| 
									
										
										
										
											2020-09-09 00:47:59 +02:00
										 |  |  | /*
 | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2005 Blender Foundation. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /** \file
 | 
					
						
							|  |  |  |  * \ingroup gpu | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Implement our own subset of KHR_debug extension. | 
					
						
							|  |  |  |  * We override the functions pointers by our own implementation that just checks glGetError. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "BLI_utildefines.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "glew-mx.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "gl_debug.hh"
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-12-09 16:29:11 +01:00
										 |  |  | using GPUvoidptr = void *; | 
					
						
							| 
									
										
										
										
											2020-09-09 00:47:59 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | #define GPUvoidptr_set void *ret =
 | 
					
						
							|  |  |  | #define GPUvoidptr_ret return ret
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define GLboolean_set GLboolean ret =
 | 
					
						
							|  |  |  | #define GLboolean_ret return ret
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define void_set
 | 
					
						
							|  |  |  | #define void_ret
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define DEBUG_FUNC_DECLARE(pfn, rtn_type, fn, ...) \
 | 
					
						
							| 
									
										
										
										
											2020-11-18 12:43:33 +11:00
										 |  |  |   static pfn real_##fn; \ | 
					
						
							| 
									
										
										
										
											2020-09-09 00:47:59 +02:00
										 |  |  |   static rtn_type GLAPIENTRY debug_##fn(ARG_LIST(__VA_ARGS__)) \ | 
					
						
							|  |  |  |   { \ | 
					
						
							|  |  |  |     debug::check_gl_error("generated before " #fn); \ | 
					
						
							|  |  |  |     rtn_type##_set real_##fn(ARG_LIST_CALL(__VA_ARGS__)); \ | 
					
						
							|  |  |  |     debug::check_gl_error("" #fn); \ | 
					
						
							|  |  |  |     rtn_type##_ret; \ | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | namespace blender::gpu::debug { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* List of wrapped functions. We dont have to support all of them.
 | 
					
						
							| 
									
										
										
										
											2020-11-18 12:43:33 +11:00
										 |  |  |  * Some functions might be declared as `extern` in GLEW. We cannot override them in this case. | 
					
						
							| 
									
										
										
										
											2020-09-09 00:47:59 +02:00
										 |  |  |  * Keep the list in alphabetical order. */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Avoid very long declarations. */ | 
					
						
							|  |  |  | /* clang-format off */ | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLBEGINQUERYPROC, void, glBeginQuery, GLenum, target, GLuint, id); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLBEGINTRANSFORMFEEDBACKPROC, void, glBeginTransformFeedback, GLenum, primitiveMode); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLBINDBUFFERBASEPROC, void, glBindBufferBase, GLenum, target, GLuint, index, GLuint, buffer); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLBINDBUFFERPROC, void, glBindBuffer, GLenum, target, GLuint, buffer); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLBINDFRAMEBUFFERPROC, void, glBindFramebuffer, GLenum, target, GLuint, framebuffer); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLBINDSAMPLERPROC, void, glBindSampler, GLuint, unit, GLuint, sampler); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLBINDVERTEXARRAYPROC, void, glBindVertexArray, GLuint, array); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLBLITFRAMEBUFFERPROC, void, glBlitFramebuffer, GLint, srcX0, GLint, srcY0, GLint, srcX1, GLint, srcY1, GLint, dstX0, GLint, dstY0, GLint, dstX1, GLint, dstY1, GLbitfield, mask, GLenum, filter); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLBUFFERDATAPROC, void, glBufferData, GLenum, target, GLsizeiptr, size, const void *, data, GLenum, usage); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLBUFFERSUBDATAPROC, void, glBufferSubData, GLenum, target, GLintptr, offset, GLsizeiptr, size, const void *, data); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLDELETEBUFFERSPROC, void, glDeleteBuffers, GLsizei, n, const GLuint *, buffers); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLDELETEFRAMEBUFFERSPROC, void, glDeleteFramebuffers, GLsizei, n, const GLuint*, framebuffers); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLDELETEPROGRAMPROC, void, glDeleteProgram, GLuint, program); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLDELETEQUERIESPROC, void, glDeleteQueries, GLsizei, n, const GLuint *, ids); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLDELETESAMPLERSPROC, void, glDeleteSamplers, GLsizei, count, const GLuint *, samplers); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLDELETESHADERPROC, void, glDeleteShader, GLuint, shader); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLDELETEVERTEXARRAYSPROC, void, glDeleteVertexArrays, GLsizei, n, const GLuint *, arrays); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC, void, glDrawArraysInstancedBaseInstance, GLenum, mode, GLint, first, GLsizei, count, GLsizei, primcount, GLuint, baseinstance); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLDRAWARRAYSINSTANCEDPROC, void, glDrawArraysInstanced, GLenum, mode, GLint, first, GLsizei, count, GLsizei, primcount); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLDRAWBUFFERSPROC, void, glDrawBuffers, GLsizei, n, const GLenum*, bufs); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC, void, glDrawElementsInstancedBaseVertexBaseInstance, GLenum, mode, GLsizei, count, GLenum, type, const void *, indices, GLsizei, primcount, GLint, basevertex, GLuint, baseinstance); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC, void, glDrawElementsInstancedBaseVertex, GLenum, mode, GLsizei, count, GLenum, type, const void *, indices, GLsizei, instancecount, GLint, basevertex); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLENDQUERYPROC, void, glEndQuery, GLenum, target); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLENDTRANSFORMFEEDBACKPROC, void, glEndTransformFeedback, void); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLFRAMEBUFFERTEXTURE2DPROC, void, glFramebufferTexture2D, GLenum, target, GLenum, attachment, GLenum, textarget, GLuint, texture, GLint, level); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLFRAMEBUFFERTEXTURELAYERPROC, void, glFramebufferTextureLayer, GLenum, target, GLenum, attachment, GLuint, texture, GLint, level, GLint, layer); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLFRAMEBUFFERTEXTUREPROC, void, glFramebufferTexture, GLenum, target, GLenum, attachment, GLuint, texture, GLint, level); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLGENBUFFERSPROC, void, glGenBuffers, GLsizei, n, GLuint *, buffers); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLGENERATEMIPMAPPROC, void, glGenerateMipmap, GLenum, target); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLGENERATETEXTUREMIPMAPPROC, void, glGenerateTextureMipmap, GLuint, texture); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLGENFRAMEBUFFERSPROC, void, glGenFramebuffers, GLsizei, n, GLuint *, framebuffers); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLGENQUERIESPROC, void, glGenQueries, GLsizei, n, GLuint *, ids); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLGENSAMPLERSPROC, void, glGenSamplers, GLsizei, n, GLuint *, samplers); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLGENVERTEXARRAYSPROC, void, glGenVertexArrays, GLsizei, n, GLuint *, arrays); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLLINKPROGRAMPROC, void, glLinkProgram, GLuint, program); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLMAPBUFFERRANGEPROC, GPUvoidptr, glMapBufferRange, GLenum, target, GLintptr, offset, GLsizeiptr, length, GLbitfield, access); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLTEXBUFFERPROC, void, glTexBuffer, GLenum, target, GLenum, internalFormat, GLuint, buffer); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLTEXIMAGE3DPROC, void, glTexImage3D, GLenum, target, GLint, level, GLint, internalFormat, GLsizei, width, GLsizei, height, GLsizei, depth, GLint, border, GLenum, format, GLenum, type, const GLvoid *,pixels); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLTEXSUBIMAGE3DPROC, void, glTexSubImage3D, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLenum, format, GLenum, type, const GLvoid *, pixels); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLTEXTUREBUFFERPROC, void, glTextureBuffer, GLuint, texture, GLenum, internalformat, GLuint, buffer); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLUNMAPBUFFERPROC, GLboolean, glUnmapBuffer, GLenum, target); | 
					
						
							|  |  |  | DEBUG_FUNC_DECLARE(PFNGLUSEPROGRAMPROC, void, glUseProgram, GLuint, program); | 
					
						
							|  |  |  | /* clang-format on */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #undef DEBUG_FUNC_DECLARE
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-11-18 12:43:33 +11:00
										 |  |  | /**
 | 
					
						
							|  |  |  |  * Initialize a fallback layer (to KHR_debug) that covers only some functions. | 
					
						
							|  |  |  |  * We override the functions pointers by our own implementation that just checks #glGetError. | 
					
						
							|  |  |  |  * Some additional functions (not overridable) are covered inside the header using wrappers. | 
					
						
							|  |  |  |  */ | 
					
						
							| 
									
										
										
										
											2020-11-06 13:18:48 +01:00
										 |  |  | void init_debug_layer() | 
					
						
							| 
									
										
										
										
											2020-09-09 00:47:59 +02:00
										 |  |  | { | 
					
						
							|  |  |  | #define DEBUG_WRAP(function) \
 | 
					
						
							|  |  |  |   do { \ | 
					
						
							|  |  |  |     real_##function = ::function; \ | 
					
						
							|  |  |  |     ::function = &debug_##function; \ | 
					
						
							|  |  |  |   } while (0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   DEBUG_WRAP(glBeginQuery); | 
					
						
							|  |  |  |   DEBUG_WRAP(glBeginTransformFeedback); | 
					
						
							|  |  |  |   DEBUG_WRAP(glBindBuffer); | 
					
						
							|  |  |  |   DEBUG_WRAP(glBindBufferBase); | 
					
						
							|  |  |  |   DEBUG_WRAP(glBindFramebuffer); | 
					
						
							|  |  |  |   DEBUG_WRAP(glBindSampler); | 
					
						
							|  |  |  |   DEBUG_WRAP(glBindVertexArray); | 
					
						
							|  |  |  |   DEBUG_WRAP(glBlitFramebuffer); | 
					
						
							|  |  |  |   DEBUG_WRAP(glBufferData); | 
					
						
							|  |  |  |   DEBUG_WRAP(glBufferSubData); | 
					
						
							|  |  |  |   DEBUG_WRAP(glDeleteBuffers); | 
					
						
							|  |  |  |   DEBUG_WRAP(glDeleteFramebuffers); | 
					
						
							|  |  |  |   DEBUG_WRAP(glDeleteProgram); | 
					
						
							|  |  |  |   DEBUG_WRAP(glDeleteQueries); | 
					
						
							|  |  |  |   DEBUG_WRAP(glDeleteSamplers); | 
					
						
							|  |  |  |   DEBUG_WRAP(glDeleteShader); | 
					
						
							|  |  |  |   DEBUG_WRAP(glDeleteVertexArrays); | 
					
						
							|  |  |  |   DEBUG_WRAP(glDrawArraysInstanced); | 
					
						
							|  |  |  |   DEBUG_WRAP(glDrawArraysInstancedBaseInstance); | 
					
						
							|  |  |  |   DEBUG_WRAP(glDrawBuffers); | 
					
						
							|  |  |  |   DEBUG_WRAP(glDrawElementsInstancedBaseVertex); | 
					
						
							|  |  |  |   DEBUG_WRAP(glDrawElementsInstancedBaseVertexBaseInstance); | 
					
						
							|  |  |  |   DEBUG_WRAP(glEndQuery); | 
					
						
							|  |  |  |   DEBUG_WRAP(glEndTransformFeedback); | 
					
						
							|  |  |  |   DEBUG_WRAP(glFramebufferTexture); | 
					
						
							|  |  |  |   DEBUG_WRAP(glFramebufferTexture2D); | 
					
						
							|  |  |  |   DEBUG_WRAP(glFramebufferTextureLayer); | 
					
						
							|  |  |  |   DEBUG_WRAP(glGenBuffers); | 
					
						
							|  |  |  |   DEBUG_WRAP(glGenerateMipmap); | 
					
						
							|  |  |  |   DEBUG_WRAP(glGenerateTextureMipmap); | 
					
						
							|  |  |  |   DEBUG_WRAP(glGenFramebuffers); | 
					
						
							|  |  |  |   DEBUG_WRAP(glGenQueries); | 
					
						
							|  |  |  |   DEBUG_WRAP(glGenSamplers); | 
					
						
							|  |  |  |   DEBUG_WRAP(glGenVertexArrays); | 
					
						
							|  |  |  |   DEBUG_WRAP(glLinkProgram); | 
					
						
							|  |  |  |   DEBUG_WRAP(glMapBufferRange); | 
					
						
							|  |  |  |   DEBUG_WRAP(glTexBuffer); | 
					
						
							|  |  |  |   DEBUG_WRAP(glTexImage3D); | 
					
						
							|  |  |  |   DEBUG_WRAP(glTexSubImage3D); | 
					
						
							|  |  |  |   DEBUG_WRAP(glTextureBuffer); | 
					
						
							|  |  |  |   DEBUG_WRAP(glUnmapBuffer); | 
					
						
							|  |  |  |   DEBUG_WRAP(glUseProgram); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #undef DEBUG_WRAP
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-10-02 09:48:41 +10:00
										 |  |  | }  // namespace blender::gpu::debug
 |