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/*
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Michel Selten, Willian P. Germano, Joseph Gilbert
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <Python.h>
#include <stdio.h>
New scripts: - hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
/* for open, close in Blender_Load */
#include <fcntl.h>
#ifndef WIN32
#include <unistd.h>
#else
#include "BLI_winstuff.h"
#include <io.h>
#endif
#include <BDR_editobject.h> /* exit_editmode() */
#include <BIF_usiblender.h>
#include <BLI_blenlib.h>
#include <BLO_writefile.h>
New scripts: - hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
#include <BKE_exotic.h>
#include <BKE_global.h>
#include <BKE_packedFile.h>
New scripts: - hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
#include <BKE_object.h>
#include <BPI_script.h>
#include <BSE_headerbuttons.h>
#include <DNA_ID.h>
#include <DNA_object_types.h>
#include <DNA_scene_types.h>
#include <DNA_screen_types.h> /* for SPACE_VIEW3D */
#include <DNA_space_types.h> /* for SPACE_VIEW3D */
#include <DNA_userdef_types.h>
#include <BKE_ipo.h>
New scripts: - hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
#include <blendef.h>
#include "gen_utils.h"
#include "modules.h"
#include "../BPY_extern.h" /* for bpy_gethome() */
/* From Window.h, used here by Blender_Redraw */
PyObject *M_Window_Redraw(PyObject *self, PyObject *args);
/**********************************************************/
/* Python API function prototypes for the Blender module. */
/**********************************************************/
static PyObject *Blender_Set (PyObject *self, PyObject *args);
static PyObject *Blender_Get (PyObject *self, PyObject *args);
static PyObject *Blender_Redraw(PyObject *self, PyObject *args);
static PyObject *Blender_ReleaseGlobalDict(PyObject *self, PyObject *args);
static PyObject *Blender_Quit(PyObject *self);
static PyObject *Blender_Load(PyObject *self, PyObject *args);
static PyObject *Blender_Save(PyObject *self, PyObject *args);
/*****************************************************************************/
/* The following string definitions are used for documentation strings. */
/* In Python these will be written to the console when doing a */
/* Blender.__doc__ */
/*****************************************************************************/
static char Blender_Set_doc[] =
"(request, data) - Update settings in Blender\n\
\n\
(request) A string identifying the setting to change\n\
'curframe' - Sets the current frame using the number in data";
static char Blender_Get_doc[] =
"(request) - Retrieve settings from Blender\n\
\n\
(request) A string indentifying the data to be returned\n\
'curframe' - Returns the current animation frame\n\
'curtime' - Returns the current animation time\n\
'staframe' - Returns the start frame of the animation\n\
'endframe' - Returns the end frame of the animation\n\
'filename' - Returns the name of the last file read or written\n\
'datadir' - Returns the dir where scripts can save their data, if available\n\
'scriptsdir' - Returns the main dir where scripts are kept, if available\n\
'version' - Returns the Blender version number";
static char Blender_Redraw_doc[] = "() - Redraw all 3D windows";
static char Blender_ReleaseGlobalDict_doc[] =
"Deprecated, please use the Blender.Registry module solution instead.";
static char Blender_Quit_doc[] =
"() - Quit Blender. The current data is saved as 'quit.blend' before leaving.";
static char Blender_Load_doc[] =
New scripts: - hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
"(filename) - Load the given file.\n\
Supported formats:\n\
Blender, DXF, Inventor 1.0 ASCII, VRML 1.0 asc, STL, Videoscape, radiogour.\n\
\n\
Notes:\n\
1 - () - an empty argument loads the default .B.blend file;\n\
2 - if the substring '.B.blend' occurs inside 'filename', the default\n\
.B.blend file is loaded;\n\
New scripts: - hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
3 - If a Blender file is loaded the script ends immediately.\n\
4 - The current data is always preserved as an autosave file, for safety;\n\
5 - This function only works if the script where it's executed is the\n\
only one running at the moment.";
static char Blender_Save_doc[] =
New scripts: - hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
"(filename) - Save data to a file based on the filename's extension.\n\
Supported are: Blender's .blend and the builtin exporters:\n\
VRML 1.0 (.wrl), Videoscape (.obj), DXF (.dxf) and STL (.stl)\n\
(filename) - A filename with one of the supported extensions.\n\
Note 1: 'filename' should not contain the substring \".B.blend\" in it.\n\
Note 2: only .blend raises an error if file wasn't saved.\n\
\tYou can use Blender.sys.exists(filename) to make sure the file was saved\n\
\twhen writing to one of the other formats.";
/*****************************************************************************/
/* Python method structure definition. */
/*****************************************************************************/
static struct PyMethodDef Blender_methods[] = {
{"Set", Blender_Set, METH_VARARGS, Blender_Set_doc},
{"Get", Blender_Get, METH_VARARGS, Blender_Get_doc},
{"Redraw", Blender_Redraw, METH_VARARGS, Blender_Redraw_doc},
{"Quit", (PyCFunction)Blender_Quit, METH_NOARGS, Blender_Quit_doc},
{"Load", Blender_Load, METH_VARARGS, Blender_Load_doc},
{"Save", Blender_Save, METH_VARARGS, Blender_Save_doc},
{"ReleaseGlobalDict", &Blender_ReleaseGlobalDict,
METH_VARARGS, Blender_ReleaseGlobalDict_doc},
{NULL, NULL, 0, NULL}
};
/*****************************************************************************/
/* Global variables */
/*****************************************************************************/
PyObject *g_blenderdict;
/*****************************************************************************/
/* Function: Blender_Set */
/* Python equivalent: Blender.Set */
/*****************************************************************************/
static PyObject *Blender_Set (PyObject *self, PyObject *args)
{
char * name;
PyObject * arg;
int framenum;
if (!PyArg_ParseTuple(args, "sO", &name, &arg))
{
/* TODO: Do we need to generate a nice error message here? */
return (NULL);
}
if (StringEqual (name, "curframe"))
{
if (!PyArg_Parse(arg, "i", &framenum))
{
/* TODO: Do we need to generate a nice error message here? */
return (NULL);
}
G.scene->r.cfra = framenum;
update_for_newframe();
}
else
{
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"bad request identifier"));
}
return ( EXPP_incr_ret (Py_None) );
}
/*****************************************************************************/
/* Function: Blender_Get */
/* Python equivalent: Blender.Get */
/*****************************************************************************/
static PyObject *Blender_Get (PyObject *self, PyObject *args)
{
PyObject * object;
PyObject * dict;
char * str;
if (!PyArg_ParseTuple (args, "O", &object))
{
/* TODO: Do we need to generate a nice error message here? */
return (NULL);
}
if (PyString_Check (object))
{
str = PyString_AsString (object);
if (StringEqual (str, "curframe"))
{
return ( PyInt_FromLong (G.scene->r.cfra) );
}
if (StringEqual (str, "curtime"))
{
return ( PyFloat_FromDouble (frame_to_float (G.scene->r.cfra) ) );
}
if (StringEqual (str, "staframe"))
{
return ( PyInt_FromLong (G.scene->r.sfra) );
}
if (StringEqual (str, "endframe"))
{
return ( PyInt_FromLong (G.scene->r.efra) );
}
if (StringEqual (str, "filename"))
{
return ( PyString_FromString (G.sce) );
}
if (StringEqual (str, "datadir"))
{
char datadir[FILE_MAXDIR];
BLI_make_file_string("/", datadir, bpy_gethome(), "bpydata/");
if (BLI_exists(datadir)) return PyString_FromString(datadir);
else return EXPP_incr_ret (Py_None);
}
if (StringEqual (str, "scriptsdir"))
{
char scriptsdir[FILE_MAXDIR];
BLI_make_file_string("/", scriptsdir, bpy_gethome(), "scripts/");
if (BLI_exists(scriptsdir)) return PyString_FromString(scriptsdir);
else return EXPP_incr_ret (Py_None);
}
/* According to the old file (opy_blender.c), the following if
statement is a quick hack and needs some clean up. */
if (StringEqual (str, "vrmloptions"))
{
dict = PyDict_New ();
PyDict_SetItemString (dict, "twoside",
PyInt_FromLong (U.vrmlflag & USER_VRML_TWOSIDED));
PyDict_SetItemString (dict, "layers",
PyInt_FromLong (U.vrmlflag & USER_VRML_LAYERS));
PyDict_SetItemString (dict, "autoscale",
PyInt_FromLong (U.vrmlflag & USER_VRML_AUTOSCALE));
return (dict);
} /* End 'quick hack' part. */
if (StringEqual (str, "version"))
{
return ( PyInt_FromLong (G.version) );
}
/* TODO: Do we want to display a usefull message here that the
requested data is unknown?
else
{
return (EXPP_ReturnPyObjError (..., "message") );
}
*/
}
else
{
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected string argument"));
}
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"bad request identifier"));
}
/*****************************************************************************/
/* Function: Blender_Redraw */
/* Python equivalent: Blender.Redraw */
/*****************************************************************************/
static PyObject *Blender_Redraw(PyObject *self, PyObject *args)
{
int wintype = SPACE_VIEW3D;
if (!PyArg_ParseTuple (args, "|i", &wintype))
{
return EXPP_ReturnPyObjError (PyExc_TypeError,
"expected int argument (or nothing)");
}
return M_Window_Redraw(self, Py_BuildValue("(i)", wintype));
}
/*****************************************************************************/
/* Function: Blender_ReleaseGlobalDict */
/* Python equivalent: Blender.ReleaseGlobalDict */
/* Description: Deprecated function. */
/*****************************************************************************/
static PyObject *Blender_ReleaseGlobalDict(PyObject *self, PyObject *args)
{
Py_INCREF(Py_None);
return Py_None;
}
/*****************************************************************************/
/* Function: Blender_Quit */
/* Python equivalent: Blender.Quit */
/*****************************************************************************/
static PyObject *Blender_Quit(PyObject *self)
{
BIF_write_autosave(); /* save the current data first */
exit_usiblender(); /* renames last autosave to quit.blend */
Py_INCREF(Py_None);
return Py_None;
}
New scripts: - hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
/**
* Blender.Load
* loads Blender's .blend, DXF, radiogour(?), STL, Videoscape,
* Inventor 1.0 ASCII, VRML 1.0 asc.
*/
static PyObject *Blender_Load(PyObject *self, PyObject *args)
{
char *fname = NULL;
int keep_oldfname = 0;
Script *script = NULL;
char str[32], name[FILE_MAXDIR];
New scripts: - hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
int file, is_blend_file = 0;
if (!PyArg_ParseTuple(args, "|si", &fname, &keep_oldfname))
return EXPP_ReturnPyObjError(PyExc_TypeError,
"expected filename and optional int or nothing as arguments");
if (fname) {
if (strlen(fname) > FILE_MAXDIR) /* G.main->name's max length */
return EXPP_ReturnPyObjError(PyExc_AttributeError,
"filename too long!");
else if (!BLI_exists(fname))
return EXPP_ReturnPyObjError(PyExc_AttributeError,
"requested file doesn't exist!");
if (keep_oldfname) BLI_strncpy(name, G.sce, FILE_MAXDIR);
}
/* We won't let a new .blend file be loaded if there are still other
* scripts running, since loading a new file will close and remove them. */
if (G.main->script.first != G.main->script.last)
return EXPP_ReturnPyObjError(PyExc_RuntimeError,
"there are other scripts running at the Scripts win, close them first!");
New scripts: - hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
if (fname) {
file = open(fname, O_BINARY|O_RDONLY);
New scripts: - hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
if (file <= 0) {
return EXPP_ReturnPyObjError(PyExc_RuntimeError,
"cannot open file!");
}
else {
read(file, str, 31);
close(file);
if (strncmp(str, "BLEN", 4) == 0) is_blend_file = 1;
}
}
else is_blend_file = 1; /* no arg given means default: .B.blend */
New scripts: - hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
if (is_blend_file) {
int during_slink = during_scriptlink();
/* when loading a .blend file from a scriptlink, the scriptlink pointer
* in BPY_do_pyscript becomes invalid during a loop. Inform it here.
* Also do not allow a nested scriptlink (called from inside another)
* to load .blend files, to avoid nasty problems. */
if (during_slink >= 1) {
if (during_slink == 1)
disable_where_scriptlink(-1);
else {
return EXPP_ReturnPyObjError(PyExc_EnvironmentError,
"Blender.Load: cannot load .blend files from a nested scriptlink.");
}
}
New scripts: - hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
/* trick: mark the script so that its script struct won't be freed after
* the script is executed (to avoid a double free warning on exit): */
script = G.main->script.first;
if (script) script->flags |= SCRIPT_GUI;
New scripts: - hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
BIF_write_autosave(); /* for safety let's preserve the current data */
}
if (G.obedit) exit_editmode(1);
/* for safety, any filename with .B.blend is considered the default one.
* It doesn't seem necessary to compare file attributes (like st_ino and
* st_dev, according to the glibc info pages) to find out if the given
* filename, that may have been given with a twisted misgiving path, is the
* default one for sure. Taking any .B.blend file as the default is good
* enough here. Note: the default file requires extra clean-up done by
* BIF_read_homefile: freeing the user theme data. */
New scripts: - hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
if (!fname || (strstr(fname, ".B.blend") && is_blend_file))
BIF_read_homefile();
else
BIF_read_file(fname);
if (fname && keep_oldfname) {
/*BLI_strncpy(G.main->name, name, FILE_MAXDIR);*/
BLI_strncpy(G.sce, name, FILE_MAXDIR);
}
Py_INCREF(Py_None);
return Py_None;
}
static PyObject *Blender_Save(PyObject *self, PyObject *args)
{
char *fname = NULL;
int overwrite = 0, len = 0;
char *error = NULL;
Library *li;
if (!PyArg_ParseTuple(args, "s|i", &fname, &overwrite))
return EXPP_ReturnPyObjError(PyExc_TypeError,
"expected filename and optional int (overwrite flag) as arguments");
for (li = G.main->library.first; li; li = li->id.next) {
if (BLI_streq(li->name, fname)) {
return EXPP_ReturnPyObjError(PyExc_AttributeError,
"cannot overwrite used library");
}
}
/* for safety, any filename with .B.blend is considered the default one
* and not accepted here. */
if (strstr(fname, ".B.blend"))
return EXPP_ReturnPyObjError(PyExc_AttributeError,
"filename can't contain the substring \".B.blend\" in it.");
len = strlen(fname);
New scripts: - hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
if (len > FILE_MAXFILE)
return EXPP_ReturnPyObjError(PyExc_AttributeError,
"filename is too long!");
New scripts: - hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
else if (BLI_exists(fname) && !overwrite)
return EXPP_ReturnPyObjError(PyExc_AttributeError,
"file already exists and overwrite flag was not given.");
New scripts: - hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
disable_where_script(1); /* to avoid error popups in the write_* functions */
if (BLI_testextensie(fname, ".blend")) {
if (G.fileflags & G_AUTOPACK) packAll();
if (!BLO_write_file(fname, G.fileflags, &error)) {
disable_where_script(0);
return EXPP_ReturnPyObjError(PyExc_SystemError, error);
}
}
else if (BLI_testextensie(fname, ".dxf"))
write_dxf(fname);
else if (BLI_testextensie(fname, ".stl"))
write_stl(fname);
else if (BLI_testextensie(fname, ".wrl"))
write_vrml(fname);
else if (BLI_testextensie(fname, ".obj"))
write_videoscape(fname);
else {
disable_where_script(0);
return EXPP_ReturnPyObjError(PyExc_AttributeError,
"unknown file extension.");
}
New scripts: - hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
disable_where_script(0);
Py_INCREF(Py_None);
return Py_None;
}
/*****************************************************************************/
/* Function: initBlender */
/*****************************************************************************/
void M_Blender_Init (void)
{
PyObject * module;
PyObject * dict;
g_blenderdict = NULL;
/* TODO: create a docstring for the Blender module */
module = Py_InitModule3("Blender", Blender_methods, NULL);
types_InitAll(); /* set all our pytypes to &PyType_Type*/
dict = PyModule_GetDict (module);
g_blenderdict = dict;
Py_INCREF(Py_False);
PyDict_SetItemString(dict, "bylink", Py_False);
Py_INCREF(Py_None);
PyDict_SetItemString(dict, "link", Py_None);
PyDict_SetItemString(dict, "event", PyString_FromString(""));
PyDict_SetItemString (dict, "Types", Types_Init());
PyDict_SetItemString (dict, "sys", sys_Init());
PyDict_SetItemString (dict, "Registry", Registry_Init());
PyDict_SetItemString (dict, "Scene", Scene_Init());
PyDict_SetItemString (dict, "Object", Object_Init());
PyDict_SetItemString (dict, "Material", Material_Init());
PyDict_SetItemString (dict, "Camera", Camera_Init());
PyDict_SetItemString (dict, "Lamp", Lamp_Init());
PyDict_SetItemString (dict, "Lattice", Lattice_Init());
PyDict_SetItemString (dict, "Curve", Curve_Init());
PyDict_SetItemString (dict, "Armature", Armature_Init());
PyDict_SetItemString (dict, "Ipo", Ipo_Init());
PyDict_SetItemString (dict, "IpoCurve", IpoCurve_Init());
PyDict_SetItemString (dict, "Metaball", Metaball_Init());
PyDict_SetItemString (dict, "Image", Image_Init());
PyDict_SetItemString (dict, "Window", Window_Init());
PyDict_SetItemString (dict, "Draw", Draw_Init());
PyDict_SetItemString (dict, "BGL", BGL_Init());
PyDict_SetItemString (dict, "Effect", Effect_Init());
PyDict_SetItemString (dict, "Text", Text_Init());
PyDict_SetItemString (dict, "World", World_Init());
PyDict_SetItemString (dict, "Texture", Texture_Init());
PyDict_SetItemString (dict, "NMesh", NMesh_Init());
PyDict_SetItemString (dict, "Noise", Noise_Init());
PyDict_SetItemString (dict, "Mathutils",Mathutils_Init());
PyDict_SetItemString (dict, "Library", Library_Init());
PyDict_SetItemString (dict, "Sound", Sound_Init());
PyDict_SetItemString (dict, "CurNurb", CurNurb_Init());
PyModule_AddIntConstant(module, "TRUE", 1);
PyModule_AddIntConstant(module, "FALSE", 0);
}