2002-10-12 11:37:38 +00:00
										 
									 
								 
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								/**
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								 * $Id$
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								 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version. The Blender
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								 * Foundation also sells licenses for use in proprietary software under
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								 * the Blender License.  See http://www.blender.org/BL/ for information
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								 * about this.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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								 *
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								 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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								 * All rights reserved.
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								 *
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								 * The Original Code is: all of this file.
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								 *
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								 * Contributor(s): none yet.
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								 *
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								 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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								 */
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								/**
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								 * $Id$
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								 * Copyright (C) 2001 NaN Technologies B.V.
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								 * @author	Maarten Gribnau
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								 * @date	March 31, 2001
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								 */
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								#ifndef _H_ACT_ACTION_H_
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								#define _H_ACT_ACTION_H_
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								#include "MEM_RefCounted.h"
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								#include "STR_String.h"
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								/**
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								 * An action that can be applied or undone.
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								 * Virtual base class for actions with a name.
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								 * An action object inherits the shared object reference count mechanism.
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								 * @author	Maarten Gribnau
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								 * @date	March 31, 2001
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								 */
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								class ACT_Action : public MEM_RefCounted {
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								public:
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									/**
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									 * Constructs an action with the given name .
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									 * @param	name	the name of the action.
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									 * @param	applied	state of the action after creation.
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									 */
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									ACT_Action(const STR_String& name, bool applied = false);
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									/** 
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									 * Returns the name of the action.
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									 * @param	name	the name of the action.
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									 */
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									inline virtual void getName(STR_String& name) const;
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									/** 
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									 * Returns the name of the action as a pointer to the data of the string.
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									 * @return	pointer to the name of the action.
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									 */
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									inline virtual char* getName();
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									/** 
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									 * Sets the name of the action.
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									 * @param	name	the name of the action.
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									 */
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									inline virtual void setName(const STR_String& name);
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									/** 
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									 * Returns whether this action is applied.
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									 * @return whether this action is applied.
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									 */
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									inline virtual bool getIsApplied() const;
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									/**
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									 * Call this member to apply an action.
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									 * Child classes should override the doApply member to implement apply functionality.
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									 * @see doApply.
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									 */
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									virtual void apply();
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									/**
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									 * Call this member to undo an action .
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									 * Child classes should override the doUndo member to implement undo functionality.
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									 * @see doApply()
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									 */
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									virtual void undo();
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								protected:
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									/**
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									 * Implementations should overload this method to provide the apply functionality.
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									 */
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									virtual void doApply() = 0;
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									/**
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									 * Implementations should overload this method to provide the undo functionality.
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									 */
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									virtual void doUndo() = 0;
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									/** Name of this action */
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									STR_String m_name;
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									/** Is this action already applied? */
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									bool m_applied;
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								};
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								void ACT_Action::getName(STR_String& name) const
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								{
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									name = m_name;
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								}
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								char* ACT_Action::getName()
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								{
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									return m_name.Ptr();
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								}
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								void ACT_Action::setName(const STR_String& name)
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								{
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									m_name = name;
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								}
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								inline bool ACT_Action::getIsApplied() const
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								{
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									return m_applied;
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								}
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											2002-10-30 02:07:20 +00:00
										 
									 
								 
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								#endif // _H_ACT_ACTION_H_
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