2002-10-12 11:37:38 +00:00
										 
									 
								 
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								/**
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								 * $Id$
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								 *
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								 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version. The Blender
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								 * Foundation also sells licenses for use in proprietary software under
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								 * the Blender License.  See http://www.blender.org/BL/ for information
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								 * about this.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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								 *
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								 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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								 * All rights reserved.
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								 *
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								 * The Original Code is: all of this file.
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								 *
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								 * Contributor(s): none yet.
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								 *
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								 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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								 */
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								#ifndef BDR_EDITOBJECT_H
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								#define BDR_EDITOBJECT_H
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								struct Object;
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								struct Tex;
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								struct Material;
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								struct Base;
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								void add_object_draw(int type);
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								void add_objectLamp(short type);
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								void free_and_unlink_base(struct Base *base);
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								void delete_obj(int ok);
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								void make_track(void);
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								void apply_obmat(struct Object *ob);
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								void clear_parent(void);
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								void clear_track(void);
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								void clear_object(char mode);
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								void reset_slowparents(void);
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								void set_slowparent(void);
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								void make_vertex_parent(void);
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								int test_parent_loop(struct Object *par, struct Object *ob);
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								void make_parent(void);
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								void make_displists_by_parent(struct Object *ob);
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								void exit_editmode(int freedata);
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								void check_editmode(int type);
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								void enter_editmode(void);
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												Another step in the undo evolution.
- Made unified API for undo calls, to be found in space.c
  BIF_undo_push(char *str)
  BIF_undo(void)
  BIF_redo(void)
  These calls will do all undo levels, including editmode and vpaint.
  The transition is work in progress, because mesh undo needs recode.
- New global hotkey CTR+Z for undo
  Note: 'shaded draw mode' still is SHIFT+Z, the old CTRL+Z was to recalc
  the lighting in shaded mode, which already became much more interactive,
  like during/after any transform().
  Recalc hotkey now is SHIFT+ALT+Z
  CTRL+<any modifier>+Z is redo.
- For OSX users; the Apple-key ("Command") now maps to CTRL as well. This
  disables the one-mouse-button hack for rightmouse btw, will be fixed in
  next commit. At least we can use Apple-Z :)
- Old Ukey for undo is still there, as a training period... my preference is
  to restore Ukey to "reload original data" as in past, and only use new
  CTRL+Z for undo.
- Added undo_push() for all of editobject.c and editview.c. Meaning we can
  start using/testing global undo in the 3d window. Please dont comment on
  missing parts for now, first I want someone to volunteer to tackle all of
  that.
- Since the global undo has a full 'file' in memory, it can save extremely
  fast on exit to <temp dir>/quit.blend. That's default now when global undo
  is enabled. It prints "Saved session recovery to ..." in console then.
- In file menu, a new option is added "Recover Last Session". Note that this
  reads the undo-save, which is without UI.
- With such nice new features we then can also kill the disputed
  Cancel/Confirm menu on Q-KEY.
- Added fix which initializes seam/normal theme color on saved themes.
  They showed black now.... (Note: that's in usiblender.c!)
											
										 
										
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								void docentre(int centremode);
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								void docentre_new(void);
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								void docentre_cursor(void);
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								void movetolayer(void);
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								void special_editmenu(void);
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								void convertmenu(void);
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								void copymenu_properties(struct Object *ob);
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								void copy_attr_menu(void);
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								void copy_attr(short event);
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								void link_to_scene(unsigned short nr);
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								void make_links_menu(void);
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								void make_links(short event);
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								void make_duplilist_real(void);
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								void apply_object(void);
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								void copymenu_logicbricks(struct Object *ob);
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								/* old transform */
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								void apply_keyb_grid(float *val, float fac1, float fac2, float fac3, int invert);
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								void compatible_eul(float *eul, float *oldrot);
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								void headerprint(char *str);
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								/* used for old game engine collision optimize */
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								int cylinder_intersect_test(void);
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								int sphere_intersect_test(void);
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								void std_rmouse_transform(void (*xf_func)(int, int));
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								void rightmouse_transform(void);
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								void single_object_users(int flag);
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								void new_id_matar(struct Material **matar, int totcol);
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								void single_obdata_users(int flag);
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								void single_mat_users(int flag);
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								void do_single_tex_user(struct Tex **from);
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								void single_tex_users_expand(void);
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								void single_mat_users_expand(void);
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								void single_user(void);
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								void make_local(void);
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								void adduplicate(float *dtrans);
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								void selectlinks_menu(void);
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								void selectlinks(int nr);
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								void image_aspect(void);
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								void set_ob_ipoflags(void);
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								void select_select_keys(void);
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								int vergbaseco(const void *a1, const void *a2);
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								void auto_timeoffs(void);
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								void texspace_edit(void);
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								void first_base(void);
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								void make_displists_by_obdata(void *obdata);
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								void flip_subdivison(struct Object *ob, int);
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								void mirrormenu(void);
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								void add_hook(void);
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								#endif /*  BDR_EDITOBJECT_H */
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