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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "FN_generic_vector_array.hh"
#include "FN_multi_function_params.hh"
#include "FN_multi_function_signature.hh"
namespace blender::fn {
GVectorArray::GVectorArray(const CPPType &type, const int64_t array_size)
: type_(type), element_size_(type.size()), items_(array_size)
{
}
GVectorArray::~GVectorArray()
if (type_.is_trivially_destructible()) {
return;
for (Item &item : items_) {
type_.destruct_n(item.start, item.length);
void GVectorArray::append(const int64_t index, const void *value)
Item &item = items_[index];
if (item.length == item.capacity) {
this->realloc_to_at_least(item, item.capacity + 1);
void *dst = POINTER_OFFSET(item.start, element_size_ * item.length);
type_.copy_construct(value, dst);
item.length++;
void GVectorArray::extend(const int64_t index, const GVArray &values)
BLI_assert(values.type() == type_);
for (const int i : IndexRange(values.size())) {
BUFFER_FOR_CPP_TYPE_VALUE(type_, buffer);
values.get(i, buffer);
this->append(index, buffer);
type_.destruct(buffer);
void GVectorArray::extend(const int64_t index, const GSpan values)
this->extend(index, GVArray::ForSpan(values));
void GVectorArray::extend(IndexMask mask, const GVVectorArray &values)
for (const int i : mask) {
GVArray_For_GVVectorArrayIndex array{values, i};
this->extend(i, GVArray(&array));
void GVectorArray::extend(IndexMask mask, const GVectorArray &values)
GVVectorArray_For_GVectorArray virtual_values{values};
this->extend(mask, virtual_values);
void GVectorArray::clear(IndexMask mask)
for (const int64_t i : mask) {
Item &item = items_[i];
item.length = 0;
GMutableSpan GVectorArray::operator[](const int64_t index)
return GMutableSpan{type_, item.start, item.length};
GSpan GVectorArray::operator[](const int64_t index) const
const Item &item = items_[index];
return GSpan{type_, item.start, item.length};
void GVectorArray::realloc_to_at_least(Item &item, int64_t min_capacity)
const int64_t new_capacity = std::max(min_capacity, item.length * 2);
void *new_buffer = allocator_.allocate(element_size_ * new_capacity, type_.alignment());
type_.relocate_assign_n(item.start, new_buffer, item.length);
item.start = new_buffer;
item.capacity = new_capacity;
} // namespace blender::fn