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blender-archive/source/blender/nodes/composite/node_composite_tree.c

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/**
2011-09-05 22:04:30 +00:00
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s):
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/nodes/composite/node_composite_tree.c
* \ingroup nodes
*/
#include <stdio.h>
#include "DNA_anim_types.h"
#include "DNA_scene_types.h"
#include "DNA_node_types.h"
#include "BLI_listbase.h"
#include "BLI_threads.h"
#include "BKE_animsys.h"
#include "BKE_colortools.h"
#include "BKE_fcurve.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_utildefines.h"
#include "node_exec.h"
#include "node_util.h"
#include "PIL_time.h"
#include "RNA_access.h"
#include "NOD_composite.h"
#include "node_composite_util.h"
static void foreach_nodetree(Main *main, void *calldata, bNodeTreeCallback func)
{
Scene *sce;
for(sce= main->scene.first; sce; sce= sce->id.next) {
if(sce->nodetree) {
func(calldata, &sce->id, sce->nodetree);
}
}
}
static void free_node_cache(bNodeTree *UNUSED(ntree), bNode *node)
{
bNodeSocket *sock;
for(sock= node->outputs.first; sock; sock= sock->next) {
if(sock->cache) {
free_compbuf(sock->cache);
sock->cache= NULL;
}
}
}
static void free_cache(bNodeTree *ntree)
{
bNode *node;
for(node= ntree->nodes.first; node; node= node->next)
free_node_cache(ntree, node);
}
static void update_node(bNodeTree *ntree, bNode *node)
{
bNodeSocket *sock;
for(sock= node->outputs.first; sock; sock= sock->next) {
if(sock->cache) {
//free_compbuf(sock->cache);
//sock->cache= NULL;
}
}
node->need_exec= 1;
/* individual node update call */
if (node->typeinfo->updatefunc)
node->typeinfo->updatefunc(ntree, node);
}
/* local tree then owns all compbufs */
static void localize(bNodeTree *UNUSED(localtree), bNodeTree *ntree)
{
bNode *node;
bNodeSocket *sock;
for(node= ntree->nodes.first; node; node= node->next) {
/* ensure new user input gets handled ok */
node->need_exec= 0;
/* move over the compbufs */
/* right after ntreeCopyTree() oldsock pointers are valid */
if(ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) {
if(node->id) {
if(node->flag & NODE_DO_OUTPUT)
node->new_node->id= (ID *)copy_image((Image *)node->id);
else
node->new_node->id= NULL;
}
}
for(sock= node->outputs.first; sock; sock= sock->next) {
sock->new_sock->cache= sock->cache;
compbuf_set_node(sock->new_sock->cache, node->new_node);
sock->cache= NULL;
sock->new_sock->new_sock= sock;
}
}
}
static void local_sync(bNodeTree *localtree, bNodeTree *ntree)
{
bNode *lnode;
/* move over the compbufs and previews */
for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) {
if( (lnode->exec & NODE_READY) && !(lnode->exec & NODE_SKIPPED) ) {
if(ntreeNodeExists(ntree, lnode->new_node)) {
if(lnode->preview && lnode->preview->rect) {
nodeFreePreview(lnode->new_node);
lnode->new_node->preview= lnode->preview;
lnode->preview= NULL;
}
}
}
}
}
static void local_merge(bNodeTree *localtree, bNodeTree *ntree)
{
bNode *lnode;
bNodeSocket *lsock;
/* move over the compbufs and previews */
for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) {
if(ntreeNodeExists(ntree, lnode->new_node)) {
if(ELEM(lnode->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) {
if(lnode->id && (lnode->flag & NODE_DO_OUTPUT)) {
/* image_merge does sanity check for pointers */
BKE_image_merge((Image *)lnode->new_node->id, (Image *)lnode->id);
}
}
for(lsock= lnode->outputs.first; lsock; lsock= lsock->next) {
if(ntreeOutputExists(lnode->new_node, lsock->new_sock)) {
lsock->new_sock->cache= lsock->cache;
compbuf_set_node(lsock->new_sock->cache, lnode->new_node);
lsock->cache= NULL;
lsock->new_sock= NULL;
}
}
}
}
}
static void update(bNodeTree *ntree)
{
ntreeSetOutput(ntree);
}
bNodeTreeType ntreeType_Composite = {
/* type */ NTREE_COMPOSIT,
/* idname */ "NTCompositing Nodetree",
/* node_types */ { NULL, NULL },
/* free_cache */ free_cache,
/* free_node_cache */ free_node_cache,
/* foreach_nodetree */ foreach_nodetree,
/* localize */ localize,
/* local_sync */ local_sync,
/* local_merge */ local_merge,
/* update */ update,
/* update_node */ update_node
};
/* XXX Group nodes must set use_tree_data to false, since their trees can be shared by multiple nodes.
* If use_tree_data is true, the ntree->execdata pointer is checked to avoid multiple execution of top-level trees.
*/
struct bNodeTreeExec *ntreeCompositBeginExecTree(bNodeTree *ntree, int use_tree_data)
{
bNodeTreeExec *exec;
bNode *node;
bNodeSocket *sock;
if (use_tree_data) {
/* XXX hack: prevent exec data from being generated twice.
* this should be handled by the renderer!
*/
if (ntree->execdata)
return ntree->execdata;
}
/* ensures only a single output node is enabled */
ntreeSetOutput(ntree);
exec = ntree_exec_begin(ntree);
for(node= exec->nodetree->nodes.first; node; node= node->next) {
/* initialize needed for groups */
node->exec= 0;
for(sock= node->outputs.first; sock; sock= sock->next) {
bNodeStack *ns= node_get_socket_stack(exec->stack, sock);
if(ns && sock->cache) {
ns->data= sock->cache;
sock->cache= NULL;
}
}
/* cannot initialize them while using in threads */
if(ELEM4(node->type, CMP_NODE_TIME, CMP_NODE_CURVE_VEC, CMP_NODE_CURVE_RGB, CMP_NODE_HUECORRECT)) {
curvemapping_initialize(node->storage);
if(node->type==CMP_NODE_CURVE_RGB)
curvemapping_premultiply(node->storage, 0);
}
}
if (use_tree_data) {
/* XXX this should not be necessary, but is still used for cmp/sha/tex nodes,
* which only store the ntree pointer. Should be fixed at some point!
*/
ntree->execdata = exec;
}
return exec;
}
/* XXX Group nodes must set use_tree_data to false, since their trees can be shared by multiple nodes.
* If use_tree_data is true, the ntree->execdata pointer is checked to avoid multiple execution of top-level trees.
*/
void ntreeCompositEndExecTree(bNodeTreeExec *exec, int use_tree_data)
{
if(exec) {
bNodeTree *ntree= exec->nodetree;
bNode *node;
bNodeStack *ns;
for(node= exec->nodetree->nodes.first; node; node= node->next) {
bNodeSocket *sock;
for(sock= node->outputs.first; sock; sock= sock->next) {
ns = node_get_socket_stack(exec->stack, sock);
if(ns && ns->data) {
sock->cache= ns->data;
ns->data= NULL;
}
}
if(node->type==CMP_NODE_CURVE_RGB)
curvemapping_premultiply(node->storage, 1);
node->need_exec= 0;
}
ntree_exec_end(exec);
if (use_tree_data) {
/* XXX clear nodetree backpointer to exec data, same problem as noted in ntreeBeginExecTree */
ntree->execdata = NULL;
}
}
}
/* ***************************** threaded version for execute composite nodes ************* */
/* these are nodes without input, only giving values */
/* or nodes with only value inputs */
static int node_only_value(bNode *node)
{
bNodeSocket *sock;
if(ELEM3(node->type, CMP_NODE_TIME, CMP_NODE_VALUE, CMP_NODE_RGB))
return 1;
/* doing this for all node types goes wrong. memory free errors */
if(node->inputs.first && node->type==CMP_NODE_MAP_VALUE) {
int retval= 1;
for(sock= node->inputs.first; sock; sock= sock->next) {
if(sock->link)
retval &= node_only_value(sock->link->fromnode);
}
return retval;
}
return 0;
}
/* not changing info, for thread callback */
typedef struct ThreadData {
bNodeStack *stack;
RenderData *rd;
} ThreadData;
static void *exec_composite_node(void *nodeexec_v)
{
bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
bNodeExec *nodeexec= nodeexec_v;
bNode *node= nodeexec->node;
ThreadData *thd= (ThreadData *)node->threaddata;
node_get_stack(node, thd->stack, nsin, nsout);
if((node->flag & NODE_MUTED) && (!node_only_value(node))) {
/* viewers we execute, for feedback to user */
if(ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER))
node->typeinfo->execfunc(thd->rd, node, nsin, nsout);
else
node_compo_pass_on(node, nsin, nsout);
}
else if(node->typeinfo->execfunc)
node->typeinfo->execfunc(thd->rd, node, nsin, nsout);
else if (node->typeinfo->newexecfunc)
node->typeinfo->newexecfunc(thd->rd, 0, node, nodeexec->data, nsin, nsout);
node->exec |= NODE_READY;
return NULL;
}
/* return total of executable nodes, for timecursor */
static int setExecutableNodes(bNodeTreeExec *exec, ThreadData *thd)
{
bNodeTree *ntree = exec->nodetree;
bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
bNodeExec *nodeexec;
bNode *node;
bNodeSocket *sock;
int n, totnode= 0, group_edit= 0;
/* if we are in group edit, viewer nodes get skipped when group has viewer */
for(node= ntree->nodes.first; node; node= node->next)
if(node->type==NODE_GROUP && (node->flag & NODE_GROUP_EDIT))
if(ntreeHasType((bNodeTree *)node->id, CMP_NODE_VIEWER))
group_edit= 1;
/* NB: using the exec data list here to have valid dependency sort */
for(n=0, nodeexec=exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
int a;
node = nodeexec->node;
node_get_stack(node, exec->stack, nsin, nsout);
/* test the outputs */
/* skip value-only nodes (should be in type!) */
if(!node_only_value(node)) {
for(a=0, sock= node->outputs.first; sock; sock= sock->next, a++) {
if(nsout[a]->data==NULL && nsout[a]->hasoutput) {
node->need_exec= 1;
break;
}
}
}
/* test the inputs */
for(a=0, sock= node->inputs.first; sock; sock= sock->next, a++) {
/* skip viewer nodes in bg render or group edit */
if( ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER) && (G.background || group_edit))
node->need_exec= 0;
/* is sock in use? */
else if(sock->link) {
bNodeLink *link= sock->link;
/* this is the test for a cyclic case */
if(link->fromnode==NULL || link->tonode==NULL);
else if(link->fromnode->level >= link->tonode->level && link->tonode->level!=0xFFF) {
if(link->fromnode->need_exec) {
node->need_exec= 1;
break;
}
}
else {
node->need_exec= 0;
printf("Node %s skipped, cyclic dependency\n", node->name);
}
}
}
if(node->need_exec) {
/* free output buffers */
for(a=0, sock= node->outputs.first; sock; sock= sock->next, a++) {
if(nsout[a]->data) {
free_compbuf(nsout[a]->data);
nsout[a]->data= NULL;
}
}
totnode++;
/* printf("node needs exec %s\n", node->name); */
/* tag for getExecutableNode() */
node->exec= 0;
}
else {
/* tag for getExecutableNode() */
node->exec= NODE_READY|NODE_FINISHED|NODE_SKIPPED;
}
}
/* last step: set the stack values for only-value nodes */
/* just does all now, compared to a full buffer exec this is nothing */
if(totnode) {
for(n=0, nodeexec=exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
node = nodeexec->node;
if(node->need_exec==0 && node_only_value(node)) {
if(node->typeinfo->execfunc) {
node_get_stack(node, exec->stack, nsin, nsout);
node->typeinfo->execfunc(thd->rd, node, nsin, nsout);
}
}
}
}
return totnode;
}
/* while executing tree, free buffers from nodes that are not needed anymore */
static void freeExecutableNode(bNodeTreeExec *exec)
{
/* node outputs can be freed when:
- not a render result or image node
- when node outputs go to nodes all being set NODE_FINISHED
*/
bNodeTree *ntree = exec->nodetree;
bNodeExec *nodeexec;
bNode *node;
bNodeSocket *sock;
int n;
/* set exec flag for finished nodes that might need freed */
for(node= ntree->nodes.first; node; node= node->next) {
if(node->type!=CMP_NODE_R_LAYERS)
if(node->exec & NODE_FINISHED)
node->exec |= NODE_FREEBUFS;
}
/* clear this flag for input links that are not done yet.
* Using the exec data for valid dependency sort.
*/
for(n=0, nodeexec=exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
node = nodeexec->node;
if((node->exec & NODE_FINISHED)==0) {
for(sock= node->inputs.first; sock; sock= sock->next)
if(sock->link)
sock->link->fromnode->exec &= ~NODE_FREEBUFS;
}
}
/* now we can free buffers */
for(node= ntree->nodes.first; node; node= node->next) {
if(node->exec & NODE_FREEBUFS) {
for(sock= node->outputs.first; sock; sock= sock->next) {
bNodeStack *ns= node_get_socket_stack(exec->stack, sock);
if(ns && ns->data) {
free_compbuf(ns->data);
ns->data= NULL;
// printf("freed buf node %s \n", node->name);
}
}
}
}
}
static bNodeExec *getExecutableNode(bNodeTreeExec *exec)
{
bNodeExec *nodeexec;
bNodeSocket *sock;
int n;
for(n=0, nodeexec=exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
if(nodeexec->node->exec==0) {
/* input sockets should be ready */
for(sock= nodeexec->node->inputs.first; sock; sock= sock->next) {
if(sock->link && sock->link->fromnode)
if((sock->link->fromnode->exec & NODE_READY)==0)
break;
}
if(sock==NULL)
return nodeexec;
}
}
return NULL;
}
/* check if texture nodes need exec or end */
static void ntree_composite_texnode(bNodeTree *ntree, int init)
{
bNode *node;
for(node= ntree->nodes.first; node; node= node->next) {
if(node->type==CMP_NODE_TEXTURE && node->id) {
Tex *tex= (Tex *)node->id;
if(tex->nodetree && tex->use_nodes) {
/* has internal flag to detect it only does it once */
if(init) {
if (!tex->nodetree->execdata)
tex->nodetree->execdata = ntreeTexBeginExecTree(tex->nodetree, 1);
}
else
ntreeTexEndExecTree(tex->nodetree->execdata, 1);
tex->nodetree->execdata = NULL;
}
}
}
}
/* optimized tree execute test for compositing */
void ntreeCompositExecTree(bNodeTree *ntree, RenderData *rd, int do_preview)
{
bNodeExec *nodeexec;
bNode *node;
ListBase threads;
ThreadData thdata;
int totnode, curnode, rendering= 1, n;
bNodeTreeExec *exec= ntree->execdata;
if(ntree==NULL) return;
if(do_preview)
ntreeInitPreview(ntree, 0, 0);
if (!ntree->execdata) {
/* XXX this is the top-level tree, so we use the ntree->execdata pointer. */
exec = ntreeCompositBeginExecTree(ntree, 1);
}
ntree_composite_texnode(ntree, 1);
/* prevent unlucky accidents */
if(G.background)
rd->scemode &= ~R_COMP_CROP;
/* setup callerdata for thread callback */
thdata.rd= rd;
thdata.stack= exec->stack;
/* fixed seed, for example noise texture */
BLI_srandom(rd->cfra);
/* sets need_exec tags in nodes */
curnode = totnode= setExecutableNodes(exec, &thdata);
BLI_init_threads(&threads, exec_composite_node, rd->threads);
while(rendering) {
if(BLI_available_threads(&threads)) {
nodeexec= getExecutableNode(exec);
if(nodeexec) {
node = nodeexec->node;
if(ntree->progress && totnode)
ntree->progress(ntree->prh, (1.0 - curnode/(float)totnode));
if(ntree->stats_draw) {
char str[64];
sprintf(str, "Compositing %d %s", curnode, node->name);
ntree->stats_draw(ntree->sdh, str);
}
curnode--;
node->threaddata = &thdata;
node->exec= NODE_PROCESSING;
BLI_insert_thread(&threads, nodeexec);
}
else
PIL_sleep_ms(50);
}
else
PIL_sleep_ms(50);
rendering= 0;
/* test for ESC */
if(ntree->test_break && ntree->test_break(ntree->tbh)) {
for(node= ntree->nodes.first; node; node= node->next)
node->exec |= NODE_READY;
}
/* check for ready ones, and if we need to continue */
for(n=0, nodeexec=exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
node = nodeexec->node;
if(node->exec & NODE_READY) {
if((node->exec & NODE_FINISHED)==0) {
BLI_remove_thread(&threads, nodeexec); /* this waits for running thread to finish btw */
node->exec |= NODE_FINISHED;
/* freeing unused buffers */
if(rd->scemode & R_COMP_FREE)
freeExecutableNode(exec);
}
}
else rendering= 1;
}
}
BLI_end_threads(&threads);
/* XXX top-level tree uses the ntree->execdata pointer */
ntreeCompositEndExecTree(exec, 1);
}
/* *********************************************** */
/* clumsy checking... should do dynamic outputs once */
static void force_hidden_passes(bNode *node, int passflag)
{
bNodeSocket *sock;
for(sock= node->outputs.first; sock; sock= sock->next)
sock->flag &= ~SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_Z);
if(!(passflag & SCE_PASS_Z)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_NORMAL);
if(!(passflag & SCE_PASS_NORMAL)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_VEC);
if(!(passflag & SCE_PASS_VECTOR)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_UV);
if(!(passflag & SCE_PASS_UV)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_RGBA);
if(!(passflag & SCE_PASS_RGBA)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_DIFF);
if(!(passflag & SCE_PASS_DIFFUSE)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_SPEC);
if(!(passflag & SCE_PASS_SPEC)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_SHADOW);
if(!(passflag & SCE_PASS_SHADOW)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_AO);
if(!(passflag & SCE_PASS_AO)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_REFLECT);
if(!(passflag & SCE_PASS_REFLECT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_REFRACT);
if(!(passflag & SCE_PASS_REFRACT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_INDIRECT);
if(!(passflag & SCE_PASS_INDIRECT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_INDEXOB);
if(!(passflag & SCE_PASS_INDEXOB)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_INDEXMA);
if(!(passflag & SCE_PASS_INDEXMA)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_MIST);
if(!(passflag & SCE_PASS_MIST)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_EMIT);
if(!(passflag & SCE_PASS_EMIT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_ENV);
if(!(passflag & SCE_PASS_ENVIRONMENT)) sock->flag |= SOCK_UNAVAIL;
}
/* based on rules, force sockets hidden always */
void ntreeCompositForceHidden(bNodeTree *ntree, Scene *curscene)
{
bNode *node;
if(ntree==NULL) return;
for(node= ntree->nodes.first; node; node= node->next) {
if( node->type==CMP_NODE_R_LAYERS) {
Scene *sce= node->id?(Scene *)node->id:curscene;
SceneRenderLayer *srl= BLI_findlink(&sce->r.layers, node->custom1);
if(srl)
force_hidden_passes(node, srl->passflag);
}
else if( node->type==CMP_NODE_IMAGE) {
Image *ima= (Image *)node->id;
if(ima) {
if(ima->rr) {
ImageUser *iuser= node->storage;
RenderLayer *rl= BLI_findlink(&ima->rr->layers, iuser->layer);
if(rl)
force_hidden_passes(node, rl->passflag);
else
force_hidden_passes(node, 0);
}
else if(ima->type!=IMA_TYPE_MULTILAYER) { /* if ->rr not yet read we keep inputs */
force_hidden_passes(node, RRES_OUT_Z);
}
else
force_hidden_passes(node, 0);
}
else
force_hidden_passes(node, 0);
}
}
}
/* called from render pipeline, to tag render input and output */
/* need to do all scenes, to prevent errors when you re-render 1 scene */
void ntreeCompositTagRender(Scene *curscene)
{
Scene *sce;
for(sce= G.main->scene.first; sce; sce= sce->id.next) {
if(sce->nodetree) {
bNode *node;
for(node= sce->nodetree->nodes.first; node; node= node->next) {
if(node->id==(ID *)curscene || node->type==CMP_NODE_COMPOSITE)
nodeUpdate(sce->nodetree, node);
else if(node->type==CMP_NODE_TEXTURE) /* uses scene sizex/sizey */
nodeUpdate(sce->nodetree, node);
}
}
}
}
static int node_animation_properties(bNodeTree *ntree, bNode *node)
{
bNodeSocket *sock;
const ListBase *lb;
Link *link;
PointerRNA ptr;
PropertyRNA *prop;
/* check to see if any of the node's properties have fcurves */
RNA_pointer_create((ID *)ntree, &RNA_Node, node, &ptr);
lb = RNA_struct_type_properties(ptr.type);
for (link=lb->first; link; link=link->next) {
int driven, len=1, index;
prop = (PropertyRNA *)link;
if (RNA_property_array_check(prop))
len = RNA_property_array_length(&ptr, prop);
for (index=0; index<len; index++) {
if (rna_get_fcurve(&ptr, prop, index, NULL, &driven)) {
nodeUpdate(ntree, node);
return 1;
}
}
}
/* now check node sockets */
for (sock = node->inputs.first; sock; sock=sock->next) {
int driven, len=1, index;
RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &ptr);
prop = RNA_struct_find_property(&ptr, "default_value");
if (prop) {
if (RNA_property_array_check(prop))
len = RNA_property_array_length(&ptr, prop);
for (index=0; index<len; index++) {
if (rna_get_fcurve(&ptr, prop, index, NULL, &driven)) {
nodeUpdate(ntree, node);
return 1;
}
}
}
}
return 0;
}
/* tags nodes that have animation capabilities */
int ntreeCompositTagAnimated(bNodeTree *ntree)
{
bNode *node;
int tagged= 0;
if(ntree==NULL) return 0;
for(node= ntree->nodes.first; node; node= node->next) {
tagged = node_animation_properties(ntree, node);
/* otherwise always tag these node types */
if(node->type==CMP_NODE_IMAGE) {
Image *ima= (Image *)node->id;
if(ima && ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE)) {
nodeUpdate(ntree, node);
tagged= 1;
}
}
else if(node->type==CMP_NODE_TIME) {
nodeUpdate(ntree, node);
tagged= 1;
}
/* here was tag render layer, but this is called after a render, so re-composites fail */
else if(node->type==NODE_GROUP) {
if( ntreeCompositTagAnimated((bNodeTree *)node->id) ) {
nodeUpdate(ntree, node);
}
}
}
return tagged;
}
/* called from image window preview */
void ntreeCompositTagGenerators(bNodeTree *ntree)
{
bNode *node;
if(ntree==NULL) return;
for(node= ntree->nodes.first; node; node= node->next) {
if( ELEM(node->type, CMP_NODE_R_LAYERS, CMP_NODE_IMAGE))
nodeUpdate(ntree, node);
}
}
/* XXX after render animation system gets a refresh, this call allows composite to end clean */
void ntreeCompositClearTags(bNodeTree *ntree)
{
bNode *node;
if(ntree==NULL) return;
for(node= ntree->nodes.first; node; node= node->next) {
node->need_exec= 0;
if(node->type==NODE_GROUP)
ntreeCompositClearTags((bNodeTree *)node->id);
}
}