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blender-archive/source/blender/editors/space_userpref/space_userpref.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup spuserpref
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*/
#include <string.h>
#include <stdio.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "ED_screen.h"
#include "ED_space_api.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
/* ******************** default callbacks for userpref space ***************** */
static SpaceLink *userpref_new(const ScrArea *area, const Scene *UNUSED(scene))
{
ARegion *ar;
SpaceUserPref *spref;
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spref = MEM_callocN(sizeof(SpaceUserPref), "inituserpref");
spref->spacetype = SPACE_USERPREF;
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/* header */
ar = MEM_callocN(sizeof(ARegion), "header for userpref");
UI: Preferences Redesign Part 2 (Part 1 was 00963afc14978b) Does the following changes visible to users: * Use panels and sub-panels for more structured & logical grouping * Re-organized options more logically than before (see images in D4148) * Use flow layout (single column by default). * New layout uses horizontal margin if there's enough space. * Change size of Preferences window to suit new layout. * Move keymap related options from "Input" into own section. * Own, left-bottom aligned region for Save Preferences button. * Adjustments of names, tooltips & icons. * Move buttons from header into the main region (except editor switch). * Hide Preferences header when opened in temporary window. * Use full area width for header. * Don't use slider but regular number widget for UI scale. * Gray out animation player path option if player isn't "Custom" Internal changes: * Rearrange RNA properties to match changed UI structure. * Introduces new "EXECUTE" region type, see reasoning in D3982. * Changes to panel layout and AZone code for dynamic panel region. * Bumps subversion and does versioning for new regions. RNA changes are documented in the release notes: https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API/Preferences_API Design & implementation mostly done by @billreynish and myself. I recommend checking out the screenshots posted by William: https://developer.blender.org/D4148#93787 Reviewed By: brecht Maniphest Tasks: T54115 Differential Revision: https://developer.blender.org/D4148
2019-01-04 21:40:16 +01:00
BLI_addtail(&spref->regionbase, ar);
ar->regiontype = RGN_TYPE_HEADER;
/* Ignore user preference "USER_HEADER_BOTTOM" here (always show bottom for new types). */
ar->alignment = RGN_ALIGN_BOTTOM;
UI: Preferences Redesign Part 2 (Part 1 was 00963afc14978b) Does the following changes visible to users: * Use panels and sub-panels for more structured & logical grouping * Re-organized options more logically than before (see images in D4148) * Use flow layout (single column by default). * New layout uses horizontal margin if there's enough space. * Change size of Preferences window to suit new layout. * Move keymap related options from "Input" into own section. * Own, left-bottom aligned region for Save Preferences button. * Adjustments of names, tooltips & icons. * Move buttons from header into the main region (except editor switch). * Hide Preferences header when opened in temporary window. * Use full area width for header. * Don't use slider but regular number widget for UI scale. * Gray out animation player path option if player isn't "Custom" Internal changes: * Rearrange RNA properties to match changed UI structure. * Introduces new "EXECUTE" region type, see reasoning in D3982. * Changes to panel layout and AZone code for dynamic panel region. * Bumps subversion and does versioning for new regions. RNA changes are documented in the release notes: https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API/Preferences_API Design & implementation mostly done by @billreynish and myself. I recommend checking out the screenshots posted by William: https://developer.blender.org/D4148#93787 Reviewed By: brecht Maniphest Tasks: T54115 Differential Revision: https://developer.blender.org/D4148
2019-01-04 21:40:16 +01:00
/* navigation region */
ar = MEM_callocN(sizeof(ARegion), "navigation region for userpref");
BLI_addtail(&spref->regionbase, ar);
ar->regiontype = RGN_TYPE_NAV_BAR;
ar->alignment = RGN_ALIGN_LEFT;
/* Use smaller size when opened in area like properties editor. */
if (area->winx && area->winx < 3.0f * UI_NAVIGATION_REGION_WIDTH * UI_DPI_FAC) {
ar->sizex = UI_NARROW_NAVIGATION_REGION_WIDTH;
}
/* execution region */
ar = MEM_callocN(sizeof(ARegion), "execution region for userpref");
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BLI_addtail(&spref->regionbase, ar);
ar->regiontype = RGN_TYPE_EXECUTE;
ar->alignment = RGN_ALIGN_BOTTOM | RGN_SPLIT_PREV;
ar->flag |= RGN_FLAG_DYNAMIC_SIZE;
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/* main region */
ar = MEM_callocN(sizeof(ARegion), "main region for userpref");
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BLI_addtail(&spref->regionbase, ar);
ar->regiontype = RGN_TYPE_WINDOW;
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return (SpaceLink *)spref;
}
/* not spacelink itself */
static void userpref_free(SpaceLink *UNUSED(sl))
{
// SpaceUserPref *spref = (SpaceUserPref *)sl;
}
/* spacetype; init callback */
static void userpref_init(struct wmWindowManager *UNUSED(wm), ScrArea *UNUSED(sa))
{
}
static SpaceLink *userpref_duplicate(SpaceLink *sl)
{
SpaceUserPref *sprefn = MEM_dupallocN(sl);
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/* clear or remove stuff from old */
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return (SpaceLink *)sprefn;
}
/* add handlers, stuff you only do once or on area/region changes */
static void userpref_main_region_init(wmWindowManager *wm, ARegion *ar)
{
/* do not use here, the properties changed in userprefs do a system-wide refresh,
* then scroller jumps back */
/* ar->v2d.flag &= ~V2D_IS_INITIALISED; */
ar->v2d.scroll = V2D_SCROLL_RIGHT | V2D_SCROLL_VERTICAL_HIDE;
ED_region_panels_init(wm, ar);
}
static void userpref_main_region_draw(const bContext *C, ARegion *ar)
{
ED_region_panels_ex(C, ar, NULL, U.userpref, true);
}
static void userpref_operatortypes(void)
{
}
static void userpref_keymap(struct wmKeyConfig *UNUSED(keyconf))
{
}
/* add handlers, stuff you only do once or on area/region changes */
static void userpref_header_region_init(wmWindowManager *UNUSED(wm), ARegion *ar)
{
ED_region_header_init(ar);
}
static void userpref_header_region_draw(const bContext *C, ARegion *ar)
{
ED_region_header(C, ar);
}
/* add handlers, stuff you only do once or on area/region changes */
static void userpref_navigation_region_init(wmWindowManager *wm, ARegion *ar)
{
ar->v2d.scroll = V2D_SCROLL_RIGHT | V2D_SCROLL_VERTICAL_HIDE;
ED_region_panels_init(wm, ar);
}
static void userpref_navigation_region_draw(const bContext *C, ARegion *ar)
{
ED_region_panels(C, ar);
}
UI: Preferences Redesign Part 2 (Part 1 was 00963afc14978b) Does the following changes visible to users: * Use panels and sub-panels for more structured & logical grouping * Re-organized options more logically than before (see images in D4148) * Use flow layout (single column by default). * New layout uses horizontal margin if there's enough space. * Change size of Preferences window to suit new layout. * Move keymap related options from "Input" into own section. * Own, left-bottom aligned region for Save Preferences button. * Adjustments of names, tooltips & icons. * Move buttons from header into the main region (except editor switch). * Hide Preferences header when opened in temporary window. * Use full area width for header. * Don't use slider but regular number widget for UI scale. * Gray out animation player path option if player isn't "Custom" Internal changes: * Rearrange RNA properties to match changed UI structure. * Introduces new "EXECUTE" region type, see reasoning in D3982. * Changes to panel layout and AZone code for dynamic panel region. * Bumps subversion and does versioning for new regions. RNA changes are documented in the release notes: https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API/Preferences_API Design & implementation mostly done by @billreynish and myself. I recommend checking out the screenshots posted by William: https://developer.blender.org/D4148#93787 Reviewed By: brecht Maniphest Tasks: T54115 Differential Revision: https://developer.blender.org/D4148
2019-01-04 21:40:16 +01:00
/* add handlers, stuff you only do once or on area/region changes */
static void userpref_execute_region_init(wmWindowManager *wm, ARegion *ar)
{
ED_region_panels_init(wm, ar);
ar->v2d.keepzoom |= V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y;
UI: Preferences Redesign Part 2 (Part 1 was 00963afc14978b) Does the following changes visible to users: * Use panels and sub-panels for more structured & logical grouping * Re-organized options more logically than before (see images in D4148) * Use flow layout (single column by default). * New layout uses horizontal margin if there's enough space. * Change size of Preferences window to suit new layout. * Move keymap related options from "Input" into own section. * Own, left-bottom aligned region for Save Preferences button. * Adjustments of names, tooltips & icons. * Move buttons from header into the main region (except editor switch). * Hide Preferences header when opened in temporary window. * Use full area width for header. * Don't use slider but regular number widget for UI scale. * Gray out animation player path option if player isn't "Custom" Internal changes: * Rearrange RNA properties to match changed UI structure. * Introduces new "EXECUTE" region type, see reasoning in D3982. * Changes to panel layout and AZone code for dynamic panel region. * Bumps subversion and does versioning for new regions. RNA changes are documented in the release notes: https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API/Preferences_API Design & implementation mostly done by @billreynish and myself. I recommend checking out the screenshots posted by William: https://developer.blender.org/D4148#93787 Reviewed By: brecht Maniphest Tasks: T54115 Differential Revision: https://developer.blender.org/D4148
2019-01-04 21:40:16 +01:00
}
static void userpref_main_region_listener(wmWindow *UNUSED(win),
ScrArea *UNUSED(sa),
ARegion *UNUSED(ar),
wmNotifier *UNUSED(wmn),
const Scene *UNUSED(scene))
{
/* context changes */
}
static void userpref_header_listener(wmWindow *UNUSED(win),
ScrArea *UNUSED(sa),
ARegion *UNUSED(ar),
wmNotifier *UNUSED(wmn),
const Scene *UNUSED(scene))
{
/* context changes */
#if 0
switch (wmn->category) {
default:
break;
}
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#endif
}
static void userpref_navigation_region_listener(wmWindow *UNUSED(win),
ScrArea *UNUSED(sa),
ARegion *UNUSED(ar),
wmNotifier *UNUSED(wmn),
const Scene *UNUSED(scene))
{
/* context changes */
}
static void userpref_execute_region_listener(wmWindow *UNUSED(win),
ScrArea *UNUSED(sa),
ARegion *UNUSED(ar),
wmNotifier *UNUSED(wmn),
const Scene *UNUSED(scene))
UI: Preferences Redesign Part 2 (Part 1 was 00963afc14978b) Does the following changes visible to users: * Use panels and sub-panels for more structured & logical grouping * Re-organized options more logically than before (see images in D4148) * Use flow layout (single column by default). * New layout uses horizontal margin if there's enough space. * Change size of Preferences window to suit new layout. * Move keymap related options from "Input" into own section. * Own, left-bottom aligned region for Save Preferences button. * Adjustments of names, tooltips & icons. * Move buttons from header into the main region (except editor switch). * Hide Preferences header when opened in temporary window. * Use full area width for header. * Don't use slider but regular number widget for UI scale. * Gray out animation player path option if player isn't "Custom" Internal changes: * Rearrange RNA properties to match changed UI structure. * Introduces new "EXECUTE" region type, see reasoning in D3982. * Changes to panel layout and AZone code for dynamic panel region. * Bumps subversion and does versioning for new regions. RNA changes are documented in the release notes: https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API/Preferences_API Design & implementation mostly done by @billreynish and myself. I recommend checking out the screenshots posted by William: https://developer.blender.org/D4148#93787 Reviewed By: brecht Maniphest Tasks: T54115 Differential Revision: https://developer.blender.org/D4148
2019-01-04 21:40:16 +01:00
{
/* context changes */
UI: Preferences Redesign Part 2 (Part 1 was 00963afc14978b) Does the following changes visible to users: * Use panels and sub-panels for more structured & logical grouping * Re-organized options more logically than before (see images in D4148) * Use flow layout (single column by default). * New layout uses horizontal margin if there's enough space. * Change size of Preferences window to suit new layout. * Move keymap related options from "Input" into own section. * Own, left-bottom aligned region for Save Preferences button. * Adjustments of names, tooltips & icons. * Move buttons from header into the main region (except editor switch). * Hide Preferences header when opened in temporary window. * Use full area width for header. * Don't use slider but regular number widget for UI scale. * Gray out animation player path option if player isn't "Custom" Internal changes: * Rearrange RNA properties to match changed UI structure. * Introduces new "EXECUTE" region type, see reasoning in D3982. * Changes to panel layout and AZone code for dynamic panel region. * Bumps subversion and does versioning for new regions. RNA changes are documented in the release notes: https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API/Preferences_API Design & implementation mostly done by @billreynish and myself. I recommend checking out the screenshots posted by William: https://developer.blender.org/D4148#93787 Reviewed By: brecht Maniphest Tasks: T54115 Differential Revision: https://developer.blender.org/D4148
2019-01-04 21:40:16 +01:00
}
/* only called once, from space/spacetypes.c */
void ED_spacetype_userpref(void)
{
SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype userpref");
ARegionType *art;
st->spaceid = SPACE_USERPREF;
strncpy(st->name, "Userpref", BKE_ST_MAXNAME);
st->new = userpref_new;
st->free = userpref_free;
st->init = userpref_init;
st->duplicate = userpref_duplicate;
st->operatortypes = userpref_operatortypes;
st->keymap = userpref_keymap;
/* regions: main window */
art = MEM_callocN(sizeof(ARegionType), "spacetype userpref region");
art->regionid = RGN_TYPE_WINDOW;
art->init = userpref_main_region_init;
art->draw = userpref_main_region_draw;
art->listener = userpref_main_region_listener;
art->keymapflag = ED_KEYMAP_UI;
BLI_addhead(&st->regiontypes, art);
/* regions: header */
art = MEM_callocN(sizeof(ARegionType), "spacetype userpref region");
art->regionid = RGN_TYPE_HEADER;
art->prefsizey = HEADERY;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_HEADER;
art->listener = userpref_header_listener;
art->init = userpref_header_region_init;
art->draw = userpref_header_region_draw;
BLI_addhead(&st->regiontypes, art);
/* regions: navigation window */
art = MEM_callocN(sizeof(ARegionType), "spacetype userpref region");
art->regionid = RGN_TYPE_NAV_BAR;
art->prefsizex = UI_NAVIGATION_REGION_WIDTH;
art->init = userpref_navigation_region_init;
art->draw = userpref_navigation_region_draw;
art->listener = userpref_navigation_region_listener;
art->keymapflag = ED_KEYMAP_UI;
BLI_addhead(&st->regiontypes, art);
/* regions: execution window */
art = MEM_callocN(sizeof(ARegionType), "spacetype userpref region");
art->regionid = RGN_TYPE_EXECUTE;
art->init = userpref_execute_region_init;
art->layout = ED_region_panels_layout;
art->draw = ED_region_panels_draw;
art->listener = userpref_execute_region_listener;
art->keymapflag = ED_KEYMAP_UI;
BLI_addhead(&st->regiontypes, art);
BKE_spacetype_register(st);
}