900 lines
25 KiB
C
900 lines
25 KiB
C
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation, 2002-2009 full recode.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/armature/editarmature.c
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* \ingroup edarmature
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*/
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#include <ctype.h>
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#include <stdlib.h>
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#include <stddef.h>
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#include <string.h>
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#include <math.h>
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#include <float.h>
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#include "DNA_anim_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "BLI_ghash.h"
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#include "BKE_animsys.h"
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#include "BKE_action.h"
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#include "BKE_armature.h"
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#include "BKE_context.h"
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#include "BKE_deform.h"
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#include "BKE_depsgraph.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_global.h"
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#include "BKE_idprop.h"
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#include "BKE_main.h"
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#include "BKE_object.h"
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#include "BKE_report.h"
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#include "BIF_gl.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_armature.h"
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#include "ED_keyframing.h"
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#include "ED_object.h"
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#include "ED_screen.h"
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#include "ED_util.h"
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#include "ED_view3d.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "armature_intern.h"
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/* ********************************************** */
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/* Pose Apply */
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/* helper for apply_armature_pose2bones - fixes parenting of objects that are bone-parented to armature */
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static void applyarmature_fix_boneparents(Scene *scene, Object *armob)
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{
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Object workob, *ob;
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/* go through all objects in database */
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for (ob = G.main->object.first; ob; ob = ob->id.next) {
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/* if parent is bone in this armature, apply corrections */
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if ((ob->parent == armob) && (ob->partype == PARBONE)) {
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/* apply current transform from parent (not yet destroyed),
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* then calculate new parent inverse matrix
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*/
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BKE_object_apply_mat4(ob, ob->obmat, FALSE, FALSE);
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BKE_object_workob_calc_parent(scene, ob, &workob);
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invert_m4_m4(ob->parentinv, workob.obmat);
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}
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}
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}
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/* set the current pose as the restpose */
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static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
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{
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Scene *scene = CTX_data_scene(C);
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Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C)); // must be active object, not edit-object
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bArmature *arm = BKE_armature_from_object(ob);
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bPose *pose;
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bPoseChannel *pchan;
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EditBone *curbone;
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/* don't check if editmode (should be done by caller) */
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if (ob->type != OB_ARMATURE)
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return OPERATOR_CANCELLED;
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if (BKE_object_obdata_is_libdata(ob)) {
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BKE_report(op->reports, RPT_ERROR, "Cannot apply pose to lib-linked armature"); /* error_libdata(); */
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return OPERATOR_CANCELLED;
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}
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/* helpful warnings... */
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/* TODO: add warnings to be careful about actions, applying deforms first, etc. */
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if (ob->adt && ob->adt->action)
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BKE_report(op->reports, RPT_WARNING,
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"Actions on this armature will be destroyed by this new rest pose as the "
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"transforms stored are relative to the old rest pose");
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/* Get editbones of active armature to alter */
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ED_armature_to_edit(ob);
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/* get pose of active object and move it out of posemode */
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pose = ob->pose;
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for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
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curbone = editbone_name_exists(arm->edbo, pchan->name);
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/* simply copy the head/tail values from pchan over to curbone */
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copy_v3_v3(curbone->head, pchan->pose_head);
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copy_v3_v3(curbone->tail, pchan->pose_tail);
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/* fix roll:
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* 1. find auto-calculated roll value for this bone now
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* 2. remove this from the 'visual' y-rotation
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*/
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{
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float premat[3][3], imat[3][3], pmat[3][3], tmat[3][3];
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float delta[3], eul[3];
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/* obtain new auto y-rotation */
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sub_v3_v3v3(delta, curbone->tail, curbone->head);
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vec_roll_to_mat3(delta, 0.0f, premat);
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invert_m3_m3(imat, premat);
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/* get pchan 'visual' matrix */
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copy_m3_m4(pmat, pchan->pose_mat);
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/* remove auto from visual and get euler rotation */
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mul_m3_m3m3(tmat, imat, pmat);
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mat3_to_eul(eul, tmat);
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/* just use this euler-y as new roll value */
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curbone->roll = eul[1];
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}
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/* clear transform values for pchan */
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zero_v3(pchan->loc);
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zero_v3(pchan->eul);
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unit_qt(pchan->quat);
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unit_axis_angle(pchan->rotAxis, &pchan->rotAngle);
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pchan->size[0] = pchan->size[1] = pchan->size[2] = 1.0f;
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/* set anim lock */
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curbone->flag |= BONE_UNKEYED;
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}
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/* convert editbones back to bones, and then free the edit-data */
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ED_armature_from_edit(ob);
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ED_armature_edit_free(ob);
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/* flush positions of posebones */
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BKE_pose_where_is(scene, ob);
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/* fix parenting of objects which are bone-parented */
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applyarmature_fix_boneparents(scene, ob);
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/* note, notifier might evolve */
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WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
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return OPERATOR_FINISHED;
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}
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void POSE_OT_armature_apply(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Apply Pose as Rest Pose";
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ot->idname = "POSE_OT_armature_apply";
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ot->description = "Apply the current pose as the new rest pose";
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/* callbacks */
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ot->exec = apply_armature_pose2bones_exec;
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ot->poll = ED_operator_posemode;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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/* set the current pose as the restpose */
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static int pose_visual_transform_apply_exec(bContext *C, wmOperator *UNUSED(op))
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{
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Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C)); // must be active object, not edit-object
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/* don't check if editmode (should be done by caller) */
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if (ob->type != OB_ARMATURE)
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return OPERATOR_CANCELLED;
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/* loop over all selected pchans
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*
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* TODO, loop over children before parents if multiple bones
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* at once are to be predictable*/
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CTX_DATA_BEGIN(C, bPoseChannel *, pchan, selected_pose_bones)
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{
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float delta_mat[4][4];
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/* chan_mat already contains the delta transform from rest pose to pose-mode pose
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* as that is baked into there so that B-Bones will work. Once we've set this as the
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* new raw-transform components, don't recalc the poses yet, otherwise IK result will
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* change, thus changing the result we may be trying to record.
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*/
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copy_m4_m4(delta_mat, pchan->chan_mat);
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BKE_pchan_apply_mat4(pchan, delta_mat, TRUE);
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}
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CTX_DATA_END;
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DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
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/* note, notifier might evolve */
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WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
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return OPERATOR_FINISHED;
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}
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void POSE_OT_visual_transform_apply(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Apply Visual Transform to Pose";
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ot->idname = "POSE_OT_visual_transform_apply";
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ot->description = "Apply final constrained position of pose bones to their transform";
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/* callbacks */
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ot->exec = pose_visual_transform_apply_exec;
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ot->poll = ED_operator_posemode;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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/* ********************************************** */
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/* Copy/Paste */
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/* Global copy/paste buffer for pose - cleared on start/end session + before every copy operation */
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static bPose *g_posebuf = NULL;
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void ED_clipboard_posebuf_free(void)
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{
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if (g_posebuf) {
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bPoseChannel *pchan;
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for (pchan = g_posebuf->chanbase.first; pchan; pchan = pchan->next) {
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if (pchan->prop) {
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IDP_FreeProperty(pchan->prop);
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MEM_freeN(pchan->prop);
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}
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}
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/* was copied without constraints */
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BLI_freelistN(&g_posebuf->chanbase);
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MEM_freeN(g_posebuf);
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}
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g_posebuf = NULL;
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}
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/* This function is used to indicate that a bone is selected
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* and needs to be included in copy buffer (used to be for inserting keys)
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*/
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static void set_pose_keys(Object *ob)
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{
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bArmature *arm = ob->data;
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bPoseChannel *chan;
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if (ob->pose) {
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for (chan = ob->pose->chanbase.first; chan; chan = chan->next) {
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Bone *bone = chan->bone;
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if ((bone) && (bone->flag & BONE_SELECTED) && (arm->layer & bone->layer))
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chan->flag |= POSE_KEY;
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else
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chan->flag &= ~POSE_KEY;
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}
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}
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}
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/* perform paste pose, for a single bone
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* < ob: object where bone to paste to lives
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* < chan: bone that pose to paste comes from
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* < selOnly: only paste on selected bones
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* < flip: flip on x-axis
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*
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* > returns: whether the bone that we pasted to if we succeeded
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*/
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static bPoseChannel *pose_bone_do_paste(Object *ob, bPoseChannel *chan, short selOnly, short flip)
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{
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bPoseChannel *pchan;
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char name[MAXBONENAME];
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short paste_ok;
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/* get the name - if flipping, we must flip this first */
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if (flip)
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flip_side_name(name, chan->name, 0); /* 0 = don't strip off number extensions */
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else
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BLI_strncpy(name, chan->name, sizeof(name));
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/* only copy when:
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* 1) channel exists - poses are not meant to add random channels to anymore
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* 2) if selection-masking is on, channel is selected - only selected bones get pasted on, allowing making both sides symmetrical
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*/
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pchan = BKE_pose_channel_find_name(ob->pose, name);
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if (selOnly)
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paste_ok = ((pchan) && (pchan->bone->flag & BONE_SELECTED));
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else
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paste_ok = ((pchan != NULL));
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/* continue? */
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if (paste_ok) {
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/* only loc rot size
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* - only copies transform info for the pose
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*/
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copy_v3_v3(pchan->loc, chan->loc);
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copy_v3_v3(pchan->size, chan->size);
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pchan->flag = chan->flag;
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/* check if rotation modes are compatible (i.e. do they need any conversions) */
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if (pchan->rotmode == chan->rotmode) {
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/* copy the type of rotation in use */
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if (pchan->rotmode > 0) {
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copy_v3_v3(pchan->eul, chan->eul);
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}
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else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
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copy_v3_v3(pchan->rotAxis, chan->rotAxis);
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pchan->rotAngle = chan->rotAngle;
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}
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else {
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copy_qt_qt(pchan->quat, chan->quat);
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}
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}
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else if (pchan->rotmode > 0) {
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/* quat/axis-angle to euler */
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if (chan->rotmode == ROT_MODE_AXISANGLE)
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axis_angle_to_eulO(pchan->eul, pchan->rotmode, chan->rotAxis, chan->rotAngle);
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else
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quat_to_eulO(pchan->eul, pchan->rotmode, chan->quat);
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}
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else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
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/* quat/euler to axis angle */
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if (chan->rotmode > 0)
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eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, chan->eul, chan->rotmode);
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else
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quat_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, chan->quat);
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}
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else {
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/* euler/axis-angle to quat */
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if (chan->rotmode > 0)
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eulO_to_quat(pchan->quat, chan->eul, chan->rotmode);
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else
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axis_angle_to_quat(pchan->quat, chan->rotAxis, pchan->rotAngle);
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}
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/* paste flipped pose? */
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if (flip) {
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pchan->loc[0] *= -1;
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/* has to be done as eulers... */
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if (pchan->rotmode > 0) {
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pchan->eul[1] *= -1;
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pchan->eul[2] *= -1;
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}
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else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
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float eul[3];
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axis_angle_to_eulO(eul, EULER_ORDER_DEFAULT, pchan->rotAxis, pchan->rotAngle);
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eul[1] *= -1;
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eul[2] *= -1;
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eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, eul, EULER_ORDER_DEFAULT);
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}
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else {
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float eul[3];
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normalize_qt(pchan->quat);
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quat_to_eul(eul, pchan->quat);
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eul[1] *= -1;
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eul[2] *= -1;
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eul_to_quat(pchan->quat, eul);
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}
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}
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/* ID properties */
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if (chan->prop) {
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if (pchan->prop) {
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/* if we have existing properties on a bone, just copy over the values of
|
||
|
* matching properties (i.e. ones which will have some impact) on to the
|
||
|
* target instead of just blinding replacing all [
|
||
|
*/
|
||
|
IDP_SyncGroupValues(pchan->prop, chan->prop);
|
||
|
}
|
||
|
else {
|
||
|
/* no existing properties, so assume that we want copies too? */
|
||
|
pchan->prop = IDP_CopyProperty(chan->prop);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* return whether paste went ahead */
|
||
|
return pchan;
|
||
|
}
|
||
|
|
||
|
/* ---- */
|
||
|
|
||
|
static int pose_copy_exec(bContext *C, wmOperator *op)
|
||
|
{
|
||
|
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
|
||
|
|
||
|
/* sanity checking */
|
||
|
if (ELEM(NULL, ob, ob->pose)) {
|
||
|
BKE_report(op->reports, RPT_ERROR, "No pose to copy");
|
||
|
return OPERATOR_CANCELLED;
|
||
|
}
|
||
|
|
||
|
/* free existing pose buffer */
|
||
|
ED_clipboard_posebuf_free();
|
||
|
|
||
|
/* sets chan->flag to POSE_KEY if bone selected, then copy those bones to the buffer */
|
||
|
set_pose_keys(ob);
|
||
|
BKE_pose_copy_data(&g_posebuf, ob->pose, 0);
|
||
|
|
||
|
|
||
|
return OPERATOR_FINISHED;
|
||
|
}
|
||
|
|
||
|
void POSE_OT_copy(wmOperatorType *ot)
|
||
|
{
|
||
|
/* identifiers */
|
||
|
ot->name = "Copy Pose";
|
||
|
ot->idname = "POSE_OT_copy";
|
||
|
ot->description = "Copies the current pose of the selected bones to copy/paste buffer";
|
||
|
|
||
|
/* api callbacks */
|
||
|
ot->exec = pose_copy_exec;
|
||
|
ot->poll = ED_operator_posemode;
|
||
|
|
||
|
/* flag */
|
||
|
ot->flag = OPTYPE_REGISTER;
|
||
|
}
|
||
|
|
||
|
/* ---- */
|
||
|
|
||
|
static int pose_paste_exec(bContext *C, wmOperator *op)
|
||
|
{
|
||
|
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
|
||
|
Scene *scene = CTX_data_scene(C);
|
||
|
bPoseChannel *chan;
|
||
|
int flip = RNA_boolean_get(op->ptr, "flipped");
|
||
|
int selOnly = RNA_boolean_get(op->ptr, "selected_mask");
|
||
|
|
||
|
/* get KeyingSet to use */
|
||
|
KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_LOC_ROT_SCALE_ID);
|
||
|
|
||
|
/* sanity checks */
|
||
|
if (ELEM(NULL, ob, ob->pose))
|
||
|
return OPERATOR_CANCELLED;
|
||
|
|
||
|
if (g_posebuf == NULL) {
|
||
|
BKE_report(op->reports, RPT_ERROR, "Copy buffer is empty");
|
||
|
return OPERATOR_CANCELLED;
|
||
|
}
|
||
|
|
||
|
/* if selOnly option is enabled, if user hasn't selected any bones,
|
||
|
* just go back to default behavior to be more in line with other pose tools
|
||
|
*/
|
||
|
if (selOnly) {
|
||
|
if (CTX_DATA_COUNT(C, selected_pose_bones) == 0)
|
||
|
selOnly = 0;
|
||
|
}
|
||
|
|
||
|
/* Safely merge all of the channels in the buffer pose into any existing pose */
|
||
|
for (chan = g_posebuf->chanbase.first; chan; chan = chan->next) {
|
||
|
if (chan->flag & POSE_KEY) {
|
||
|
/* try to perform paste on this bone */
|
||
|
bPoseChannel *pchan = pose_bone_do_paste(ob, chan, selOnly, flip);
|
||
|
|
||
|
if (pchan) {
|
||
|
/* keyframing tagging for successful paste */
|
||
|
ED_autokeyframe_pchan(C, scene, ob, pchan, ks);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* Update event for pose and deformation children */
|
||
|
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
|
||
|
|
||
|
/* notifiers for updates */
|
||
|
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
|
||
|
|
||
|
return OPERATOR_FINISHED;
|
||
|
}
|
||
|
|
||
|
void POSE_OT_paste(wmOperatorType *ot)
|
||
|
{
|
||
|
PropertyRNA *prop;
|
||
|
|
||
|
/* identifiers */
|
||
|
ot->name = "Paste Pose";
|
||
|
ot->idname = "POSE_OT_paste";
|
||
|
ot->description = "Paste the stored pose on to the current pose";
|
||
|
|
||
|
/* api callbacks */
|
||
|
ot->exec = pose_paste_exec;
|
||
|
ot->poll = ED_operator_posemode;
|
||
|
|
||
|
/* flag */
|
||
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
||
|
|
||
|
/* properties */
|
||
|
prop = RNA_def_boolean(ot->srna, "flipped", FALSE, "Flipped on X-Axis", "Paste the stored pose flipped on to current pose");
|
||
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
||
|
|
||
|
RNA_def_boolean(ot->srna, "selected_mask", FALSE, "On Selected Only", "Only paste the stored pose on to selected bones in the current pose");
|
||
|
}
|
||
|
|
||
|
/* ********************************************** */
|
||
|
/* Clear Pose Transforms */
|
||
|
|
||
|
/* clear scale of pose-channel */
|
||
|
static void pchan_clear_scale(bPoseChannel *pchan)
|
||
|
{
|
||
|
if ((pchan->protectflag & OB_LOCK_SCALEX) == 0)
|
||
|
pchan->size[0] = 1.0f;
|
||
|
if ((pchan->protectflag & OB_LOCK_SCALEY) == 0)
|
||
|
pchan->size[1] = 1.0f;
|
||
|
if ((pchan->protectflag & OB_LOCK_SCALEZ) == 0)
|
||
|
pchan->size[2] = 1.0f;
|
||
|
}
|
||
|
|
||
|
/* clear location of pose-channel */
|
||
|
static void pchan_clear_loc(bPoseChannel *pchan)
|
||
|
{
|
||
|
if ((pchan->protectflag & OB_LOCK_LOCX) == 0)
|
||
|
pchan->loc[0] = 0.0f;
|
||
|
if ((pchan->protectflag & OB_LOCK_LOCY) == 0)
|
||
|
pchan->loc[1] = 0.0f;
|
||
|
if ((pchan->protectflag & OB_LOCK_LOCZ) == 0)
|
||
|
pchan->loc[2] = 0.0f;
|
||
|
}
|
||
|
|
||
|
/* clear rotation of pose-channel */
|
||
|
static void pchan_clear_rot(bPoseChannel *pchan)
|
||
|
{
|
||
|
if (pchan->protectflag & (OB_LOCK_ROTX | OB_LOCK_ROTY | OB_LOCK_ROTZ | OB_LOCK_ROTW)) {
|
||
|
/* check if convert to eulers for locking... */
|
||
|
if (pchan->protectflag & OB_LOCK_ROT4D) {
|
||
|
/* perform clamping on a component by component basis */
|
||
|
if (pchan->rotmode == ROT_MODE_AXISANGLE) {
|
||
|
if ((pchan->protectflag & OB_LOCK_ROTW) == 0)
|
||
|
pchan->rotAngle = 0.0f;
|
||
|
if ((pchan->protectflag & OB_LOCK_ROTX) == 0)
|
||
|
pchan->rotAxis[0] = 0.0f;
|
||
|
if ((pchan->protectflag & OB_LOCK_ROTY) == 0)
|
||
|
pchan->rotAxis[1] = 0.0f;
|
||
|
if ((pchan->protectflag & OB_LOCK_ROTZ) == 0)
|
||
|
pchan->rotAxis[2] = 0.0f;
|
||
|
|
||
|
/* check validity of axis - axis should never be 0,0,0 (if so, then we make it rotate about y) */
|
||
|
if (IS_EQF(pchan->rotAxis[0], pchan->rotAxis[1]) && IS_EQF(pchan->rotAxis[1], pchan->rotAxis[2]))
|
||
|
pchan->rotAxis[1] = 1.0f;
|
||
|
}
|
||
|
else if (pchan->rotmode == ROT_MODE_QUAT) {
|
||
|
if ((pchan->protectflag & OB_LOCK_ROTW) == 0)
|
||
|
pchan->quat[0] = 1.0f;
|
||
|
if ((pchan->protectflag & OB_LOCK_ROTX) == 0)
|
||
|
pchan->quat[1] = 0.0f;
|
||
|
if ((pchan->protectflag & OB_LOCK_ROTY) == 0)
|
||
|
pchan->quat[2] = 0.0f;
|
||
|
if ((pchan->protectflag & OB_LOCK_ROTZ) == 0)
|
||
|
pchan->quat[3] = 0.0f;
|
||
|
}
|
||
|
else {
|
||
|
/* the flag may have been set for the other modes, so just ignore the extra flag... */
|
||
|
if ((pchan->protectflag & OB_LOCK_ROTX) == 0)
|
||
|
pchan->eul[0] = 0.0f;
|
||
|
if ((pchan->protectflag & OB_LOCK_ROTY) == 0)
|
||
|
pchan->eul[1] = 0.0f;
|
||
|
if ((pchan->protectflag & OB_LOCK_ROTZ) == 0)
|
||
|
pchan->eul[2] = 0.0f;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
/* perform clamping using euler form (3-components) */
|
||
|
float eul[3], oldeul[3], quat1[4] = {0};
|
||
|
float qlen = 0.0f;
|
||
|
|
||
|
if (pchan->rotmode == ROT_MODE_QUAT) {
|
||
|
qlen = normalize_qt_qt(quat1, pchan->quat);
|
||
|
quat_to_eul(oldeul, quat1);
|
||
|
}
|
||
|
else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
|
||
|
axis_angle_to_eulO(oldeul, EULER_ORDER_DEFAULT, pchan->rotAxis, pchan->rotAngle);
|
||
|
}
|
||
|
else {
|
||
|
copy_v3_v3(oldeul, pchan->eul);
|
||
|
}
|
||
|
|
||
|
eul[0] = eul[1] = eul[2] = 0.0f;
|
||
|
|
||
|
if (pchan->protectflag & OB_LOCK_ROTX)
|
||
|
eul[0] = oldeul[0];
|
||
|
if (pchan->protectflag & OB_LOCK_ROTY)
|
||
|
eul[1] = oldeul[1];
|
||
|
if (pchan->protectflag & OB_LOCK_ROTZ)
|
||
|
eul[2] = oldeul[2];
|
||
|
|
||
|
if (pchan->rotmode == ROT_MODE_QUAT) {
|
||
|
eul_to_quat(pchan->quat, eul);
|
||
|
|
||
|
/* restore original quat size */
|
||
|
mul_qt_fl(pchan->quat, qlen);
|
||
|
|
||
|
/* quaternions flip w sign to accumulate rotations correctly */
|
||
|
if ((quat1[0] < 0.0f && pchan->quat[0] > 0.0f) || (quat1[0] > 0.0f && pchan->quat[0] < 0.0f)) {
|
||
|
mul_qt_fl(pchan->quat, -1.0f);
|
||
|
}
|
||
|
}
|
||
|
else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
|
||
|
eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, eul, EULER_ORDER_DEFAULT);
|
||
|
}
|
||
|
else {
|
||
|
copy_v3_v3(pchan->eul, eul);
|
||
|
}
|
||
|
}
|
||
|
} /* Duplicated in source/blender/editors/object/object_transform.c */
|
||
|
else {
|
||
|
if (pchan->rotmode == ROT_MODE_QUAT) {
|
||
|
unit_qt(pchan->quat);
|
||
|
}
|
||
|
else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
|
||
|
/* by default, make rotation of 0 radians around y-axis (roll) */
|
||
|
unit_axis_angle(pchan->rotAxis, &pchan->rotAngle);
|
||
|
}
|
||
|
else {
|
||
|
zero_v3(pchan->eul);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* clear loc/rot/scale of pose-channel */
|
||
|
static void pchan_clear_transforms(bPoseChannel *pchan)
|
||
|
{
|
||
|
pchan_clear_loc(pchan);
|
||
|
pchan_clear_rot(pchan);
|
||
|
pchan_clear_scale(pchan);
|
||
|
}
|
||
|
|
||
|
/* --------------- */
|
||
|
|
||
|
/* generic exec for clear-pose operators */
|
||
|
static int pose_clear_transform_generic_exec(bContext *C, wmOperator *op,
|
||
|
void (*clear_func)(bPoseChannel *), const char default_ksName[])
|
||
|
{
|
||
|
Scene *scene = CTX_data_scene(C);
|
||
|
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
|
||
|
short autokey = 0;
|
||
|
|
||
|
/* sanity checks */
|
||
|
if (ELEM(NULL, clear_func, default_ksName)) {
|
||
|
BKE_report(op->reports, RPT_ERROR, "Programming error: missing clear transform function or keying set name");
|
||
|
return OPERATOR_CANCELLED;
|
||
|
}
|
||
|
|
||
|
/* only clear relevant transforms for selected bones */
|
||
|
CTX_DATA_BEGIN(C, bPoseChannel *, pchan, selected_pose_bones)
|
||
|
{
|
||
|
/* run provided clearing function */
|
||
|
clear_func(pchan);
|
||
|
|
||
|
/* do auto-keyframing as appropriate */
|
||
|
if (autokeyframe_cfra_can_key(scene, &ob->id)) {
|
||
|
/* clear any unkeyed tags */
|
||
|
if (pchan->bone)
|
||
|
pchan->bone->flag &= ~BONE_UNKEYED;
|
||
|
|
||
|
/* tag for autokeying later */
|
||
|
autokey = 1;
|
||
|
}
|
||
|
else {
|
||
|
/* add unkeyed tags */
|
||
|
if (pchan->bone)
|
||
|
pchan->bone->flag |= BONE_UNKEYED;
|
||
|
}
|
||
|
}
|
||
|
CTX_DATA_END;
|
||
|
|
||
|
/* perform autokeying on the bones if needed */
|
||
|
if (autokey) {
|
||
|
/* get KeyingSet to use */
|
||
|
KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, default_ksName);
|
||
|
|
||
|
/* insert keyframes */
|
||
|
ANIM_apply_keyingset(C, NULL, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
|
||
|
|
||
|
/* now recalculate paths */
|
||
|
if ((ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS))
|
||
|
ED_pose_recalculate_paths(scene, ob);
|
||
|
}
|
||
|
|
||
|
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
|
||
|
|
||
|
/* note, notifier might evolve */
|
||
|
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob);
|
||
|
|
||
|
return OPERATOR_FINISHED;
|
||
|
}
|
||
|
|
||
|
/* --------------- */
|
||
|
|
||
|
static int pose_clear_scale_exec(bContext *C, wmOperator *op)
|
||
|
{
|
||
|
return pose_clear_transform_generic_exec(C, op, pchan_clear_scale, ANIM_KS_SCALING_ID);
|
||
|
}
|
||
|
|
||
|
void POSE_OT_scale_clear(wmOperatorType *ot)
|
||
|
{
|
||
|
/* identifiers */
|
||
|
ot->name = "Clear Pose Scale";
|
||
|
ot->idname = "POSE_OT_scale_clear";
|
||
|
ot->description = "Reset scaling of selected bones to their default values";
|
||
|
|
||
|
/* api callbacks */
|
||
|
ot->exec = pose_clear_scale_exec;
|
||
|
ot->poll = ED_operator_posemode;
|
||
|
|
||
|
/* flags */
|
||
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
||
|
}
|
||
|
|
||
|
|
||
|
static int pose_clear_rot_exec(bContext *C, wmOperator *op)
|
||
|
{
|
||
|
return pose_clear_transform_generic_exec(C, op, pchan_clear_rot, ANIM_KS_ROTATION_ID);
|
||
|
}
|
||
|
|
||
|
void POSE_OT_rot_clear(wmOperatorType *ot)
|
||
|
{
|
||
|
/* identifiers */
|
||
|
ot->name = "Clear Pose Rotation";
|
||
|
ot->idname = "POSE_OT_rot_clear";
|
||
|
ot->description = "Reset rotations of selected bones to their default values";
|
||
|
|
||
|
/* api callbacks */
|
||
|
ot->exec = pose_clear_rot_exec;
|
||
|
ot->poll = ED_operator_posemode;
|
||
|
|
||
|
/* flags */
|
||
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
||
|
}
|
||
|
|
||
|
|
||
|
static int pose_clear_loc_exec(bContext *C, wmOperator *op)
|
||
|
{
|
||
|
return pose_clear_transform_generic_exec(C, op, pchan_clear_loc, ANIM_KS_LOCATION_ID);
|
||
|
}
|
||
|
|
||
|
void POSE_OT_loc_clear(wmOperatorType *ot)
|
||
|
{
|
||
|
/* identifiers */
|
||
|
ot->name = "Clear Pose Location";
|
||
|
ot->idname = "POSE_OT_loc_clear";
|
||
|
ot->description = "Reset locations of selected bones to their default values";
|
||
|
|
||
|
/* api callbacks */
|
||
|
ot->exec = pose_clear_loc_exec;
|
||
|
ot->poll = ED_operator_posemode;
|
||
|
|
||
|
/* flags */
|
||
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
||
|
}
|
||
|
|
||
|
|
||
|
static int pose_clear_transforms_exec(bContext *C, wmOperator *op)
|
||
|
{
|
||
|
return pose_clear_transform_generic_exec(C, op, pchan_clear_transforms, ANIM_KS_LOC_ROT_SCALE_ID);
|
||
|
}
|
||
|
|
||
|
void POSE_OT_transforms_clear(wmOperatorType *ot)
|
||
|
{
|
||
|
/* identifiers */
|
||
|
ot->name = "Clear Pose Transforms";
|
||
|
ot->idname = "POSE_OT_transforms_clear";
|
||
|
ot->description = "Reset location, rotation, and scaling of selected bones to their default values";
|
||
|
|
||
|
/* api callbacks */
|
||
|
ot->exec = pose_clear_transforms_exec;
|
||
|
ot->poll = ED_operator_posemode;
|
||
|
|
||
|
/* flags */
|
||
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
||
|
}
|
||
|
|
||
|
/* ********************************************** */
|
||
|
/* Clear User Transforms */
|
||
|
|
||
|
static int pose_clear_user_transforms_exec(bContext *C, wmOperator *op)
|
||
|
{
|
||
|
Scene *scene = CTX_data_scene(C);
|
||
|
Object *ob = CTX_data_active_object(C);
|
||
|
float cframe = (float)CFRA;
|
||
|
const short only_select = RNA_boolean_get(op->ptr, "only_selected");
|
||
|
|
||
|
if ((ob->adt) && (ob->adt->action)) {
|
||
|
/* XXX: this is just like this to avoid contaminating anything else;
|
||
|
* just pose values should change, so this should be fine
|
||
|
*/
|
||
|
bPose *dummyPose = NULL;
|
||
|
Object workob = {{0}};
|
||
|
bPoseChannel *pchan;
|
||
|
|
||
|
/* execute animation step for current frame using a dummy copy of the pose */
|
||
|
BKE_pose_copy_data(&dummyPose, ob->pose, 0);
|
||
|
|
||
|
BLI_strncpy(workob.id.name, "OB<ClearTfmWorkOb>", sizeof(workob.id.name));
|
||
|
workob.type = OB_ARMATURE;
|
||
|
workob.data = ob->data;
|
||
|
workob.adt = ob->adt;
|
||
|
workob.pose = dummyPose;
|
||
|
|
||
|
BKE_animsys_evaluate_animdata(scene, &workob.id, workob.adt, cframe, ADT_RECALC_ANIM);
|
||
|
|
||
|
/* copy back values, but on selected bones only */
|
||
|
for (pchan = dummyPose->chanbase.first; pchan; pchan = pchan->next) {
|
||
|
pose_bone_do_paste(ob, pchan, only_select, 0);
|
||
|
}
|
||
|
|
||
|
/* free temp data - free manually as was copied without constraints */
|
||
|
for (pchan = dummyPose->chanbase.first; pchan; pchan = pchan->next) {
|
||
|
if (pchan->prop) {
|
||
|
IDP_FreeProperty(pchan->prop);
|
||
|
MEM_freeN(pchan->prop);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* was copied without constraints */
|
||
|
BLI_freelistN(&dummyPose->chanbase);
|
||
|
MEM_freeN(dummyPose);
|
||
|
}
|
||
|
else {
|
||
|
/* no animation, so just reset whole pose to rest pose
|
||
|
* (cannot just restore for selected though)
|
||
|
*/
|
||
|
BKE_pose_rest(ob->pose);
|
||
|
}
|
||
|
|
||
|
/* notifiers and updates */
|
||
|
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
|
||
|
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob);
|
||
|
|
||
|
return OPERATOR_FINISHED;
|
||
|
}
|
||
|
|
||
|
void POSE_OT_user_transforms_clear(wmOperatorType *ot)
|
||
|
{
|
||
|
/* identifiers */
|
||
|
ot->name = "Clear User Transforms";
|
||
|
ot->idname = "POSE_OT_user_transforms_clear";
|
||
|
ot->description = "Reset pose on selected bones to keyframed state";
|
||
|
|
||
|
/* callbacks */
|
||
|
ot->exec = pose_clear_user_transforms_exec;
|
||
|
ot->poll = ED_operator_posemode;
|
||
|
|
||
|
/* flags */
|
||
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
||
|
|
||
|
/* properties */
|
||
|
RNA_def_boolean(ot->srna, "only_selected", TRUE, "Only Selected", "Only visible/selected bones");
|
||
|
}
|