Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
/** \mainpage Blender
*
* \section intro Introduction
* Blender is an integrated 3d package, which features:
* - modeling
* - animation
* - texturing
* - compositing
* - rendering
* - scripting
* - game creation
* These pages document the source code of blender.
* \section sects Main sections of the blender code
* The following sections are the broad categories into which the various modules
* belong.
* - \ref mainmodule
* - \ref render
* - \ref meshedit
* - \ref texture
* - \ref compositor
* - \ref scripts
* - \ref gameengine
* \section GUI
* - \ref gui
* - \ref hotkeys
* - \ref toolbox
* \section Libraries and Wrappers
* - GHOST API: \ref GHOST_C-api.h
* - \ref imbuf
* \section Miscellaneous
* - \ref undoc
*/
/** \defgroup mainmodule Main Module */
/** \defgroup defaultconfig Default and Configuration
* \ingroup mainmodule
/** \defgroup render Rendering Module */
/** \defgroup meshedit Mesh Editing Module */
/** \defgroup texture Textureing */
/** \defgroup compositor Compositing */
/** \defgroup scripts Scripting */
/** \defgroup gameengine Game Engine */
/** \defgroup gui GUI */
/** \defgroup hotkeys Hotkeys
* \ingroup gui
/** \defgroup toolbox Toolbox
/** \defgroup imbuf IMage Buffer */
/** \defgroup undoc Undocumented */