66 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			66 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  |  * This program is free software; you can redistribute it and/or | ||
|  |  * modify it under the terms of the GNU General Public License | ||
|  |  * as published by the Free Software Foundation; either version 2 | ||
|  |  * of the License, or (at your option) any later version. | ||
|  |  * | ||
|  |  * This program is distributed in the hope that it will be useful, | ||
|  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
|  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||
|  |  * GNU General Public License for more details. | ||
|  |  * | ||
|  |  * You should have received a copy of the GNU General Public License | ||
|  |  * along with this program; if not, write to the Free Software Foundation, | ||
|  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
|  |  * | ||
|  |  * The Original Code is Copyright (C) 2020 Blender Foundation. | ||
|  |  * All rights reserved. | ||
|  |  */ | ||
|  | 
 | ||
|  | /** \file
 | ||
|  |  * \ingroup gpu | ||
|  |  * | ||
|  |  * Encapsulation of Framebuffer states (attached textures, viewport, scissors). | ||
|  |  */ | ||
|  | 
 | ||
|  | #pragma once
 | ||
|  | 
 | ||
|  | #include "BLI_assert.h"
 | ||
|  | 
 | ||
|  | #include "GPU_primitive.h"
 | ||
|  | 
 | ||
|  | #include "glew-mx.h"
 | ||
|  | 
 | ||
|  | namespace blender::gpu { | ||
|  | 
 | ||
|  | static inline GLenum to_gl(GPUPrimType prim_type) | ||
|  | { | ||
|  |   BLI_assert(prim_type != GPU_PRIM_NONE); | ||
|  |   switch (prim_type) { | ||
|  |     default: | ||
|  |     case GPU_PRIM_POINTS: | ||
|  |       return GL_POINTS; | ||
|  |     case GPU_PRIM_LINES: | ||
|  |       return GL_LINES; | ||
|  |     case GPU_PRIM_LINE_STRIP: | ||
|  |       return GL_LINE_STRIP; | ||
|  |     case GPU_PRIM_LINE_LOOP: | ||
|  |       return GL_LINE_LOOP; | ||
|  |     case GPU_PRIM_TRIS: | ||
|  |       return GL_TRIANGLES; | ||
|  |     case GPU_PRIM_TRI_STRIP: | ||
|  |       return GL_TRIANGLE_STRIP; | ||
|  |     case GPU_PRIM_TRI_FAN: | ||
|  |       return GL_TRIANGLE_FAN; | ||
|  | 
 | ||
|  |     case GPU_PRIM_LINES_ADJ: | ||
|  |       return GL_LINES_ADJACENCY; | ||
|  |     case GPU_PRIM_LINE_STRIP_ADJ: | ||
|  |       return GL_LINE_STRIP_ADJACENCY; | ||
|  |     case GPU_PRIM_TRIS_ADJ: | ||
|  |       return GL_TRIANGLES_ADJACENCY; | ||
|  |   }; | ||
|  | } | ||
|  | 
 | ||
|  | }  // namespace blender::gpu
 |