, Scene *scene, ViewLayer *view_layer)
{
return info_statusbar_string(bmain, scene, view_layer, U.statusbar_flag);
}
const char *ED_info_statistics_string(Main *bmain, Scene *scene, ViewLayer *view_layer)
{
const eUserpref_StatusBar_Flag statistics_status_bar_flag = STATUSBAR_SHOW_STATS |
STATUSBAR_SHOW_MEMORY |
STATUSBAR_SHOW_VERSION;
return info_statusbar_string(bmain, scene, view_layer, statistics_status_bar_flag);
}
static void stats_row(int col1,
const char *key,
int col2,
const char *value1,
const char *value2,
int *y,
int height)
{
*y -= height;
BLF_draw_default(col1, *y, 0.0f, key, 128);
char values[128];
BLI_snprintf(values, sizeof(values), (value2) ? "%s / %s" : "%s", value1, value2);
BLF_draw_default(col2, *y, 0.0f, values, sizeof(values));
}
void ED_info_draw_stats(
Main *bmain, Scene *scene, ViewLayer *view_layer, int x, int *y, int height)
{
SceneStatsFmt stats_fmt;
if (!format_stats(bmain, scene, view_layer, &stats_fmt)) {
return;
}
Object *ob = OBACT(view_layer);
Object *obedit = OBEDIT_FROM_OBACT(ob);
eObjectMode object_mode = ob ? ob->mode : OB_MODE_OBJECT;
const int font_id = BLF_default();
UI_FontThemeColor(font_id, TH_TEXT_HI);
BLF_enable(font_id, BLF_SHADOW);
BLF_shadow(font_id, 5, (const float[4]){0.0f, 0.0f, 0.0f, 1.0f});
BLF_shadow_offset(font_id, 1, -1);
/* Translated labels for each stat row. */
enum {
OBJ,
VERTS,
EDGES,
FACES,
TRIS,
JOINTS,
BONES,
LAYERS,
FRAMES,
STROKES,
POINTS,
MAX_LABELS_COUNT
};
char labels[MAX_LABELS_COUNT][64];
STRNCPY(labels[OBJ], IFACE_("Objects"));
STRNCPY(labels[VERTS], IFACE_("Vertices"));
STRNCPY(labels[EDGES], IFACE_("Edges"));
STRNCPY(labels[FACES], IFACE_("Faces"));
STRNCPY(labels[TRIS], IFACE_("Triangles"));
STRNCPY(labels[JOINTS], IFACE_("Joints"));
STRNCPY(labels[BONES], IFACE_("Bones"));
STRNCPY(labels[LAYERS], IFACE_("Layers"));
STRNCPY(labels[FRAMES], IFACE_("Frames"));
STRNCPY(labels[STROKES], IFACE_("Strokes"));
STRNCPY(labels[POINTS], IFACE_("Points"));
int longest_label = 0;
int i;
for (i = 0; i < MAX_LABELS_COUNT; ++i) {
longest_label = max_ii(longest_label, BLF_width(font_id, labels[i], sizeof(labels[i])));
}
int col1 = x;
int col2 = x + longest_label + (0.5f * U.widget_unit);
/* Add some extra margin above this section. */
*y -= (0.6f * height);
if (object_mode == OB_MODE_OBJECT) {
stats_row(col1, labels[OBJ], col2, stats_fmt.totobjsel, stats_fmt.totobj, y, height);
}
if (obedit) {
if (obedit->type == OB_MESH) {
stats_row(col1, labels[OBJ], col2, stats_fmt.totobjsel, stats_fmt.totobj, y, height);
stats_row(col1, labels[VERTS], col2, stats_fmt.totvertsel, stats_fmt.totvert, y, height);
stats_row(col1, labels[EDGES], col2, stats_fmt.totedgesel, stats_fmt.totedge, y, height);
stats_row(col1, labels[FACES], col2, stats_fmt.totfacesel, stats_fmt.totface, y, height);
stats_row(col1, labels[TRIS], col2, stats_fmt.tottri, NULL, y, height);
}
else if (obedit->type == OB_ARMATURE) {
stats_row(col1, labels[JOINTS], col2, stats_fmt.totvertsel, stats_fmt.totvert, y, height);
stats_row(col1, labels[BONES], col2, stats_fmt.totbonesel, stats_fmt.totbone, y, height);
}
else {
stats_row(col1, labels[VERTS], col2, stats_fmt.totvertsel, stats_fmt.totvert, y, height);
}
}
else if (ob && (object_mode & OB_MODE_POSE)) {
stats_row(col1, labels[BONES], col2, stats_fmt.totbonesel, stats_fmt.totbone, y, height);
}
else if ((ob) && (ob->type == OB_GPENCIL)) {
stats_row(col1, labels[LAYERS], col2, stats_fmt.totgplayer, NULL, y, height);
stats_row(col1, labels[FRAMES], col2, stats_fmt.totgpframe, NULL, y, height);
stats_row(col1, labels[STROKES], col2, stats_fmt.totgpstroke, NULL, y, height);
stats_row(col1, labels[POINTS], col2, stats_fmt.totgppoint, NULL, y, height);
}
else if (ob && (object_mode & OB_MODE_SCULPT)) {
if (stats_is_object_dynamic_topology_sculpt(ob)) {
stats_row(col1, labels[VERTS], col2, stats_fmt.totvertsculpt, NULL, y, height);
stats_row(col1, labels[TRIS], col2, stats_fmt.tottri, NULL, y, height);
}
else {
stats_row(col1, labels[VERTS], col2, stats_fmt.totvertsculpt, stats_fmt.totvert, y, height);
stats_row(col1, labels[FACES], col2, stats_fmt.totfacesculpt, stats_fmt.totface, y, height);
}
}
else {
stats_row(col1, labels[VERTS], col2, stats_fmt.totvert, NULL, y, height);
stats_row(col1, labels[EDGES], col2, stats_fmt.totedge, NULL, y, height);
stats_row(col1, labels[FACES], col2, stats_fmt.totface, NULL, y, height);
stats_row(col1, labels[TRIS], col2, stats_fmt.tottri, NULL, y, height);
}
BLF_disable(font_id, BLF_SHADOW);
}