This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/freestyle/intern/system/PythonInterpreter.h

155 lines
3.4 KiB
C++
Raw Normal View History

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __FREESTYLE_PYTHON_INTERPRETER_H__
#define __FREESTYLE_PYTHON_INTERPRETER_H__
/** \file
* \ingroup freestyle
* \brief Python Interpreter
*/
#include <iostream>
extern "C" {
#include <Python.h>
}
#include "StringUtils.h"
#include "Interpreter.h"
2008-04-30 15:41:54 +00:00
//soc
extern "C" {
#include "MEM_guardedalloc.h"
#include "DNA_text_types.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "BKE_text.h"
#include "BPY_extern.h"
#include "bpy_capi_utils.h"
}
Attempt to fix a potential name conflict between Freestyle and the compositor. A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-09 00:46:49 +00:00
namespace Freestyle {
class PythonInterpreter : public Interpreter
2008-04-30 15:41:54 +00:00
{
public:
PythonInterpreter()
{
_language = "Python";
_context = 0;
memset(&_freestyle_bmain, 0, sizeof(Main));
}
2008-04-30 15:41:54 +00:00
void setContext(bContext *C)
{
_context = C;
}
int interpretFile(const string& filename)
{
ReportList *reports = CTX_wm_reports(_context);
BKE_reports_clear(reports);
char *fn = const_cast<char*>(filename.c_str());
#if 0
bool ok = BPY_execute_filepath(_context, fn, reports);
#else
bool ok;
Text *text = BKE_text_load(&_freestyle_bmain, fn, G_MAIN->name);
if (text) {
ok = BPY_execute_text(_context, text, reports, false);
BKE_id_delete(&_freestyle_bmain, text);
}
else {
BKE_reportf(reports, RPT_ERROR, "Cannot open file: %s", fn);
ok = false;
}
#endif
if (ok == false) {
cerr << "\nError executing Python script from PythonInterpreter::interpretFile" << endl;
cerr << "File: " << fn << endl;
cerr << "Errors: " << endl;
BKE_reports_print(reports, RPT_ERROR);
return 1;
}
// cleaning up
BKE_reports_clear(reports);
return 0;
}
int interpretString(const string& str, const string& name)
{
ReportList *reports = CTX_wm_reports(_context);
BKE_reports_clear(reports);
if (!BPY_execute_string(_context, NULL, str.c_str())) {
BPy_errors_to_report(reports);
cerr << "\nError executing Python script from PythonInterpreter::interpretString" << endl;
cerr << "Name: " << name << endl;
cerr << "Errors: " << endl;
BKE_reports_print(reports, RPT_ERROR);
return 1;
}
BKE_reports_clear(reports);
return 0;
}
2013-05-03 03:36:33 +00:00
int interpretText(struct Text *text, const string& name)
{
ReportList *reports = CTX_wm_reports(_context);
BKE_reports_clear(reports);
if (!BPY_execute_text(_context, text, reports, false)) {
cerr << "\nError executing Python script from PythonInterpreter::interpretText" << endl;
cerr << "Name: " << name << endl;
cerr << "Errors: " << endl;
BKE_reports_print(reports, RPT_ERROR);
return 1;
}
BKE_reports_clear(reports);
return 0;
}
void reset()
{
// nothing to do
}
2008-04-30 15:41:54 +00:00
private:
bContext *_context;
Main _freestyle_bmain;
2008-04-30 15:41:54 +00:00
};
Attempt to fix a potential name conflict between Freestyle and the compositor. A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-09 00:46:49 +00:00
} /* namespace Freestyle */
#endif // __FREESTYLE_PYTHON_INTERPRETER_H__