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blender-archive/source/blender/imbuf/intern/util.c

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/*
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* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
* util.c
*/
/** \file
* \ingroup imbuf
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*/
#ifdef _WIN32
# include <io.h>
#endif
#include <stdlib.h>
#include "BLI_fileops.h"
#include "BLI_path_util.h"
#include "BLI_utildefines.h"
#ifdef _WIN32
# include "BLI_winstuff.h"
#endif
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#include "IMB_filetype.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "imbuf.h"
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#include "IMB_anim.h"
#ifdef WITH_FFMPEG
# include "BLI_string.h" /* BLI_vsnprintf */
# include "BKE_global.h" /* G.debug */
# include <libavcodec/avcodec.h>
# include <libavdevice/avdevice.h>
# include <libavformat/avformat.h>
# include <libavutil/log.h>
# include "ffmpeg_compat.h"
#endif
#define UTIL_DEBUG 0
const char *imb_ext_image[] = {
".png", ".tga", ".bmp", ".jpg", ".jpeg", ".sgi", ".rgb", ".rgba",
#ifdef WITH_TIFF
".tif", ".tiff", ".tx",
#endif
#ifdef WITH_OPENJPEG
".jp2", ".j2c",
#endif
#ifdef WITH_HDR
".hdr",
#endif
#ifdef WITH_DDS
".dds",
#endif
#ifdef WITH_CINEON
".dpx", ".cin",
#endif
#ifdef WITH_OPENEXR
".exr",
#endif
#ifdef WITH_OPENIMAGEIO
".psd", ".pdd", ".psb",
#endif
NULL,
};
const char *imb_ext_image_filepath_only[] = {
#ifdef WITH_OPENIMAGEIO
".psd",
".pdd",
".psb",
#endif
NULL,
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};
const char *imb_ext_movie[] = {
".avi", ".flc", ".mov", ".movie", ".mp4", ".m4v", ".m2v", ".m2t", ".m2ts", ".mts",
".ts", ".mv", ".avs", ".wmv", ".ogv", ".ogg", ".r3d", ".dv", ".mpeg", ".mpg",
".mpg2", ".vob", ".mkv", ".flv", ".divx", ".xvid", ".mxf", ".webm", NULL,
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};
/* sort of wrong being here... */
const char *imb_ext_audio[] = {
".wav",
".ogg",
".oga",
".mp3",
".mp2",
".ac3",
".aac",
".flac",
".wma",
".eac3",
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".aif",
".aiff",
".m4a",
".mka",
NULL,
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};
/* Increased from 32 to 64 because of the bitmaps header size. */
#define HEADER_SIZE 64
static ssize_t imb_ispic_read_header_from_filepath(const char *filepath,
unsigned char buf[HEADER_SIZE])
{
BLI_stat_t st;
int fp;
BLI_assert(!BLI_path_is_rel(filepath));
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if (UTIL_DEBUG) {
printf("%s: loading %s\n", __func__, filepath);
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}
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if (BLI_stat(filepath, &st) == -1) {
return -1;
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}
if (((st.st_mode) & S_IFMT) != S_IFREG) {
return -1;
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}
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if ((fp = BLI_open(filepath, O_BINARY | O_RDONLY, 0)) == -1) {
return -1;
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}
const ssize_t size = read(fp, buf, HEADER_SIZE);
close(fp);
return size;
}
int IMB_ispic_type_from_memory(const unsigned char *buf, const size_t buf_size)
{
for (const ImFileType *type = IMB_FILE_TYPES; type < IMB_FILE_TYPES_LAST; type++) {
if (type->is_a != NULL) {
if (type->is_a(buf, buf_size)) {
return type->filetype;
}
}
}
return IMB_FTYPE_NONE;
}
int IMB_ispic_type(const char *filepath)
{
unsigned char buf[HEADER_SIZE];
const ssize_t buf_size = imb_ispic_read_header_from_filepath(filepath, buf);
if (buf_size <= 0) {
return IMB_FTYPE_NONE;
}
return IMB_ispic_type_from_memory(buf, (size_t)buf_size);
}
bool IMB_ispic_type_matches(const char *filepath, int filetype)
{
unsigned char buf[HEADER_SIZE];
const ssize_t buf_size = imb_ispic_read_header_from_filepath(filepath, buf);
if (buf_size <= 0) {
return false;
}
const ImFileType *type = IMB_file_type_from_ftype(filetype);
if (type != NULL) {
/* Requesting to load a type that can't check it's own header doesn't make sense.
* Keep the check for developers. */
BLI_assert(type->is_a != NULL);
if (type->is_a != NULL) {
return type->is_a(buf, (size_t)buf_size);
}
}
return false;
}
#undef HEADER_SIZE
bool IMB_ispic(const char *filepath)
{
return (IMB_ispic_type(filepath) != IMB_FTYPE_NONE);
}
static bool isavi(const char *filepath)
{
#ifdef WITH_AVI
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return AVI_is_avi(filepath);
#else
(void)filepath;
return false;
#endif
}
#ifdef WITH_FFMPEG
/* BLI_vsnprintf in ffmpeg_log_callback() causes invalid warning */
# ifdef __GNUC__
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wmissing-format-attribute"
# endif
static char ffmpeg_last_error[1024];
static void ffmpeg_log_callback(void *ptr, int level, const char *format, va_list arg)
{
if (ELEM(level, AV_LOG_FATAL, AV_LOG_ERROR)) {
size_t n;
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va_list args_cpy;
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va_copy(args_cpy, arg);
n = BLI_vsnprintf(ffmpeg_last_error, sizeof(ffmpeg_last_error), format, args_cpy);
va_end(args_cpy);
/* strip trailing \n */
ffmpeg_last_error[n - 1] = '\0';
}
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if (G.debug & G_DEBUG_FFMPEG) {
/* call default logger to print all message to console */
av_log_default_callback(ptr, level, format, arg);
}
}
# ifdef __GNUC__
# pragma GCC diagnostic pop
# endif
void IMB_ffmpeg_init(void)
{
av_register_all();
avdevice_register_all();
ffmpeg_last_error[0] = '\0';
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if (G.debug & G_DEBUG_FFMPEG) {
av_log_set_level(AV_LOG_DEBUG);
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}
/* set own callback which could store last error to report to UI */
av_log_set_callback(ffmpeg_log_callback);
}
const char *IMB_ffmpeg_last_error(void)
{
return ffmpeg_last_error;
}
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static int isffmpeg(const char *filepath)
{
AVFormatContext *pFormatCtx = NULL;
unsigned int i;
int videoStream;
AVCodec *pCodec;
AVCodecContext *pCodecCtx;
if (BLI_path_extension_check_n(filepath,
".swf",
".jpg",
".jp2",
".j2c",
".png",
".dds",
".tga",
".bmp",
".tif",
".exr",
".cin",
".wav",
NULL)) {
return 0;
}
if (avformat_open_input(&pFormatCtx, filepath, NULL, NULL) != 0) {
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if (UTIL_DEBUG) {
fprintf(stderr, "isffmpeg: av_open_input_file failed\n");
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}
return 0;
}
if (avformat_find_stream_info(pFormatCtx, NULL) < 0) {
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if (UTIL_DEBUG) {
fprintf(stderr, "isffmpeg: avformat_find_stream_info failed\n");
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}
avformat_close_input(&pFormatCtx);
return 0;
}
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if (UTIL_DEBUG) {
av_dump_format(pFormatCtx, 0, filepath, 0);
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}
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/* Find the first video stream */
videoStream = -1;
for (i = 0; i < pFormatCtx->nb_streams; i++) {
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if (pFormatCtx->streams[i] && pFormatCtx->streams[i]->codec &&
(pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO)) {
videoStream = i;
break;
}
}
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if (videoStream == -1) {
avformat_close_input(&pFormatCtx);
return 0;
}
pCodecCtx = pFormatCtx->streams[videoStream]->codec;
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/* Find the decoder for the video stream */
pCodec = avcodec_find_decoder(pCodecCtx->codec_id);
if (pCodec == NULL) {
avformat_close_input(&pFormatCtx);
return 0;
}
if (avcodec_open2(pCodecCtx, pCodec, NULL) < 0) {
avformat_close_input(&pFormatCtx);
return 0;
}
avcodec_close(pCodecCtx);
avformat_close_input(&pFormatCtx);
return 1;
}
#endif
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int imb_get_anim_type(const char *filepath)
{
BLI_stat_t st;
BLI_assert(!BLI_path_is_rel(filepath));
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if (UTIL_DEBUG) {
printf("%s: %s\n", __func__, filepath);
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}
#ifndef _WIN32
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# ifdef WITH_FFMPEG
/* stat test below fails on large files > 4GB */
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if (isffmpeg(filepath)) {
return ANIM_FFMPEG;
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}
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# endif
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if (BLI_stat(filepath, &st) == -1) {
return 0;
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}
if (((st.st_mode) & S_IFMT) != S_IFREG) {
return 0;
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}
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if (isavi(filepath)) {
return ANIM_AVI;
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}
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if (ismovie(filepath)) {
return ANIM_MOVIE;
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}
#else /* !_WIN32 */
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if (BLI_stat(filepath, &st) == -1) {
return 0;
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}
if (((st.st_mode) & S_IFMT) != S_IFREG) {
return 0;
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}
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if (ismovie(filepath)) {
return ANIM_MOVIE;
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}
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# ifdef WITH_FFMPEG
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if (isffmpeg(filepath)) {
return ANIM_FFMPEG;
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}
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# endif
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if (isavi(filepath)) {
return ANIM_AVI;
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}
#endif /* !_WIN32 */
/* Assume a single image is part of an image sequence. */
if (IMB_ispic(filepath)) {
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return ANIM_SEQUENCE;
}
return ANIM_NONE;
}
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bool IMB_isanim(const char *filepath)
{
int type;
type = imb_get_anim_type(filepath);
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return (type && type != ANIM_SEQUENCE);
}
Multi-View and Stereo 3D Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
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bool IMB_isfloat(const ImBuf *ibuf)
Multi-View and Stereo 3D Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
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{
const ImFileType *type = IMB_file_type_from_ibuf(ibuf);
if (type != NULL) {
if (type->flag & IM_FTYPE_FLOAT) {
return true;
Multi-View and Stereo 3D Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
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}
}
return false;
}