2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/**
							 | 
						
					
						
							
								
									
										
										
										
											2004-04-24 06:40:15 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								 * @file $Id$
							 | 
						
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							
								
									
										
										
										
											2008-04-16 22:40:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								 * ***** BEGIN GPL LICENSE BLOCK *****
							 | 
						
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * This program is free software; you can redistribute it and/or
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * modify it under the terms of the GNU General Public License
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * as published by the Free Software Foundation; either version 2
							 | 
						
					
						
							
								
									
										
										
										
											2008-04-16 22:40:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								 * of the License, or (at your option) any later version.
							 | 
						
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * This program is distributed in the hope that it will be useful,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * GNU General Public License for more details.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * You should have received a copy of the GNU General Public License
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * along with this program; if not, write to the Free Software Foundation,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * All rights reserved.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * The Original Code is: all of this file.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * Contributor(s): none yet.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							
								
									
										
										
										
											2008-04-16 22:40:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								 * ***** END GPL LICENSE BLOCK *****
							 | 
						
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#ifndef __SUMO_PHYSICSCONTROLLER_H
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#define __SUMO_PHYSICSCONTROLLER_H
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#include "PHY_IPhysicsController.h"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#include "SM_Scene.h"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#include "SM_Callback.h"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/**
							 | 
						
					
						
							
								
									
										
										
										
											2004-04-24 06:40:15 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								 *	Sumo Physics Controller, a special kind of a PhysicsController.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *	A Physics Controller is a special kind of Scene Graph Transformation Controller.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *	Each time the scene graph get's updated, the controller get's a chance
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *	in the 'Update' method to reflect changes.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *	
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *	Sumo uses the SOLID library for collision detection.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 */
							 | 
						
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class SumoPhysicsController : public PHY_IPhysicsController , public SM_Callback
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
															 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SumoPhysicsController(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												class SM_Scene* sumoScene,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												class SM_Object* sumoObj,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												class PHY_IMotionState* motionstate,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												bool dyna); 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual ~SumoPhysicsController();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									
							 | 
						
					
						
							
								
									
										
										
										
											2004-04-24 06:40:15 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									/** 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * @name Kinematic Methods.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/*@{*/
							 | 
						
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual void		RelativeTranslate(float dlocX,float dlocY,float dlocZ,bool local);
							 | 
						
					
						
							
								
									
										
										
										
											2004-04-24 06:40:15 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * @param drot a 3x4 matrix.  This will treated as a 3x3 rotation matrix.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * @warning RelativeRotate expects a 3x4 matrix.  The fourth column is padding.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							
								
									
										
										
										
											2004-04-08 11:34:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									virtual void		RelativeRotate(const float drot[12],bool local);
							 | 
						
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual	void		getOrientation(float &quatImag0,float &quatImag1,float &quatImag2,float &quatReal);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual	void		setOrientation(float quatImag0,float quatImag1,float quatImag2,float quatReal);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual	void		setPosition(float posX,float posY,float posZ);
							 | 
						
					
						
							
								
									
										
										
										
											2005-03-25 10:33:39 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									virtual	void 		getPosition(PHY__Vector3&	pos) const;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual	void		setScaling(float scaleX,float scaleY,float scaleZ);
							 | 
						
					
						
							
								
									
										
										
										
											2004-04-24 06:40:15 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									/*@}*/
							 | 
						
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									
							 | 
						
					
						
							
								
									
										
										
										
											2004-04-24 06:40:15 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * @name Physics Methods
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/*@{*/
							 | 
						
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual void		ApplyTorque(float torqueX,float torqueY,float torqueZ,bool local);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual void		ApplyForce(float forceX,float forceY,float forceZ,bool local);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual void		SetAngularVelocity(float ang_velX,float ang_velY,float ang_velZ,bool local);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual void		SetLinearVelocity(float lin_velX,float lin_velY,float lin_velZ,bool local);
							 | 
						
					
						
							
								
									
										
										
										
											2005-03-25 10:33:39 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									virtual void		resolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ);
							 | 
						
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual void		applyImpulse(float attachX,float attachY,float attachZ, float impulseX,float impulseY,float impulseZ);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual void		SetActive(bool active){};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual void		SuspendDynamics();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual void		RestoreDynamics();
							 | 
						
					
						
							
								
									
										
										
										
											2004-04-24 06:40:15 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									/*@}*/
							 | 
						
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**  
							 | 
						
					
						
							
								
									
										
										
										
											2004-04-24 06:40:15 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									 *	reading out information from physics
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual void		GetLinearVelocity(float& linvX,float& linvY,float& linvZ);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/** 
							 | 
						
					
						
							
								
									
										
										
										
											2004-04-24 06:40:15 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									 *	GetVelocity parameters are in geometric coordinates (Origin is not center of mass!).
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual void		GetVelocity(const float posX,const float posY,const float posZ,float& linvX,float& linvY,float& linvZ); 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual	float		getMass();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual	void		getReactionForce(float& forceX,float& forceY,float& forceZ);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual	void		setRigidBody(bool rigid);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual	void		PostProcessReplica(class PHY_IMotionState* motionstate,class PHY_IPhysicsController* parentctrl);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									
							 | 
						
					
						
							
								
									
										
										
										
											2004-04-24 06:40:15 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									// TODO: remove next line !
							 | 
						
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual void			SetSimulatedTime(float time);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual	void		WriteDynamicsToMotionState() {};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual void	WriteMotionStateToDynamics(bool nondynaonly);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/** 
							 | 
						
					
						
							
								
									
										
										
										
											2004-04-24 06:40:15 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									 *	call from Scene Graph Node to 'update'.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual bool	SynchronizeMotionStates(float time);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2005-03-25 10:33:39 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									virtual void	calcXform();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual void SetMargin(float margin) ;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual float GetMargin() const;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual float GetRadius() const ;
							 | 
						
					
						
							
								
									
										
										
										
											2008-10-01 07:55:02 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									virtual void  SetRadius(float margin) { SetMargin(margin); }
							 | 
						
					
						
							
								
									
										
										
										
											2005-03-25 10:33:39 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2005-03-25 10:33:39 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									// clientinfo for raycasts for example
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual	void*				getNewClientInfo();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual	void				setNewClientInfo(void* clientinfo);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									
							 | 
						
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									float	getFriction() { return m_friction;}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									float	getRestitution() { return m_restitution;}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2004-04-24 06:40:15 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * Sumo callback
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									virtual void do_me();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									class SM_Object*	GetSumoObject ()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return m_sumoObj;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									void GetWorldOrientation(class MT_Matrix3x3& mat);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									void GetWorldPosition(MT_Point3& pos);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									void GetWorldScaling(MT_Vector3& scale);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									float GetLinVelocityMin() const { return 0.f; }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									void  SetLinVelocityMin(float val) { }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									float GetLinVelocityMax() const { return 0.f; }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									void  SetLinVelocityMax(float val) { }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								//	void	SetSumoObject(class SM_Object* sumoObj)	{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								//		m_sumoObj = sumoObj;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								//	}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								//	void	SetSumoScene(class SM_Scene* sumoScene)	{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								//		m_sumoScene = sumoScene;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								//	}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									void	setSumoTransform(bool nondynaonly);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								private:
							 | 
						
					
						
							
								
									
										
										
										
											2004-04-14 05:57:24 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									class SM_Object*		m_sumoObj;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									class SM_Scene*			m_sumoScene; // needed for replication
							 | 
						
					
						
							
								
									
										
										
										
											2004-03-22 22:02:18 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									bool				m_bFirstTime;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									bool				m_bDyna;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2004-04-14 05:57:24 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									float				m_friction;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									float				m_restitution;
							 | 
						
					
						
							
								
									
										
										
										
											2004-03-22 22:02:18 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2004-04-14 05:57:24 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									bool				m_suspendDynamics;
							 | 
						
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2004-04-14 05:57:24 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									bool				m_firstTime;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									bool				m_bFullRigidBody;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									bool				m_bPhantom;				// special flag for objects that are not affected by physics 'resolver'
							 | 
						
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// data to calculate fake velocities for kinematic objects (non-dynas)
							 | 
						
					
						
							
								
									
										
										
										
											2004-04-14 05:57:24 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									bool				m_bKinematic;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									bool				m_bPrevKinematic;
							 | 
						
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									
							 | 
						
					
						
							
								
									
										
										
										
											2004-04-14 05:57:24 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									float				m_lastTime;
							 | 
						
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2004-04-14 05:57:24 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									class	PHY_IMotionState*	m_MotionState;
							 | 
						
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									
							 | 
						
					
						
							
								
									
										
										
										
											2004-04-24 06:40:15 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									
							 | 
						
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#endif //__SUMO_PHYSICSCONTROLLER_H
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 |