2018-05-11 16:55:14 +02:00
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2006-2007 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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/** \file blender/blenkernel/intern/studiolight.c
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* \ingroup bke
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*/
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#include "BKE_studiolight.h"
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#include "BKE_appdir.h"
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#include "BKE_icons.h"
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#include "BLI_fileops.h"
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#include "BLI_fileops_types.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_path_util.h"
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#include "BLI_string.h"
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#include "DNA_listBase.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "MEM_guardedalloc.h"
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/* Statics */
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static ListBase studiolights;
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2018-05-14 09:55:23 +02:00
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#define STUDIO_LIGHT_EXTENSIONS ".jpg", ".hdr"
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2018-05-14 10:04:34 +02:00
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#define STUDIO_LIGHT_DIFFUSE_SAMPLE_STEP 64
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2018-05-11 16:55:14 +02:00
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static const char *STUDIO_LIGHT_FOLDER = "studiolights/";
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/* FUNCTIONS */
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static void studiolight_free(struct StudioLight *sl)
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{
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MEM_freeN(sl);
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}
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static struct StudioLight *studiolight_create(void)
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{
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struct StudioLight *sl = MEM_callocN(sizeof(*sl), __func__);
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sl->path[0] = 0x00;
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sl->name[0] = 0x00;
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sl->flag = 0;
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sl->index = BLI_listbase_count(&studiolights);
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sl->icon_id = BKE_icon_ensure_studio_light(sl);
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return sl;
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}
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static void direction_to_equirectangular(float r[2], const float dir[3])
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{
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r[0] = (atan2f(dir[1], dir[0]) - M_PI) / -(M_PI * 2);
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r[1] = (acosf(dir[2] / 1.0) - M_PI) / -M_PI;
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}
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2018-05-14 10:04:34 +02:00
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static void studiolight_calculate_directional_diffuse_light(ImBuf *ibuf, float color[4], const float start[3], const float v1[3], const float v2[3])
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2018-05-11 16:55:14 +02:00
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{
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2018-05-14 10:04:34 +02:00
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const int steps = STUDIO_LIGHT_DIFFUSE_SAMPLE_STEP;
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2018-05-11 16:55:14 +02:00
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float uv[2];
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float dir[3];
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float col[4];
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float v11[3];
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float v12[3];
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float totcol[4];
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zero_v4(totcol);
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for (int x = 0; x < steps ; x++) {
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float xf = (float)x / (float)steps;
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mul_v3_v3fl(v11, v1, xf);
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for (int y = 0; y < steps; y++) {
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float yf = (float)y / (float)steps;
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/* start + x/steps*v1 + y/steps*v2 */
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mul_v3_v3fl(v12, v2, yf);
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add_v3_v3v3(dir, start, v11);
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add_v3_v3(dir, v12);
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/* normalize */
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normalize_v3(dir);
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/* sample */
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direction_to_equirectangular(uv, dir);
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nearest_interpolation_color_wrap(ibuf, NULL, col, uv[0] * ibuf->x, uv[1] * ibuf->y);
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add_v3_v3(totcol, col);
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}
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}
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mul_v3_v3fl(color, totcol, 1.0/(steps*steps));
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}
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static void studiolight_calculate_diffuse_light(StudioLight *sl)
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{
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float start[3];
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float v1[3];
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float v2[3];
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/* init light to black */
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copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_POS], 0.0f);
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copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_NEG], 0.0f);
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copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Y_POS], 0.0f);
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copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Y_NEG], 0.0f);
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copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_POS], 0.0f);
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copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_NEG], 0.0f);
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if (sl->flag &= STUDIOLIGHT_EXTERNAL_FILE) {
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ImBuf* ibuf = NULL;
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ibuf = IMB_loadiffname(sl->path, 0, NULL);
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if (ibuf) {
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IMB_float_from_rect(ibuf);
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copy_v3_fl3(start, -1.0f, -1.0f, -1.0f);
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copy_v3_fl3(v1, 0.0f, 2.0f, 0.0f);
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copy_v3_fl3(v2, 0.0f, 0.0f, 2.0f);
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2018-05-14 10:04:34 +02:00
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studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_Z_NEG], start, v1, v2);
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2018-05-11 16:55:14 +02:00
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copy_v3_fl3(start, 1.0f, -1.0f, -1.0f);
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2018-05-14 10:04:34 +02:00
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studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_Z_POS], start, v1, v2);
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2018-05-11 16:55:14 +02:00
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copy_v3_fl3(start, -1.0f, -1.0f, -1.0f);
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copy_v3_fl3(v1, 2.0f, 0.0f, 0.0f);
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copy_v3_fl3(v2, 0.0f, 0.0f, 2.0f);
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2018-05-14 10:04:34 +02:00
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studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_X_POS], start, v1, v2);
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2018-05-11 16:55:14 +02:00
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copy_v3_fl3(start, -1.0f, 1.0f, -1.0f);
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2018-05-14 10:04:34 +02:00
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studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_X_NEG], start, v1, v2);
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2018-05-11 16:55:14 +02:00
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copy_v3_fl3(start, -1.0f, -1.0f, -1.0f);
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copy_v3_fl3(v1, 2.0f, 0.0f, 0.0f);
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copy_v3_fl3(v2, 0.0f, 2.0f, 0.0f);
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2018-05-14 10:04:34 +02:00
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studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_Y_NEG], start, v1, v2);
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2018-05-11 16:55:14 +02:00
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copy_v3_fl3(start, -1.0f, -1.0f, 1.0f);
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2018-05-14 10:04:34 +02:00
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studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_Y_POS], start, v1, v2);
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2018-05-11 16:55:14 +02:00
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IMB_freeImBuf(ibuf);
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}
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}
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sl->flag |= STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED;
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}
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2018-05-16 09:13:48 +02:00
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static void studiolight_add_files_from_datafolder(const int folder_id, const char* subfolder, int flag)
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2018-05-11 16:55:14 +02:00
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{
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StudioLight *sl;
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struct direntry *dir;
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2018-05-16 09:13:48 +02:00
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const char *folder = BKE_appdir_folder_id(folder_id, subfolder);
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2018-05-14 09:55:23 +02:00
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if (folder) {
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unsigned int totfile = BLI_filelist_dir_contents(folder, &dir);
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int i;
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for (i = 0; i < totfile; i++) {
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if ((dir[i].type & S_IFREG)) {
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const char *filename = dir[i].relname;
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const char *path = dir[i].path;
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if (BLI_testextensie_n(filename, STUDIO_LIGHT_EXTENSIONS, NULL)) {
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sl = studiolight_create();
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2018-05-16 09:13:48 +02:00
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sl->flag = STUDIOLIGHT_EXTERNAL_FILE | flag;
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2018-05-14 09:55:23 +02:00
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BLI_strncpy(sl->name, filename, FILE_MAXFILE);
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BLI_strncpy(sl->path, path, FILE_MAXFILE);
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BLI_addtail(&studiolights, sl);
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}
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2018-05-11 16:55:14 +02:00
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}
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}
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2018-05-14 09:55:23 +02:00
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BLI_filelist_free(dir, totfile);
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dir = NULL;
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2018-05-11 16:55:14 +02:00
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}
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2018-05-16 09:13:48 +02:00
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}
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/* API */
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void BKE_studiolight_init(void)
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{
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StudioLight *sl;
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/* go over the preset folder and add a studiolight for every image with its path */
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/* order studio lights by name */
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/* Also reserve icon space for it. */
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/* Add default studio light */
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sl = studiolight_create();
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BLI_strncpy(sl->name, "INTERNAL_01\0", FILE_MAXFILE);
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sl->flag = STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED;
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copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_POS], 0.0f);
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copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_NEG], 0.0f);
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copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Y_POS], 0.0f);
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copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Y_NEG], 0.0f);
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copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_POS], 1.0f);
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copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_NEG], 0.0f);
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BLI_addtail(&studiolights, sl);
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studiolight_add_files_from_datafolder(BLENDER_SYSTEM_DATAFILES, STUDIO_LIGHT_FOLDER, 0);
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studiolight_add_files_from_datafolder(BLENDER_USER_DATAFILES, STUDIO_LIGHT_FOLDER, 0);
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2018-05-11 16:55:14 +02:00
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}
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void BKE_studiolight_free(void)
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{
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struct StudioLight *sl;
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while((sl = (StudioLight*)BLI_pophead(&studiolights)))
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{
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studiolight_free(sl);
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}
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}
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struct StudioLight *BKE_studiolight_find(const char* name)
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{
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LISTBASE_FOREACH(StudioLight *, sl, &studiolights) {
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if (STREQLEN(sl->name, name, FILE_MAXFILE)) {
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return sl;
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}
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}
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/* When not found, use the default studio light */
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return (StudioLight*)studiolights.first;
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}
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struct StudioLight *BKE_studiolight_findindex(int index)
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{
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LISTBASE_FOREACH(StudioLight *, sl, &studiolights) {
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if (sl->index == index) {
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return sl;
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}
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}
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/* When not found, use the default studio light */
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return (StudioLight*)studiolights.first;
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}
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const struct ListBase *BKE_studiolight_listbase(void)
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{
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return &studiolights;
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}
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unsigned int *BKE_studiolight_preview(StudioLight *sl, int icon_size)
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{
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BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED);
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uint *rect = MEM_mallocN(icon_size * icon_size * sizeof(uint), __func__);
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int icon_center = icon_size / 2;
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float sphere_radius = icon_center * 0.9;
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int offset = 0;
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for (int y = 0; y < icon_size; y++) {
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float dy = y - icon_center;
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for (int x = 0; x < icon_size; x++) {
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float dx = x - icon_center;
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/* calculate aliasing */
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float alias = 0;
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const float alias_step = 0.333;
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for (float ay = dy - 0.5; ay < dy + 0.5; ay += alias_step) {
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for (float ax = dx - 0.5; ax < dx + 0.5; ax += alias_step) {
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if (sqrt(ay * ay + ax * ax) < sphere_radius) {
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alias += alias_step * alias_step;
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}
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}
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}
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uint pixelresult = 0x0;
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uint alias_i = clamp_i(alias * 256, 0, 255);
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if (alias_i != 0) {
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/* calculate normal */
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uint alias_mask = alias_i << 24;
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float normal[3];
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normal[0] = dx / sphere_radius;
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normal[1] = dy / sphere_radius;
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normal[2] = sqrt(-(normal[0] * normal[0]) - (normal[1] * normal[1]) + 1);
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normalize_v3(normal);
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float color[3];
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mul_v3_v3fl(color, sl->diffuse_light[STUDIOLIGHT_X_POS], clamp_f(normal[0], 0.0, 1.0));
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interp_v3_v3v3(color, color, sl->diffuse_light[STUDIOLIGHT_X_NEG], clamp_f(-normal[0], 0.0, 1.0));
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interp_v3_v3v3(color, color, sl->diffuse_light[STUDIOLIGHT_Y_POS], clamp_f(normal[1], 0.0, 1.0));
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interp_v3_v3v3(color, color, sl->diffuse_light[STUDIOLIGHT_Y_NEG], clamp_f(-normal[1], 0.0, 1.0));
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interp_v3_v3v3(color, color, sl->diffuse_light[STUDIOLIGHT_Z_POS], clamp_f(normal[2], 0.0, 1.0));
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pixelresult = rgb_to_cpack(
|
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linearrgb_to_srgb(color[0]),
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|
linearrgb_to_srgb(color[1]),
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|
|
|
linearrgb_to_srgb(color[2])) | alias_mask;
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|
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}
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|
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rect[offset++] = pixelresult;
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|
|
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|
}
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|
}
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|
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return rect;
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|
|
|
|
}
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|
|
void BKE_studiolight_ensure_flag(StudioLight *sl, int flag)
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|
|
|
{
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|
|
|
if (sl->flag & flag){
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
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|
|
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|
|
if ((flag & STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED)) {
|
|
|
|
|
studiolight_calculate_diffuse_light(sl);
|
|
|
|
|
}
|
|
|
|
|
}
|