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								/*
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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								 *
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								 * The Original Code is Copyright (C) 2020 Blender Foundation.
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								 * All rights reserved.
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								 */
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								/** \file
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								 * \ingroup gpu
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								 */
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								#pragma once
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								#include "MEM_guardedalloc.h"
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								#include "glew-mx.h"
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								#include "gpu_vertex_buffer_private.hh"
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								namespace blender {
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								namespace gpu {
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								class GLVertBuf : public VertBuf {
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								  friend class GLTexture; /* For buffer texture. */
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								  friend class GLShader;  /* For transform feedback. */
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								 private:
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								  /** OpenGL buffer handle. Init on first upload. Immutable after that. */
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								  GLuint vbo_id_ = 0;
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								  /** Size on the GPU. */
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								  size_t vbo_size_ = 0;
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								 public:
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								  void bind(void);
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								  void update_sub(uint start, uint len, void *data) override;
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								 protected:
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								  void acquire_data(void) override;
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								  void resize_data(void) override;
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								  void release_data(void) override;
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								  void upload_data(void) override;
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								  void duplicate_data(VertBuf *dst) override;
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								  MEM_CXX_CLASS_ALLOC_FUNCS("GLVertBuf");
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								};
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								static inline GLenum to_gl(GPUUsageType type)
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								{
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								  switch (type) {
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								    case GPU_USAGE_STREAM:
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								      return GL_STREAM_DRAW;
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								    case GPU_USAGE_DYNAMIC:
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								      return GL_DYNAMIC_DRAW;
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								    case GPU_USAGE_STATIC:
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								      return GL_STATIC_DRAW;
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								    default:
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								      BLI_assert(0);
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								      return GL_STATIC_DRAW;
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								  }
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								}
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								static inline GLenum to_gl(GPUVertCompType type)
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								{
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								  switch (type) {
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								    case GPU_COMP_I8:
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								      return GL_BYTE;
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								    case GPU_COMP_U8:
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								      return GL_UNSIGNED_BYTE;
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								    case GPU_COMP_I16:
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								      return GL_SHORT;
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								    case GPU_COMP_U16:
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								      return GL_UNSIGNED_SHORT;
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								    case GPU_COMP_I32:
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								      return GL_INT;
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								    case GPU_COMP_U32:
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								      return GL_UNSIGNED_INT;
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								    case GPU_COMP_F32:
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								      return GL_FLOAT;
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								    case GPU_COMP_I10:
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								      return GL_INT_2_10_10_10_REV;
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								    default:
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								      BLI_assert(0);
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								      return GL_FLOAT;
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								  }
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								}
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								}  // namespace gpu
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								}  // namespace blender
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