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blender-archive/source/blender/modifiers/intern/MOD_screw.c

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/*
2010-04-11 23:20:03 +00:00
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*
* Contributor(s): Daniel Dunbar
* Ton Roosendaal,
* Ben Batt,
* Brecht Van Lommel,
* Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/modifiers/intern/MOD_screw.c
* \ingroup modifiers
*/
/* Screw modifier: revolves the edges about an axis */
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_cdderivedmesh.h"
#include "depsgraph_private.h"
#include "MOD_modifiertypes.h"
2010-04-12 01:09:59 +00:00
#include "MEM_guardedalloc.h"
/* used for gathering edge connectivity */
typedef struct ScrewVertConnect {
float dist; /* distance from the center axis */
float co[3]; /* loaction relative to the transformed axis */
float no[3]; /* calc normal of the vertex */
int v[2]; /* 2 verts on either side of this one */
MEdge *e[2]; /* edges on either side, a bit of a waste since each edge ref's 2 edges */
char flag;
} ScrewVertConnect;
typedef struct ScrewVertIter {
ScrewVertConnect * v_array;
ScrewVertConnect * v_poin;
int v;
int v_other;
MEdge *e;
} ScrewVertIter;
static void screwvert_iter_init(ScrewVertIter *iter, ScrewVertConnect *array, int v_init, int dir)
{
iter->v_array = array;
iter->v = v_init;
if (v_init >= 0) {
iter->v_poin = &array[v_init];
iter->v_other = iter->v_poin->v[dir];
iter->e = iter->v_poin->e[!dir];
}
else {
iter->v_poin= NULL;
iter->e= NULL;
}
}
static void screwvert_iter_step(ScrewVertIter *iter)
{
if (iter->v_poin->v[0] == iter->v_other) {
iter->v_other= iter->v;
iter->v= iter->v_poin->v[1];
}
else if (iter->v_poin->v[1] == iter->v_other) {
iter->v_other= iter->v;
iter->v= iter->v_poin->v[0];
}
if (iter->v >= 0) {
iter->v_poin= &iter->v_array[iter->v];
iter->e= iter->v_poin->e[(iter->v_poin->e[0] == iter->e)];
}
else {
iter->e= NULL;
iter->v_poin= NULL;
}
}
static void initData(ModifierData *md)
{
ScrewModifierData *ltmd= (ScrewModifierData*) md;
ltmd->ob_axis= NULL;
ltmd->angle= M_PI * 2.0;
ltmd->axis= 2;
ltmd->flag= 0;
ltmd->steps= 16;
ltmd->render_steps= 16;
ltmd->iter= 1;
}
static void copyData(ModifierData *md, ModifierData *target)
{
ScrewModifierData *sltmd= (ScrewModifierData*) md;
ScrewModifierData *tltmd= (ScrewModifierData*) target;
tltmd->ob_axis= sltmd->ob_axis;
tltmd->angle= sltmd->angle;
tltmd->axis= sltmd->axis;
tltmd->flag= sltmd->flag;
tltmd->steps= sltmd->steps;
tltmd->render_steps= sltmd->render_steps;
tltmd->screw_ofs= sltmd->screw_ofs;
tltmd->iter= sltmd->iter;
}
static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
DerivedMesh *derivedData,
int useRenderParams,
int UNUSED(isFinalCalc))
{
DerivedMesh *dm= derivedData;
DerivedMesh *result;
ScrewModifierData *ltmd= (ScrewModifierData*) md;
int *origindex;
int mface_index=0;
int step;
int i, j;
int i1,i2;
2011-01-08 12:43:44 +00:00
int step_tot= useRenderParams ? ltmd->render_steps : ltmd->steps;
const int do_flip = ltmd->flag & MOD_SCREW_NORMAL_FLIP ? 1 : 0;
int maxVerts=0, maxEdges=0, maxFaces=0;
int totvert= dm->getNumVerts(dm);
int totedge= dm->getNumEdges(dm);
char axis_char= 'X', close;
float angle= ltmd->angle;
float screw_ofs= ltmd->screw_ofs;
float axis_vec[3]= {0.0f, 0.0f, 0.0f};
float tmp_vec1[3], tmp_vec2[3];
float mat3[3][3];
float mtx_tx[4][4]; /* transform the coords by an object relative to this objects transformation */
float mtx_tx_inv[4][4]; /* inverted */
float mtx_tmp_a[4][4];
int vc_tot_linked= 0;
short other_axis_1, other_axis_2;
float *tmpf1, *tmpf2;
MFace *mface_new, *mf_new;
MEdge *medge_orig, *med_orig, *med_new, *med_new_firstloop, *medge_new;
MVert *mvert_new, *mvert_orig, *mv_orig, *mv_new, *mv_new_base;
ScrewVertConnect *vc, *vc_tmp, *vert_connect= NULL;
/* dont do anything? */
if (!totvert)
return CDDM_from_template(dm, 0, 0, 0);
switch(ltmd->axis) {
case 0:
other_axis_1=1;
other_axis_2=2;
break;
case 1:
other_axis_1=0;
other_axis_2=2;
break;
default: /* 2, use default to quiet warnings */
other_axis_1=0;
other_axis_2=1;
break;
}
axis_vec[ltmd->axis]= 1.0f;
if (ltmd->ob_axis) {
/* calc the matrix relative to the axis object */
invert_m4_m4(mtx_tmp_a, ob->obmat);
copy_m4_m4(mtx_tx_inv, ltmd->ob_axis->obmat);
mul_m4_m4m4(mtx_tx, mtx_tx_inv, mtx_tmp_a);
/* calc the axis vec */
mul_mat3_m4_v3(mtx_tx, axis_vec); /* only rotation component */
normalize_v3(axis_vec);
/* screw */
if(ltmd->flag & MOD_SCREW_OBJECT_OFFSET) {
/* find the offset along this axis relative to this objects matrix */
float totlen = len_v3(mtx_tx[3]);
if(totlen != 0.0f) {
float zero[3]={0.0f, 0.0f, 0.0f};
float cp[3];
screw_ofs= closest_to_line_v3(cp, mtx_tx[3], zero, axis_vec);
}
else {
screw_ofs= 0.0f;
}
}
/* angle */
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#if 0 // cant incluide this, not predictable enough, though quite fun,.
if(ltmd->flag & MOD_SCREW_OBJECT_ANGLE) {
float mtx3_tx[3][3];
copy_m3_m4(mtx3_tx, mtx_tx);
float vec[3] = {0,1,0};
float cross1[3];
float cross2[3];
cross_v3_v3v3(cross1, vec, axis_vec);
mul_v3_m3v3(cross2, mtx3_tx, cross1);
{
float c1[3];
float c2[3];
float axis_tmp[3];
cross_v3_v3v3(c1, cross2, axis_vec);
cross_v3_v3v3(c2, axis_vec, c1);
angle= angle_v3v3(cross1, c2);
cross_v3_v3v3(axis_tmp, cross1, c2);
normalize_v3(axis_tmp);
if(len_v3v3(axis_tmp, axis_vec) > 1.0f)
angle= -angle;
}
}
#endif
}
else {
/* exis char is used by i_rotate*/
axis_char += ltmd->axis; /* 'X' + axis */
/* useful to be able to use the axis vec in some cases still */
zero_v3(axis_vec);
axis_vec[ltmd->axis]= 1.0f;
}
/* apply the multiplier */
angle *= ltmd->iter;
screw_ofs *= ltmd->iter;
/* multiplying the steps is a bit tricky, this works best */
step_tot = ((step_tot + 1) * ltmd->iter) - (ltmd->iter - 1);
/* will the screw be closed?
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* Note! smaller then FLT_EPSILON*100 gives problems with float precision so its never closed. */
if (fabsf(screw_ofs) <= (FLT_EPSILON*100.0f) && fabsf(fabsf(angle) - ((float)M_PI * 2.0f)) <= (FLT_EPSILON*100.0f)) {
close= 1;
step_tot--;
if(step_tot < 3) step_tot= 3;
maxVerts = totvert * step_tot; /* -1 because we're joining back up */
maxEdges = (totvert * step_tot) + /* these are the edges between new verts */
(totedge * step_tot); /* -1 because vert edges join */
maxFaces = totedge * step_tot;
screw_ofs= 0.0f;
}
else {
close= 0;
if(step_tot < 3) step_tot= 3;
maxVerts = totvert * step_tot; /* -1 because we're joining back up */
maxEdges = (totvert * (step_tot-1)) + /* these are the edges between new verts */
(totedge * step_tot); /* -1 because vert edges join */
maxFaces = totedge * (step_tot-1);
}
result= CDDM_from_template(dm, maxVerts, maxEdges, maxFaces);
/* copy verts from mesh */
mvert_orig = dm->getVertArray(dm);
medge_orig = dm->getEdgeArray(dm);
mvert_new = result->getVertArray(result);
mface_new = result->getFaceArray(result);
medge_new = result->getEdgeArray(result);
origindex= result->getFaceDataArray(result, CD_ORIGINDEX);
DM_copy_vert_data(dm, result, 0, 0, totvert); /* copy first otherwise this overwrites our own vertex normals */
/* Set the locations of the first set of verts */
mv_new= mvert_new;
mv_orig= mvert_orig;
/* Copy the first set of edges */
med_orig= medge_orig;
med_new= medge_new;
for (i=0; i < totedge; i++, med_orig++, med_new++) {
med_new->v1= med_orig->v1;
med_new->v2= med_orig->v2;
med_new->crease= med_orig->crease;
med_new->flag= med_orig->flag & ~ME_LOOSEEDGE;
}
if(ltmd->flag & MOD_SCREW_NORMAL_CALC) {
/*
* Normal Calculation (for face flipping)
* Sort edge verts for correct face flipping
* NOT REALLY NEEDED but face flipping is nice.
*
* */
/* Notice!
*
* Since we are only ordering the edges here it can avoid mallocing the
* extra space by abusing the vert array berfore its filled with new verts.
* The new array for vert_connect must be at least sizeof(ScrewVertConnect) * totvert
* and the size of our resulting meshes array is sizeof(MVert) * totvert * 3
* so its safe to use the second 2 thrids of MVert the array for vert_connect,
* just make sure ScrewVertConnect struct is no more then twice as big as MVert,
* at the moment there is no chance of that being a problem,
* unless MVert becomes half its current size.
*
* once the edges are ordered, vert_connect is not needed and it can be used for verts
*
* This makes the modifier faster with one less alloc.
*/
vert_connect= MEM_mallocN(sizeof(ScrewVertConnect) * totvert, "ScrewVertConnect");
//vert_connect= (ScrewVertConnect *) &medge_new[totvert]; /* skip the first slice of verts */
vc= vert_connect;
/* Copy Vert Locations */
/* - We can do this in a later loop - only do here if no normal calc */
if (!totedge) {
for (i=0; i < totvert; i++, mv_orig++, mv_new++) {
copy_v3_v3(mv_new->co, mv_orig->co);
normalize_v3_v3(vc->no, mv_new->co); /* no edges- this is really a dummy normal */
}
}
else {
/*printf("\n\n\n\n\nStarting Modifier\n");*/
/* set edge users */
med_new= medge_new;
mv_new= mvert_new;
if (ltmd->ob_axis) {
/*mtx_tx is initialized early on */
for (i=0; i < totvert; i++, mv_new++, mv_orig++, vc++) {
vc->co[0]= mv_new->co[0]= mv_orig->co[0];
vc->co[1]= mv_new->co[1]= mv_orig->co[1];
vc->co[2]= mv_new->co[2]= mv_orig->co[2];
vc->flag= 0;
vc->e[0]= vc->e[1]= NULL;
vc->v[0]= vc->v[1]= -1;
mul_m4_v3(mtx_tx, vc->co);
/* length in 2d, dont sqrt because this is only for comparison */
vc->dist = vc->co[other_axis_1]*vc->co[other_axis_1] +
vc->co[other_axis_2]*vc->co[other_axis_2];
/* printf("location %f %f %f -- %f\n", vc->co[0], vc->co[1], vc->co[2], vc->dist);*/
}
}
else {
for (i=0; i < totvert; i++, mv_new++, mv_orig++, vc++) {
vc->co[0]= mv_new->co[0]= mv_orig->co[0];
vc->co[1]= mv_new->co[1]= mv_orig->co[1];
vc->co[2]= mv_new->co[2]= mv_orig->co[2];
vc->flag= 0;
vc->e[0]= vc->e[1]= NULL;
vc->v[0]= vc->v[1]= -1;
/* length in 2d, dont sqrt because this is only for comparison */
vc->dist = vc->co[other_axis_1]*vc->co[other_axis_1] +
vc->co[other_axis_2]*vc->co[other_axis_2];
/* printf("location %f %f %f -- %f\n", vc->co[0], vc->co[1], vc->co[2], vc->dist);*/
}
}
/* this loop builds connectivity info for verts */
for (i=0; i<totedge; i++, med_new++) {
vc= &vert_connect[med_new->v1];
if (vc->v[0] == -1) { /* unused */
vc->v[0]= med_new->v2;
vc->e[0]= med_new;
}
else if (vc->v[1] == -1) {
vc->v[1]= med_new->v2;
vc->e[1]= med_new;
}
else {
vc->v[0]= vc->v[1]= -2; /* erro value - dont use, 3 edges on vert */
}
vc= &vert_connect[med_new->v2];
/* same as above but swap v1/2 */
if (vc->v[0] == -1) { /* unused */
vc->v[0]= med_new->v1;
vc->e[0]= med_new;
}
else if (vc->v[1] == -1) {
vc->v[1]= med_new->v1;
vc->e[1]= med_new;
}
else {
vc->v[0]= vc->v[1]= -2; /* erro value - dont use, 3 edges on vert */
}
}
/* find the first vert */
vc= vert_connect;
for (i=0; i < totvert; i++, vc++) {
/* Now do search for connected verts, order all edges and flip them
* so resulting faces are flipped the right way */
vc_tot_linked= 0; /* count the number of linked verts for this loop */
if (vc->flag == 0) {
int v_best=-1, ed_loop_closed=0; /* vert and vert new */
ScrewVertIter lt_iter;
int ed_loop_flip= 0; /* compiler complains if not initialized, but it should be initialized below */
float fl= -1.0f;
/*printf("Loop on connected vert: %i\n", i);*/
for(j=0; j<2; j++) {
/*printf("\tSide: %i\n", j);*/
screwvert_iter_init(&lt_iter, vert_connect, i, j);
if (j == 1) {
screwvert_iter_step(&lt_iter);
}
while (lt_iter.v_poin) {
/*printf("\t\tVERT: %i\n", lt_iter.v);*/
if (lt_iter.v_poin->flag) {
/*printf("\t\t\tBreaking Found end\n");*/
//endpoints[0]= endpoints[1]= -1;
ed_loop_closed= 1; /* circle */
break;
}
lt_iter.v_poin->flag= 1;
vc_tot_linked++;
/*printf("Testing 2 floats %f : %f\n", fl, lt_iter.v_poin->dist);*/
if (fl <= lt_iter.v_poin->dist) {
fl= lt_iter.v_poin->dist;
v_best= lt_iter.v;
/*printf("\t\t\tVERT BEST: %i\n", v_best);*/
}
screwvert_iter_step(&lt_iter);
if (!lt_iter.v_poin) {
/*printf("\t\t\tFound End Also Num %i\n", j);*/
/*endpoints[j]= lt_iter.v_other;*/ /* other is still valid */
break;
}
}
}
/* now we have a collection of used edges. flip their edges the right way*/
/*if (v_best != -1) - */
/*printf("Done Looking - vc_tot_linked: %i\n", vc_tot_linked);*/
if (vc_tot_linked>1) {
float vf_1, vf_2, vf_best;
vc_tmp= &vert_connect[v_best];
tmpf1= vert_connect[vc_tmp->v[0]].co;
tmpf2= vert_connect[vc_tmp->v[1]].co;
/* edge connects on each side! */
if ((vc_tmp->v[0] > -1) && (vc_tmp->v[1] > -1)) {
/*printf("Verts on each side (%i %i)\n", vc_tmp->v[0], vc_tmp->v[1]);*/
/* find out which is higher */
vf_1= tmpf1[ltmd->axis];
vf_2= tmpf2[ltmd->axis];
vf_best= vc_tmp->co[ltmd->axis];
if (vf_1 < vf_best && vf_best < vf_2) {
ed_loop_flip= 0;
}
else if (vf_1 > vf_best && vf_best > vf_2) {
ed_loop_flip= 1;
}
else {
/* not so simple to work out which edge is higher */
sub_v3_v3v3(tmp_vec1, tmpf1, vc_tmp->co);
sub_v3_v3v3(tmp_vec2, tmpf2, vc_tmp->co);
normalize_v3(tmp_vec1);
normalize_v3(tmp_vec2);
if (tmp_vec1[ltmd->axis] < tmp_vec2[ltmd->axis]) {
ed_loop_flip= 1;
}
else {
ed_loop_flip= 0;
}
}
}
else if (vc_tmp->v[0] >= 0) { /*vertex only connected on 1 side */
/*printf("Verts on ONE side (%i %i)\n", vc_tmp->v[0], vc_tmp->v[1]);*/
if (tmpf1[ltmd->axis] < vc_tmp->co[ltmd->axis]) { /* best is above */
ed_loop_flip= 1;
}
else { /* best is below or even... in even case we cant know whet to do. */
ed_loop_flip= 0;
}
}/* else {
printf("No Connected ___\n");
}*/
/*printf("flip direction %i\n", ed_loop_flip);*/
/* switch the flip option if set
* note: flip is now done at face level so copying vgroup slizes is easier */
/*
if (do_flip)
ed_loop_flip= !ed_loop_flip;
*/
if (angle < 0.0f)
ed_loop_flip= !ed_loop_flip;
/* if its closed, we only need 1 loop */
for(j=ed_loop_closed; j<2; j++) {
/*printf("Ordering Side J %i\n", j);*/
screwvert_iter_init(&lt_iter, vert_connect, v_best, j);
/*printf("\n\nStarting - Loop\n");*/
lt_iter.v_poin->flag= 1; /* so a non loop will traverse the other side */
/* If this is the vert off the best vert and
* the best vert has 2 edges connected too it
* then swap the flip direction */
if (j == 1 && (vc_tmp->v[0] > -1) && (vc_tmp->v[1] > -1))
ed_loop_flip= !ed_loop_flip;
while (lt_iter.v_poin && lt_iter.v_poin->flag != 2) {
/*printf("\tOrdering Vert V %i\n", lt_iter.v);*/
lt_iter.v_poin->flag= 2;
if (lt_iter.e) {
if (lt_iter.v == lt_iter.e->v1) {
if (ed_loop_flip == 0) {
/*printf("\t\t\tFlipping 0\n");*/
SWAP(int, lt_iter.e->v1, lt_iter.e->v2);
}/* else {
printf("\t\t\tFlipping Not 0\n");
}*/
}
else if (lt_iter.v == lt_iter.e->v2) {
if (ed_loop_flip == 1) {
/*printf("\t\t\tFlipping 1\n");*/
SWAP(int, lt_iter.e->v1, lt_iter.e->v2);
}/* else {
printf("\t\t\tFlipping Not 1\n");
}*/
}/* else {
printf("\t\tIncorrect edge topology");
}*/
}/* else {
printf("\t\tNo Edge at this point\n");
}*/
screwvert_iter_step(&lt_iter);
}
}
}
}
/* *VERTEX NORMALS*
* we know the surrounding edges are ordered correctly now
* so its safe to create vertex normals.
*
* calculate vertex normals that can be propodated on lathing
* use edge connectivity work this out */
if (vc->v[0] >= 0) {
if (vc->v[1] >= 0) {
/* 2 edges connedted */
/* make 2 connecting vert locations relative to the middle vert */
sub_v3_v3v3(tmp_vec1, mvert_new[vc->v[0]].co, mvert_new[i].co);
sub_v3_v3v3(tmp_vec2, mvert_new[vc->v[1]].co, mvert_new[i].co);
/* normalize so both edges have the same influence, no matter their length */
normalize_v3(tmp_vec1);
normalize_v3(tmp_vec2);
/* vc_no_tmp1 - this line is the average direction of both connecting edges
*
* Use the edge order to make the subtraction, flip the normal the right way
* edge should be there but check just in case... */
if (vc->e && vc->e[0]->v1 == i) {
sub_v3_v3(tmp_vec1, tmp_vec2);
}
else {
sub_v3_v3v3(tmp_vec1, tmp_vec2, tmp_vec1);
}
}
else {
/* only 1 edge connected - same as above except
* dont need to average edge direction */
if (vc->e && vc->e[0]->v2 == i) {
sub_v3_v3v3(tmp_vec1, mvert_new[i].co, mvert_new[vc->v[0]].co);
}
else {
sub_v3_v3v3(tmp_vec1, mvert_new[vc->v[0]].co, mvert_new[i].co);
}
}
/* vc_no_tmp2 - is a line 90d from the pivot to the vec
* This is used so the resulting normal points directly away from the middle */
cross_v3_v3v3(tmp_vec2, axis_vec, vc->co);
/* edge average vector and right angle to the pivot make the normal */
cross_v3_v3v3(vc->no, tmp_vec1, tmp_vec2);
}
else {
copy_v3_v3(vc->no, vc->co);
}
/* we wont be looping on this data again so copy normals here */
if (angle < 0.0f)
negate_v3(vc->no);
normalize_v3(vc->no);
normal_float_to_short_v3(mvert_new[i].no, vc->no);
/* Done with normals */
}
}
}
else {
mv_orig= mvert_orig;
mv_new= mvert_new;
for (i=0; i < totvert; i++, mv_new++, mv_orig++) {
copy_v3_v3(mv_new->co, mv_orig->co);
}
}
/* done with edge connectivity based normal flipping */
/* Add Faces */
for (step=1; step < step_tot; step++) {
const int varray_stride= totvert * step;
float step_angle;
float nor_tx[3];
float mat[4][4];
/* Rotation Matrix */
step_angle= (angle / (step_tot - (!close))) * step;
if (ltmd->ob_axis) {
axis_angle_to_mat3(mat3, axis_vec, step_angle);
copy_m4_m3(mat, mat3);
}
else {
unit_m4(mat);
rotate_m4(mat, axis_char, step_angle);
copy_m3_m4(mat3, mat);
}
if(screw_ofs)
madd_v3_v3fl(mat[3], axis_vec, screw_ofs * ((float)step / (float)(step_tot-1)));
/* copy a slice */
DM_copy_vert_data(dm, result, 0, varray_stride, totvert);
mv_new_base= mvert_new;
mv_new= &mvert_new[varray_stride]; /* advance to the next slice */
for (j=0; j<totvert; j++, mv_new_base++, mv_new++) {
/* set normal */
if(vert_connect) {
mul_v3_m3v3(nor_tx, mat3, vert_connect[j].no);
/* set the normal now its transformed */
normal_float_to_short_v3(mv_new->no, nor_tx);
}
/* set location */
copy_v3_v3(mv_new->co, mv_new_base->co);
/* only need to set these if using non cleared memory */
/*mv_new->mat_nr= mv_new->flag= 0;*/
if (ltmd->ob_axis) {
sub_v3_v3(mv_new->co, mtx_tx[3]);
mul_m4_v3(mat, mv_new->co);
add_v3_v3(mv_new->co, mtx_tx[3]);
}
else {
mul_m4_v3(mat, mv_new->co);
}
/* add the new edge */
med_new->v1= varray_stride + j;
med_new->v2= med_new->v1 - totvert;
med_new->flag= ME_EDGEDRAW|ME_EDGERENDER;
med_new++;
}
}
/* we can avoid if using vert alloc trick */
if(vert_connect) {
MEM_freeN(vert_connect);
vert_connect= NULL;
}
if (close) {
/* last loop of edges, previous loop dosnt account for the last set of edges */
const int varray_stride= (step_tot - 1) * totvert;
for (i=0; i<totvert; i++) {
med_new->v1= i;
med_new->v2= varray_stride + i;
med_new->flag= ME_EDGEDRAW|ME_EDGERENDER;
med_new++;
}
}
mf_new= mface_new;
med_new_firstloop= medge_new;
for (i=0; i < totedge; i++, med_new_firstloop++) {
/* for each edge, make a cylinder of quads */
i1= med_new_firstloop->v1;
i2= med_new_firstloop->v2;
for (step=0; step < step_tot-1; step++) {
/* new face */
if(do_flip) {
mf_new->v4= i1;
mf_new->v3= i2;
mf_new->v2= i2 + totvert;
mf_new->v1= i1 + totvert;
}
else {
mf_new->v1= i1;
mf_new->v2= i2;
mf_new->v3= i2 + totvert;
mf_new->v4= i1 + totvert;
}
if( !mf_new->v3 || !mf_new->v4 ) {
SWAP(int, mf_new->v1, mf_new->v3);
SWAP(int, mf_new->v2, mf_new->v4);
}
mf_new->flag= ME_SMOOTH;
origindex[mface_index]= ORIGINDEX_NONE;
mf_new++;
mface_index++;
/* new vertical edge */
if (step) { /* The first set is already dome */
med_new->v1= i1;
med_new->v2= i2;
med_new->flag= med_new_firstloop->flag;
med_new->crease= med_new_firstloop->crease;
med_new++;
}
i1 += totvert;
i2 += totvert;
}
/* close the loop*/
if (close) {
if(do_flip) {
mf_new->v4= i1;
mf_new->v3= i2;
mf_new->v2= med_new_firstloop->v2;
mf_new->v1= med_new_firstloop->v1;
}
else {
mf_new->v1= i1;
mf_new->v2= i2;
mf_new->v3= med_new_firstloop->v2;
mf_new->v4= med_new_firstloop->v1;
}
if( !mf_new->v3 || !mf_new->v4 ) {
SWAP(int, mf_new->v1, mf_new->v3);
SWAP(int, mf_new->v2, mf_new->v4);
}
mf_new->flag= ME_SMOOTH;
origindex[mface_index]= ORIGINDEX_NONE;
mf_new++;
mface_index++;
}
/* new vertical edge */
med_new->v1= i1;
med_new->v2= i2;
med_new->flag= med_new_firstloop->flag & ~ME_LOOSEEDGE;
med_new->crease= med_new_firstloop->crease;
med_new++;
}
if((ltmd->flag & MOD_SCREW_NORMAL_CALC) == 0) {
CDDM_calc_normals(result);
}
return result;
}
static void updateDepgraph(ModifierData *md, DagForest *forest,
struct Scene *UNUSED(scene),
Object *UNUSED(ob),
DagNode *obNode)
{
ScrewModifierData *ltmd= (ScrewModifierData*) md;
if(ltmd->ob_axis) {
DagNode *curNode= dag_get_node(forest, ltmd->ob_axis);
dag_add_relation(forest, curNode, obNode,
DAG_RL_DATA_DATA | DAG_RL_OB_DATA,
"Screw Modifier");
}
}
static void foreachObjectLink(
ModifierData *md, Object *ob,
void (*walk)(void *userData, Object *ob, Object **obpoin),
void *userData)
{
ScrewModifierData *ltmd= (ScrewModifierData*) md;
walk(userData, ob, &ltmd->ob_axis);
}
/* This dosnt work with material*/
static DerivedMesh *applyModifierEM(
ModifierData *md,
Object *ob,
struct EditMesh *UNUSED(editData),
DerivedMesh *derivedData)
{
return applyModifier(md, ob, derivedData, 0, 1);
}
static int dependsOnTime(ModifierData *UNUSED(md))
{
return 0;
}
ModifierTypeInfo modifierType_Screw = {
/* name */ "Screw",
/* structName */ "ScrewModifierData",
/* structSize */ sizeof(ScrewModifierData),
/* type */ eModifierTypeType_Constructive,
/* flags */ eModifierTypeFlag_AcceptsMesh
| eModifierTypeFlag_AcceptsCVs
| eModifierTypeFlag_SupportsEditmode
| eModifierTypeFlag_EnableInEditmode,
/* copyData */ copyData,
/* deformVerts */ NULL,
/* deformMatrices */ NULL,
/* deformVertsEM */ NULL,
/* deformMatricesEM */ NULL,
/* applyModifier */ applyModifier,
/* applyModifierEM */ applyModifierEM,
/* initData */ initData,
/* requiredDataMask */ NULL,
/* freeData */ NULL,
/* isDisabled */ NULL,
/* updateDepgraph */ updateDepgraph,
/* dependsOnTime */ dependsOnTime,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ foreachObjectLink,
/* foreachIDLink */ NULL,
/* foreachTexLink */ NULL,
};