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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
#include "BCSampleData.h"
#include "collada_utils.h"
BCSample::BCSample(Object *ob) : obmat(ob)
{
}
BCSample::~BCSample()
BCBoneMatrixMap::iterator it;
for (it = bonemats.begin(); it != bonemats.end(); ++it) {
delete it->second;
void BCSample::add_bone_matrix(Bone *bone, Matrix &mat)
BCMatrix *matrix;
BCBoneMatrixMap::const_iterator it = bonemats.find(bone);
if (it != bonemats.end()) {
throw std::invalid_argument("bone " + std::string(bone->name) + " already defined before");
matrix = new BCMatrix(mat);
bonemats[bone] = matrix;
BCMatrix::BCMatrix(Matrix &mat)
set_transform(mat);
BCMatrix::BCMatrix(Object *ob)
set_transform(ob);
void BCMatrix::set_transform(Matrix &mat)
copy_m4_m4(matrix, mat);
mat4_decompose(this->loc, this->q, this->size, mat);
quat_to_eul(this->rot, this->q);
void BCMatrix::set_transform(Object *ob)
Matrix lmat;
BKE_object_matrix_local_get(ob, lmat);
copy_m4_m4(matrix, lmat);
mat4_decompose(this->loc, this->q, this->size, lmat);
quat_to_compatible_eul(this->rot, ob->rot, this->q);
const BCMatrix *BCSample::get_matrix(Bone *bone) const
if (it == bonemats.end()) {
return NULL;
return it->second;
const BCMatrix &BCSample::get_matrix() const
return obmat;
/* Get channel value */
const bool BCSample::get_value(std::string channel_target, const int array_index, float *val) const
if (channel_target == "location") {
*val = obmat.location()[array_index];
else if (channel_target == "scale") {
*val = obmat.scale()[array_index];
else if (channel_target == "rotation" || channel_target == "rotation_euler") {
*val = obmat.rotation()[array_index];
else if (channel_target == "rotation_quat") {
*val = obmat.quat()[array_index];
else {
*val = 0;
return false;
return true;
void BCMatrix::copy(Matrix &out, Matrix &in)
/* destination comes first: */
memcpy(out, in, sizeof(Matrix));
void BCMatrix::transpose(Matrix &mat)
transpose_m4(mat);
void BCMatrix::sanitize(Matrix &mat, int precision)
bc_sanitize_mat(mat, precision);
void BCMatrix::unit()
unit_m4(matrix);
/* We need double here because the OpenCollada API needs it.
* precision = -1 indicates to not limit the precision. */
void BCMatrix::get_matrix(double (&mat)[4][4], const bool transposed, const int precision) const
for (int i = 0; i < 4; i++)
for (int j = 0; j < 4; j++) {
float val = (transposed) ? matrix[j][i] : matrix[i][j];
if (precision >= 0)
val = floor((val * pow(10, precision) + 0.5)) / pow(10, precision);
mat[i][j] = val;
const bool BCMatrix::in_range(const BCMatrix &other, float distance) const
for (int i = 0; i < 4; i++) {
if (fabs(other.matrix[i][j] - matrix[i][j]) > distance) {
float (&BCMatrix::location() const)[3]
return loc;
float (&BCMatrix::rotation() const)[3]
return rot;
float (&BCMatrix::scale() const)[3]
return size;
float (&BCMatrix::quat() const)[4]
return q;