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blender-archive/source/blender/editors/space_file/filelist.h

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef FILELIST_H
#define FILELIST_H
#ifdef __cplusplus
extern "C" {
#endif
struct FileList;
struct direntry;
struct BlendHandle;
struct Scene;
struct FileList * filelist_new();
void filelist_init_icons();
void filelist_free_icons();
struct FileList * filelist_copy(struct FileList* filelist);
int filelist_find(struct FileList* filelist, char *file);
void filelist_free(struct FileList* filelist);
void filelist_freelib(struct FileList* filelist);
void filelist_sort(struct FileList* filelist, short sort);
int filelist_numfiles(struct FileList* filelist);
const char * filelist_dir(struct FileList* filelist);
void filelist_setdir(struct FileList* filelist, const char *dir);
struct direntry * filelist_file(struct FileList* filelist, int index);
void filelist_hidedot(struct FileList* filelist, short hide);
void filelist_setfilter(struct FileList* filelist, unsigned int filter);
void filelist_filter(struct FileList* filelist);
void filelist_swapselect(struct FileList* filelist);
void filelist_imgsize(struct FileList* filelist, short w, short h);
void filelist_loadimage(struct FileList* filelist, int index);
void filelist_loadimage_timer(struct FileList* filelist);
struct ImBuf * filelist_getimage(struct FileList* filelist, int index);
short filelist_changed(struct FileList* filelist);
void filelist_readdir(struct FileList* filelist);
int filelist_maxnamelen(struct FileList* filelist);
int filelist_empty(struct FileList* filelist);
void filelist_parent(struct FileList* filelist);
void filelist_setfiletypes(struct FileList* filelist, short has_quicktime);
int filelist_islibrary (struct FileList* filelist, char* dir, char* group);
void filelist_from_main(struct FileList* filelist);
void filelist_from_library(struct FileList* filelist);
void filelist_append_library(struct FileList* filelist, char *dir, char* file, short flag, int idcode, struct Main *mainvar, struct Scene* scene);
void filelist_settype(struct FileList* filelist, int type);
short filelist_gettype(struct FileList* filelist);
void filelist_setipotype(struct FileList* filelist, short ipotype);
void filelist_hasfunc(struct FileList* filelist, int has_func);
struct BlendHandle *filelist_lib(struct FileList* filelist);
int groupname_to_code(char *group); /* TODO: where should this go */
#ifdef __cplusplus
}
#endif
#endif