2017-04-05 18:30:14 +10:00
										 
									 
								 
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								/*
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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								 */
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											2019-02-18 08:08:12 +11:00
										 
									 
								 
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								/** \file
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								 * \ingroup gpu
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								 *
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											2018-07-18 00:12:21 +02:00
										 
									 
								 
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								 * GPU immediate mode drawing utilities
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											2017-04-05 18:30:14 +10:00
										 
									 
								 
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								 */
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								#include <stdio.h>
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								#include <string.h>
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								#include "BLI_utildefines.h"
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								#include "BLI_math.h"
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								#include "GPU_immediate.h"
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								#include "GPU_immediate_util.h"
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											2017-09-26 17:51:47 +10:00
										 
									 
								 
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								static const float cube_coords[8][3] = {
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								    {-1, -1, -1},
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								    {-1, -1, +1},
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								    {-1, +1, -1},
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								    {-1, +1, +1},
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								    {+1, -1, -1},
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								    {+1, -1, +1},
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								    {+1, +1, -1},
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								    {+1, +1, +1},
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								};
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								static const int cube_quad_index[6][4] = {
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								    {0, 1, 3, 2},
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								    {0, 2, 6, 4},
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								    {0, 4, 5, 1},
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								    {1, 5, 7, 3},
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								    {2, 3, 7, 6},
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								    {4, 6, 7, 5},
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								};
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								static const int cube_line_index[12][2] = {
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								    {0, 1},
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								    {0, 2},
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								    {0, 4},
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								    {1, 3},
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								    {1, 5},
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								    {2, 3},
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								    {2, 6},
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								    {3, 7},
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								    {4, 5},
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								    {4, 6},
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								    {5, 7},
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								    {6, 7},
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								};
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											2018-07-17 21:11:23 +02:00
										 
									 
								 
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								void immRectf(uint pos, float x1, float y1, float x2, float y2)
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								{
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								  immBegin(GPU_PRIM_TRI_FAN, 4);
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								  immVertex2f(pos, x1, y1);
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								  immVertex2f(pos, x2, y1);
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								  immVertex2f(pos, x2, y2);
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								  immVertex2f(pos, x1, y2);
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								  immEnd();
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								}
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								void immRecti(uint pos, int x1, int y1, int x2, int y2)
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								{
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								  immBegin(GPU_PRIM_TRI_FAN, 4);
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								  immVertex2i(pos, x1, y1);
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								  immVertex2i(pos, x2, y1);
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								  immVertex2i(pos, x2, y2);
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								  immVertex2i(pos, x1, y2);
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								  immEnd();
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								}
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											2018-11-16 19:26:23 +01:00
										 
									 
								 
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								void immRectf_fast(uint pos, float x1, float y1, float x2, float y2)
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								{
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								  immVertex2f(pos, x1, y1);
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								  immVertex2f(pos, x2, y1);
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								  immVertex2f(pos, x2, y2);
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								  immVertex2f(pos, x1, y1);
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								  immVertex2f(pos, x2, y2);
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								  immVertex2f(pos, x1, y2);
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								}
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								void immRectf_fast_with_color(
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								    uint pos, uint col, float x1, float y1, float x2, float y2, const float color[4])
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								{
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								  immAttr4fv(col, color);
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								  immVertex2f(pos, x1, y1);
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								  immAttr4fv(col, color);
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								  immVertex2f(pos, x2, y1);
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								  immAttr4fv(col, color);
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								  immVertex2f(pos, x2, y2);
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								  immAttr4fv(col, color);
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								  immVertex2f(pos, x1, y1);
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								  immAttr4fv(col, color);
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								  immVertex2f(pos, x2, y2);
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								  immAttr4fv(col, color);
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								  immVertex2f(pos, x1, y2);
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								}
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								void immRecti_fast_with_color(
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								    uint pos, uint col, int x1, int y1, int x2, int y2, const float color[4])
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								{
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								  immAttr4fv(col, color);
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								  immVertex2i(pos, x1, y1);
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								  immAttr4fv(col, color);
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								  immVertex2i(pos, x2, y1);
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								  immAttr4fv(col, color);
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								  immVertex2i(pos, x2, y2);
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								  immAttr4fv(col, color);
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								  immVertex2i(pos, x1, y1);
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								  immAttr4fv(col, color);
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								  immVertex2i(pos, x2, y2);
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								  immAttr4fv(col, color);
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								  immVertex2i(pos, x1, y2);
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								}
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								#if 0 /* more complete version in case we want that */
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								void immRecti_complete(int x1, int y1, int x2, int y2, const float color[4])
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								{
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								  GPUVertFormat *format = immVertexFormat();
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								  uint pos = add_attr(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
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								  immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immUniformColor4fv(color);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immRecti(pos, x1, y1, x2, y2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immUnbindProgram();
							 | 
						
					
						
							
								
									
										
										
										
											2018-07-17 21:11:23 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#endif
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/**
							 | 
						
					
						
							
								
									
										
										
										
											2017-05-04 20:50:03 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								 * Pack color into 3 bytes
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * This define converts a numerical value to the equivalent 24-bit
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-10 08:40:49 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								 * color, while not being endian-sensitive. On little-endian, this
							 | 
						
					
						
							
								
									
										
										
										
											2017-05-04 20:50:03 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								 * is the same as doing a 'naive' indexing, on big-endian, it is not!
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \note BGR format (i.e. 0xBBGGRR)...
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							
								
									
										
										
										
											2018-12-12 12:17:42 +11:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								 * \param x: color.
							 | 
						
					
						
							
								
									
										
										
										
											2017-05-04 20:50:03 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								 */
							 | 
						
					
						
							
								
									
										
										
										
											2018-09-12 12:18:35 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void imm_cpack(uint x)
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  immUniformColor3ub(((x)&0xFF), (((x) >> 8) & 0xFF), (((x) >> 16) & 0xFF));
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								static void imm_draw_circle(GPUPrimType prim_type,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            const uint shdr_pos,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            float x,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            float y,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            float rad_x,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            float rad_y,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            int nsegments)
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  immBegin(prim_type, nsegments);
							 | 
						
					
						
							
								
									
										
										
										
											2019-09-08 00:12:26 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  for (int i = 0; i < nsegments; i++) {
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    const float angle = (float)(2 * M_PI) * ((float)i / (float)nsegments);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    immVertex2f(shdr_pos, x + (rad_x * cosf(angle)), y + (rad_y * sinf(angle)));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immEnd();
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * Draw a circle outline with the given \a radius.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * The circle is centered at \a x, \a y and drawn in the XY plane.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							
								
									
										
										
										
											2018-12-12 12:17:42 +11:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								 * \param shdr_pos: The vertex attribute number for position.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \param x: Horizontal center.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \param y: Vertical center.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \param rad: The circle's radius.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \param nsegments: The number of segments to use in drawing (more = smoother).
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-29 16:04:33 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								 */
							 | 
						
					
						
							
								
									
										
										
										
											2017-09-14 00:39:28 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void imm_draw_circle_wire_2d(uint shdr_pos, float x, float y, float rad, int nsegments)
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-29 16:04:33 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  imm_draw_circle(GPU_PRIM_LINE_LOOP, shdr_pos, x, y, rad, rad, nsegments);
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * Draw a filled circle with the given \a radius.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * The circle is centered at \a x, \a y and drawn in the XY plane.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							
								
									
										
										
										
											2018-12-12 12:17:42 +11:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								 * \param shdr_pos: The vertex attribute number for position.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \param x: Horizontal center.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \param y: Vertical center.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \param rad: The circle's radius.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \param nsegments: The number of segments to use in drawing (more = smoother).
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 */
							 | 
						
					
						
							
								
									
										
										
										
											2017-09-14 00:39:28 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void imm_draw_circle_fill_2d(uint shdr_pos, float x, float y, float rad, int nsegments)
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  imm_draw_circle(GPU_PRIM_TRI_FAN, shdr_pos, x, y, rad, rad, nsegments);
							 | 
						
					
						
							
								
									
										
										
										
											2017-09-14 01:36:23 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void imm_draw_circle_wire_aspect_2d(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    uint shdr_pos, float x, float y, float rad_x, float rad_y, int nsegments)
							 | 
						
					
						
							
								
									
										
										
										
											2017-09-14 01:36:23 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  imm_draw_circle(GPU_PRIM_LINE_LOOP, shdr_pos, x, y, rad_x, rad_y, nsegments);
							 | 
						
					
						
							
								
									
										
										
										
											2017-09-14 01:36:23 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void imm_draw_circle_fill_aspect_2d(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    uint shdr_pos, float x, float y, float rad_x, float rad_y, int nsegments)
							 | 
						
					
						
							
								
									
										
										
										
											2017-09-14 01:36:23 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  imm_draw_circle(GPU_PRIM_TRI_FAN, shdr_pos, x, y, rad_x, rad_y, nsegments);
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								static void imm_draw_circle_partial(GPUPrimType prim_type,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                    uint pos,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                    float x,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                    float y,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                    float rad,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                    int nsegments,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                    float start,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                    float sweep)
							 | 
						
					
						
							
								
									
										
										
										
											2018-09-24 16:22:22 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  /* shift & reverse angle, increase 'nsegments' to match gluPartialDisk */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  const float angle_start = -(DEG2RADF(start)) + (float)(M_PI / 2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  const float angle_end = -(DEG2RADF(sweep) - angle_start);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  nsegments += 1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immBegin(prim_type, nsegments);
							 | 
						
					
						
							
								
									
										
										
										
											2019-09-08 00:12:26 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  for (int i = 0; i < nsegments; i++) {
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    const float angle = interpf(angle_start, angle_end, ((float)i / (float)(nsegments - 1)));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    const float angle_sin = sinf(angle);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    const float angle_cos = cosf(angle);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    immVertex2f(pos, x + rad * angle_cos, y + rad * angle_sin);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immEnd();
							 | 
						
					
						
							
								
									
										
										
										
											2018-09-24 16:22:22 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void imm_draw_circle_partial_wire_2d(
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    uint pos, float x, float y, float rad, int nsegments, float start, float sweep)
							 | 
						
					
						
							
								
									
										
										
										
											2018-09-24 16:22:22 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  imm_draw_circle_partial(GPU_PRIM_LINE_STRIP, pos, x, y, rad, nsegments, start, sweep);
							 | 
						
					
						
							
								
									
										
										
										
											2018-09-24 16:22:22 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								static void imm_draw_disk_partial(GPUPrimType prim_type,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                  uint pos,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                  float x,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                  float y,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                  float rad_inner,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                  float rad_outer,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                  int nsegments,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                  float start,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                  float sweep)
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  /* to avoid artifacts */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  const float max_angle = 3 * 360;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  CLAMP(sweep, -max_angle, max_angle);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  /* shift & reverse angle, increase 'nsegments' to match gluPartialDisk */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  const float angle_start = -(DEG2RADF(start)) + (float)(M_PI / 2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  const float angle_end = -(DEG2RADF(sweep) - angle_start);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  nsegments += 1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immBegin(prim_type, nsegments * 2);
							 | 
						
					
						
							
								
									
										
										
										
											2019-09-08 00:12:26 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  for (int i = 0; i < nsegments; i++) {
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    const float angle = interpf(angle_start, angle_end, ((float)i / (float)(nsegments - 1)));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    const float angle_sin = sinf(angle);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    const float angle_cos = cosf(angle);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    immVertex2f(pos, x + rad_inner * angle_cos, y + rad_inner * angle_sin);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    immVertex2f(pos, x + rad_outer * angle_cos, y + rad_outer * angle_sin);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immEnd();
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * Draw a filled arc with the given inner and outer radius.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * The circle is centered at \a x, \a y and drawn in the XY plane.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \note Arguments are `gluPartialDisk` compatible.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \param pos: The vertex attribute number for position.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \param x: Horizontal center.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \param y: Vertical center.
							 | 
						
					
						
							
								
									
										
										
										
											2018-12-12 12:17:42 +11:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								 * \param rad_inner: The inner circle's radius.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \param rad_outer: The outer circle's radius (can be zero).
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \param nsegments: The number of segments to use in drawing (more = smoother).
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \param start: Specifies the starting angle, in degrees, of the disk portion.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \param sweep: Specifies the sweep angle, in degrees, of the disk portion.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 */
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void imm_draw_disk_partial_fill_2d(uint pos,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                   float x,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                   float y,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                   float rad_inner,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                   float rad_outer,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                   int nsegments,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                   float start,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                   float sweep)
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  imm_draw_disk_partial(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      GPU_PRIM_TRI_STRIP, pos, x, y, rad_inner, rad_outer, nsegments, start, sweep);
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								static void imm_draw_circle_3D(
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    GPUPrimType prim_type, uint pos, float x, float y, float rad, int nsegments)
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  immBegin(prim_type, nsegments);
							 | 
						
					
						
							
								
									
										
										
										
											2019-09-08 00:12:26 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  for (int i = 0; i < nsegments; i++) {
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    float angle = (float)(2 * M_PI) * ((float)i / (float)nsegments);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    immVertex3f(pos, x + rad * cosf(angle), y + rad * sinf(angle), 0.0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immEnd();
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-09-12 12:18:35 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void imm_draw_circle_wire_3d(uint pos, float x, float y, float rad, int nsegments)
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  imm_draw_circle_3D(GPU_PRIM_LINE_LOOP, pos, x, y, rad, nsegments);
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-09-12 12:18:35 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void imm_draw_circle_fill_3d(uint pos, float x, float y, float rad, int nsegments)
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  imm_draw_circle_3D(GPU_PRIM_TRI_FAN, pos, x, y, rad, nsegments);
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/**
							 | 
						
					
						
							
								
									
										
										
										
											2018-07-18 23:09:31 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								 * Draw a lined box.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							
								
									
										
										
										
											2018-12-12 12:17:42 +11:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								 * \param pos: The vertex attribute number for position.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \param x1: left.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \param y1: bottom.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \param x2: right.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \param y2: top.
							 | 
						
					
						
							
								
									
										
										
										
											2018-07-18 23:09:31 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								 */
							 | 
						
					
						
							
								
									
										
										
										
											2018-09-12 12:18:35 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void imm_draw_box_wire_2d(uint pos, float x1, float y1, float x2, float y2)
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  immBegin(GPU_PRIM_LINE_LOOP, 4);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immVertex2f(pos, x1, y1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immVertex2f(pos, x1, y2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immVertex2f(pos, x2, y2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immVertex2f(pos, x2, y1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immEnd();
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-09-12 12:18:35 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void imm_draw_box_wire_3d(uint pos, float x1, float y1, float x2, float y2)
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  /* use this version when GPUVertFormat has a vec3 position */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immBegin(GPU_PRIM_LINE_LOOP, 4);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immVertex3f(pos, x1, y1, 0.0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immVertex3f(pos, x1, y2, 0.0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immVertex3f(pos, x2, y2, 0.0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immVertex3f(pos, x2, y1, 0.0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immEnd();
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * Draw a standard checkerboard to indicate transparent backgrounds.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 */
							 | 
						
					
						
							
								
									
										
										
										
											2017-09-26 15:21:01 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void imm_draw_box_checker_2d(float x1, float y1, float x2, float y2)
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immBindBuiltinProgram(GPU_SHADER_2D_CHECKER);
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  immUniform4f("color1", 0.15f, 0.15f, 0.15f, 1.0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immUniform4f("color2", 0.2f, 0.2f, 0.2f, 1.0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immUniform1i("size", 8);
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  immRectf(pos, x1, y1, x2, y2);
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  immUnbindProgram();
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-09-26 17:51:47 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void imm_draw_cube_fill_3d(uint pos, const float co[3], const float aspect[3])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  float coords[ARRAY_SIZE(cube_coords)][3];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  for (int i = 0; i < ARRAY_SIZE(cube_coords); i++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    madd_v3_v3v3v3(coords[i], co, cube_coords[i], aspect);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immBegin(GPU_PRIM_TRIS, ARRAY_SIZE(cube_quad_index) * 3 * 2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  for (int i = 0; i < ARRAY_SIZE(cube_quad_index); i++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    immVertex3fv(pos, coords[cube_quad_index[i][0]]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    immVertex3fv(pos, coords[cube_quad_index[i][1]]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    immVertex3fv(pos, coords[cube_quad_index[i][2]]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    immVertex3fv(pos, coords[cube_quad_index[i][0]]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    immVertex3fv(pos, coords[cube_quad_index[i][2]]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    immVertex3fv(pos, coords[cube_quad_index[i][3]]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immEnd();
							 | 
						
					
						
							
								
									
										
										
										
											2017-09-26 17:51:47 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void imm_draw_cube_wire_3d(uint pos, const float co[3], const float aspect[3])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  float coords[ARRAY_SIZE(cube_coords)][3];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  for (int i = 0; i < ARRAY_SIZE(cube_coords); i++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    madd_v3_v3v3v3(coords[i], co, cube_coords[i], aspect);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immBegin(GPU_PRIM_LINES, ARRAY_SIZE(cube_line_index) * 2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  for (int i = 0; i < ARRAY_SIZE(cube_line_index); i++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    immVertex3fv(pos, coords[cube_line_index[i][0]]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    immVertex3fv(pos, coords[cube_line_index[i][1]]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immEnd();
							 | 
						
					
						
							
								
									
										
										
										
											2017-09-26 17:51:47 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/**
							 | 
						
					
						
							
								
									
										
										
										
											2018-07-18 23:09:31 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								 * Draw a cylinder. Replacement for gluCylinder.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * _warning_ : Slow, better use it only if you no other choices.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							
								
									
										
										
										
											2018-12-12 12:17:42 +11:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								 * \param pos: The vertex attribute number for position.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \param nor: The vertex attribute number for normal.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \param base: Specifies the radius of the cylinder at z = 0.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \param top: Specifies the radius of the cylinder at z = height.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \param height: Specifies the height of the cylinder.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \param slices: Specifies the number of subdivisions around the z axis.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \param stacks: Specifies the number of subdivisions along the z axis.
							 | 
						
					
						
							
								
									
										
										
										
											2018-07-18 23:09:31 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								 */
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void imm_draw_cylinder_fill_normal_3d(
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    uint pos, uint nor, float base, float top, float height, int slices, int stacks)
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  immBegin(GPU_PRIM_TRIS, 6 * slices * stacks);
							 | 
						
					
						
							
								
									
										
										
										
											2019-09-08 00:12:26 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  for (int i = 0; i < slices; i++) {
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    const float angle1 = (float)(2 * M_PI) * ((float)i / (float)slices);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    const float angle2 = (float)(2 * M_PI) * ((float)(i + 1) / (float)slices);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    const float cos1 = cosf(angle1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    const float sin1 = sinf(angle1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    const float cos2 = cosf(angle2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    const float sin2 = sinf(angle2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-09-08 00:12:26 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    for (int j = 0; j < stacks; j++) {
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								      float fac1 = (float)j / (float)stacks;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      float fac2 = (float)(j + 1) / (float)stacks;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      float r1 = base * (1.f - fac1) + top * fac1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      float r2 = base * (1.f - fac2) + top * fac2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      float h1 = height * ((float)j / (float)stacks);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      float h2 = height * ((float)(j + 1) / (float)stacks);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      float v1[3] = {r1 * cos2, r1 * sin2, h1};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      float v2[3] = {r2 * cos2, r2 * sin2, h2};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      float v3[3] = {r2 * cos1, r2 * sin1, h2};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      float v4[3] = {r1 * cos1, r1 * sin1, h1};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      float n1[3], n2[3];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      /* calc normals */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      sub_v3_v3v3(n1, v2, v1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      normalize_v3(n1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      n1[0] = cos1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      n1[1] = sin1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      n1[2] = 1 - n1[2];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      sub_v3_v3v3(n2, v3, v4);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      normalize_v3(n2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      n2[0] = cos2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      n2[1] = sin2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      n2[2] = 1 - n2[2];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      /* first tri */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      immAttr3fv(nor, n2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      immVertex3fv(pos, v1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      immVertex3fv(pos, v2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      immAttr3fv(nor, n1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      immVertex3fv(pos, v3);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      /* second tri */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      immVertex3fv(pos, v3);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      immVertex3fv(pos, v4);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      immAttr3fv(nor, n2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      immVertex3fv(pos, v1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immEnd();
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void imm_draw_cylinder_wire_3d(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    uint pos, float base, float top, float height, int slices, int stacks)
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  immBegin(GPU_PRIM_LINES, 6 * slices * stacks);
							 | 
						
					
						
							
								
									
										
										
										
											2019-09-08 00:12:26 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  for (int i = 0; i < slices; i++) {
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    const float angle1 = (float)(2 * M_PI) * ((float)i / (float)slices);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    const float angle2 = (float)(2 * M_PI) * ((float)(i + 1) / (float)slices);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    const float cos1 = cosf(angle1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    const float sin1 = sinf(angle1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    const float cos2 = cosf(angle2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    const float sin2 = sinf(angle2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-09-08 00:12:26 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    for (int j = 0; j < stacks; j++) {
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								      float fac1 = (float)j / (float)stacks;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      float fac2 = (float)(j + 1) / (float)stacks;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      float r1 = base * (1.f - fac1) + top * fac1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      float r2 = base * (1.f - fac2) + top * fac2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      float h1 = height * ((float)j / (float)stacks);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      float h2 = height * ((float)(j + 1) / (float)stacks);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      float v1[3] = {r1 * cos2, r1 * sin2, h1};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      float v2[3] = {r2 * cos2, r2 * sin2, h2};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      float v3[3] = {r2 * cos1, r2 * sin1, h2};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      float v4[3] = {r1 * cos1, r1 * sin1, h1};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      immVertex3fv(pos, v1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      immVertex3fv(pos, v2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      immVertex3fv(pos, v2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      immVertex3fv(pos, v3);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      immVertex3fv(pos, v1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      immVertex3fv(pos, v4);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immEnd();
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void imm_draw_cylinder_fill_3d(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    uint pos, float base, float top, float height, int slices, int stacks)
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-05 18:30:14 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-17 06:17:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  immBegin(GPU_PRIM_TRIS, 6 * slices * stacks);
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											2019-09-08 00:12:26 +10:00
										 
									 
								 
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								  for (int i = 0; i < slices; i++) {
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											2019-04-17 06:17:24 +02:00
										 
									 
								 
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								    const float angle1 = (float)(2 * M_PI) * ((float)i / (float)slices);
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								    const float angle2 = (float)(2 * M_PI) * ((float)(i + 1) / (float)slices);
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								    const float cos1 = cosf(angle1);
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								    const float sin1 = sinf(angle1);
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								    const float cos2 = cosf(angle2);
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								    const float sin2 = sinf(angle2);
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											2019-09-08 00:12:26 +10:00
										 
									 
								 
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								    for (int j = 0; j < stacks; j++) {
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											2019-04-17 06:17:24 +02:00
										 
									 
								 
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								      float fac1 = (float)j / (float)stacks;
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								      float fac2 = (float)(j + 1) / (float)stacks;
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								      float r1 = base * (1.f - fac1) + top * fac1;
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								      float r2 = base * (1.f - fac2) + top * fac2;
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								      float h1 = height * ((float)j / (float)stacks);
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								      float h2 = height * ((float)(j + 1) / (float)stacks);
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								      float v1[3] = {r1 * cos2, r1 * sin2, h1};
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								      float v2[3] = {r2 * cos2, r2 * sin2, h2};
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								      float v3[3] = {r2 * cos1, r2 * sin1, h2};
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								      float v4[3] = {r1 * cos1, r1 * sin1, h1};
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								      /* first tri */
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								      immVertex3fv(pos, v1);
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								      immVertex3fv(pos, v2);
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								      immVertex3fv(pos, v3);
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								      /* second tri */
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								      immVertex3fv(pos, v3);
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								      immVertex3fv(pos, v4);
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								      immVertex3fv(pos, v1);
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								    }
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								  }
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								  immEnd();
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											2017-04-05 18:30:14 +10:00
										 
									 
								 
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								}
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