Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* The Original Code is Copyright (C) 2009, Blender Foundation, Joshua Leung
* This is a new part of Blender (with some old code)
* Contributor(s): Joshua Leung
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/animation/anim_intern.h
* \ingroup edanimation
#ifndef __ANIM_INTERN_H__
#define __ANIM_INTERN_H__
/* KeyingSets/Keyframing Interface ------------- */
/* list of builtin KeyingSets (defined in keyingsets.c) */
extern ListBase builtin_keyingsets;
/* Operator Define Prototypes ------------------- */
/* Main Keyframe Management operators:
* These handle keyframes management from various spaces. They only make use of
* Keying Sets.
void ANIM_OT_keyframe_insert(struct wmOperatorType *ot);
void ANIM_OT_keyframe_delete(struct wmOperatorType *ot);
* These handle keyframes management from various spaces. They will handle the menus
* required for each space.
void ANIM_OT_keyframe_insert_menu(struct wmOperatorType *ot);
void ANIM_OT_keyframe_delete_v3d(struct wmOperatorType *ot);
void ANIM_OT_keyframe_clear_v3d(struct wmOperatorType *ot);
/* Keyframe management operators for UI buttons (RMB menu). */
void ANIM_OT_keyframe_insert_button(struct wmOperatorType *ot);
void ANIM_OT_keyframe_delete_button(struct wmOperatorType *ot);
void ANIM_OT_keyframe_clear_button(struct wmOperatorType *ot);
/* .......... */
/* KeyingSet management operators for UI buttons (RMB menu) */
void ANIM_OT_keyingset_button_add(struct wmOperatorType *ot);
void ANIM_OT_keyingset_button_remove(struct wmOperatorType *ot);
/* KeyingSet management operators for RNA collections/UI buttons */
void ANIM_OT_keying_set_add(struct wmOperatorType *ot);
void ANIM_OT_keying_set_remove(struct wmOperatorType *ot);
void ANIM_OT_keying_set_path_add(struct wmOperatorType *ot);
void ANIM_OT_keying_set_path_remove(struct wmOperatorType *ot);
/* KeyingSet general operators */
void ANIM_OT_keying_set_active_set(struct wmOperatorType *ot);
/* Driver management operators for UI buttons (RMB menu) */
void ANIM_OT_driver_button_add(struct wmOperatorType *ot);
void ANIM_OT_driver_button_remove(struct wmOperatorType *ot);
void ANIM_OT_copy_driver_button(struct wmOperatorType *ot);
void ANIM_OT_paste_driver_button(struct wmOperatorType *ot);
#endif /* __ANIM_INTERN_H__ */