2002-10-12 11:37:38 +00:00
										 
									 
								 
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								/**
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								 * blenlib/BKE_texture.h (mar-2001 nzc)
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								 *	
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								 * $Id$ 
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								 *
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								 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version. The Blender
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								 * Foundation also sells licenses for use in proprietary software under
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								 * the Blender License.  See http://www.blender.org/BL/ for information
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								 * about this.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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								 *
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								 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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								 * All rights reserved.
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								 *
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								 * The Original Code is: all of this file.
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								 *
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								 * Contributor(s): none yet.
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								 *
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								 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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								 */
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								#ifndef BKE_TEXTURE_H
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								#define BKE_TEXTURE_H
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								struct Tex;
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								struct MTex;
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								struct PluginTex;
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								struct LampRen;
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								struct ColorBand;
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								struct HaloRen;
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								/*  in ColorBand struct */
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								#define MAXCOLORBAND 16
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								void free_texture(struct Tex *t); 
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								int test_dlerr(const char *name,  const char *symbol);
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								void open_plugin_tex(struct PluginTex *pit);
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								struct PluginTex *add_plugin_tex(char *str);
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								void free_plugin_tex(struct PluginTex *pit);
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								struct ColorBand *add_colorband(void);
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								int do_colorband(struct ColorBand *coba);
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								void default_tex(struct Tex *tex);
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								struct Tex *add_texture(char *name);
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								void default_mtex(struct MTex *mtex);
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								struct MTex *add_mtex(void);
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								struct Tex *copy_texture(struct Tex *tex);
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								void make_local_texture(struct Tex *tex);
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								void autotexname(struct Tex *tex);
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								void init_render_texture(struct Tex *tex);
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								void init_render_textures(void);
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								void end_render_texture(struct Tex *tex);
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								void end_render_textures(void);
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								int clouds(struct Tex *tex, float *texvec);
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								int blend(struct Tex *tex, float *texvec);
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								int wood(struct Tex *tex, float *texvec);
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								int marble(struct Tex *tex, float *texvec);
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								int magic(struct Tex *tex, float *texvec);
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								int stucci(struct Tex *tex, float *texvec);
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								int texnoise(struct Tex *tex);
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								int plugintex(struct Tex *tex, float *texvec, float *dxt, float *dyt);
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								void tubemap(float x, float y, float z, float *adr1, float *adr2);
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								void spheremap(float x, float y, float z, float *adr1, float *adr2);
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								void do_2d_mapping(struct MTex *mtex, float *t, float *dxt, float *dyt);
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								int multitex(struct Tex *tex, float *texvec, float *dxt, float *dyt);
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								void do_material_tex(void);
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								void do_halo_tex(struct HaloRen *har, float xn, float yn, float *colf);
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								void do_sky_tex(void);
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								void do_lamp_tex(struct LampRen *la, float *lavec);
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								void externtex(struct MTex *mtex, float *vec);
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								void externtexcol(struct MTex *mtex, float *orco, char *col);
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								void render_realtime_texture(void);           
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											2002-10-30 02:07:20 +00:00
										 
									 
								 
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											2002-10-12 11:37:38 +00:00
										 
									 
								 
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								#endif
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											2002-10-30 02:07:20 +00:00
										 
									 
								 
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