2002-10-12 11:37:38 +00:00
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/**
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* Functions for writing avi-format files.
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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2002-11-22 15:59:38 +00:00
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* Contributor(s): Robert Wenzlaff
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2002-10-12 11:37:38 +00:00
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*
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*/
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "AVI_avi.h"
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#include "BKE_bad_level_calls.h"
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#include "BKE_global.h"
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2002-11-22 15:59:38 +00:00
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/* RPW 11-21-2002 */
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#include "DNA_scene_types.h"
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/* RPW - End */
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2005-03-09 19:45:59 +00:00
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#include "BKE_writeavi.h"
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2002-10-12 11:37:38 +00:00
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static AviMovie *avi=NULL;
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static int sframe;
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void makeavistring (char *string)
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{
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char txt[64];
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if (string==0) return;
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strcpy(string, G.scene->r.pic);
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BLI_convertstringcode(string, G.sce, G.scene->r.cfra);
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RE_make_existing_file(string);
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2005-04-02 15:36:57 +00:00
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if (BLI_strcasecmp(string + strlen(string) - 4, ".avi")) {
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2002-10-12 11:37:38 +00:00
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sprintf(txt, "%04d_%04d.avi", (G.scene->r.sfra) , (G.scene->r.efra) );
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strcat(string, txt);
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}
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}
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void start_avi(void)
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{
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int x, y;
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char name[256];
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AviFormat format;
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int quality, framerate;
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makeavistring(name);
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sframe = (G.scene->r.sfra);
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x = R.rectx;
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y = R.recty;
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quality= R.r.quality;
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framerate= R.r.frs_sec;
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avi = MEM_mallocN (sizeof(AviMovie), "avimovie");
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2002-11-22 15:59:38 +00:00
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/* RPW 11-21-2002
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if (R.r.imtype != AVI_FORMAT_MJPEG) format = AVI_FORMAT_AVI_RGB;
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*/
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if (R.r.imtype != R_AVIJPEG ) format = AVI_FORMAT_AVI_RGB;
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2002-10-12 11:37:38 +00:00
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else format = AVI_FORMAT_MJPEG;
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if (AVI_open_compress (name, avi, 1, format) != AVI_ERROR_NONE) {
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error("open movie");
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MEM_freeN (avi);
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avi = NULL;
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return;
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}
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AVI_set_compress_option (avi, AVI_OPTION_TYPE_MAIN, 0, AVI_OPTION_WIDTH, &x);
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AVI_set_compress_option (avi, AVI_OPTION_TYPE_MAIN, 0, AVI_OPTION_HEIGHT, &y);
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AVI_set_compress_option (avi, AVI_OPTION_TYPE_MAIN, 0, AVI_OPTION_QUALITY, &quality);
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AVI_set_compress_option (avi, AVI_OPTION_TYPE_MAIN, 0, AVI_OPTION_FRAMERATE, &framerate);
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avi->interlace= 0;
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avi->odd_fields= 0;
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/* avi->interlace= R.r.mode & R_FIELDS; */
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/* avi->odd_fields= (R.r.mode & R_ODDFIELD)?1:0; */
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printf("Created avi: %s\n", name);
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}
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void append_avi(int frame)
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{
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2006-01-09 15:46:43 +00:00
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unsigned int *rt1, *rt2, *rectot;
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int x, y;
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char *cp, rt;
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2002-10-12 11:37:38 +00:00
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if (avi == NULL) {
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G.afbreek = 1;
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return;
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}
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Orange branch: OpenEXR finally in Blender!
Credits go to Gernot Ziegler, who originally coded EXR support, and to
Austin Benesh for bringing it further. Kent Mein provided a lot of code
for integrating float buffers in Blender imbuf and ImBuf API cleanup,
and provided Make and Scons and static linking.
At this moment; the EXR libraries are a *dependency*, so you cannot get
the Orange branch compiled without having OpenEXR installed. Get the
(precompiled or sources) stuff from www.openexr.com. Current default is
that the headers and lib resides in /user/local/
Several changes/additions/fixes were added:
- EXR code only supported 'half' format (16 bits per channel). I've added
float writing, but for reading it I need tomorrow. :)
- Quite some clumsy copying of data happened in EXR code.
- cleaned up the api calls already a bit, preparing for more advanced
support
- Zbuffers were saved 16 bits, now 32 bits
- automatic adding of .exr extensions went wrong
Imbuf:
- added proper imbuf->flags and imbuf->mall support for float buffers, it
was created for *each* imbuf. :)
- found bugs for float buffers in scaling and flipping. Code there will
need more checks still
- imbuf also needs to be verified to behave properly when no 32 bits
rect exists (for saving for example)
TODO:
- support internal float images for textures, backbuf, AO probes, and
display in Image window
Hope this commit won't screwup syncing with bf-blender... :/
2006-01-09 00:40:35 +00:00
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/* note that libavi free's the buffer... stupid interface - zr */
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2006-01-09 15:46:43 +00:00
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rectot= MEM_mallocN(R.rectx*R.recty*sizeof(int), "rectot");
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rt1= rectot;
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2002-10-12 11:37:38 +00:00
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rt2= R.rectot + (R.recty-1)*R.rectx;
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2006-01-09 15:46:43 +00:00
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/* flip y and convert to abgr */
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2002-10-12 11:37:38 +00:00
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for (y=0; y < R.recty; y++, rt1+= R.rectx, rt2-= R.rectx) {
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2006-01-09 15:46:43 +00:00
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memcpy (rt1, rt2, R.rectx*sizeof(int));
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cp= (char *)rt1;
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for(x= R.rectx; x>0; x--) {
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rt= cp[0];
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cp[0]= cp[3];
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cp[3]= rt;
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rt= cp[1];
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cp[1]= cp[2];
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cp[2]= rt;
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cp+= 4;
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}
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2002-10-12 11:37:38 +00:00
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}
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2006-01-09 15:46:43 +00:00
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AVI_write_frame (avi, (frame-sframe), AVI_FORMAT_RGB32, rectot, R.rectx*R.recty*4);
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2002-10-12 11:37:38 +00:00
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printf ("added frame %3d (frame %3d in avi): ", frame, frame-sframe);
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}
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void end_avi(void)
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{
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if (avi == NULL) return;
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AVI_close_compress (avi);
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MEM_freeN (avi);
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avi= NULL;
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}
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