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blender-archive/source/blender/gpu/GPU_common.h

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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2016 by Mike Erwin. All rights reserved. */
/** \file
* \ingroup gpu
*/
#pragma once
#define PROGRAM_NO_OPTI 0
//#define GPU_NO_USE_PY_REFERENCES
#if defined(NDEBUG)
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# define TRUST_NO_ONE 0
#else
/* strict error checking, enabled for debug builds during early development */
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# define TRUST_NO_ONE 1
#endif
#include "BLI_sys_types.h"
#include <stdbool.h>
#include <stdint.h>
#if TRUST_NO_ONE
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# include <assert.h>
#endif
/* GPU_INLINE */
#if defined(_MSC_VER)
# define GPU_INLINE static __forceinline
#else
# define GPU_INLINE static inline __attribute__((always_inline)) __attribute__((__unused__))
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#endif