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										 |  |  | /*
 | 
					
						
							|  |  |  |  * Copyright 2011, Blender Foundation. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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							|  |  |  | CCL_NAMESPACE_BEGIN | 
					
						
							|  |  |  | 
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							|  |  |  | enum ObjectTransform { | 
					
						
							|  |  |  | 	OBJECT_TRANSFORM = 0, | 
					
						
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										 |  |  | 	OBJECT_TRANSFORM_MOTION_PRE = 0, | 
					
						
							|  |  |  | 	OBJECT_INVERSE_TRANSFORM = 4, | 
					
						
							|  |  |  | 	OBJECT_TRANSFORM_MOTION_POST = 4, | 
					
						
							|  |  |  | 	OBJECT_PROPERTIES = 8, | 
					
						
							|  |  |  | 	OBJECT_DUPLI = 9 | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
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							|  |  |  | enum ObjectVectorTransform { | 
					
						
							|  |  |  | 	OBJECT_VECTOR_MOTION_PRE = 0, | 
					
						
							|  |  |  | 	OBJECT_VECTOR_MOTION_POST = 3 | 
					
						
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										 |  |  | }; | 
					
						
							|  |  |  | 
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										 |  |  | __device_inline Transform object_fetch_transform(KernelGlobals *kg, int object, enum ObjectTransform type) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	int offset = object*OBJECT_SIZE + (int)type; | 
					
						
							|  |  |  | 
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										 |  |  | 	Transform tfm; | 
					
						
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										 |  |  | 	tfm.x = kernel_tex_fetch(__objects, offset + 0); | 
					
						
							|  |  |  | 	tfm.y = kernel_tex_fetch(__objects, offset + 1); | 
					
						
							|  |  |  | 	tfm.z = kernel_tex_fetch(__objects, offset + 2); | 
					
						
							|  |  |  | 	tfm.w = make_float4(0.0f, 0.0f, 0.0f, 1.0f); | 
					
						
							|  |  |  | 
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							|  |  |  | 	return tfm; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | 
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										 |  |  | __device_inline Transform object_fetch_vector_transform(KernelGlobals *kg, int object, enum ObjectVectorTransform type) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	int offset = object*OBJECT_VECTOR_SIZE + (int)type; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Transform tfm; | 
					
						
							|  |  |  | 	tfm.x = kernel_tex_fetch(__objects_vector, offset + 0); | 
					
						
							|  |  |  | 	tfm.y = kernel_tex_fetch(__objects_vector, offset + 1); | 
					
						
							|  |  |  | 	tfm.z = kernel_tex_fetch(__objects_vector, offset + 2); | 
					
						
							|  |  |  | 	tfm.w = make_float4(0.0f, 0.0f, 0.0f, 1.0f); | 
					
						
							|  |  |  | 
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							|  |  |  | 	return tfm; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | #ifdef __OBJECT_MOTION__
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										 |  |  | __device_inline Transform object_fetch_transform_motion(KernelGlobals *kg, int object, float time) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	DecompMotionTransform motion; | 
					
						
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										 |  |  | 	int offset = object*OBJECT_SIZE + (int)OBJECT_TRANSFORM_MOTION_PRE; | 
					
						
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										 |  |  | 	motion.mid.x = kernel_tex_fetch(__objects, offset + 0); | 
					
						
							|  |  |  | 	motion.mid.y = kernel_tex_fetch(__objects, offset + 1); | 
					
						
							|  |  |  | 	motion.mid.z = kernel_tex_fetch(__objects, offset + 2); | 
					
						
							|  |  |  | 	motion.mid.w = kernel_tex_fetch(__objects, offset + 3); | 
					
						
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										 |  |  | 	motion.pre_x = kernel_tex_fetch(__objects, offset + 4); | 
					
						
							|  |  |  | 	motion.pre_y = kernel_tex_fetch(__objects, offset + 5); | 
					
						
							|  |  |  | 	motion.post_x = kernel_tex_fetch(__objects, offset + 6); | 
					
						
							|  |  |  | 	motion.post_y = kernel_tex_fetch(__objects, offset + 7); | 
					
						
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										 |  |  | 
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										 |  |  | 	Transform tfm; | 
					
						
							|  |  |  | 	transform_motion_interpolate(&tfm, &motion, time); | 
					
						
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										 |  |  | 	return tfm; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | __device_inline Transform object_fetch_transform_motion_test(KernelGlobals *kg, int object, float time, Transform *itfm) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	int object_flag = kernel_tex_fetch(__object_flag, object); | 
					
						
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							|  |  |  | 	if(object_flag & SD_OBJECT_MOTION) { | 
					
						
							|  |  |  | 		/* if we do motion blur */ | 
					
						
							|  |  |  | 		Transform tfm = object_fetch_transform_motion(kg, object, time); | 
					
						
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										 |  |  | 		if(itfm) | 
					
						
							|  |  |  | 			*itfm = transform_quick_inverse(tfm); | 
					
						
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										 |  |  | 
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							|  |  |  | 		return tfm; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	else { | 
					
						
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										 |  |  | 		Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM); | 
					
						
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										 |  |  | 		if(itfm) | 
					
						
							|  |  |  | 			*itfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM); | 
					
						
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										 |  |  | 
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										 |  |  | 		return tfm; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | #endif
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										 |  |  | 
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										 |  |  | __device_inline void object_position_transform(KernelGlobals *kg, ShaderData *sd, float3 *P) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | #ifdef __OBJECT_MOTION__
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										 |  |  | 	*P = transform_point(&sd->ob_tfm, *P); | 
					
						
							|  |  |  | #else
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										 |  |  | 	Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM); | 
					
						
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										 |  |  | 	*P = transform_point(&tfm, *P); | 
					
						
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										 |  |  | #endif
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										 |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | __device_inline void object_inverse_position_transform(KernelGlobals *kg, ShaderData *sd, float3 *P) | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | #ifdef __OBJECT_MOTION__
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										 |  |  | 	*P = transform_point(&sd->ob_itfm, *P); | 
					
						
							|  |  |  | #else
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										 |  |  | 	Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM); | 
					
						
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										 |  |  | 	*P = transform_point(&tfm, *P); | 
					
						
							|  |  |  | #endif
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							|  |  |  | } | 
					
						
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										 |  |  | __device_inline void object_inverse_normal_transform(KernelGlobals *kg, ShaderData *sd, float3 *N) | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | #ifdef __OBJECT_MOTION__
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										 |  |  | 	*N = normalize(transform_direction_transposed(&sd->ob_tfm, *N)); | 
					
						
							|  |  |  | #else
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										 |  |  | 	Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM); | 
					
						
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										 |  |  | 	*N = normalize(transform_direction_transposed(&tfm, *N)); | 
					
						
							|  |  |  | #endif
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							|  |  |  | } | 
					
						
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										 |  |  | __device_inline void object_normal_transform(KernelGlobals *kg, ShaderData *sd, float3 *N) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | #ifdef __OBJECT_MOTION__
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										 |  |  | 	*N = normalize(transform_direction_transposed(&sd->ob_itfm, *N)); | 
					
						
							|  |  |  | #else
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										 |  |  | 	Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM); | 
					
						
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										 |  |  | 	*N = normalize(transform_direction_transposed(&tfm, *N)); | 
					
						
							|  |  |  | #endif
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										 |  |  | } | 
					
						
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										 |  |  | __device_inline void object_dir_transform(KernelGlobals *kg, ShaderData *sd, float3 *D) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | #ifdef __OBJECT_MOTION__
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										 |  |  | 	*D = transform_direction(&sd->ob_tfm, *D); | 
					
						
							|  |  |  | #else
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										 |  |  | 	Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM); | 
					
						
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										 |  |  | 	*D = transform_direction(&tfm, *D); | 
					
						
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										 |  |  | #endif
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										 |  |  | } | 
					
						
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										 |  |  | __device_inline float3 object_location(KernelGlobals *kg, ShaderData *sd) | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	if(sd->object == ~0) | 
					
						
							|  |  |  | 		return make_float3(0.0f, 0.0f, 0.0f); | 
					
						
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										 |  |  | #ifdef __OBJECT_MOTION__
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										 |  |  | 	return make_float3(sd->ob_tfm.x.w, sd->ob_tfm.y.w, sd->ob_tfm.z.w); | 
					
						
							|  |  |  | #else
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										 |  |  | 	Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM); | 
					
						
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										 |  |  | 	return make_float3(tfm.x.w, tfm.y.w, tfm.z.w); | 
					
						
							|  |  |  | #endif
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							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | __device_inline float object_surface_area(KernelGlobals *kg, int object) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	int offset = object*OBJECT_SIZE + OBJECT_PROPERTIES; | 
					
						
							|  |  |  | 	float4 f = kernel_tex_fetch(__objects, offset); | 
					
						
							|  |  |  | 	return f.x; | 
					
						
							|  |  |  | } | 
					
						
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												Cycles: Render Passes
Currently supported passes:
* Combined, Z, Normal, Object Index, Material Index, Emission, Environment,
  Diffuse/Glossy/Transmission x Direct/Indirect/Color
Not supported yet:
* UV, Vector, Mist
Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow,
also for environment importance sampling.
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
											
										 
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										 |  |  | __device_inline float object_pass_id(KernelGlobals *kg, int object) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if(object == ~0) | 
					
						
							|  |  |  | 		return 0.0f; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int offset = object*OBJECT_SIZE + OBJECT_PROPERTIES; | 
					
						
							|  |  |  | 	float4 f = kernel_tex_fetch(__objects, offset); | 
					
						
							|  |  |  | 	return f.y; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | __device_inline float object_random_number(KernelGlobals *kg, int object) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if(object == ~0) | 
					
						
							|  |  |  | 		return 0.0f; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int offset = object*OBJECT_SIZE + OBJECT_PROPERTIES; | 
					
						
							|  |  |  | 	float4 f = kernel_tex_fetch(__objects, offset); | 
					
						
							|  |  |  | 	return f.z; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | __device_inline uint object_particle_id(KernelGlobals *kg, int object) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if(object == ~0) | 
					
						
							|  |  |  | 		return 0.0f; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int offset = object*OBJECT_SIZE + OBJECT_PROPERTIES; | 
					
						
							|  |  |  | 	float4 f = kernel_tex_fetch(__objects, offset); | 
					
						
							|  |  |  | 	return __float_as_int(f.w); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | __device_inline float3 object_dupli_generated(KernelGlobals *kg, int object) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if(object == ~0) | 
					
						
							|  |  |  | 		return make_float3(0.0f, 0.0f, 0.0f); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int offset = object*OBJECT_SIZE + OBJECT_DUPLI; | 
					
						
							|  |  |  | 	float4 f = kernel_tex_fetch(__objects, offset); | 
					
						
							|  |  |  | 	return make_float3(f.x, f.y, f.z); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | __device_inline float3 object_dupli_uv(KernelGlobals *kg, int object) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if(object == ~0) | 
					
						
							|  |  |  | 		return make_float3(0.0f, 0.0f, 0.0f); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int offset = object*OBJECT_SIZE + OBJECT_DUPLI; | 
					
						
							|  |  |  | 	float4 f = kernel_tex_fetch(__objects, offset + 1); | 
					
						
							|  |  |  | 	return make_float3(f.x, f.y, 0.0f); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-05-21 12:52:28 +00:00
										 |  |  | __device int shader_pass_id(KernelGlobals *kg, ShaderData *sd) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*2 + 1); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-07-26 11:40:58 +00:00
										 |  |  | __device_inline float particle_index(KernelGlobals *kg, int particle) | 
					
						
							| 
									
										
										
										
											2012-06-08 16:17:57 +00:00
										 |  |  | { | 
					
						
							|  |  |  | 	int offset = particle*PARTICLE_SIZE; | 
					
						
							| 
									
										
										
										
											2012-08-31 19:38:59 +00:00
										 |  |  | 	float4 f = kernel_tex_fetch(__particles, offset + 0); | 
					
						
							| 
									
										
										
										
											2012-06-08 16:17:57 +00:00
										 |  |  | 	return f.x; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-07-26 11:40:58 +00:00
										 |  |  | __device float particle_age(KernelGlobals *kg, int particle) | 
					
						
							| 
									
										
										
										
											2012-06-08 16:17:57 +00:00
										 |  |  | { | 
					
						
							|  |  |  | 	int offset = particle*PARTICLE_SIZE; | 
					
						
							| 
									
										
										
										
											2012-08-31 19:38:59 +00:00
										 |  |  | 	float4 f = kernel_tex_fetch(__particles, offset + 0); | 
					
						
							| 
									
										
										
										
											2012-06-08 16:17:57 +00:00
										 |  |  | 	return f.y; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-07-26 11:40:58 +00:00
										 |  |  | __device float particle_lifetime(KernelGlobals *kg, int particle) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	int offset = particle*PARTICLE_SIZE; | 
					
						
							| 
									
										
										
										
											2012-08-31 19:38:59 +00:00
										 |  |  | 	float4 f = kernel_tex_fetch(__particles, offset + 0); | 
					
						
							| 
									
										
										
										
											2012-07-26 11:40:58 +00:00
										 |  |  | 	return f.z; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-08-31 19:38:59 +00:00
										 |  |  | __device float particle_size(KernelGlobals *kg, int particle) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	int offset = particle*PARTICLE_SIZE; | 
					
						
							|  |  |  | 	float4 f = kernel_tex_fetch(__particles, offset + 0); | 
					
						
							|  |  |  | 	return f.w; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | __device float4 particle_rotation(KernelGlobals *kg, int particle) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	int offset = particle*PARTICLE_SIZE; | 
					
						
							|  |  |  | 	float4 f = kernel_tex_fetch(__particles, offset + 1); | 
					
						
							|  |  |  | 	return f; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | __device float3 particle_location(KernelGlobals *kg, int particle) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	int offset = particle*PARTICLE_SIZE; | 
					
						
							|  |  |  | 	float4 f = kernel_tex_fetch(__particles, offset + 2); | 
					
						
							|  |  |  | 	return make_float3(f.x, f.y, f.z); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | __device float3 particle_velocity(KernelGlobals *kg, int particle) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	int offset = particle*PARTICLE_SIZE; | 
					
						
							|  |  |  | 	float4 f2 = kernel_tex_fetch(__particles, offset + 2); | 
					
						
							|  |  |  | 	float4 f3 = kernel_tex_fetch(__particles, offset + 3); | 
					
						
							|  |  |  | 	return make_float3(f2.w, f3.x, f3.y); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | __device float3 particle_angular_velocity(KernelGlobals *kg, int particle) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	int offset = particle*PARTICLE_SIZE; | 
					
						
							|  |  |  | 	float4 f3 = kernel_tex_fetch(__particles, offset + 3); | 
					
						
							|  |  |  | 	float4 f4 = kernel_tex_fetch(__particles, offset + 4); | 
					
						
							|  |  |  | 	return make_float3(f3.z, f3.w, f4.x); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-12-28 14:21:30 +00:00
										 |  |  | #ifdef __HAIR__
 | 
					
						
							|  |  |  | /* Hair Info Node fns */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | __device float hair_radius(KernelGlobals *kg, int prim, float u) | 
					
						
							|  |  |  | {	 | 
					
						
							|  |  |  | 	float r = 0.0f; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (prim != -1) { | 
					
						
							|  |  |  | 		float4 v00 = kernel_tex_fetch(__cur_segs, prim); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int v1 = __float_as_int(v00.x); | 
					
						
							|  |  |  | 		int v2 = __float_as_int(v00.y); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float4 P1 = kernel_tex_fetch(__cur_keys, v1); | 
					
						
							|  |  |  | 		float4 P2 = kernel_tex_fetch(__cur_keys, v2); | 
					
						
							|  |  |  | 		r = (P2.w - P1.w) * u + P1.w; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return r; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | __device float3 hair_tangent_normal(KernelGlobals *kg, ShaderData *sd) | 
					
						
							|  |  |  | {	 | 
					
						
							|  |  |  | 	float3 tgN = make_float3(0.0f,0.0f,0.0f); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (sd->curve_seg != ~0) { | 
					
						
							|  |  |  | 		tgN = -(-sd->I - sd->dPdu * (dot(sd->dPdu,-sd->I) * kernel_data.curve_kernel_data.normalmix / len_squared(sd->dPdu))); | 
					
						
							|  |  |  | 		tgN = normalize(tgN); | 
					
						
							|  |  |  | 		/*if (kernel_data.curve_kernel_data.use_tangent_normal_correction) need to find suitable scaled gd for corrected normal
 | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			tgN = normalize(tgN - gd * sd->dPdu); | 
					
						
							|  |  |  | 		}*/ | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return tgN; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | __device float intercept(KernelGlobals *kg, int prim, int triAddr, float u) | 
					
						
							|  |  |  | {	 | 
					
						
							|  |  |  | 	float t = 0.0f; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (prim != -1) { | 
					
						
							|  |  |  | 		float4 sd2 = kernel_tex_fetch(__tri_woop, triAddr*3+2); | 
					
						
							|  |  |  | 		t = (sd2.y - sd2.x) * u + sd2.x; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return t; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2011-04-27 11:58:34 +00:00
										 |  |  | CCL_NAMESPACE_END | 
					
						
							|  |  |  | 
 |