Code Maintenance - Splitting up Armature/Pose Editing Files
This commit splits editarmature.c and poseobject.c into several files, such that
certain types of functionality are (mostly) self-contained within particular
files (instead of being mixed in with other functionality in a large file).
In particular, this was done so that:
1) Armature EditMode tools are now in the armature_*.c files only, and Pose Mode
tools in pose_*.c files only.
- In one or two cases, this hasn't been possible as the two modes rely on
much of the same shared infrastructure.
2) The "clear loc/rot/scale" operators and pose show/hide are no longer housed
in editarmature.c
3) Selection operators, Transform operators, structural (add/delete) operators,
and supporting utilities for the modes (enter/exit/roll-calculations) are not
all interleaved in an ad-hoc manner
Notes:
* I've tried to ensure that the history of the new files has been maintained by
doing
svn copy {editarmature.c/poseobject.c} {armature_*.c/pose_*.c}
Unfortunately, this means that the diffs are a bit messy.
* There should be no functional/logic changes here. Just code moving around and
cosmetic comment tweaks where needed.
* #includes have largely been untouched for now, but could be cleaned up later
* CMake changes untested, but should work in theory.
2013-02-27 23:34:29 +00:00
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation, 2002-2009 full recode.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/armature/pose_select.c
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* \ingroup edarmature
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*/
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#include <string.h>
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#include "DNA_anim_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BKE_action.h"
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#include "BKE_armature.h"
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#include "BKE_constraint.h"
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#include "BKE_context.h"
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#include "BKE_deform.h"
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#include "BKE_depsgraph.h"
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#include "BKE_object.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_armature.h"
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#include "ED_keyframing.h"
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#include "ED_mesh.h"
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#include "ED_object.h"
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#include "ED_screen.h"
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#include "ED_view3d.h"
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#include "armature_intern.h"
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/* ***************** Pose Select Utilities ********************* */
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/* called from editview.c, for mode-less pose selection */
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/* assumes scene obact and basact is still on old situation */
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int ED_do_pose_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, short hits,
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2013-03-19 23:17:44 +00:00
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bool extend, bool deselect, bool toggle)
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Code Maintenance - Splitting up Armature/Pose Editing Files
This commit splits editarmature.c and poseobject.c into several files, such that
certain types of functionality are (mostly) self-contained within particular
files (instead of being mixed in with other functionality in a large file).
In particular, this was done so that:
1) Armature EditMode tools are now in the armature_*.c files only, and Pose Mode
tools in pose_*.c files only.
- In one or two cases, this hasn't been possible as the two modes rely on
much of the same shared infrastructure.
2) The "clear loc/rot/scale" operators and pose show/hide are no longer housed
in editarmature.c
3) Selection operators, Transform operators, structural (add/delete) operators,
and supporting utilities for the modes (enter/exit/roll-calculations) are not
all interleaved in an ad-hoc manner
Notes:
* I've tried to ensure that the history of the new files has been maintained by
doing
svn copy {editarmature.c/poseobject.c} {armature_*.c/pose_*.c}
Unfortunately, this means that the diffs are a bit messy.
* There should be no functional/logic changes here. Just code moving around and
cosmetic comment tweaks where needed.
* #includes have largely been untouched for now, but could be cleaned up later
* CMake changes untested, but should work in theory.
2013-02-27 23:34:29 +00:00
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{
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Object *ob = base->object;
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Bone *nearBone;
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if (!ob || !ob->pose) return 0;
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nearBone = get_bone_from_selectbuffer(scene, base, buffer, hits, 1);
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/* if the bone cannot be affected, don't do anything */
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if ((nearBone) && !(nearBone->flag & BONE_UNSELECTABLE)) {
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Object *ob_act = OBACT;
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bArmature *arm = ob->data;
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/* since we do unified select, we don't shift+select a bone if the
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* armature object was not active yet.
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* note, special exception for armature mode so we can do multi-select
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* we could check for multi-select explicitly but think its fine to
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* always give predictable behavior in weight paint mode - campbell */
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if ((!extend && !deselect && !toggle) ||
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((ob_act && (ob_act != ob) && (ob_act->mode & OB_MODE_WEIGHT_PAINT) == 0)))
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{
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ED_pose_deselectall(ob, 0);
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nearBone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
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arm->act_bone = nearBone;
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}
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else {
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if (extend) {
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nearBone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
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arm->act_bone = nearBone;
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}
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else if (deselect) {
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nearBone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
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}
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else if (toggle) {
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if (nearBone->flag & BONE_SELECTED) {
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/* if not active, we make it active */
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if (nearBone != arm->act_bone) {
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arm->act_bone = nearBone;
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}
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else {
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nearBone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
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}
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}
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else {
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nearBone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
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arm->act_bone = nearBone;
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}
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}
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}
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if (ob_act) {
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/* in weightpaint we select the associated vertex group too */
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if (ob_act->mode & OB_MODE_WEIGHT_PAINT) {
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if (nearBone == arm->act_bone) {
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ED_vgroup_select_by_name(ob_act, nearBone->name);
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DAG_id_tag_update(&ob_act->id, OB_RECALC_DATA);
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}
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}
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/* if there are some dependencies for visualizing armature state
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* (e.g. Mask Modifier in 'Armature' mode), force update
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*/
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else if (arm->flag & ARM_HAS_VIZ_DEPS) {
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DAG_id_tag_update(&ob_act->id, OB_RECALC_DATA);
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}
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}
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}
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return nearBone != NULL;
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}
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/* test==0: deselect all
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* test==1: swap select (apply to all the opposite of current situation)
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* test==2: only clear active tag
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* test==3: swap select (no test / inverse selection status of all independently)
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*/
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void ED_pose_deselectall(Object *ob, int test)
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{
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bArmature *arm = ob->data;
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bPoseChannel *pchan;
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int selectmode = 0;
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/* we call this from outliner too */
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if (ob->pose == NULL) {
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return;
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}
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/* Determine if we're selecting or deselecting */
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if (test == 1) {
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for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
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if (PBONE_VISIBLE(arm, pchan->bone)) {
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if (pchan->bone->flag & BONE_SELECTED)
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break;
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}
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}
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if (pchan == NULL)
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selectmode = 1;
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}
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else if (test == 2)
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selectmode = 2;
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/* Set the flags accordingly */
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for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
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/* ignore the pchan if it isn't visible or if its selection cannot be changed */
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if ((pchan->bone->layer & arm->layer) && !(pchan->bone->flag & (BONE_HIDDEN_P | BONE_UNSELECTABLE))) {
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if (test == 3) {
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pchan->bone->flag ^= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
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}
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else {
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if (selectmode == 0) pchan->bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
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else if (selectmode == 1) pchan->bone->flag |= BONE_SELECTED;
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}
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}
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}
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}
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/* ***************** Selections ********************** */
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static void selectconnected_posebonechildren(Object *ob, Bone *bone, int extend)
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{
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Bone *curBone;
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/* stop when unconnected child is encontered, or when unselectable bone is encountered */
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if (!(bone->flag & BONE_CONNECTED) || (bone->flag & BONE_UNSELECTABLE))
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return;
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/* XXX old cruft! use notifiers instead */
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//select_actionchannel_by_name (ob->action, bone->name, !(shift));
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if (extend)
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bone->flag &= ~BONE_SELECTED;
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else
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bone->flag |= BONE_SELECTED;
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for (curBone = bone->childbase.first; curBone; curBone = curBone->next)
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selectconnected_posebonechildren(ob, curBone, extend);
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}
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/* within active object context */
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/* previously known as "selectconnected_posearmature" */
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2013-03-13 09:03:46 +00:00
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static int pose_select_connected_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
Code Maintenance - Splitting up Armature/Pose Editing Files
This commit splits editarmature.c and poseobject.c into several files, such that
certain types of functionality are (mostly) self-contained within particular
files (instead of being mixed in with other functionality in a large file).
In particular, this was done so that:
1) Armature EditMode tools are now in the armature_*.c files only, and Pose Mode
tools in pose_*.c files only.
- In one or two cases, this hasn't been possible as the two modes rely on
much of the same shared infrastructure.
2) The "clear loc/rot/scale" operators and pose show/hide are no longer housed
in editarmature.c
3) Selection operators, Transform operators, structural (add/delete) operators,
and supporting utilities for the modes (enter/exit/roll-calculations) are not
all interleaved in an ad-hoc manner
Notes:
* I've tried to ensure that the history of the new files has been maintained by
doing
svn copy {editarmature.c/poseobject.c} {armature_*.c/pose_*.c}
Unfortunately, this means that the diffs are a bit messy.
* There should be no functional/logic changes here. Just code moving around and
cosmetic comment tweaks where needed.
* #includes have largely been untouched for now, but could be cleaned up later
* CMake changes untested, but should work in theory.
2013-02-27 23:34:29 +00:00
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{
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Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
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bArmature *arm = (bArmature *)ob->data;
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Bone *bone, *curBone, *next = NULL;
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int extend = RNA_boolean_get(op->ptr, "extend");
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view3d_operator_needs_opengl(C);
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if (extend)
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bone = get_nearest_bone(C, 0, event->mval[0], event->mval[1]);
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else
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bone = get_nearest_bone(C, 1, event->mval[0], event->mval[1]);
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if (!bone)
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return OPERATOR_CANCELLED;
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/* Select parents */
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for (curBone = bone; curBone; curBone = next) {
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/* ignore bone if cannot be selected */
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if ((curBone->flag & BONE_UNSELECTABLE) == 0) {
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if (extend)
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curBone->flag &= ~BONE_SELECTED;
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else
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curBone->flag |= BONE_SELECTED;
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if (curBone->flag & BONE_CONNECTED)
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next = curBone->parent;
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else
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next = NULL;
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}
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else
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next = NULL;
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}
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/* Select children */
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for (curBone = bone->childbase.first; curBone; curBone = next)
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selectconnected_posebonechildren(ob, curBone, extend);
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/* updates */
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WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
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if (arm->flag & ARM_HAS_VIZ_DEPS) {
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/* mask modifier ('armature' mode), etc. */
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DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
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}
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return OPERATOR_FINISHED;
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}
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static int pose_select_linked_poll(bContext *C)
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{
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return (ED_operator_view3d_active(C) && ED_operator_posemode(C));
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}
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void POSE_OT_select_linked(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Select Connected";
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ot->idname = "POSE_OT_select_linked";
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ot->description = "Select bones related to selected ones by parent/child relationships";
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/* api callbacks */
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2013-07-28 17:06:31 +00:00
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/* leave 'exec' unset */
|
Code Maintenance - Splitting up Armature/Pose Editing Files
This commit splits editarmature.c and poseobject.c into several files, such that
certain types of functionality are (mostly) self-contained within particular
files (instead of being mixed in with other functionality in a large file).
In particular, this was done so that:
1) Armature EditMode tools are now in the armature_*.c files only, and Pose Mode
tools in pose_*.c files only.
- In one or two cases, this hasn't been possible as the two modes rely on
much of the same shared infrastructure.
2) The "clear loc/rot/scale" operators and pose show/hide are no longer housed
in editarmature.c
3) Selection operators, Transform operators, structural (add/delete) operators,
and supporting utilities for the modes (enter/exit/roll-calculations) are not
all interleaved in an ad-hoc manner
Notes:
* I've tried to ensure that the history of the new files has been maintained by
doing
svn copy {editarmature.c/poseobject.c} {armature_*.c/pose_*.c}
Unfortunately, this means that the diffs are a bit messy.
* There should be no functional/logic changes here. Just code moving around and
cosmetic comment tweaks where needed.
* #includes have largely been untouched for now, but could be cleaned up later
* CMake changes untested, but should work in theory.
2013-02-27 23:34:29 +00:00
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ot->invoke = pose_select_connected_invoke;
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ot->poll = pose_select_linked_poll;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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/* props */
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RNA_def_boolean(ot->srna, "extend", FALSE, "Extend", "Extend selection instead of deselecting everything first");
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}
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/* -------------------------------------- */
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static int pose_de_select_all_exec(bContext *C, wmOperator *op)
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{
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int action = RNA_enum_get(op->ptr, "action");
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Scene *scene = CTX_data_scene(C);
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Object *ob = ED_object_context(C);
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bArmature *arm = ob->data;
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int multipaint = scene->toolsettings->multipaint;
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if (action == SEL_TOGGLE) {
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|
|
action = CTX_DATA_COUNT(C, selected_pose_bones) ? SEL_DESELECT : SEL_SELECT;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Set the flags */
|
|
|
|
CTX_DATA_BEGIN(C, bPoseChannel *, pchan, visible_pose_bones)
|
|
|
|
{
|
|
|
|
/* select pchan only if selectable, but deselect works always */
|
|
|
|
switch (action) {
|
|
|
|
case SEL_SELECT:
|
|
|
|
if ((pchan->bone->flag & BONE_UNSELECTABLE) == 0)
|
|
|
|
pchan->bone->flag |= BONE_SELECTED;
|
|
|
|
break;
|
|
|
|
case SEL_DESELECT:
|
|
|
|
pchan->bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
|
|
|
|
break;
|
|
|
|
case SEL_INVERT:
|
|
|
|
if (pchan->bone->flag & BONE_SELECTED) {
|
|
|
|
pchan->bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
|
|
|
|
}
|
|
|
|
else if ((pchan->bone->flag & BONE_UNSELECTABLE) == 0) {
|
|
|
|
pchan->bone->flag |= BONE_SELECTED;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
CTX_DATA_END;
|
|
|
|
|
|
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, NULL);
|
|
|
|
|
|
|
|
/* weightpaint or mask modifiers need depsgraph updates */
|
|
|
|
if (multipaint || (arm->flag & ARM_HAS_VIZ_DEPS)) {
|
|
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
|
|
|
|
}
|
|
|
|
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
|
|
|
|
|
|
|
void POSE_OT_select_all(wmOperatorType *ot)
|
|
|
|
{
|
|
|
|
/* identifiers */
|
|
|
|
ot->name = "(De)select All";
|
|
|
|
ot->idname = "POSE_OT_select_all";
|
|
|
|
ot->description = "Toggle selection status of all bones";
|
|
|
|
|
|
|
|
/* api callbacks */
|
|
|
|
ot->exec = pose_de_select_all_exec;
|
|
|
|
ot->poll = ED_operator_posemode;
|
|
|
|
|
|
|
|
/* flags */
|
|
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
|
|
|
|
WM_operator_properties_select_all(ot);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------- */
|
|
|
|
|
|
|
|
static int pose_select_parent_exec(bContext *C, wmOperator *UNUSED(op))
|
|
|
|
{
|
|
|
|
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
|
|
|
|
bArmature *arm = (bArmature *)ob->data;
|
|
|
|
bPoseChannel *pchan, *parent;
|
|
|
|
|
|
|
|
/* Determine if there is an active bone */
|
|
|
|
pchan = CTX_data_active_pose_bone(C);
|
|
|
|
if (pchan) {
|
|
|
|
parent = pchan->parent;
|
|
|
|
if ((parent) && !(parent->bone->flag & (BONE_HIDDEN_P | BONE_UNSELECTABLE))) {
|
|
|
|
parent->bone->flag |= BONE_SELECTED;
|
|
|
|
arm->act_bone = parent->bone;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
return OPERATOR_CANCELLED;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
return OPERATOR_CANCELLED;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* updates */
|
|
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
|
|
|
|
|
|
|
|
if (arm->flag & ARM_HAS_VIZ_DEPS) {
|
|
|
|
/* mask modifier ('armature' mode), etc. */
|
|
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
|
|
|
|
}
|
|
|
|
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
|
|
|
|
|
|
|
void POSE_OT_select_parent(wmOperatorType *ot)
|
|
|
|
{
|
|
|
|
/* identifiers */
|
|
|
|
ot->name = "Select Parent Bone";
|
|
|
|
ot->idname = "POSE_OT_select_parent";
|
|
|
|
ot->description = "Select bones that are parents of the currently selected bones";
|
|
|
|
|
|
|
|
/* api callbacks */
|
|
|
|
ot->exec = pose_select_parent_exec;
|
|
|
|
ot->poll = ED_operator_posemode;
|
|
|
|
|
|
|
|
/* flags */
|
|
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------- */
|
|
|
|
|
|
|
|
static int pose_select_constraint_target_exec(bContext *C, wmOperator *UNUSED(op))
|
|
|
|
{
|
|
|
|
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
|
|
|
|
bArmature *arm = (bArmature *)ob->data;
|
|
|
|
bConstraint *con;
|
|
|
|
int found = 0;
|
|
|
|
|
|
|
|
CTX_DATA_BEGIN (C, bPoseChannel *, pchan, visible_pose_bones)
|
|
|
|
{
|
|
|
|
if (pchan->bone->flag & BONE_SELECTED) {
|
|
|
|
for (con = pchan->constraints.first; con; con = con->next) {
|
|
|
|
bConstraintTypeInfo *cti = BKE_constraint_get_typeinfo(con);
|
|
|
|
ListBase targets = {NULL, NULL};
|
|
|
|
bConstraintTarget *ct;
|
|
|
|
|
|
|
|
if (cti && cti->get_constraint_targets) {
|
|
|
|
cti->get_constraint_targets(con, &targets);
|
|
|
|
|
|
|
|
for (ct = targets.first; ct; ct = ct->next) {
|
|
|
|
if ((ct->tar == ob) && (ct->subtarget[0])) {
|
|
|
|
bPoseChannel *pchanc = BKE_pose_channel_find_name(ob->pose, ct->subtarget);
|
|
|
|
if ((pchanc) && !(pchanc->bone->flag & BONE_UNSELECTABLE)) {
|
|
|
|
pchanc->bone->flag |= BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL;
|
|
|
|
found = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (cti->flush_constraint_targets)
|
|
|
|
cti->flush_constraint_targets(con, &targets, 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
CTX_DATA_END;
|
|
|
|
|
|
|
|
if (!found)
|
|
|
|
return OPERATOR_CANCELLED;
|
|
|
|
|
|
|
|
/* updates */
|
|
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
|
|
|
|
|
|
|
|
if (arm->flag & ARM_HAS_VIZ_DEPS) {
|
|
|
|
/* mask modifier ('armature' mode), etc. */
|
|
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
|
|
|
|
}
|
|
|
|
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
|
|
|
|
|
|
|
void POSE_OT_select_constraint_target(wmOperatorType *ot)
|
|
|
|
{
|
|
|
|
/* identifiers */
|
|
|
|
ot->name = "Select Constraint Target";
|
|
|
|
ot->idname = "POSE_OT_select_constraint_target";
|
|
|
|
ot->description = "Select bones used as targets for the currently selected bones";
|
|
|
|
|
|
|
|
/* api callbacks */
|
|
|
|
ot->exec = pose_select_constraint_target_exec;
|
|
|
|
ot->poll = ED_operator_posemode;
|
|
|
|
|
|
|
|
/* flags */
|
|
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------- */
|
|
|
|
|
|
|
|
static int pose_select_hierarchy_exec(bContext *C, wmOperator *op)
|
|
|
|
{
|
|
|
|
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
|
|
|
|
bArmature *arm = ob->data;
|
|
|
|
Bone *curbone, *pabone, *chbone;
|
|
|
|
int direction = RNA_enum_get(op->ptr, "direction");
|
|
|
|
int add_to_sel = RNA_boolean_get(op->ptr, "extend");
|
|
|
|
int found = 0;
|
|
|
|
|
|
|
|
CTX_DATA_BEGIN (C, bPoseChannel *, pchan, visible_pose_bones)
|
|
|
|
{
|
|
|
|
curbone = pchan->bone;
|
|
|
|
|
|
|
|
if ((curbone->flag & BONE_UNSELECTABLE) == 0) {
|
|
|
|
if (curbone == arm->act_bone) {
|
|
|
|
if (direction == BONE_SELECT_PARENT) {
|
|
|
|
if (pchan->parent == NULL) continue;
|
|
|
|
else pabone = pchan->parent->bone;
|
|
|
|
|
|
|
|
if (PBONE_SELECTABLE(arm, pabone)) {
|
|
|
|
if (!add_to_sel) curbone->flag &= ~BONE_SELECTED;
|
|
|
|
pabone->flag |= BONE_SELECTED;
|
|
|
|
arm->act_bone = pabone;
|
|
|
|
|
|
|
|
found = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else { /* direction == BONE_SELECT_CHILD */
|
|
|
|
/* the child member is only assigned to connected bones, see [#30340] */
|
|
|
|
#if 0
|
|
|
|
if (pchan->child == NULL) continue;
|
|
|
|
else chbone = pchan->child->bone;
|
|
|
|
#else
|
|
|
|
/* instead. find _any_ visible child bone, using the first one is a little arbitrary - campbell */
|
|
|
|
chbone = pchan->child ? pchan->child->bone : NULL;
|
|
|
|
if (chbone == NULL) {
|
|
|
|
bPoseChannel *pchan_child;
|
|
|
|
|
|
|
|
for (pchan_child = ob->pose->chanbase.first; pchan_child; pchan_child = pchan_child->next) {
|
|
|
|
/* possible we have multiple children, some invisible */
|
|
|
|
if (PBONE_SELECTABLE(arm, pchan_child->bone)) {
|
|
|
|
if (pchan_child->parent == pchan) {
|
|
|
|
chbone = pchan_child->bone;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (chbone == NULL) continue;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (PBONE_SELECTABLE(arm, chbone)) {
|
|
|
|
if (!add_to_sel) curbone->flag &= ~BONE_SELECTED;
|
|
|
|
chbone->flag |= BONE_SELECTED;
|
|
|
|
arm->act_bone = chbone;
|
|
|
|
|
|
|
|
found = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
CTX_DATA_END;
|
|
|
|
|
|
|
|
if (found == 0)
|
|
|
|
return OPERATOR_CANCELLED;
|
|
|
|
|
|
|
|
/* updates */
|
|
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
|
|
|
|
|
|
|
|
if (arm->flag & ARM_HAS_VIZ_DEPS) {
|
|
|
|
/* mask modifier ('armature' mode), etc. */
|
|
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
|
|
|
|
}
|
|
|
|
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
|
|
|
|
|
|
|
void POSE_OT_select_hierarchy(wmOperatorType *ot)
|
|
|
|
{
|
|
|
|
static EnumPropertyItem direction_items[] = {
|
|
|
|
{BONE_SELECT_PARENT, "PARENT", 0, "Select Parent", ""},
|
|
|
|
{BONE_SELECT_CHILD, "CHILD", 0, "Select Child", ""},
|
|
|
|
{0, NULL, 0, NULL, NULL}
|
|
|
|
};
|
|
|
|
|
|
|
|
/* identifiers */
|
|
|
|
ot->name = "Select Hierarchy";
|
|
|
|
ot->idname = "POSE_OT_select_hierarchy";
|
|
|
|
ot->description = "Select immediate parent/children of selected bones";
|
|
|
|
|
|
|
|
/* api callbacks */
|
|
|
|
ot->exec = pose_select_hierarchy_exec;
|
|
|
|
ot->poll = ED_operator_posemode;
|
|
|
|
|
|
|
|
/* flags */
|
|
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
|
|
|
|
/* props */
|
|
|
|
ot->prop = RNA_def_enum(ot->srna, "direction", direction_items, BONE_SELECT_PARENT, "Direction", "");
|
|
|
|
RNA_def_boolean(ot->srna, "extend", false, "Extend", "Extend the selection");
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------- */
|
|
|
|
|
2013-03-19 23:17:44 +00:00
|
|
|
static short pose_select_same_group(bContext *C, Object *ob, bool extend)
|
Code Maintenance - Splitting up Armature/Pose Editing Files
This commit splits editarmature.c and poseobject.c into several files, such that
certain types of functionality are (mostly) self-contained within particular
files (instead of being mixed in with other functionality in a large file).
In particular, this was done so that:
1) Armature EditMode tools are now in the armature_*.c files only, and Pose Mode
tools in pose_*.c files only.
- In one or two cases, this hasn't been possible as the two modes rely on
much of the same shared infrastructure.
2) The "clear loc/rot/scale" operators and pose show/hide are no longer housed
in editarmature.c
3) Selection operators, Transform operators, structural (add/delete) operators,
and supporting utilities for the modes (enter/exit/roll-calculations) are not
all interleaved in an ad-hoc manner
Notes:
* I've tried to ensure that the history of the new files has been maintained by
doing
svn copy {editarmature.c/poseobject.c} {armature_*.c/pose_*.c}
Unfortunately, this means that the diffs are a bit messy.
* There should be no functional/logic changes here. Just code moving around and
cosmetic comment tweaks where needed.
* #includes have largely been untouched for now, but could be cleaned up later
* CMake changes untested, but should work in theory.
2013-02-27 23:34:29 +00:00
|
|
|
{
|
|
|
|
bArmature *arm = (ob) ? ob->data : NULL;
|
|
|
|
bPose *pose = (ob) ? ob->pose : NULL;
|
|
|
|
char *group_flags;
|
|
|
|
int numGroups = 0;
|
|
|
|
short changed = 0, tagged = 0;
|
|
|
|
|
|
|
|
/* sanity checks */
|
|
|
|
if (ELEM3(NULL, ob, pose, arm))
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
/* count the number of groups */
|
|
|
|
numGroups = BLI_countlist(&pose->agroups);
|
|
|
|
if (numGroups == 0)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
/* alloc a small array to keep track of the groups to use
|
|
|
|
* - each cell stores on/off state for whether group should be used
|
|
|
|
* - size is (numGroups + 1), since (index = 0) is used for no-group
|
|
|
|
*/
|
|
|
|
group_flags = MEM_callocN(numGroups + 1, "pose_select_same_group");
|
|
|
|
|
|
|
|
CTX_DATA_BEGIN (C, bPoseChannel *, pchan, visible_pose_bones)
|
|
|
|
{
|
|
|
|
/* keep track of group as group to use later? */
|
|
|
|
if (pchan->bone->flag & BONE_SELECTED) {
|
|
|
|
group_flags[pchan->agrp_index] = 1;
|
|
|
|
tagged = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* deselect all bones before selecting new ones? */
|
2013-03-19 23:17:44 +00:00
|
|
|
if ((extend == false) && (pchan->bone->flag & BONE_UNSELECTABLE) == 0)
|
Code Maintenance - Splitting up Armature/Pose Editing Files
This commit splits editarmature.c and poseobject.c into several files, such that
certain types of functionality are (mostly) self-contained within particular
files (instead of being mixed in with other functionality in a large file).
In particular, this was done so that:
1) Armature EditMode tools are now in the armature_*.c files only, and Pose Mode
tools in pose_*.c files only.
- In one or two cases, this hasn't been possible as the two modes rely on
much of the same shared infrastructure.
2) The "clear loc/rot/scale" operators and pose show/hide are no longer housed
in editarmature.c
3) Selection operators, Transform operators, structural (add/delete) operators,
and supporting utilities for the modes (enter/exit/roll-calculations) are not
all interleaved in an ad-hoc manner
Notes:
* I've tried to ensure that the history of the new files has been maintained by
doing
svn copy {editarmature.c/poseobject.c} {armature_*.c/pose_*.c}
Unfortunately, this means that the diffs are a bit messy.
* There should be no functional/logic changes here. Just code moving around and
cosmetic comment tweaks where needed.
* #includes have largely been untouched for now, but could be cleaned up later
* CMake changes untested, but should work in theory.
2013-02-27 23:34:29 +00:00
|
|
|
pchan->bone->flag &= ~BONE_SELECTED;
|
|
|
|
}
|
|
|
|
CTX_DATA_END;
|
|
|
|
|
|
|
|
/* small optimization: only loop through bones a second time if there are any groups tagged */
|
|
|
|
if (tagged) {
|
|
|
|
/* only if group matches (and is not selected or current bone) */
|
|
|
|
CTX_DATA_BEGIN (C, bPoseChannel *, pchan, visible_pose_bones)
|
|
|
|
{
|
|
|
|
if ((pchan->bone->flag & BONE_UNSELECTABLE) == 0) {
|
|
|
|
/* check if the group used by this bone is counted */
|
|
|
|
if (group_flags[pchan->agrp_index]) {
|
|
|
|
pchan->bone->flag |= BONE_SELECTED;
|
|
|
|
changed = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
CTX_DATA_END;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* free temp info */
|
|
|
|
MEM_freeN(group_flags);
|
|
|
|
|
|
|
|
return changed;
|
|
|
|
}
|
|
|
|
|
2013-03-19 23:17:44 +00:00
|
|
|
static short pose_select_same_layer(bContext *C, Object *ob, bool extend)
|
Code Maintenance - Splitting up Armature/Pose Editing Files
This commit splits editarmature.c and poseobject.c into several files, such that
certain types of functionality are (mostly) self-contained within particular
files (instead of being mixed in with other functionality in a large file).
In particular, this was done so that:
1) Armature EditMode tools are now in the armature_*.c files only, and Pose Mode
tools in pose_*.c files only.
- In one or two cases, this hasn't been possible as the two modes rely on
much of the same shared infrastructure.
2) The "clear loc/rot/scale" operators and pose show/hide are no longer housed
in editarmature.c
3) Selection operators, Transform operators, structural (add/delete) operators,
and supporting utilities for the modes (enter/exit/roll-calculations) are not
all interleaved in an ad-hoc manner
Notes:
* I've tried to ensure that the history of the new files has been maintained by
doing
svn copy {editarmature.c/poseobject.c} {armature_*.c/pose_*.c}
Unfortunately, this means that the diffs are a bit messy.
* There should be no functional/logic changes here. Just code moving around and
cosmetic comment tweaks where needed.
* #includes have largely been untouched for now, but could be cleaned up later
* CMake changes untested, but should work in theory.
2013-02-27 23:34:29 +00:00
|
|
|
{
|
|
|
|
bPose *pose = (ob) ? ob->pose : NULL;
|
|
|
|
bArmature *arm = (ob) ? ob->data : NULL;
|
|
|
|
short changed = 0;
|
|
|
|
int layers = 0;
|
|
|
|
|
|
|
|
if (ELEM3(NULL, ob, pose, arm))
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
/* figure out what bones are selected */
|
|
|
|
CTX_DATA_BEGIN (C, bPoseChannel *, pchan, visible_pose_bones)
|
|
|
|
{
|
|
|
|
/* keep track of layers to use later? */
|
|
|
|
if (pchan->bone->flag & BONE_SELECTED)
|
|
|
|
layers |= pchan->bone->layer;
|
|
|
|
|
|
|
|
/* deselect all bones before selecting new ones? */
|
2013-03-19 23:17:44 +00:00
|
|
|
if ((extend == false) && (pchan->bone->flag & BONE_UNSELECTABLE) == 0)
|
Code Maintenance - Splitting up Armature/Pose Editing Files
This commit splits editarmature.c and poseobject.c into several files, such that
certain types of functionality are (mostly) self-contained within particular
files (instead of being mixed in with other functionality in a large file).
In particular, this was done so that:
1) Armature EditMode tools are now in the armature_*.c files only, and Pose Mode
tools in pose_*.c files only.
- In one or two cases, this hasn't been possible as the two modes rely on
much of the same shared infrastructure.
2) The "clear loc/rot/scale" operators and pose show/hide are no longer housed
in editarmature.c
3) Selection operators, Transform operators, structural (add/delete) operators,
and supporting utilities for the modes (enter/exit/roll-calculations) are not
all interleaved in an ad-hoc manner
Notes:
* I've tried to ensure that the history of the new files has been maintained by
doing
svn copy {editarmature.c/poseobject.c} {armature_*.c/pose_*.c}
Unfortunately, this means that the diffs are a bit messy.
* There should be no functional/logic changes here. Just code moving around and
cosmetic comment tweaks where needed.
* #includes have largely been untouched for now, but could be cleaned up later
* CMake changes untested, but should work in theory.
2013-02-27 23:34:29 +00:00
|
|
|
pchan->bone->flag &= ~BONE_SELECTED;
|
|
|
|
}
|
|
|
|
CTX_DATA_END;
|
|
|
|
if (layers == 0)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
/* select bones that are on same layers as layers flag */
|
|
|
|
CTX_DATA_BEGIN (C, bPoseChannel *, pchan, visible_pose_bones)
|
|
|
|
{
|
|
|
|
/* if bone is on a suitable layer, and the bone can have its selection changed, select it */
|
|
|
|
if ((layers & pchan->bone->layer) && (pchan->bone->flag & BONE_UNSELECTABLE) == 0) {
|
|
|
|
pchan->bone->flag |= BONE_SELECTED;
|
|
|
|
changed = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
CTX_DATA_END;
|
|
|
|
|
|
|
|
return changed;
|
|
|
|
}
|
|
|
|
|
2013-03-19 23:17:44 +00:00
|
|
|
static int pose_select_same_keyingset(bContext *C, Object *ob, bool extend)
|
Code Maintenance - Splitting up Armature/Pose Editing Files
This commit splits editarmature.c and poseobject.c into several files, such that
certain types of functionality are (mostly) self-contained within particular
files (instead of being mixed in with other functionality in a large file).
In particular, this was done so that:
1) Armature EditMode tools are now in the armature_*.c files only, and Pose Mode
tools in pose_*.c files only.
- In one or two cases, this hasn't been possible as the two modes rely on
much of the same shared infrastructure.
2) The "clear loc/rot/scale" operators and pose show/hide are no longer housed
in editarmature.c
3) Selection operators, Transform operators, structural (add/delete) operators,
and supporting utilities for the modes (enter/exit/roll-calculations) are not
all interleaved in an ad-hoc manner
Notes:
* I've tried to ensure that the history of the new files has been maintained by
doing
svn copy {editarmature.c/poseobject.c} {armature_*.c/pose_*.c}
Unfortunately, this means that the diffs are a bit messy.
* There should be no functional/logic changes here. Just code moving around and
cosmetic comment tweaks where needed.
* #includes have largely been untouched for now, but could be cleaned up later
* CMake changes untested, but should work in theory.
2013-02-27 23:34:29 +00:00
|
|
|
{
|
|
|
|
KeyingSet *ks = ANIM_scene_get_active_keyingset(CTX_data_scene(C));
|
|
|
|
KS_Path *ksp;
|
|
|
|
|
|
|
|
bArmature *arm = (ob) ? ob->data : NULL;
|
|
|
|
bPose *pose = (ob) ? ob->pose : NULL;
|
|
|
|
short changed = 0;
|
|
|
|
|
|
|
|
/* sanity checks: validate Keying Set and object */
|
|
|
|
if ((ks == NULL) || (ANIM_validate_keyingset(C, NULL, ks) != 0))
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
if (ELEM3(NULL, ob, pose, arm))
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
/* if not extending selection, deselect all selected first */
|
2013-03-19 23:17:44 +00:00
|
|
|
if (extend == false) {
|
Code Maintenance - Splitting up Armature/Pose Editing Files
This commit splits editarmature.c and poseobject.c into several files, such that
certain types of functionality are (mostly) self-contained within particular
files (instead of being mixed in with other functionality in a large file).
In particular, this was done so that:
1) Armature EditMode tools are now in the armature_*.c files only, and Pose Mode
tools in pose_*.c files only.
- In one or two cases, this hasn't been possible as the two modes rely on
much of the same shared infrastructure.
2) The "clear loc/rot/scale" operators and pose show/hide are no longer housed
in editarmature.c
3) Selection operators, Transform operators, structural (add/delete) operators,
and supporting utilities for the modes (enter/exit/roll-calculations) are not
all interleaved in an ad-hoc manner
Notes:
* I've tried to ensure that the history of the new files has been maintained by
doing
svn copy {editarmature.c/poseobject.c} {armature_*.c/pose_*.c}
Unfortunately, this means that the diffs are a bit messy.
* There should be no functional/logic changes here. Just code moving around and
cosmetic comment tweaks where needed.
* #includes have largely been untouched for now, but could be cleaned up later
* CMake changes untested, but should work in theory.
2013-02-27 23:34:29 +00:00
|
|
|
CTX_DATA_BEGIN (C, bPoseChannel *, pchan, visible_pose_bones)
|
|
|
|
{
|
|
|
|
if ((pchan->bone->flag & BONE_UNSELECTABLE) == 0)
|
|
|
|
pchan->bone->flag &= ~BONE_SELECTED;
|
|
|
|
}
|
|
|
|
CTX_DATA_END;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* iterate over elements in the Keying Set, setting selection depending on whether
|
|
|
|
* that bone is visible or not...
|
|
|
|
*/
|
|
|
|
for (ksp = ks->paths.first; ksp; ksp = ksp->next) {
|
|
|
|
/* only items related to this object will be relevant */
|
|
|
|
if ((ksp->id == &ob->id) && (ksp->rna_path != NULL)) {
|
|
|
|
if (strstr(ksp->rna_path, "bones")) {
|
|
|
|
char *boneName = BLI_str_quoted_substrN(ksp->rna_path, "bones[");
|
|
|
|
|
|
|
|
if (boneName) {
|
|
|
|
bPoseChannel *pchan = BKE_pose_channel_find_name(pose, boneName);
|
|
|
|
|
|
|
|
if (pchan) {
|
|
|
|
/* select if bone is visible and can be affected */
|
|
|
|
if (PBONE_SELECTABLE(arm, pchan->bone)) {
|
|
|
|
pchan->bone->flag |= BONE_SELECTED;
|
|
|
|
changed = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* free temp memory */
|
|
|
|
MEM_freeN(boneName);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return changed;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int pose_select_grouped_exec(bContext *C, wmOperator *op)
|
|
|
|
{
|
|
|
|
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
|
|
|
|
bArmature *arm = (bArmature *)ob->data;
|
|
|
|
short extend = RNA_boolean_get(op->ptr, "extend");
|
|
|
|
short changed = 0;
|
|
|
|
|
|
|
|
/* sanity check */
|
|
|
|
if (ob->pose == NULL)
|
|
|
|
return OPERATOR_CANCELLED;
|
|
|
|
|
|
|
|
/* selection types
|
|
|
|
* NOTE: for the order of these, see the enum in POSE_OT_select_grouped()
|
|
|
|
*/
|
|
|
|
switch (RNA_enum_get(op->ptr, "type")) {
|
|
|
|
case 1: /* group */
|
|
|
|
changed = pose_select_same_group(C, ob, extend);
|
|
|
|
break;
|
|
|
|
case 2: /* Keying Set */
|
|
|
|
changed = pose_select_same_keyingset(C, ob, extend);
|
|
|
|
break;
|
|
|
|
default: /* layer */
|
|
|
|
changed = pose_select_same_layer(C, ob, extend);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* notifiers for updates */
|
|
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
|
|
|
|
|
|
|
|
if (arm->flag & ARM_HAS_VIZ_DEPS) {
|
|
|
|
/* mask modifier ('armature' mode), etc. */
|
|
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* report done status */
|
|
|
|
if (changed)
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
else
|
|
|
|
return OPERATOR_CANCELLED;
|
|
|
|
}
|
|
|
|
|
|
|
|
void POSE_OT_select_grouped(wmOperatorType *ot)
|
|
|
|
{
|
|
|
|
static EnumPropertyItem prop_select_grouped_types[] = {
|
|
|
|
{0, "LAYER", 0, "Layer", "Shared layers"},
|
|
|
|
{1, "GROUP", 0, "Group", "Shared group"},
|
|
|
|
{2, "KEYINGSET", 0, "Keying Set", "All bones affected by active Keying Set"},
|
|
|
|
{0, NULL, 0, NULL, NULL}
|
|
|
|
};
|
|
|
|
|
|
|
|
/* identifiers */
|
|
|
|
ot->name = "Select Grouped";
|
|
|
|
ot->description = "Select all visible bones grouped by similar properties";
|
|
|
|
ot->idname = "POSE_OT_select_grouped";
|
|
|
|
|
|
|
|
/* api callbacks */
|
|
|
|
ot->invoke = WM_menu_invoke;
|
|
|
|
ot->exec = pose_select_grouped_exec;
|
|
|
|
ot->poll = ED_operator_posemode;
|
|
|
|
|
|
|
|
/* flags */
|
|
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
|
|
|
|
/* properties */
|
|
|
|
RNA_def_boolean(ot->srna, "extend", FALSE, "Extend", "Extend selection instead of deselecting everything first");
|
|
|
|
ot->prop = RNA_def_enum(ot->srna, "type", prop_select_grouped_types, 0, "Type", "");
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------- */
|
|
|
|
|
|
|
|
/* context active object, or weightpainted object with armature in posemode */
|
|
|
|
static int pose_bone_flip_active_exec(bContext *C, wmOperator *UNUSED(op))
|
|
|
|
{
|
|
|
|
Object *ob_act = CTX_data_active_object(C);
|
|
|
|
Object *ob = BKE_object_pose_armature_get(ob_act);
|
|
|
|
|
|
|
|
if (ob && (ob->mode & OB_MODE_POSE)) {
|
|
|
|
bArmature *arm = ob->data;
|
|
|
|
|
|
|
|
if (arm->act_bone) {
|
|
|
|
bPoseChannel *pchanf;
|
|
|
|
char name[MAXBONENAME];
|
|
|
|
flip_side_name(name, arm->act_bone->name, TRUE);
|
|
|
|
|
|
|
|
pchanf = BKE_pose_channel_find_name(ob->pose, name);
|
|
|
|
if (pchanf && pchanf->bone != arm->act_bone) {
|
|
|
|
arm->act_bone->flag &= ~BONE_SELECTED;
|
|
|
|
pchanf->bone->flag |= BONE_SELECTED;
|
|
|
|
|
|
|
|
arm->act_bone = pchanf->bone;
|
|
|
|
|
|
|
|
/* in weightpaint we select the associated vertex group too */
|
|
|
|
if (ob_act->mode & OB_MODE_WEIGHT_PAINT) {
|
|
|
|
ED_vgroup_select_by_name(ob_act, name);
|
|
|
|
DAG_id_tag_update(&ob_act->id, OB_RECALC_DATA);
|
|
|
|
}
|
|
|
|
|
|
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
|
|
|
|
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return OPERATOR_CANCELLED;
|
|
|
|
}
|
|
|
|
|
|
|
|
void POSE_OT_select_flip_active(wmOperatorType *ot)
|
|
|
|
{
|
|
|
|
/* identifiers */
|
|
|
|
ot->name = "Flip Selected Active Bone";
|
|
|
|
ot->idname = "POSE_OT_select_flip_active";
|
|
|
|
ot->description = "Activate the bone with a flipped name";
|
|
|
|
|
|
|
|
/* api callbacks */
|
|
|
|
ot->exec = pose_bone_flip_active_exec;
|
|
|
|
ot->poll = ED_operator_posemode;
|
|
|
|
|
|
|
|
/* flags */
|
|
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
}
|
|
|
|
|