2002-10-12 11:37:38 +00:00
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/* BKE_action.h May 2001
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*
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* Blender kernel action functionality
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*
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* Reevan McKay
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BKE_ACTION_H
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#define BKE_ACTION_H
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#include "DNA_listBase.h"
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/**
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* The following structures are defined in DNA_action_types.h
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*/
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struct bAction;
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struct bActionChannel;
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struct bPose;
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struct bPoseChannel;
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struct Object;
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/* Kernel prototypes */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Allocate a new pose channel on the heap and binary copy the
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* contents of the src pose channel.
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*/
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struct bPoseChannel *
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copy_pose_channel (
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const struct bPoseChannel *src
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);
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/**
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* Removes and deallocates all channels from a pose.
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* Does not free the pose itself.
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*/
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void
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clear_pose (
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struct bPose *pose
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);
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/* Sets the value of a pose channel */
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struct bPoseChannel *
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set_pose_channel (
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struct bPose *pose,
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struct bPoseChannel *chan
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);
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/**
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* Allocate a new pose on the heap, and copy the src pose and it's channels
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* into the new pose. *dst is set to the newly allocated structure.
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*/
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void
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copy_pose(
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struct bPose **dst,
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const struct bPose *src,
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int copyconstraints
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);
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/**
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* Deallocate the action's channels including constraint channels.
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* does not free the action structure.
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*/
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void
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free_action(
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struct bAction * id
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);
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void
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make_local_action(
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struct bAction *act
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);
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void
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do_all_actions(
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void
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);
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/**
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* Return a pointer to the pose channel of the given name
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* from this pose.
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*/
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struct bPoseChannel *
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get_pose_channel (
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const struct bPose *pose,
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const char *name
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);
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/**
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* Looks to see if the channel with the given name
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* already exists in this pose - if not a new one is
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* allocated and initialized.
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*/
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void
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verify_pose_channel (
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struct bPose* pose,
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const char* name
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);
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/**
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* Allocate a new bAction on the heap and copy
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* the contents of src into it. If src is NULL NULL is returned.
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*/
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struct bAction*
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copy_action(
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const struct bAction *src
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);
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/**
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* Some kind of bounding box operation on the action.
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*/
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float
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calc_action_start (
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const struct bAction *act
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);
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float
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calc_action_end (
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const struct bAction *act
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);
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/**
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* Evaluate the pose from the given action.
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* If the pose does not exist, a new one is created.
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* Some deep calls into blender are made here.
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*/
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void
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get_pose_from_action (
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struct bPose **pose,
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struct bAction *act,
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float ctime
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);
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/**
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* I think this duplicates the src into *pose.
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* If the pose does not exist, a new one is created.
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* If the pose does not contain channels from src
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* new channels are created.
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*/
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void
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get_pose_from_pose (
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struct bPose **pose,
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const struct bPose *src
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);
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void
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clear_pose_constraint_status (
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struct Object *ob
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);
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/**
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* Blends the common subset of channels from dst and src.
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* and writes result to dst.
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*/
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void
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blend_poses (
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struct bPose *dst,
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const struct bPose *src,
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float srcweight,
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short mode
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);
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/**
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* Iterate through the action channels of the action
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* and return the channel with the given name.
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* Returns NULL if no channel.
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*/
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struct bActionChannel *
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get_named_actionchannel (
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struct bAction *act,
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const char *name
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);
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#ifdef __cplusplus
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};
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#endif
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enum {
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POSE_BLEND = 0,
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POSE_ADD
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};
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enum {
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POSE_KEY = 0x10000000,
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POSE_LOC = 0x00000001,
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POSE_ROT = 0x00000002,
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POSE_SIZE = 0x00000004,
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POSE_UNUSED1 = 0x00000008,
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POSE_UNUSED2 = 0x00000010,
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POSE_UNUSED3 = 0x00000020,
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POSE_UNUSED4 = 0x00000040,
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POSE_UNUSED5 = 0x00000080,
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POSE_OBMAT = 0x00000100,
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POSE_PARMAT = 0x00000200,
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PCHAN_DONE = 0x00000400
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};
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2002-10-30 02:07:20 +00:00
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#endif
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2002-10-12 11:37:38 +00:00
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