2011-02-21 08:38:53 +00:00
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/*
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2010-10-06 13:21:08 +00:00
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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2019-02-18 08:08:12 +11:00
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/** \file
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* \ingroup collada
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2011-02-21 08:38:53 +00:00
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*/
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2010-10-06 13:21:08 +00:00
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#pragma once
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2010-10-06 13:55:50 +00:00
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#include <string>
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#include <vector>
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2010-10-06 13:21:08 +00:00
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#include "COLLADASWLibraryMaterials.h"
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#include "COLLADASWStreamWriter.h"
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2012-08-12 17:13:07 +00:00
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#include "BKE_material.h"
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2020-05-08 18:16:39 +02:00
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2012-08-12 17:13:07 +00:00
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#include "DNA_material_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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2010-10-06 13:21:08 +00:00
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2011-09-07 18:23:30 +00:00
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#include "ExportSettings.h"
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2020-03-19 09:33:03 +01:00
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#include "GeometryExporter.h"
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2018-11-23 18:38:07 +01:00
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#include "Materials.h"
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2020-03-19 09:33:03 +01:00
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#include "collada_internal.h"
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2010-10-06 13:21:08 +00:00
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class MaterialsExporter : COLLADASW::LibraryMaterials {
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public:
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2019-05-23 12:17:17 +02:00
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MaterialsExporter(COLLADASW::StreamWriter *sw, BCExportSettings &export_settings);
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2011-09-07 18:23:30 +00:00
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void exportMaterials(Scene *sce);
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2010-10-06 13:21:08 +00:00
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void operator()(Material *ma, Object *ob);
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2011-07-28 00:08:03 +00:00
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private:
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bool hasMaterials(Scene *sce);
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2019-05-23 12:17:17 +02:00
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BCExportSettings &export_settings;
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2010-10-06 13:21:08 +00:00
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};
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// used in forEachMaterialInScene
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template<class Functor> class ForEachMaterialFunctor {
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std::vector<std::string>
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mMat; /* contains list of material names, to avoid duplicate calling of f */
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Functor *f;
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2019-04-17 06:17:24 +02:00
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2010-10-06 13:21:08 +00:00
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public:
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ForEachMaterialFunctor(Functor *f) : f(f)
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{
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}
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2019-04-17 06:17:24 +02:00
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2010-10-06 13:21:08 +00:00
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void operator()(Object *ob)
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{
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int a;
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2012-04-28 06:31:57 +00:00
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for (a = 0; a < ob->totcol; a++) {
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2019-04-17 06:17:24 +02:00
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2020-02-05 11:23:58 +01:00
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Material *ma = BKE_object_material_get(ob, a + 1);
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2019-04-17 06:17:24 +02:00
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2019-05-31 22:51:19 +10:00
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if (!ma) {
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2010-10-06 13:21:08 +00:00
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continue;
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2019-05-31 22:51:19 +10:00
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}
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2019-04-17 06:17:24 +02:00
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2010-10-06 13:21:08 +00:00
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std::string translated_id = translate_id(id_name(ma));
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if (find(mMat.begin(), mMat.end(), translated_id) == mMat.end()) {
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(*this->f)(ma, ob);
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2019-04-17 06:17:24 +02:00
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2010-10-06 13:21:08 +00:00
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mMat.push_back(translated_id);
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}
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}
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}
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};
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struct MaterialFunctor {
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/* calls f for each unique material linked to each object in sce
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* f should have */
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2013-03-08 04:00:06 +00:00
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// void operator()(Material *ma)
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2010-10-06 13:21:08 +00:00
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template<class Functor>
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2012-06-12 21:25:29 +00:00
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void forEachMaterialInExportSet(Scene *sce, Functor &f, LinkNode *export_set)
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2010-10-06 13:21:08 +00:00
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{
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ForEachMaterialFunctor<Functor> matfunc(&f);
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GeometryFunctor gf;
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2012-06-12 21:25:29 +00:00
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gf.forEachMeshObjectInExportSet<ForEachMaterialFunctor<Functor>>(sce, matfunc, export_set);
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2010-10-06 13:21:08 +00:00
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}
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};
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