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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* The Original Code is Copyright (C) 2016 Blender Foundation.
* All rights reserved.
*/
#ifndef __BKE_CACHEFILE_H__
#define __BKE_CACHEFILE_H__
/** \file
* \ingroup bke
#ifdef __cplusplus
extern "C" {
#endif
struct CacheFile;
struct Depsgraph;
struct Main;
struct Scene;
void BKE_cachefiles_init(void);
void BKE_cachefiles_exit(void);
void *BKE_cachefile_add(struct Main *bmain, const char *name);
void BKE_cachefile_init(struct CacheFile *cache_file);
void BKE_cachefile_free(struct CacheFile *cache_file);
void BKE_cachefile_copy_data(
struct Main *bmain, struct CacheFile *cache_file_dst, const struct CacheFile *cache_file_src, const int flag);
struct CacheFile *BKE_cachefile_copy(struct Main *bmain, const struct CacheFile *cache_file);
void BKE_cachefile_make_local(struct Main *bmain, struct CacheFile *cache_file, const bool lib_local);
void BKE_cachefile_reload(const struct Main *bmain, struct CacheFile *cache_file);
void BKE_cachefile_ensure_handle(const struct Main *bmain, struct CacheFile *cache_file);
void BKE_cachefile_update_frame(struct Main *bmain, struct Depsgraph *depsgraph, struct Scene *scene, const float ctime, const float fps);
bool BKE_cachefile_filepath_get(
const struct Main *bmain, const struct CacheFile *cache_file, float frame,
char r_filename[1024]);
float BKE_cachefile_time_offset(struct CacheFile *cache_file, const float time, const float fps);
void BKE_cachefile_clean(struct Main *bmain, struct CacheFile *cache_file);
}
#endif /* __BKE_CACHEFILE_H__ */