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										 |  |  | # ##### BEGIN GPL LICENSE BLOCK ##### | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | #  This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  | #  modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  | #  as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  | #  of the License, or (at your option) any later version. | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | #  This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  | #  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  | #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  | #  GNU General Public License for more details. | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | #  You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  | #  along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  | #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | # ##### END GPL LICENSE BLOCK ##### | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | # <pep8-80 compliant> | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | __all__ = ( | 
					
						
							|  |  |  |     "region_2d_to_vector_3d", | 
					
						
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										 |  |  |     "region_2d_to_origin_3d", | 
					
						
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										 |  |  |     "region_2d_to_location_3d", | 
					
						
							|  |  |  |     "location_3d_to_region_2d", | 
					
						
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										 |  |  |     ) | 
					
						
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
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										 |  |  | def region_2d_to_vector_3d(region, rv3d, coord): | 
					
						
							|  |  |  |     """
 | 
					
						
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										 |  |  |     Return a direction vector from the viewport at the specific 2d region | 
					
						
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										 |  |  |     coordinate. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     :arg region: region of the 3D viewport, typically bpy.context.region. | 
					
						
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										 |  |  |     :type region: :class:`bpy.types.Region` | 
					
						
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										 |  |  |     :arg rv3d: 3D region data, typically bpy.context.space_data.region_3d. | 
					
						
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										 |  |  |     :type rv3d: :class:`bpy.types.RegionView3D` | 
					
						
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										 |  |  |     :arg coord: 2d coordinates relative to the region: | 
					
						
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										 |  |  |        (event.mouse_region_x, event.mouse_region_y) for example. | 
					
						
							|  |  |  |     :type coord: 2d vector | 
					
						
							|  |  |  |     :return: normalized 3d vector. | 
					
						
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										 |  |  |     :rtype: :class:`mathutils.Vector` | 
					
						
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										 |  |  |     """
 | 
					
						
							|  |  |  |     from mathutils import Vector | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  |     viewinv = rv3d.view_matrix.inverted() | 
					
						
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										 |  |  |     if rv3d.is_perspective: | 
					
						
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										 |  |  |         persinv = rv3d.perspective_matrix.inverted() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         out = Vector(((2.0 * coord[0] / region.width) - 1.0, | 
					
						
							|  |  |  |                       (2.0 * coord[1] / region.height) - 1.0, | 
					
						
							|  |  |  |                       -0.5 | 
					
						
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										 |  |  |                      )) | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  |         w = out.dot(persinv[3].xyz) + persinv[3][3] | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  |         view_vector = ((persinv * out) / w) - viewinv.translation | 
					
						
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										 |  |  |     else: | 
					
						
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										 |  |  |         view_vector = -viewinv.col[2].xyz | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     view_vector.normalize() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return view_vector | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | def region_2d_to_origin_3d(region, rv3d, coord, clamp=None): | 
					
						
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										 |  |  |     """
 | 
					
						
							|  |  |  |     Return the 3d view origin from the region relative 2d coords. | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  |     .. note:: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |        Orthographic views have a less obvious origin, the far clip is used to define the viewport near/far extents. | 
					
						
							|  |  |  |        Since far clip can be a very large value, the result may give with numeric precision issues. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |        To avoid this problem, you can optionally clamp the far clip to a smaller value | 
					
						
							|  |  |  |        based on the data you're operating on. | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  |     :arg region: region of the 3D viewport, typically bpy.context.region. | 
					
						
							|  |  |  |     :type region: :class:`bpy.types.Region` | 
					
						
							|  |  |  |     :arg rv3d: 3D region data, typically bpy.context.space_data.region_3d. | 
					
						
							|  |  |  |     :type rv3d: :class:`bpy.types.RegionView3D` | 
					
						
							|  |  |  |     :arg coord: 2d coordinates relative to the region; | 
					
						
							|  |  |  |        (event.mouse_region_x, event.mouse_region_y) for example. | 
					
						
							|  |  |  |     :type coord: 2d vector | 
					
						
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										 |  |  |     :arg clamp: Clamp the maximum far-clip value used. | 
					
						
							|  |  |  |        (negative value will move the offset away from the view_location) | 
					
						
							|  |  |  |     :type clamp: float or None | 
					
						
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										 |  |  |     :return: The origin of the viewpoint in 3d space. | 
					
						
							|  |  |  |     :rtype: :class:`mathutils.Vector` | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     viewinv = rv3d.view_matrix.inverted() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if rv3d.is_perspective: | 
					
						
							|  |  |  |         origin_start = viewinv.translation.copy() | 
					
						
							|  |  |  |     else: | 
					
						
							|  |  |  |         persmat = rv3d.perspective_matrix.copy() | 
					
						
							|  |  |  |         dx = (2.0 * coord[0] / region.width) - 1.0 | 
					
						
							|  |  |  |         dy = (2.0 * coord[1] / region.height) - 1.0 | 
					
						
							|  |  |  |         persinv = persmat.inverted() | 
					
						
							|  |  |  |         origin_start = ((persinv.col[0].xyz * dx) + | 
					
						
							|  |  |  |                         (persinv.col[1].xyz * dy) + | 
					
						
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										 |  |  |                         viewinv.translation) | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  |         if clamp != 0.0: | 
					
						
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										 |  |  |             if rv3d.view_perspective != 'CAMERA': | 
					
						
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										 |  |  |                 # this value is scaled to the far clip already | 
					
						
							|  |  |  |                 origin_offset = persinv.col[2].xyz | 
					
						
							|  |  |  |                 if clamp is not None: | 
					
						
							|  |  |  |                     if clamp < 0.0: | 
					
						
							|  |  |  |                         origin_offset.negate() | 
					
						
							|  |  |  |                         clamp = -clamp | 
					
						
							|  |  |  |                     if origin_offset.length > clamp: | 
					
						
							|  |  |  |                         origin_offset.length = clamp | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 origin_start -= origin_offset | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  |     return origin_start | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | def region_2d_to_location_3d(region, rv3d, coord, depth_location): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Return a 3d location from the region relative 2d coords, aligned with | 
					
						
							|  |  |  |     *depth_location*. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     :arg region: region of the 3D viewport, typically bpy.context.region. | 
					
						
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										 |  |  |     :type region: :class:`bpy.types.Region` | 
					
						
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										 |  |  |     :arg rv3d: 3D region data, typically bpy.context.space_data.region_3d. | 
					
						
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										 |  |  |     :type rv3d: :class:`bpy.types.RegionView3D` | 
					
						
							| 
									
										
										
										
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										 |  |  |     :arg coord: 2d coordinates relative to the region; | 
					
						
							|  |  |  |        (event.mouse_region_x, event.mouse_region_y) for example. | 
					
						
							|  |  |  |     :type coord: 2d vector | 
					
						
							|  |  |  |     :arg depth_location: the returned vectors depth is aligned with this since | 
					
						
							|  |  |  |        there is no defined depth with a 2d region input. | 
					
						
							|  |  |  |     :type depth_location: 3d vector | 
					
						
							|  |  |  |     :return: normalized 3d vector. | 
					
						
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										 |  |  |     :rtype: :class:`mathutils.Vector` | 
					
						
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										 |  |  |     """
 | 
					
						
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										 |  |  |     from mathutils import Vector | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  |     coord_vec = region_2d_to_vector_3d(region, rv3d, coord) | 
					
						
							|  |  |  |     depth_location = Vector(depth_location) | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  |     origin_start = region_2d_to_origin_3d(region, rv3d, coord) | 
					
						
							|  |  |  |     origin_end = origin_start + coord_vec | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  |     if rv3d.is_perspective: | 
					
						
							|  |  |  |         from mathutils.geometry import intersect_line_plane | 
					
						
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										 |  |  |         viewinv = rv3d.view_matrix.inverted() | 
					
						
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										 |  |  |         view_vec = viewinv.col[2].copy() | 
					
						
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										 |  |  |         return intersect_line_plane(origin_start, | 
					
						
							|  |  |  |                                     origin_end, | 
					
						
							|  |  |  |                                     depth_location, | 
					
						
							|  |  |  |                                     view_vec, 1, | 
					
						
							|  |  |  |                                     ) | 
					
						
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										 |  |  |     else: | 
					
						
							| 
									
										
										
										
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										 |  |  |         from mathutils.geometry import intersect_point_line | 
					
						
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										 |  |  |         return intersect_point_line(depth_location, | 
					
						
							|  |  |  |                                     origin_start, | 
					
						
							|  |  |  |                                     origin_end, | 
					
						
							|  |  |  |                                     )[0] | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def location_3d_to_region_2d(region, rv3d, coord): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Return the *region* relative 2d location of a 3d position. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     :arg region: region of the 3D viewport, typically bpy.context.region. | 
					
						
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										 |  |  |     :type region: :class:`bpy.types.Region` | 
					
						
							| 
									
										
										
										
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										 |  |  |     :arg rv3d: 3D region data, typically bpy.context.space_data.region_3d. | 
					
						
							| 
									
										
										
										
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										 |  |  |     :type rv3d: :class:`bpy.types.RegionView3D` | 
					
						
							| 
									
										
										
										
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										 |  |  |     :arg coord: 3d worldspace location. | 
					
						
							|  |  |  |     :type coord: 3d vector | 
					
						
							|  |  |  |     :return: 2d location | 
					
						
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										 |  |  |     :rtype: :class:`mathutils.Vector` | 
					
						
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										 |  |  |     """
 | 
					
						
							| 
									
										
										
										
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										 |  |  |     from mathutils import Vector | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  |     prj = rv3d.perspective_matrix * Vector((coord[0], coord[1], coord[2], 1.0)) | 
					
						
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										 |  |  |     if prj.w > 0.0: | 
					
						
							|  |  |  |         width_half = region.width / 2.0 | 
					
						
							|  |  |  |         height_half = region.height / 2.0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         return Vector((width_half + width_half * (prj.x / prj.w), | 
					
						
							|  |  |  |                        height_half + height_half * (prj.y / prj.w), | 
					
						
							|  |  |  |                        )) | 
					
						
							|  |  |  |     else: | 
					
						
							|  |  |  |         return None |