| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  | # ##### BEGIN GPL LICENSE BLOCK ##### | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | #  This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  | #  modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  | #  as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  | #  of the License, or (at your option) any later version. | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | #  This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  | #  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  | #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  | #  GNU General Public License for more details. | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | #  You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  | #  along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  | #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | # ##### END GPL LICENSE BLOCK ##### | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | # <pep8 compliant> | 
					
						
							|  |  |  | import bpy | 
					
						
							|  |  |  | from bpy.types import Header, Menu, Panel | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class TOPBAR_HT_upper_bar(Header): | 
					
						
							|  |  |  |     bl_space_type = 'TOPBAR' | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         region = context.region | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if region.alignment == 'RIGHT': | 
					
						
							|  |  |  |             self.draw_right(context) | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             self.draw_left(context) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw_left(self, context): | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         window = context.window | 
					
						
							|  |  |  |         screen = context.screen | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator("wm.splash", text="", icon='BLENDER', emboss=False) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         TOPBAR_MT_editor_menus.draw_collapsible(context, layout) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if not screen.show_fullscreen: | 
					
						
							|  |  |  |             layout.template_ID_tabs(window, "workspace", new="workspace.workspace_add_menu", unlink="workspace.workspace_delete") | 
					
						
							| 
									
										
										
										
											2018-04-21 10:06:12 +02:00
										 |  |  |         else: | 
					
						
							|  |  |  |             layout.operator("screen.back_to_previous", icon='SCREEN_BACK', text="Back to Previous") | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.template_running_jobs() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.template_reports_banner() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         row = layout.row(align=True) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if bpy.app.autoexec_fail is True and bpy.app.autoexec_fail_quiet is False: | 
					
						
							|  |  |  |             row.label("Auto-run disabled", icon='ERROR') | 
					
						
							|  |  |  |             if bpy.data.is_saved: | 
					
						
							|  |  |  |                 props = row.operator("wm.revert_mainfile", icon='SCREEN_BACK', text="Reload Trusted") | 
					
						
							|  |  |  |                 props.use_scripts = True | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             row.operator("script.autoexec_warn_clear", text="Ignore") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             # include last so text doesn't push buttons out of the header | 
					
						
							|  |  |  |             row.label(bpy.app.autoexec_fail_message) | 
					
						
							|  |  |  |             return | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw_right(self, context): | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         window = context.window | 
					
						
							| 
									
										
										
										
											2018-04-21 10:06:12 +02:00
										 |  |  |         scene = window.scene | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-21 10:06:12 +02:00
										 |  |  |         # Active workspace view-layer is retrieved through window, not through workspace. | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  |         layout.template_ID(window, "scene", new="scene.new", unlink="scene.delete") | 
					
						
							| 
									
										
										
										
											2018-04-21 10:06:12 +02:00
										 |  |  |         layout.template_search(window, "view_layer", scene, "view_layers") | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class TOPBAR_HT_lower_bar(Header): | 
					
						
							|  |  |  |     bl_space_type = 'TOPBAR' | 
					
						
							|  |  |  |     bl_region_type = 'WINDOW' | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  |         region = context.region | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if region.alignment == 'LEFT': | 
					
						
							|  |  |  |             self.draw_left(context) | 
					
						
							|  |  |  |         elif region.alignment == 'RIGHT': | 
					
						
							|  |  |  |             self.draw_right(context) | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             # WITH_REDO_REGION_REMOVAL: | 
					
						
							|  |  |  |             # layout.template_operator_redo_props() | 
					
						
							|  |  |  |             pass | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw_left(self, context): | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  |         layer = context.view_layer | 
					
						
							| 
									
										
										
										
											2018-04-20 23:08:08 +02:00
										 |  |  |         object = layer.objects.active | 
					
						
							|  |  |  |         object_mode = 'OBJECT' if object is None else object.mode | 
					
						
							|  |  |  |         act_mode_item = bpy.types.Object.bl_rna.properties['mode'].enum_items[object_mode] | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  |         layout.operator_menu_enum("object.mode_set", "mode", text=act_mode_item.name, icon=act_mode_item.icon) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw_right(self, context): | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-21 10:06:12 +02:00
										 |  |  | 		# Placeholder | 
					
						
							|  |  |  |         layout.operator("ed.undo_history", text="...") | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  | 
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							|  |  |  | 
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							|  |  |  | class TOPBAR_MT_editor_menus(Menu): | 
					
						
							|  |  |  |     bl_idname = "TOPBAR_MT_editor_menus" | 
					
						
							|  |  |  |     bl_label = "" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         self.draw_menus(self.layout, context) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     @staticmethod | 
					
						
							|  |  |  |     def draw_menus(layout, context): | 
					
						
							|  |  |  |         layout.menu("TOPBAR_MT_file") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.menu("TOPBAR_MT_render") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.menu("TOPBAR_MT_window") | 
					
						
							|  |  |  |         layout.menu("TOPBAR_MT_help") | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | class TOPBAR_MT_file(Menu): | 
					
						
							|  |  |  |     bl_label = "File" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator_context = 'INVOKE_AREA' | 
					
						
							|  |  |  |         layout.operator("wm.read_homefile", text="New", icon='NEW') | 
					
						
							|  |  |  |         layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER') | 
					
						
							|  |  |  |         layout.menu("TOPBAR_MT_file_open_recent", icon='OPEN_RECENT') | 
					
						
							|  |  |  |         layout.operator("wm.revert_mainfile", icon='FILE_REFRESH') | 
					
						
							|  |  |  |         layout.operator("wm.recover_last_session", icon='RECOVER_LAST') | 
					
						
							|  |  |  |         layout.operator("wm.recover_auto_save", text="Recover Auto Save...", icon='RECOVER_AUTO') | 
					
						
							|  |  |  | 
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							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
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							|  |  |  |         layout.operator_context = 'EXEC_AREA' if context.blend_data.is_saved else 'INVOKE_AREA' | 
					
						
							|  |  |  |         layout.operator("wm.save_mainfile", text="Save", icon='FILE_TICK') | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator_context = 'INVOKE_AREA' | 
					
						
							|  |  |  |         layout.operator("wm.save_as_mainfile", text="Save As...", icon='SAVE_AS') | 
					
						
							|  |  |  |         layout.operator_context = 'INVOKE_AREA' | 
					
						
							|  |  |  |         layout.operator("wm.save_as_mainfile", text="Save Copy...", icon='SAVE_COPY').copy = True | 
					
						
							|  |  |  | 
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							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
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							|  |  |  |         layout.operator("screen.userpref_show", text="User Preferences...", icon='PREFERENCES') | 
					
						
							|  |  |  | 
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							|  |  |  |         layout.operator_context = 'INVOKE_AREA' | 
					
						
							|  |  |  |         layout.operator("wm.save_homefile", icon='SAVE_PREFS') | 
					
						
							|  |  |  |         layout.operator("wm.read_factory_settings", icon='LOAD_FACTORY') | 
					
						
							|  |  |  | 
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							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
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							|  |  |  |         layout.operator_context = 'INVOKE_AREA' | 
					
						
							|  |  |  |         layout.operator("wm.link", text="Link", icon='LINK_BLEND') | 
					
						
							|  |  |  |         layout.operator("wm.append", text="Append", icon='APPEND_BLEND') | 
					
						
							|  |  |  |         layout.menu("TOPBAR_MT_file_previews") | 
					
						
							|  |  |  | 
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							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
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							|  |  |  |         layout.menu("TOPBAR_MT_file_import", icon='IMPORT') | 
					
						
							|  |  |  |         layout.menu("TOPBAR_MT_file_export", icon='EXPORT') | 
					
						
							|  |  |  | 
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							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
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							|  |  |  |         layout.menu("TOPBAR_MT_file_external_data", icon='EXTERNAL_DATA') | 
					
						
							|  |  |  | 
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							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
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							|  |  |  |         layout.operator_context = 'EXEC_AREA' | 
					
						
							|  |  |  |         if bpy.data.is_dirty and context.user_preferences.view.use_quit_dialog: | 
					
						
							|  |  |  |             layout.operator_context = 'INVOKE_SCREEN'  # quit dialog | 
					
						
							|  |  |  |         layout.operator("wm.quit_blender", text="Quit", icon='QUIT') | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | class TOPBAR_MT_file_import(Menu): | 
					
						
							|  |  |  |     bl_idname = "TOPBAR_MT_file_import" | 
					
						
							|  |  |  |     bl_label = "Import" | 
					
						
							|  |  |  | 
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							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         if bpy.app.build_options.collada: | 
					
						
							|  |  |  |             self.layout.operator("wm.collada_import", text="Collada (Default) (.dae)") | 
					
						
							|  |  |  |         if bpy.app.build_options.alembic: | 
					
						
							|  |  |  |             self.layout.operator("wm.alembic_import", text="Alembic (.abc)") | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | class TOPBAR_MT_file_export(Menu): | 
					
						
							|  |  |  |     bl_idname = "TOPBAR_MT_file_export" | 
					
						
							|  |  |  |     bl_label = "Export" | 
					
						
							|  |  |  | 
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							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         if bpy.app.build_options.collada: | 
					
						
							|  |  |  |             self.layout.operator("wm.collada_export", text="Collada (Default) (.dae)") | 
					
						
							|  |  |  |         if bpy.app.build_options.alembic: | 
					
						
							|  |  |  |             self.layout.operator("wm.alembic_export", text="Alembic (.abc)") | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | class TOPBAR_MT_file_external_data(Menu): | 
					
						
							|  |  |  |     bl_label = "External Data" | 
					
						
							|  |  |  | 
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							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  | 
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							|  |  |  |         icon = 'CHECKBOX_HLT' if bpy.data.use_autopack else 'CHECKBOX_DEHLT' | 
					
						
							|  |  |  |         layout.operator("file.autopack_toggle", icon=icon) | 
					
						
							|  |  |  | 
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							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
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							|  |  |  |         pack_all = layout.row() | 
					
						
							|  |  |  |         pack_all.operator("file.pack_all") | 
					
						
							|  |  |  |         pack_all.active = not bpy.data.use_autopack | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         unpack_all = layout.row() | 
					
						
							|  |  |  |         unpack_all.operator("file.unpack_all") | 
					
						
							|  |  |  |         unpack_all.active = not bpy.data.use_autopack | 
					
						
							|  |  |  | 
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							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
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							|  |  |  |         layout.operator("file.make_paths_relative") | 
					
						
							|  |  |  |         layout.operator("file.make_paths_absolute") | 
					
						
							|  |  |  |         layout.operator("file.report_missing_files") | 
					
						
							|  |  |  |         layout.operator("file.find_missing_files") | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | class TOPBAR_MT_file_previews(Menu): | 
					
						
							|  |  |  |     bl_label = "Data Previews" | 
					
						
							|  |  |  | 
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							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator("wm.previews_ensure") | 
					
						
							|  |  |  |         layout.operator("wm.previews_batch_generate") | 
					
						
							|  |  |  | 
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							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator("wm.previews_clear") | 
					
						
							|  |  |  |         layout.operator("wm.previews_batch_clear") | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | class TOPBAR_MT_game(Menu): | 
					
						
							|  |  |  |     bl_label = "Game" | 
					
						
							|  |  |  | 
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							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  | 
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							|  |  |  |         gs = context.scene.game_settings | 
					
						
							|  |  |  | 
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							|  |  |  |         layout.operator("view3d.game_start") | 
					
						
							|  |  |  | 
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							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
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							|  |  |  |         layout.prop(gs, "show_debug_properties") | 
					
						
							|  |  |  |         layout.prop(gs, "show_framerate_profile") | 
					
						
							|  |  |  |         layout.prop(gs, "show_physics_visualization") | 
					
						
							|  |  |  |         layout.prop(gs, "use_deprecation_warnings") | 
					
						
							|  |  |  |         layout.prop(gs, "use_animation_record") | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  |         layout.prop(gs, "use_auto_start") | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | class TOPBAR_MT_render(Menu): | 
					
						
							|  |  |  |     bl_label = "Render" | 
					
						
							|  |  |  | 
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							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  | 
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							|  |  |  |         layout.operator("render.render", text="Render Image", icon='RENDER_STILL').use_viewport = True | 
					
						
							|  |  |  |         props = layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION') | 
					
						
							|  |  |  |         props.animation = True | 
					
						
							|  |  |  |         props.use_viewport = True | 
					
						
							|  |  |  | 
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							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
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							|  |  |  |         layout.operator("render.opengl", text="OpenGL Render Image") | 
					
						
							|  |  |  |         layout.operator("render.opengl", text="OpenGL Render Animation").animation = True | 
					
						
							|  |  |  |         layout.menu("TOPBAR_MT_opengl_render") | 
					
						
							|  |  |  | 
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							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
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							|  |  |  |         layout.operator("render.view_show") | 
					
						
							|  |  |  |         layout.operator("render.play_rendered_anim", icon='PLAY') | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | class TOPBAR_MT_opengl_render(Menu): | 
					
						
							|  |  |  |     bl_label = "OpenGL Render Options" | 
					
						
							|  |  |  | 
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							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         rd = context.scene.render | 
					
						
							|  |  |  |         layout.prop(rd, "use_antialiasing") | 
					
						
							|  |  |  |         layout.prop(rd, "use_full_sample") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.prop_menu_enum(rd, "antialiasing_samples") | 
					
						
							|  |  |  |         layout.prop_menu_enum(rd, "alpha_mode") | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | class TOPBAR_MT_window(Menu): | 
					
						
							|  |  |  |     bl_label = "Window" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         import sys | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator("wm.window_new") | 
					
						
							|  |  |  |         layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER') | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator("screen.screenshot") | 
					
						
							|  |  |  |         layout.operator("screen.screencast") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if sys.platform[:3] == "win": | 
					
						
							|  |  |  |             layout.separator() | 
					
						
							|  |  |  |             layout.operator("wm.console_toggle", icon='CONSOLE') | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if context.scene.render.use_multiview: | 
					
						
							|  |  |  |             layout.separator() | 
					
						
							|  |  |  |             layout.operator("wm.set_stereo_3d", icon='CAMERA_STEREO') | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | class TOPBAR_MT_help(Menu): | 
					
						
							|  |  |  |     bl_label = "Help" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator( | 
					
						
							|  |  |  |                 "wm.url_open", text="Manual", icon='HELP', | 
					
						
							|  |  |  |                 ).url = "https://docs.blender.org/manual/en/dev/" | 
					
						
							|  |  |  |         layout.operator( | 
					
						
							|  |  |  |                 "wm.url_open", text="Release Log", icon='URL', | 
					
						
							|  |  |  |                 ).url = "http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/%d.%d" % bpy.app.version[:2] | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator( | 
					
						
							|  |  |  |                 "wm.url_open", text="Blender Website", icon='URL', | 
					
						
							|  |  |  |                 ).url = "https://www.blender.org" | 
					
						
							|  |  |  |         layout.operator( | 
					
						
							|  |  |  |                 "wm.url_open", text="Blender Store", icon='URL', | 
					
						
							|  |  |  |                 ).url = "https://store.blender.org" | 
					
						
							|  |  |  |         layout.operator( | 
					
						
							|  |  |  |                 "wm.url_open", text="Developer Community", icon='URL', | 
					
						
							|  |  |  |                 ).url = "https://www.blender.org/get-involved/" | 
					
						
							|  |  |  |         layout.operator( | 
					
						
							|  |  |  |                 "wm.url_open", text="User Community", icon='URL', | 
					
						
							|  |  |  |                 ).url = "https://www.blender.org/support/user-community" | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  |         layout.operator( | 
					
						
							|  |  |  |                 "wm.url_open", text="Report a Bug", icon='URL', | 
					
						
							|  |  |  |                 ).url = "https://developer.blender.org/maniphest/task/edit/form/1" | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator( | 
					
						
							|  |  |  |                 "wm.url_open", text="Python API Reference", icon='URL', | 
					
						
							|  |  |  |                 ).url = bpy.types.WM_OT_doc_view._prefix | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator("wm.operator_cheat_sheet", icon='TEXT') | 
					
						
							|  |  |  |         layout.operator("wm.sysinfo", icon='TEXT') | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator("wm.splash", icon='BLENDER') | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | classes = ( | 
					
						
							|  |  |  |     TOPBAR_HT_upper_bar, | 
					
						
							|  |  |  |     TOPBAR_HT_lower_bar, | 
					
						
							|  |  |  |     TOPBAR_MT_editor_menus, | 
					
						
							|  |  |  |     TOPBAR_MT_file, | 
					
						
							|  |  |  |     TOPBAR_MT_file_import, | 
					
						
							|  |  |  |     TOPBAR_MT_file_export, | 
					
						
							|  |  |  |     TOPBAR_MT_file_external_data, | 
					
						
							|  |  |  |     TOPBAR_MT_file_previews, | 
					
						
							|  |  |  |     TOPBAR_MT_game, | 
					
						
							|  |  |  |     TOPBAR_MT_render, | 
					
						
							|  |  |  |     TOPBAR_MT_opengl_render, | 
					
						
							|  |  |  |     TOPBAR_MT_window, | 
					
						
							|  |  |  |     TOPBAR_MT_help, | 
					
						
							|  |  |  | ) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | if __name__ == "__main__":  # only for live edit. | 
					
						
							|  |  |  |     from bpy.utils import register_class | 
					
						
							|  |  |  |     for cls in classes: | 
					
						
							|  |  |  |         register_class(cls) |