67 lines
1.2 KiB
C++
67 lines
1.2 KiB
C++
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/** \file
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* \ingroup gpu
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*
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* Debug features of OpenGL.
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*/
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#include "BLI_compiler_attrs.h"
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#include "BLI_string.h"
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#include "BLI_system.h"
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#include "BLI_utildefines.h"
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#include "BKE_global.h"
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#include "GPU_debug.h"
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#include "GPU_platform.h"
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#include "mtl_context.hh"
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#include "mtl_debug.hh"
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#include "CLG_log.h"
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#include <utility>
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namespace blender::gpu::debug {
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CLG_LogRef LOG = {"gpu.debug.metal"};
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void mtl_debug_init()
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{
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CLOG_ENSURE(&LOG);
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}
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} // namespace blender::gpu::debug
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namespace blender::gpu {
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/* -------------------------------------------------------------------- */
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/** \name Debug Groups
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*
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* Useful for debugging through XCode GPU Debugger. This ensures all the API calls grouped into
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* "passes".
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* \{ */
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void MTLContext::debug_group_begin(const char *name, int index)
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{
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if (G.debug & G_DEBUG_GPU) {
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id<MTLCommandBuffer> cmd = this->get_active_command_buffer();
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if (cmd != nil) {
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[cmd pushDebugGroup:[NSString stringWithFormat:@"%s_%d", name, index]];
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}
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}
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}
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void MTLContext::debug_group_end()
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{
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if (G.debug & G_DEBUG_GPU) {
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id<MTLCommandBuffer> cmd = this->get_active_command_buffer();
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if (cmd != nil) {
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[cmd popDebugGroup];
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}
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}
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}
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/** \} */
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} // namespace blender::gpu
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