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blender-archive/source/blender/include/BDR_editobject.h

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BDR_EDITOBJECT_H
#define BDR_EDITOBJECT_H
struct Object;
struct Tex;
struct Material;
struct Base;
void add_object_draw(int type);
void add_objectLamp(short type);
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void free_and_unlink_base(struct Base *base);
void delete_obj(int ok);
void make_track(void);
void apply_obmat(struct Object *ob);
void clear_parent(void);
void clear_track(void);
void clear_object(char mode);
void reset_slowparents(void);
void set_slowparent(void);
void make_vertex_parent(void);
int test_parent_loop(struct Object *par, struct Object *ob);
void make_parent(void);
void make_displists_by_parent(struct Object *ob);
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void exit_editmode(int freedata);
void check_editmode(int type);
void enter_editmode(void);
Another step in the undo evolution. - Made unified API for undo calls, to be found in space.c BIF_undo_push(char *str) BIF_undo(void) BIF_redo(void) These calls will do all undo levels, including editmode and vpaint. The transition is work in progress, because mesh undo needs recode. - New global hotkey CTR+Z for undo Note: 'shaded draw mode' still is SHIFT+Z, the old CTRL+Z was to recalc the lighting in shaded mode, which already became much more interactive, like during/after any transform(). Recalc hotkey now is SHIFT+ALT+Z CTRL+<any modifier>+Z is redo. - For OSX users; the Apple-key ("Command") now maps to CTRL as well. This disables the one-mouse-button hack for rightmouse btw, will be fixed in next commit. At least we can use Apple-Z :) - Old Ukey for undo is still there, as a training period... my preference is to restore Ukey to "reload original data" as in past, and only use new CTRL+Z for undo. - Added undo_push() for all of editobject.c and editview.c. Meaning we can start using/testing global undo in the 3d window. Please dont comment on missing parts for now, first I want someone to volunteer to tackle all of that. - Since the global undo has a full 'file' in memory, it can save extremely fast on exit to <temp dir>/quit.blend. That's default now when global undo is enabled. It prints "Saved session recovery to ..." in console then. - In file menu, a new option is added "Recover Last Session". Note that this reads the undo-save, which is without UI. - With such nice new features we then can also kill the disputed Cancel/Confirm menu on Q-KEY. - Added fix which initializes seam/normal theme color on saved themes. They showed black now.... (Note: that's in usiblender.c!)
2004-09-18 12:12:45 +00:00
void docentre(int centremode);
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void docentre_new(void);
void docentre_cursor(void);
void movetolayer(void);
void special_editmenu(void);
void convertmenu(void);
void copymenu_properties(struct Object *ob);
void copy_attr_menu(void);
void copy_attr(short event);
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void link_to_scene(unsigned short nr);
void make_links_menu(void);
void make_links(short event);
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void make_duplilist_real(void);
void apply_object(void);
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void copymenu_logicbricks(struct Object *ob);
/* old transform */
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void apply_keyb_grid(float *val, float fac1, float fac2, float fac3, int invert);
void compatible_eul(float *eul, float *oldrot);
void headerprint(char *str);
/* used for old game engine collision optimize */
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int cylinder_intersect_test(void);
int sphere_intersect_test(void);
void std_rmouse_transform(void (*xf_func)(int, int));
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void rightmouse_transform(void);
void single_object_users(int flag);
void new_id_matar(struct Material **matar, int totcol);
void single_obdata_users(int flag);
void single_mat_users(int flag);
void do_single_tex_user(struct Tex **from);
void single_tex_users_expand(void);
void single_mat_users_expand(void);
void single_user(void);
void make_local(void);
void adduplicate(float *dtrans);
void selectlinks_menu(void);
void selectlinks(int nr);
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void image_aspect(void);
void set_ob_ipoflags(void);
void select_select_keys(void);
int vergbaseco(const void *a1, const void *a2);
void auto_timeoffs(void);
void texspace_edit(void);
void first_base(void);
void make_displists_by_obdata(void *obdata);
void flip_subdivison(struct Object *ob, int);
void mirrormenu(void);
void add_hook(void);
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#endif /* BDR_EDITOBJECT_H */