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											2009-07-28 05:51:38 +00:00
										 |  |  | import bpy | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | from math import atan, pi, degrees | 
					
						
							|  |  |  | import subprocess | 
					
						
							|  |  |  | import os | 
					
						
							|  |  |  | import sys | 
					
						
							|  |  |  | import time | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-07-28 17:22:49 +00:00
										 |  |  | import platform as pltfrm | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | if pltfrm.architecture()[0] == '64bit': | 
					
						
							|  |  |  | 	bitness = 64 | 
					
						
							|  |  |  | else: | 
					
						
							|  |  |  | 	bitness = 32 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-07-28 05:51:38 +00:00
										 |  |  | def write_pov(filename, scene=None, info_callback = None): | 
					
						
							|  |  |  | 	file = open(filename, 'w') | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	# Only for testing | 
					
						
							|  |  |  | 	if not scene: | 
					
						
							|  |  |  | 		scene = bpy.data.scenes[0] | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	render = scene.render_data | 
					
						
							|  |  |  | 	materialTable = {} | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	def saneName(name): | 
					
						
							|  |  |  | 		name = name.lower() | 
					
						
							|  |  |  | 		for ch in ' /\\+=-[]{}().,<>\'":;~!@#$%^&*|?': | 
					
						
							|  |  |  | 			name = name.replace(ch, '_') | 
					
						
							|  |  |  | 		return name | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	def writeMatrix(matrix): | 
					
						
							|  |  |  | 		file.write('\tmatrix <%.6f, %.6f, %.6f,  %.6f, %.6f, %.6f,  %.6f, %.6f, %.6f,  %.6f, %.6f, %.6f>\n' %\ | 
					
						
							|  |  |  | 		(matrix[0][0], matrix[0][1], matrix[0][2],  matrix[1][0], matrix[1][1], matrix[1][2],  matrix[2][0], matrix[2][1], matrix[2][2],  matrix[3][0], matrix[3][1], matrix[3][2]) ) | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	def exportCamera(): | 
					
						
							|  |  |  | 		camera = scene.camera | 
					
						
							|  |  |  | 		matrix = camera.matrix | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		# compute resolution | 
					
						
							|  |  |  | 		Qsize=float(render.resolution_x)/float(render.resolution_y) | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		file.write('camera {\n') | 
					
						
							|  |  |  | 		file.write('\tlocation  <0, 0, 0>\n') | 
					
						
							|  |  |  | 		file.write('\tlook_at  <0, 0, -1>\n') | 
					
						
							|  |  |  | 		file.write('\tright <%s, 0, 0>\n' % -Qsize) | 
					
						
							|  |  |  | 		file.write('\tup <0, 1, 0>\n') | 
					
						
							|  |  |  | 		file.write('\tangle  %f \n' % (360.0*atan(16.0/camera.data.lens)/pi)) | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		file.write('\trotate  <%.6f, %.6f, %.6f>\n' % tuple([degrees(e) for e in matrix.rotationPart().toEuler()])) | 
					
						
							|  |  |  | 		file.write('\ttranslate <%.6f, %.6f, %.6f>\n' % (matrix[3][0], matrix[3][1], matrix[3][2])) | 
					
						
							|  |  |  | 		file.write('}\n') | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	def exportLamps(lamps): | 
					
						
							|  |  |  | 		# Get all lamps | 
					
						
							|  |  |  | 		for ob in lamps: | 
					
						
							|  |  |  | 			lamp = ob.data | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			matrix = ob.matrix | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			color = tuple([c * lamp.energy for c in lamp.color]) # Colour is modified by energy | 
					
						
							|  |  |  | 			 | 
					
						
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										 |  |  | 			file.write('light_source {\n') | 
					
						
							| 
									
										
										
										
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										 |  |  | 			file.write('\t< 0,0,0 >\n') | 
					
						
							| 
									
										
										
										
											2009-07-30 08:10:10 +00:00
										 |  |  | 			file.write('\tcolor rgb<%.3g, %.3g, %.3g>\n' % color) | 
					
						
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											2009-07-28 05:51:38 +00:00
										 |  |  | 			 | 
					
						
							|  |  |  | 			if lamp.type == 'POINT': # Point Lamp  | 
					
						
							|  |  |  | 				pass | 
					
						
							|  |  |  | 			elif lamp.type == 'SPOT': # Spot | 
					
						
							|  |  |  | 				file.write('\tspotlight\n') | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				# Falloff is the main radius from the centre line | 
					
						
							|  |  |  | 				file.write('\tfalloff %.2f\n' % (lamp.spot_size/2.0) ) # 1 TO 179 FOR BOTH | 
					
						
							|  |  |  | 				file.write('\tradius %.6f\n' % ((lamp.spot_size/2.0) * (1-lamp.spot_blend)) )  | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				# Blender does not have a tightness equivilent, 0 is most like blender default. | 
					
						
							|  |  |  | 				file.write('\ttightness 0\n') # 0:10f | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				file.write('\tpoint_at  <0, 0, -1>\n') | 
					
						
							|  |  |  | 			elif lamp.type == 'AREA': | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				size_x = lamp.size | 
					
						
							|  |  |  | 				samples_x = lamp.shadow_ray_samples_x | 
					
						
							|  |  |  | 				if lamp.shape == 'SQUARE': | 
					
						
							|  |  |  | 					size_y = size_x | 
					
						
							|  |  |  | 					samples_y = samples_x | 
					
						
							|  |  |  | 				else: | 
					
						
							|  |  |  | 					size_y = lamp.size_y | 
					
						
							|  |  |  | 					samples_y = lamp.shadow_ray_samples_y | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				file.write('\tarea_light <%d,0,0>,<0,0,%d> %d, %d\n' % (size_x, size_y, samples_x, samples_y)) | 
					
						
							|  |  |  | 				if lamp.shadow_ray_sampling_method == 'CONSTANT_JITTERED': | 
					
						
							|  |  |  | 					if lamp.jitter: | 
					
						
							|  |  |  | 						file.write('\tjitter\n') | 
					
						
							|  |  |  | 				else: | 
					
						
							|  |  |  | 					file.write('\tadaptive 1\n') | 
					
						
							|  |  |  | 					file.write('\tjitter\n') | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			if lamp.shadow_method == 'NOSHADOW': | 
					
						
							|  |  |  | 				file.write('\tshadowless\n')	 | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			file.write('\tfade_distance %.6f\n' % lamp.distance) | 
					
						
							|  |  |  | 			file.write('\tfade_power %d\n' % 1) # Could use blenders lamp quad? | 
					
						
							|  |  |  | 			writeMatrix(matrix) | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			file.write('}\n') | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	def exportMeshs(sel): | 
					
						
							|  |  |  | 		def bMat2PovString(material): | 
					
						
							|  |  |  | 			povstring = 'finish {' | 
					
						
							|  |  |  | 			if world != None: | 
					
						
							|  |  |  | 				povstring += 'ambient <%.6f, %.6f, %.6f> ' % tuple([c*material.ambient for c in world.ambient_color]) | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			povstring += 'diffuse %.6f ' % material.diffuse_reflection | 
					
						
							|  |  |  | 			povstring += 'specular %.6f ' % material.specular_reflection | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			if material.raytrace_mirror.enabled: | 
					
						
							|  |  |  | 				#povstring += 'interior { ior %.6f } ' % material.IOR | 
					
						
							|  |  |  | 				raytrace_mirror= material.raytrace_mirror | 
					
						
							|  |  |  | 				if raytrace_mirror.reflect: | 
					
						
							|  |  |  | 					povstring += 'reflection {' | 
					
						
							|  |  |  | 					povstring += '<%.6f, %.6f, %.6f>' % tuple(material.mirror_color) # Should ask for ray mirror flag | 
					
						
							|  |  |  | 					povstring += 'fresnel 1 falloff %.6f exponent %.6f metallic %.6f} ' % (raytrace_mirror.fresnel, raytrace_mirror.fresnel_fac, raytrace_mirror.reflect) | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 					 | 
					
						
							|  |  |  | 			if material.raytrace_transparency.enabled: | 
					
						
							|  |  |  | 				#povstring += 'interior { ior %.6f } ' % material.IOR | 
					
						
							|  |  |  | 				pass | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			#file.write('\t\troughness %.6f\n' % (material.hard*0.5)) | 
					
						
							|  |  |  | 			#file.write('\t\t\tcrand 0.0\n') # Sand granyness | 
					
						
							|  |  |  | 			#file.write('\t\t\tmetallic %.6f\n' % material.spec) | 
					
						
							|  |  |  | 			#file.write('\t\t\tphong %.6f\n' % material.spec) | 
					
						
							|  |  |  | 			#file.write('\t\t\tphong_size %.6f\n' % material.spec) | 
					
						
							|  |  |  | 			povstring += 'brilliance %.6f ' % (material.specular_hardness/256.0) # Like hardness | 
					
						
							|  |  |  | 			povstring += '}' | 
					
						
							|  |  |  | 			#file.write('\t}\n') | 
					
						
							|  |  |  | 			return povstring | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		world = scene.world | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		# Convert all materials to strings we can access directly per vertex. | 
					
						
							|  |  |  | 		for material in bpy.data.materials: | 
					
						
							|  |  |  | 			materialTable[material.name] = bMat2PovString(material) | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		ob_num = 0 | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		for ob in sel: | 
					
						
							|  |  |  | 			ob_num+= 1 | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			if ob.type in ('LAMP', 'CAMERA', 'EMPTY'): | 
					
						
							|  |  |  | 				continue | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			me = ob.data | 
					
						
							|  |  |  | 			me_materials= me.materials | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			me = ob.create_render_mesh(scene) | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			if not me: | 
					
						
							|  |  |  | 				continue | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			if info_callback: | 
					
						
							|  |  |  | 				info_callback('Object %2.d of %2.d (%s)' % (ob_num, len(sel), ob.name)) | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			#if ob.type!='MESH': | 
					
						
							|  |  |  | 			#	continue | 
					
						
							|  |  |  | 			# me = ob.data | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			matrix = ob.matrix | 
					
						
							|  |  |  | 			try:	uv_layer = me.active_uv_texture.data | 
					
						
							|  |  |  | 			except:uv_layer = None | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 			try:	vcol_layer = me.active_vertex_color.data | 
					
						
							|  |  |  | 			except:vcol_layer = None | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			def regular_face(f): | 
					
						
							|  |  |  | 				fv = f.verts | 
					
						
							|  |  |  | 				if fv[3]== 0: | 
					
						
							|  |  |  | 					return fv[0], fv[1], fv[2] | 
					
						
							|  |  |  | 				return fv[0], fv[1], fv[2], fv[3] | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			faces_verts = [regular_face(f) for f in me.faces] | 
					
						
							|  |  |  | 			faces_normals = [tuple(f.normal) for f in me.faces] | 
					
						
							|  |  |  | 			verts_normals = [tuple(v.normal) for v in me.verts] | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			# quads incur an extra face | 
					
						
							|  |  |  | 			quadCount = len([f for f in faces_verts if len(f)==4]) | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			file.write('mesh2 {\n') | 
					
						
							|  |  |  | 			file.write('\tvertex_vectors {\n') | 
					
						
							|  |  |  | 			file.write('\t\t%s' % (len(me.verts))) # vert count | 
					
						
							|  |  |  | 			for v in me.verts: | 
					
						
							|  |  |  | 				file.write(',\n\t\t<%.6f, %.6f, %.6f>' % tuple(v.co)) # vert count | 
					
						
							|  |  |  | 			file.write('\n  }\n') | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			# Build unique Normal list | 
					
						
							|  |  |  | 			uniqueNormals = {} | 
					
						
							|  |  |  | 			for fi, f in enumerate(me.faces): | 
					
						
							|  |  |  | 				fv = faces_verts[fi] | 
					
						
							|  |  |  | 				# [-1] is a dummy index, use a list so we can modify in place | 
					
						
							|  |  |  | 				if f.smooth: # Use vertex normals | 
					
						
							|  |  |  | 					for v in fv: | 
					
						
							|  |  |  | 						key = verts_normals[v] | 
					
						
							|  |  |  | 						uniqueNormals[key] = [-1] | 
					
						
							|  |  |  | 				else: # Use face normal | 
					
						
							|  |  |  | 					key = faces_normals[fi] | 
					
						
							|  |  |  | 					uniqueNormals[key] = [-1] | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			file.write('\tnormal_vectors {\n') | 
					
						
							|  |  |  | 			file.write('\t\t%d' % len(uniqueNormals)) # vert count | 
					
						
							|  |  |  | 			idx = 0 | 
					
						
							|  |  |  | 			for no, index in uniqueNormals.items(): | 
					
						
							|  |  |  | 				file.write(',\n\t\t<%.6f, %.6f, %.6f>' % no) # vert count | 
					
						
							|  |  |  | 				index[0] = idx | 
					
						
							|  |  |  | 				idx +=1 | 
					
						
							|  |  |  | 			file.write('\n  }\n') | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			# Vertex colours | 
					
						
							|  |  |  | 			vertCols = {} # Use for material colours also. | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			if uv_layer: | 
					
						
							|  |  |  | 				# Generate unique UV's | 
					
						
							|  |  |  | 				uniqueUVs = {} | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				for fi, uv in enumerate(uv_layer): | 
					
						
							|  |  |  | 					 | 
					
						
							|  |  |  | 					if len(faces_verts[fi])==4: | 
					
						
							|  |  |  | 						uvs = uv.uv1, uv.uv2, uv.uv3, uv.uv4 | 
					
						
							|  |  |  | 					else: | 
					
						
							|  |  |  | 						uvs = uv.uv1, uv.uv2, uv.uv3 | 
					
						
							|  |  |  | 					 | 
					
						
							|  |  |  | 					for uv in uvs: | 
					
						
							|  |  |  | 						uniqueUVs[tuple(uv)] = [-1] | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				file.write('\tuv_vectors {\n') | 
					
						
							|  |  |  | 				#print unique_uvs | 
					
						
							|  |  |  | 				file.write('\t\t%s' % (len(uniqueUVs))) # vert count | 
					
						
							|  |  |  | 				idx = 0 | 
					
						
							|  |  |  | 				for uv, index in uniqueUVs.items(): | 
					
						
							|  |  |  | 					file.write(',\n\t\t<%.6f, %.6f>' % uv) | 
					
						
							|  |  |  | 					index[0] = idx | 
					
						
							|  |  |  | 					idx +=1 | 
					
						
							|  |  |  | 				'''
 | 
					
						
							|  |  |  | 				else: | 
					
						
							|  |  |  | 					# Just add 1 dummy vector, no real UV's | 
					
						
							|  |  |  | 					file.write('\t\t1') # vert count | 
					
						
							|  |  |  | 					file.write(',\n\t\t<0.0, 0.0>') | 
					
						
							|  |  |  | 				'''
 | 
					
						
							|  |  |  | 				file.write('\n  }\n') | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			if me.vertex_colors: | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				for fi, f in enumerate(me.faces): | 
					
						
							|  |  |  | 					material_index = f.material_index | 
					
						
							|  |  |  | 					material = me_materials[material_index] | 
					
						
							|  |  |  | 					 | 
					
						
							|  |  |  | 					if material and material.vertex_color_paint: | 
					
						
							|  |  |  | 						 | 
					
						
							|  |  |  | 						col = vcol_layer[fi] | 
					
						
							|  |  |  | 						 | 
					
						
							|  |  |  | 						if len(faces_verts[fi])==4: | 
					
						
							|  |  |  | 							cols = col.color1, col.color2, col.color3, col.color4 | 
					
						
							|  |  |  | 						else: | 
					
						
							|  |  |  | 							cols = col.color1, col.color2, col.color3 | 
					
						
							|  |  |  | 						 | 
					
						
							|  |  |  | 						for col in cols:					 | 
					
						
							|  |  |  | 							key = col[0], col[1], col[2], material_index # Material index! | 
					
						
							|  |  |  | 							vertCols[key] = [-1] | 
					
						
							|  |  |  | 						 | 
					
						
							|  |  |  | 					else: | 
					
						
							|  |  |  | 						if material: | 
					
						
							|  |  |  | 							diffuse_color = tuple(material.diffuse_color) | 
					
						
							|  |  |  | 							key = diffuse_color[0], diffuse_color[1], diffuse_color[2], material_index | 
					
						
							|  |  |  | 							vertCols[key] = [-1] | 
					
						
							|  |  |  | 						 | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			else: | 
					
						
							|  |  |  | 				# No vertex colours, so write material colours as vertex colours | 
					
						
							|  |  |  | 				for i, material in enumerate(me_materials): | 
					
						
							|  |  |  | 					 | 
					
						
							|  |  |  | 					if material: | 
					
						
							|  |  |  | 						diffuse_color = tuple(material.diffuse_color) | 
					
						
							|  |  |  | 						key = diffuse_color[0], diffuse_color[1], diffuse_color[2], i # i == f.mat | 
					
						
							|  |  |  | 						vertCols[key] = [-1] | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			# Vert Colours | 
					
						
							|  |  |  | 			file.write('\ttexture_list {\n') | 
					
						
							|  |  |  | 			file.write('\t\t%s' % (len(vertCols))) # vert count | 
					
						
							|  |  |  | 			idx=0 | 
					
						
							|  |  |  | 			for col, index in vertCols.items(): | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				if me_materials: | 
					
						
							|  |  |  | 					material = me_materials[col[3]] | 
					
						
							|  |  |  | 					materialString = materialTable[material.name] | 
					
						
							|  |  |  | 				else: | 
					
						
							|  |  |  | 					materialString = '' # Dont write anything | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				float_col = col[0], col[1], col[2], 1-material.alpha, materialString | 
					
						
							|  |  |  | 				#print material.apl | 
					
						
							| 
									
										
										
										
											2009-07-30 08:10:10 +00:00
										 |  |  | 				file.write(',\n\t\ttexture { pigment {rgbf<%.3g, %.3g, %.3g, %.3g>}%s}' % float_col) | 
					
						
							| 
									
										
										
										
											2009-07-28 05:51:38 +00:00
										 |  |  | 				index[0] = idx | 
					
						
							|  |  |  | 				idx+=1 | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			file.write( '\n  }\n' ) | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			# Face indicies | 
					
						
							|  |  |  | 			file.write('\tface_indices {\n') | 
					
						
							|  |  |  | 			file.write('\t\t%d' % (len(me.faces) + quadCount)) # faces count | 
					
						
							|  |  |  | 			for fi, f in enumerate(me.faces): | 
					
						
							|  |  |  | 				fv = faces_verts[fi] | 
					
						
							|  |  |  | 				material_index= f.material_index | 
					
						
							|  |  |  | 				if len(fv) == 4:	indicies = (0,1,2), (0,2,3) | 
					
						
							|  |  |  | 				else:				indicies = ((0,1,2),) | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				if vcol_layer: | 
					
						
							|  |  |  | 					col = vcol_layer[fi] | 
					
						
							|  |  |  | 					 | 
					
						
							|  |  |  | 					if len(fv) == 4: | 
					
						
							|  |  |  | 						cols = col.color1, col.color2, col.color3, col.color4 | 
					
						
							|  |  |  | 					else: | 
					
						
							|  |  |  | 						cols = col.color1, col.color2, col.color3 | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				if not me_materials or me_materials[material_index] == None: # No materials | 
					
						
							|  |  |  | 					for i1, i2, i3 in indicies: | 
					
						
							|  |  |  | 						file.write(',\n\t\t<%d,%d,%d>' % (fv[i1], fv[i2], fv[i3])) # vert count | 
					
						
							|  |  |  | 				else: | 
					
						
							|  |  |  | 					material = me_materials[material_index] | 
					
						
							|  |  |  | 					for i1, i2, i3 in indicies: | 
					
						
							|  |  |  | 						if me.vertex_colors and material.vertex_color_paint: | 
					
						
							|  |  |  | 							# Colour per vertex - vertex colour | 
					
						
							|  |  |  | 							 | 
					
						
							|  |  |  | 							col1 = cols[i1] | 
					
						
							|  |  |  | 							col2 = cols[i2] | 
					
						
							|  |  |  | 							col3 = cols[i3] | 
					
						
							|  |  |  | 						 | 
					
						
							|  |  |  | 							ci1 = vertCols[col1[0], col1[1], col1[2], material_index][0] | 
					
						
							|  |  |  | 							ci2 = vertCols[col2[0], col2[1], col2[2], material_index][0] | 
					
						
							|  |  |  | 							ci3 = vertCols[col3[0], col3[1], col3[2], material_index][0] | 
					
						
							|  |  |  | 						else: | 
					
						
							|  |  |  | 							# Colour per material - flat material colour | 
					
						
							|  |  |  | 							diffuse_color= material.diffuse_color | 
					
						
							|  |  |  | 							ci1 = ci2 = ci3 = vertCols[diffuse_color[0], diffuse_color[1], diffuse_color[2], f.material_index][0] | 
					
						
							|  |  |  | 						 | 
					
						
							|  |  |  | 						file.write(',\n\t\t<%d,%d,%d>, %d,%d,%d' % (fv[i1], fv[i2], fv[i3], ci1, ci2, ci3)) # vert count | 
					
						
							|  |  |  | 					 | 
					
						
							|  |  |  | 					 | 
					
						
							|  |  |  | 					 | 
					
						
							|  |  |  | 			file.write('\n  }\n') | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			# normal_indices indicies | 
					
						
							|  |  |  | 			file.write('\tnormal_indices {\n') | 
					
						
							|  |  |  | 			file.write('\t\t%d' % (len(me.faces) + quadCount)) # faces count | 
					
						
							| 
									
										
										
										
											2009-07-28 19:32:46 +00:00
										 |  |  | 			for fi, fv in enumerate(faces_verts): | 
					
						
							|  |  |  | 				 | 
					
						
							| 
									
										
										
										
											2009-07-28 05:51:38 +00:00
										 |  |  | 				if len(fv) == 4:	indicies = (0,1,2), (0,2,3) | 
					
						
							|  |  |  | 				else:				indicies = ((0,1,2),) | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				for i1, i2, i3 in indicies: | 
					
						
							|  |  |  | 					if f.smooth: | 
					
						
							|  |  |  | 						file.write(',\n\t\t<%d,%d,%d>' %\ | 
					
						
							|  |  |  | 						(uniqueNormals[verts_normals[fv[i1]]][0],\ | 
					
						
							|  |  |  | 						 uniqueNormals[verts_normals[fv[i2]]][0],\ | 
					
						
							|  |  |  | 						 uniqueNormals[verts_normals[fv[i3]]][0])) # vert count | 
					
						
							|  |  |  | 					else: | 
					
						
							|  |  |  | 						idx = uniqueNormals[faces_normals[fi]][0] | 
					
						
							|  |  |  | 						file.write(',\n\t\t<%d,%d,%d>' % (idx, idx, idx)) # vert count | 
					
						
							|  |  |  | 						 | 
					
						
							|  |  |  | 			file.write('\n  }\n') | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			if uv_layer: | 
					
						
							|  |  |  | 				file.write('\tuv_indices {\n') | 
					
						
							|  |  |  | 				file.write('\t\t%d' % (len(me.faces) + quadCount)) # faces count | 
					
						
							| 
									
										
										
										
											2009-07-28 19:32:46 +00:00
										 |  |  | 				for fi, fv in enumerate(faces_verts): | 
					
						
							| 
									
										
										
										
											2009-07-28 05:51:38 +00:00
										 |  |  | 					 | 
					
						
							|  |  |  | 					if len(fv) == 4:	indicies = (0,1,2), (0,2,3) | 
					
						
							|  |  |  | 					else:				indicies = ((0,1,2),) | 
					
						
							|  |  |  | 					 | 
					
						
							|  |  |  | 					uv = uv_layer[fi] | 
					
						
							|  |  |  | 					if len(faces_verts[fi])==4: | 
					
						
							| 
									
										
										
										
											2009-07-28 19:32:46 +00:00
										 |  |  | 						uvs = tuple(uv.uv1), tuple(uv.uv2), tuple(uv.uv3), tuple(uv.uv4) | 
					
						
							| 
									
										
										
										
											2009-07-28 05:51:38 +00:00
										 |  |  | 					else: | 
					
						
							| 
									
										
										
										
											2009-07-28 19:32:46 +00:00
										 |  |  | 						uvs = tuple(uv.uv1), tuple(uv.uv2), tuple(uv.uv3) | 
					
						
							| 
									
										
										
										
											2009-07-28 05:51:38 +00:00
										 |  |  | 					 | 
					
						
							|  |  |  | 					for i1, i2, i3 in indicies: | 
					
						
							|  |  |  | 						file.write(',\n\t\t<%d,%d,%d>' %\ | 
					
						
							| 
									
										
										
										
											2009-07-28 19:32:46 +00:00
										 |  |  | 						(uniqueUVs[uvs[i1]][0],\ | 
					
						
							|  |  |  | 						 uniqueUVs[uvs[i2]][0],\ | 
					
						
							|  |  |  | 						 uniqueUVs[uvs[i2]][0])) # vert count | 
					
						
							| 
									
										
										
										
											2009-07-28 05:51:38 +00:00
										 |  |  | 				file.write('\n  }\n') | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			if me.materials: | 
					
						
							|  |  |  | 				material = me.materials[0] # dodgy | 
					
						
							|  |  |  | 				if material and material.raytrace_transparency.enabled: | 
					
						
							|  |  |  | 					file.write('\tinterior { ior %.6f }\n' % material.raytrace_transparency.ior) | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			writeMatrix(matrix) | 
					
						
							|  |  |  | 			file.write('}\n') | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			bpy.data.remove_mesh(me) | 
					
						
							|  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2009-07-30 08:10:10 +00:00
										 |  |  | 	def exportWorld(world): | 
					
						
							|  |  |  | 		if not world: | 
					
						
							|  |  |  | 			return | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		mist = world.mist | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		if mist.enabled: | 
					
						
							| 
									
										
										
										
											2009-07-30 11:05:45 +00:00
										 |  |  | 			file.write('fog {\n') | 
					
						
							|  |  |  | 			file.write('\tdistance %.6f\n' % mist.depth) | 
					
						
							|  |  |  | 			file.write('\tcolor rgbt<%.3g, %.3g, %.3g, %.3g>\n' % (tuple(world.horizon_color) + (1-mist.intensity,))) | 
					
						
							|  |  |  | 			#file.write('\tfog_offset %.6f\n' % mist.start) | 
					
						
							|  |  |  | 			#file.write('\tfog_alt 5\n') | 
					
						
							|  |  |  | 			#file.write('\tturbulence 0.2\n') | 
					
						
							|  |  |  | 			#file.write('\tturb_depth 0.3\n') | 
					
						
							|  |  |  | 			file.write('\tfog_type 1\n') | 
					
						
							|  |  |  | 			file.write('}\n') | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	def exportGlobalSettings(scene): | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		file.write('global_settings {\n') | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if scene.pov_radio_enable: | 
					
						
							|  |  |  | 			file.write('\tradiosity {\n') | 
					
						
							|  |  |  | 			file.write("\t\tadc_bailout %.4g\n" % scene.pov_radio_adc_bailout) | 
					
						
							|  |  |  | 			file.write("\t\talways_sample %d\n" % scene.pov_radio_always_sample) | 
					
						
							|  |  |  | 			file.write("\t\tbrightness %.4g\n" % scene.pov_radio_brightness) | 
					
						
							|  |  |  | 			file.write("\t\tcount %d\n" % scene.pov_radio_count) | 
					
						
							|  |  |  | 			file.write("\t\terror_bound %.4g\n" % scene.pov_radio_error_bound) | 
					
						
							|  |  |  | 			file.write("\t\tgray_threshold %.4g\n" % scene.pov_radio_gray_threshold) | 
					
						
							|  |  |  | 			file.write("\t\tlow_error_factor %.4g\n" % scene.pov_radio_low_error_factor) | 
					
						
							|  |  |  | 			file.write("\t\tminimum_reuse %.4g\n" % scene.pov_radio_minimum_reuse) | 
					
						
							|  |  |  | 			file.write("\t\tnearest_count %d\n" % scene.pov_radio_nearest_count) | 
					
						
							|  |  |  | 			file.write("\t\tnormal %d\n" % scene.pov_radio_normal) | 
					
						
							|  |  |  | 			file.write("\t\trecursion_limit %d\n" % scene.pov_radio_recursion_limit) | 
					
						
							| 
									
										
										
										
											2009-07-30 08:10:10 +00:00
										 |  |  | 			file.write('\t}\n') | 
					
						
							| 
									
										
										
										
											2009-07-30 11:05:45 +00:00
										 |  |  | 		 | 
					
						
							|  |  |  | 		file.write('}\n') | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		 | 
					
						
							| 
									
										
										
										
											2009-07-28 05:51:38 +00:00
										 |  |  | 	 | 
					
						
							|  |  |  | 	exportCamera() | 
					
						
							|  |  |  | 	#exportMaterials() | 
					
						
							|  |  |  | 	sel = scene.objects | 
					
						
							|  |  |  | 	lamps = [l for l in sel if l.type == 'LAMP'] | 
					
						
							|  |  |  | 	exportLamps(lamps) | 
					
						
							|  |  |  | 	exportMeshs(sel) | 
					
						
							| 
									
										
										
										
											2009-07-30 08:10:10 +00:00
										 |  |  | 	exportWorld(scene.world) | 
					
						
							| 
									
										
										
										
											2009-07-30 11:05:45 +00:00
										 |  |  | 	exportGlobalSettings(scene) | 
					
						
							| 
									
										
										
										
											2009-07-28 05:51:38 +00:00
										 |  |  | 	 | 
					
						
							|  |  |  | 	file.close() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def write_pov_ini(filename_ini, filename_pov, filename_image): | 
					
						
							|  |  |  | 	scene = bpy.data.scenes[0] | 
					
						
							|  |  |  | 	render = scene.render_data | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	x= int(render.resolution_x*render.resolution_percentage*0.01) | 
					
						
							|  |  |  | 	y= int(render.resolution_y*render.resolution_percentage*0.01) | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	file = open(filename_ini, 'w') | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	file.write('Input_File_Name="%s"\n' % filename_pov) | 
					
						
							|  |  |  | 	file.write('Output_File_Name="%s"\n' % filename_image) | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	file.write('Width=%d\n' % x) | 
					
						
							|  |  |  | 	file.write('Height=%d\n' % y) | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	# Needed for border render. | 
					
						
							|  |  |  | 	'''
 | 
					
						
							|  |  |  | 	file.write('Start_Column=%d\n' % part.x) | 
					
						
							|  |  |  | 	file.write('End_Column=%d\n' % (part.x+part.w)) | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	file.write('Start_Row=%d\n' % (part.y)) | 
					
						
							|  |  |  | 	file.write('End_Row=%d\n' % (part.y+part.h)) | 
					
						
							|  |  |  | 	'''
 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	file.write('Display=0\n') | 
					
						
							|  |  |  | 	file.write('Pause_When_Done=0\n') | 
					
						
							|  |  |  | 	file.write('Output_File_Type=C\n') # TGA, best progressive loading | 
					
						
							|  |  |  | 	file.write('Output_Alpha=1\n') | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if render.antialiasing:  | 
					
						
							|  |  |  | 		aa_mapping = {'OVERSAMPLE_5':2, 'OVERSAMPLE_8':3, 'OVERSAMPLE_11':4, 'OVERSAMPLE_16':5} # method 1 assumed | 
					
						
							|  |  |  | 		file.write('Antialias=1\n') | 
					
						
							|  |  |  | 		file.write('Antialias_Depth=%d\n' % aa_mapping[render.antialiasing_samples]) | 
					
						
							|  |  |  | 	else: | 
					
						
							|  |  |  | 		file.write('Antialias=0\n') | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	file.close() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-07-30 08:10:10 +00:00
										 |  |  | class PovrayRender(bpy.types.RenderEngine): | 
					
						
							|  |  |  | 	__idname__ = 'POVRAY_RENDER' | 
					
						
							| 
									
										
										
										
											2009-07-28 05:51:38 +00:00
										 |  |  | 	__label__ = "Povray" | 
					
						
							|  |  |  | 	DELAY = 0.02 | 
					
						
							|  |  |  | 	def _export(self, scene): | 
					
						
							|  |  |  | 		import tempfile | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		self.temp_file_in = tempfile.mktemp(suffix='.pov') | 
					
						
							| 
									
										
										
										
											2009-07-28 06:12:58 +00:00
										 |  |  | 		self.temp_file_out = tempfile.mktemp(suffix='.tga') | 
					
						
							| 
									
										
										
										
											2009-07-28 05:51:38 +00:00
										 |  |  | 		self.temp_file_ini = tempfile.mktemp(suffix='.ini') | 
					
						
							| 
									
										
										
										
											2009-07-30 08:10:10 +00:00
										 |  |  | 		'''
 | 
					
						
							|  |  |  | 		self.temp_file_in = '/test.pov' | 
					
						
							|  |  |  | 		self.temp_file_out = '/test.tga' | 
					
						
							|  |  |  | 		self.temp_file_ini = '/test.ini' | 
					
						
							|  |  |  | 		'''
 | 
					
						
							| 
									
										
										
										
											2009-07-28 05:51:38 +00:00
										 |  |  | 		 | 
					
						
							|  |  |  | 		def info_callback(txt): | 
					
						
							|  |  |  | 			self.update_stats("", "POVRAY: " + txt) | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 		write_pov(self.temp_file_in, scene, info_callback) | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	def _render(self): | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		try:		os.remove(self.temp_file_out) # so as not to load the old file | 
					
						
							|  |  |  | 		except:	pass | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		write_pov_ini(self.temp_file_ini, self.temp_file_in, self.temp_file_out) | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		print ("***-STARTING-***") | 
					
						
							|  |  |  | 		# This works too but means we have to wait until its done | 
					
						
							|  |  |  | 		# os.system('povray %s' % self.temp_file_ini) | 
					
						
							|  |  |  | 		 | 
					
						
							| 
									
										
										
										
											2009-07-28 17:22:49 +00:00
										 |  |  | 		pov_binary = "povray" | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		if sys.platform=='win32': | 
					
						
							|  |  |  | 			if bitness == 64: | 
					
						
							|  |  |  | 				pov_binary = "pvengine64" | 
					
						
							|  |  |  | 			else: | 
					
						
							|  |  |  | 				pov_binary = "pvengine" | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 		self.process = subprocess.Popen([pov_binary, self.temp_file_ini]) # stdout=subprocess.PIPE, stderr=subprocess.PIPE | 
					
						
							|  |  |  | 		 | 
					
						
							| 
									
										
										
										
											2009-07-28 05:51:38 +00:00
										 |  |  | 		print ("***-DONE-***") | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	def _cleanup(self): | 
					
						
							|  |  |  | 		for f in (self.temp_file_in, self.temp_file_ini, self.temp_file_out): | 
					
						
							| 
									
										
										
										
											2009-07-29 00:37:37 +00:00
										 |  |  | 			try:		os.remove(f) | 
					
						
							|  |  |  | 			except:	pass | 
					
						
							| 
									
										
										
										
											2009-07-28 05:51:38 +00:00
										 |  |  | 		 | 
					
						
							|  |  |  | 		self.update_stats("", "") | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	def render(self, scene): | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		self.update_stats("", "POVRAY: Exporting data from Blender") | 
					
						
							|  |  |  | 		self._export(scene) | 
					
						
							|  |  |  | 		self.update_stats("", "POVRAY: Parsing File") | 
					
						
							|  |  |  | 		self._render() | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		r = scene.render_data | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		# compute resolution | 
					
						
							|  |  |  | 		x= int(r.resolution_x*r.resolution_percentage*0.01) | 
					
						
							|  |  |  | 		y= int(r.resolution_y*r.resolution_percentage*0.01) | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		# Wait for the file to be created | 
					
						
							|  |  |  | 		while not os.path.exists(self.temp_file_out): | 
					
						
							| 
									
										
										
										
											2009-07-28 19:32:46 +00:00
										 |  |  | 			if self.test_break(): | 
					
						
							|  |  |  | 				try:		self.process.terminate() | 
					
						
							|  |  |  | 				except:	pass | 
					
						
							| 
									
										
										
										
											2009-07-28 05:51:38 +00:00
										 |  |  | 				break | 
					
						
							|  |  |  | 			 | 
					
						
							| 
									
										
										
										
											2009-07-28 19:32:46 +00:00
										 |  |  | 			if self.process.poll() != None: | 
					
						
							|  |  |  | 				self.update_stats("", "POVRAY: Failed") | 
					
						
							| 
									
										
										
										
											2009-07-28 05:51:38 +00:00
										 |  |  | 				break | 
					
						
							|  |  |  | 			 | 
					
						
							| 
									
										
										
										
											2009-07-28 19:32:46 +00:00
										 |  |  | 			time.sleep(self.DELAY) | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		if os.path.exists(self.temp_file_out): | 
					
						
							| 
									
										
										
										
											2009-07-28 05:51:38 +00:00
										 |  |  | 			 | 
					
						
							| 
									
										
										
										
											2009-07-28 19:32:46 +00:00
										 |  |  | 			self.update_stats("", "POVRAY: Rendering") | 
					
						
							| 
									
										
										
										
											2009-07-28 05:51:38 +00:00
										 |  |  | 			 | 
					
						
							| 
									
										
										
										
											2009-07-28 19:32:46 +00:00
										 |  |  | 			prev_size = -1 | 
					
						
							| 
									
										
										
										
											2009-07-28 05:51:38 +00:00
										 |  |  | 			 | 
					
						
							| 
									
										
										
										
											2009-07-28 19:32:46 +00:00
										 |  |  | 			def update_image(): | 
					
						
							|  |  |  | 				result = self.begin_result(0, 0, x, y) | 
					
						
							|  |  |  | 				lay = result.layers[0] | 
					
						
							|  |  |  | 				# possible the image wont load early on. | 
					
						
							|  |  |  | 				try:		lay.rect_from_file(self.temp_file_out, 0, 0) | 
					
						
							|  |  |  | 				except:	pass | 
					
						
							|  |  |  | 				self.end_result(result) | 
					
						
							| 
									
										
										
										
											2009-07-28 05:51:38 +00:00
										 |  |  | 			 | 
					
						
							| 
									
										
										
										
											2009-07-28 19:32:46 +00:00
										 |  |  | 			# Update while povray renders | 
					
						
							|  |  |  | 			while True: | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				# test if povray exists | 
					
						
							|  |  |  | 				if self.process.poll() != None: | 
					
						
							|  |  |  | 					update_image(); | 
					
						
							|  |  |  | 					break | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				# user exit | 
					
						
							|  |  |  | 				if self.test_break(): | 
					
						
							|  |  |  | 					try:		self.process.terminate() | 
					
						
							|  |  |  | 					except:	pass | 
					
						
							|  |  |  | 					 | 
					
						
							|  |  |  | 					break | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				# Would be nice to redirect the output | 
					
						
							|  |  |  | 				# stdout_value, stderr_value = self.process.communicate() # locks | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				# check if the file updated | 
					
						
							|  |  |  | 				new_size = os.path.getsize(self.temp_file_out) | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				if new_size != prev_size: | 
					
						
							|  |  |  | 					update_image() | 
					
						
							|  |  |  | 					prev_size = new_size | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				time.sleep(self.DELAY) | 
					
						
							| 
									
										
										
										
											2009-07-28 05:51:38 +00:00
										 |  |  | 		 | 
					
						
							|  |  |  | 		self._cleanup() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-07-30 08:10:10 +00:00
										 |  |  | bpy.types.register(PovrayRender) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-07-30 11:05:45 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-07-30 08:10:10 +00:00
										 |  |  | # Use some of the existing buttons. | 
					
						
							|  |  |  | import buttons_scene | 
					
						
							|  |  |  | buttons_scene.SCENE_PT_render.COMPAT_ENGINES.add('POVRAY_RENDER') | 
					
						
							|  |  |  | buttons_scene.SCENE_PT_dimensions.COMPAT_ENGINES.add('POVRAY_RENDER') | 
					
						
							|  |  |  | buttons_scene.SCENE_PT_antialiasing.COMPAT_ENGINES.add('POVRAY_RENDER') | 
					
						
							|  |  |  | buttons_scene.SCENE_PT_output.COMPAT_ENGINES.add('POVRAY_RENDER') | 
					
						
							|  |  |  | del buttons_scene | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | # Use only a subset of the world panels | 
					
						
							|  |  |  | import buttons_world | 
					
						
							|  |  |  | buttons_world.WORLD_PT_preview.COMPAT_ENGINES.add('POVRAY_RENDER') | 
					
						
							|  |  |  | buttons_world.WORLD_PT_context_world.COMPAT_ENGINES.add('POVRAY_RENDER') | 
					
						
							|  |  |  | buttons_world.WORLD_PT_world.COMPAT_ENGINES.add('POVRAY_RENDER') | 
					
						
							|  |  |  | buttons_world.WORLD_PT_mist.COMPAT_ENGINES.add('POVRAY_RENDER') | 
					
						
							|  |  |  | del buttons_world | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | # Example of wrapping every class 'as is' | 
					
						
							|  |  |  | import buttons_material | 
					
						
							|  |  |  | for member in dir(buttons_material): | 
					
						
							|  |  |  | 	subclass = getattr(buttons_material, member) | 
					
						
							|  |  |  | 	try:		subclass.COMPAT_ENGINES.add('POVRAY_RENDER') | 
					
						
							|  |  |  | 	except:	pass | 
					
						
							|  |  |  | del buttons_material | 
					
						
							| 
									
										
										
										
											2009-07-30 11:05:45 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | class RenderButtonsPanel(bpy.types.Panel): | 
					
						
							|  |  |  | 	__space_type__ = "BUTTONS_WINDOW" | 
					
						
							|  |  |  | 	__region_type__ = "WINDOW" | 
					
						
							|  |  |  | 	__context__ = "scene" | 
					
						
							|  |  |  | 	# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	def poll(self, context): | 
					
						
							|  |  |  | 		rd = context.scene.render_data | 
					
						
							|  |  |  | 		return (rd.use_game_engine==False) and (rd.engine in self.COMPAT_ENGINES) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | # Radiosity panel, use in the scene for now. | 
					
						
							|  |  |  | class SCENE_PT_povray_radiosity(RenderButtonsPanel): | 
					
						
							|  |  |  | 	__label__ = "Radiosity" | 
					
						
							|  |  |  | 	COMPAT_ENGINES = set(['POVRAY_RENDER']) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	def draw_header(self, context): | 
					
						
							|  |  |  | 		layout = self.layout | 
					
						
							|  |  |  | 		scene = context.scene | 
					
						
							|  |  |  | 		layout.itemR(scene, "pov_radio_enable", text="") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	def draw(self, context): | 
					
						
							|  |  |  | 		layout = self.layout | 
					
						
							|  |  |  | 		scene = context.scene | 
					
						
							|  |  |  | 		rd = scene.render_data | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		layout.active = scene.pov_radio_enable | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		split = layout.split() | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		col = split.column() | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		col.itemR(scene, "pov_radio_count") | 
					
						
							|  |  |  | 		col.itemR(scene, "pov_radio_recursion_limit") | 
					
						
							|  |  |  | 		col.itemR(scene, "pov_radio_error_bound") | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		col.itemR(scene, "pov_radio_display_advanced") | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		if scene.pov_radio_display_advanced: | 
					
						
							|  |  |  | 			col.itemR(scene, "pov_radio_adc_bailout") | 
					
						
							|  |  |  | 			col.itemR(scene, "pov_radio_brightness") | 
					
						
							|  |  |  | 			col.itemR(scene, "pov_radio_gray_threshold") | 
					
						
							|  |  |  | 			col.itemR(scene, "pov_radio_low_error_factor") | 
					
						
							|  |  |  | 			col.itemR(scene, "pov_radio_minimum_reuse") | 
					
						
							|  |  |  | 			col.itemR(scene, "pov_radio_nearest_count") | 
					
						
							|  |  |  | 			col.itemR(scene, "pov_radio_normal") | 
					
						
							|  |  |  | 			col.itemR(scene, "pov_radio_always_sample") | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bpy.types.register(SCENE_PT_povray_radiosity) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | FloatProperty= bpy.types.Scene.FloatProperty | 
					
						
							|  |  |  | IntProperty= bpy.types.Scene.IntProperty | 
					
						
							|  |  |  | BoolProperty= bpy.types.Scene.BoolProperty | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | # Not a real pov option, just to know if we should write | 
					
						
							|  |  |  | BoolProperty(	attr="pov_radio_enable", | 
					
						
							|  |  |  | 				name="Enable Radiosity", | 
					
						
							|  |  |  | 				description="Enable povrays radiosity calculation.", | 
					
						
							|  |  |  | 				default= False) | 
					
						
							|  |  |  | BoolProperty(	attr="pov_radio_display_advanced", | 
					
						
							|  |  |  | 				name="Advanced Options", | 
					
						
							|  |  |  | 				description="Show advanced options.", | 
					
						
							|  |  |  | 				default= False) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | # Real pov options | 
					
						
							|  |  |  | FloatProperty(	attr="pov_radio_adc_bailout", | 
					
						
							|  |  |  | 				name="ADC Bailout", | 
					
						
							|  |  |  | 				description="The adc_bailout for radiosity rays. Use adc_bailout = 0.01 / brightest_ambient_object for good results.", | 
					
						
							|  |  |  | 				min=0.0, max=1000.0, soft_min=0.0, soft_max=1.0, default= 0.01) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | BoolProperty(	attr="pov_radio_always_sample", | 
					
						
							|  |  |  | 				name="Always Sample", | 
					
						
							|  |  |  | 				description="Only use the data from the pretrace step and not gather any new samples during the final radiosity pass..", | 
					
						
							|  |  |  | 				default= True) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | FloatProperty(	attr="pov_radio_brightness", | 
					
						
							|  |  |  | 				name="Brightness", | 
					
						
							|  |  |  | 				description="Ammount objects are brightened before being returned upwards to the rest of the system.", | 
					
						
							|  |  |  | 				min=0.0, max=1000.0, soft_min=0.0, soft_max=10.0, default= 1.0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | IntProperty(	attr="pov_radio_count", | 
					
						
							|  |  |  | 				name="Ray Count", | 
					
						
							|  |  |  | 				description="number of rays that are sent out whenever a new radiosity value has to be calculated.", | 
					
						
							|  |  |  | 				min=1, max=1600, default= 35) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | FloatProperty(	attr="pov_radio_error_bound", | 
					
						
							|  |  |  | 				name="Error Bound", | 
					
						
							|  |  |  | 				description="one of the two main speed/quality tuning values, lower values are more accurate.", | 
					
						
							|  |  |  | 				min=0.0, max=1000.0, soft_min=0.1, soft_max=10.0, default= 1.8) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | FloatProperty(	attr="pov_radio_gray_threshold", | 
					
						
							|  |  |  | 				name="Gray Threshold", | 
					
						
							|  |  |  | 				description="one of the two main speed/quality tuning values, lower values are more accurate.", | 
					
						
							|  |  |  | 				min=0.0, max=1.0, default= 0.0) | 
					
						
							|  |  |  | 								 | 
					
						
							|  |  |  | FloatProperty(	attr="pov_radio_low_error_factor", | 
					
						
							|  |  |  | 				name="Low Error Factor", | 
					
						
							|  |  |  | 				description="If you calculate just enough samples, but no more, you will get an image which has slightly blotchy lighting.", | 
					
						
							|  |  |  | 				min=0.0, max=1.0, default= 0.5) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | # max_sample - not available yet | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | FloatProperty(	attr="pov_radio_minimum_reuse", | 
					
						
							|  |  |  | 				name="Minimum Reuse", | 
					
						
							|  |  |  | 				description="Fraction of the screen width which sets the minimum radius of reuse for each sample point (At values higher than 2% expect errors).", | 
					
						
							|  |  |  | 				min=0.0, max=1.0, soft_min=0.1, soft_max=0.1, default= 0.015) | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | IntProperty(	attr="pov_radio_nearest_count", | 
					
						
							|  |  |  | 				name="Nearest Count", | 
					
						
							|  |  |  | 				description="Number of old ambient values blended together to create a new interpolated value.", | 
					
						
							|  |  |  | 				min=1, max=20, default= 5) | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | BoolProperty(	attr="pov_radio_normal", | 
					
						
							|  |  |  | 				name="Normals", | 
					
						
							|  |  |  | 				description="Radiosity estimation can be affected by normals.", | 
					
						
							|  |  |  | 				default= False) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | IntProperty(	attr="pov_radio_recursion_limit", | 
					
						
							|  |  |  | 				name="Recursion Limit", | 
					
						
							|  |  |  | 				description="how many recursion levels are used to calculate the diffuse inter-reflection.", | 
					
						
							|  |  |  | 				min=1, max=20, default= 3) |