Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
* This is a new part of Blender.
* Contributor(s): Joseph Gilbert
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef EXPP_LOGIC_H
#define EXPP_LOGIC_H
#include <Python.h>
#include "DNA_property_types.h"
//--------------------------Python BPy_Property structure definition.----
typedef struct {
PyObject_HEAD
//reference to property data if object linked
bProperty * property;
//list of vars that define the property
char *name;
PyObject *data;
short type;
} BPy_Property;
//------------------------------visible prototypes-----------------------
PyObject *Property_CreatePyObject( struct bProperty *prop );
int Property_CheckPyObject( PyObject * py_obj );
bProperty *Property_FromPyObject( PyObject * py_obj );
PyObject *newPropertyObject( char *name, PyObject * data, int type );
int updatePyProperty( BPy_Property * self );
int updateProperyData( BPy_Property * self );
#endif