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blender-archive/source/blender/editors/object/object_modifier.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation, 2009
*
* ***** END GPL LICENSE BLOCK *****
*/
2011-02-27 20:29:51 +00:00
/** \file blender/editors/object/object_modifier.c
* \ingroup edobj
*/
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include "MEM_guardedalloc.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_curve_types.h"
#include "DNA_key_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_force.h"
#include "DNA_scene_types.h"
#include "BLI_bitmap.h"
#include "BLI_math.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_string_utf8.h"
#include "BLI_path_util.h"
#include "BLI_utildefines.h"
#include "BKE_animsys.h"
#include "BKE_curve.h"
#include "BKE_context.h"
#include "BKE_displist.h"
#include "BKE_DerivedMesh.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_key.h"
#include "BKE_lattice.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
#include "BKE_modifier.h"
#include "BKE_multires.h"
#include "BKE_report.h"
#include "BKE_object.h"
#include "BKE_object_deform.h"
#include "BKE_ocean.h"
#include "BKE_paint.h"
#include "BKE_particle.h"
#include "BKE_softbody.h"
#include "BKE_editmesh.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "ED_armature.h"
#include "ED_object.h"
#include "ED_screen.h"
#include "ED_mesh.h"
#include "WM_api.h"
#include "WM_types.h"
#include "object_intern.h"
static void modifier_skin_customdata_delete(struct Object *ob);
/******************************** API ****************************/
ModifierData *ED_object_modifier_add(ReportList *reports, Main *bmain, Scene *scene, Object *ob, const char *name, int type)
{
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ModifierData *md = NULL, *new_md = NULL;
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const ModifierTypeInfo *mti = modifierType_getInfo(type);
/* Check compatibility of modifier [T25291, T50373]. */
if (!BKE_object_support_modifier_type_check(ob, type)) {
BKE_reportf(reports, RPT_WARNING, "Modifiers cannot be added to object '%s'", ob->id.name + 2);
return NULL;
}
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if (mti->flags & eModifierTypeFlag_Single) {
if (modifiers_findByType(ob, type)) {
BKE_report(reports, RPT_WARNING, "Only one modifier of this type is allowed");
return NULL;
}
}
if (type == eModifierType_ParticleSystem) {
/* don't need to worry about the new modifier's name, since that is set to the number
* of particle systems which shouldn't have too many duplicates
*/
new_md = object_add_particle_system(scene, ob, name);
}
else {
/* get new modifier data to add */
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new_md = modifier_new(type);
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if (mti->flags & eModifierTypeFlag_RequiresOriginalData) {
md = ob->modifiers.first;
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while (md && modifierType_getInfo(md->type)->type == eModifierTypeType_OnlyDeform)
md = md->next;
BLI_insertlinkbefore(&ob->modifiers, md, new_md);
}
else
BLI_addtail(&ob->modifiers, new_md);
if (name) {
BLI_strncpy_utf8(new_md->name, name, sizeof(new_md->name));
}
/* make sure modifier data has unique name */
modifier_unique_name(&ob->modifiers, new_md);
/* special cases */
if (type == eModifierType_Softbody) {
if (!ob->soft) {
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ob->soft = sbNew(scene);
ob->softflag |= OB_SB_GOAL | OB_SB_EDGES;
}
}
else if (type == eModifierType_Collision) {
if (!ob->pd)
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ob->pd = object_add_collision_fields(0);
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ob->pd->deflect = 1;
}
else if (type == eModifierType_Surface) {
/* pass */
}
else if (type == eModifierType_Multires) {
/* set totlvl from existing MDISPS layer if object already had it */
multiresModifier_set_levels_from_disps((MultiresModifierData *)new_md, ob);
if (ob->mode & OB_MODE_SCULPT) {
/* ensure that grid paint mask layer is created */
BKE_sculpt_mask_layers_ensure(ob, (MultiresModifierData *)new_md);
}
}
else if (type == eModifierType_Skin) {
/* ensure skin-node customdata exists */
BKE_mesh_ensure_skin_customdata(ob->data);
}
}
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
DEG_relations_tag_update(bmain);
return new_md;
}
/* Return true if the object has a modifier of type 'type' other than
* the modifier pointed to be 'exclude', otherwise returns false. */
static bool object_has_modifier(const Object *ob, const ModifierData *exclude,
ModifierType type)
{
ModifierData *md;
for (md = ob->modifiers.first; md; md = md->next) {
if ((md != exclude) && (md->type == type))
return true;
}
return false;
}
/* If the object data of 'orig_ob' has other users, run 'callback' on
* each of them.
*
* If include_orig is true, the callback will run on 'orig_ob' too.
*
* If the callback ever returns true, iteration will stop and the
* function value will be true. Otherwise the function returns false.
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*/
bool ED_object_iter_other(Main *bmain, Object *orig_ob, const bool include_orig,
bool (*callback)(Object *ob, void *callback_data),
void *callback_data)
{
ID *ob_data_id = orig_ob->data;
int users = ob_data_id->us;
if (ob_data_id->flag & LIB_FAKEUSER)
users--;
/* First check that the object's data has multiple users */
if (users > 1) {
Object *ob;
int totfound = include_orig ? 0 : 1;
for (ob = bmain->object.first; ob && totfound < users;
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ob = ob->id.next)
{
if (((ob != orig_ob) || include_orig) &&
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(ob->data == orig_ob->data))
{
if (callback(ob, callback_data))
return true;
totfound++;
}
}
}
else if (include_orig) {
return callback(orig_ob, callback_data);
}
return false;
}
static bool object_has_modifier_cb(Object *ob, void *data)
{
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ModifierType type = *((ModifierType *)data);
return object_has_modifier(ob, NULL, type);
}
/* Use with ED_object_iter_other(). Sets the total number of levels
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* for any multires modifiers on the object to the int pointed to by
* callback_data. */
bool ED_object_multires_update_totlevels_cb(Object *ob, void *totlevel_v)
{
ModifierData *md;
int totlevel = *((char *)totlevel_v);
for (md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Multires) {
multires_set_tot_level(ob, (MultiresModifierData *)md, totlevel);
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
}
return false;
}
/* Return true if no modifier of type 'type' other than 'exclude' */
static bool object_modifier_safe_to_delete(Main *bmain, Object *ob,
ModifierData *exclude,
ModifierType type)
{
return (!object_has_modifier(ob, exclude, type) &&
!ED_object_iter_other(bmain, ob, false,
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object_has_modifier_cb, &type));
}
static bool object_modifier_remove(Main *bmain, Object *ob, ModifierData *md,
bool *r_sort_depsgraph)
{
/* It seems on rapid delete it is possible to
* get called twice on same modifier, so make
* sure it is in list. */
if (BLI_findindex(&ob->modifiers, md) == -1) {
return 0;
}
/* special cases */
if (md->type == eModifierType_ParticleSystem) {
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ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
BLI_remlink(&ob->particlesystem, psmd->psys);
psys_free(ob, psmd->psys);
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psmd->psys = NULL;
}
else if (md->type == eModifierType_Softbody) {
if (ob->soft) {
sbFree(ob->soft);
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ob->soft = NULL;
ob->softflag = 0;
}
}
else if (md->type == eModifierType_Collision) {
if (ob->pd)
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ob->pd->deflect = 0;
*r_sort_depsgraph = true;
}
else if (md->type == eModifierType_Surface) {
*r_sort_depsgraph = true;
}
else if (md->type == eModifierType_Multires) {
/* Delete MDisps layer if not used by another multires modifier */
if (object_modifier_safe_to_delete(bmain, ob, md, eModifierType_Multires))
multires_customdata_delete(ob->data);
}
else if (md->type == eModifierType_Skin) {
/* Delete MVertSkin layer if not used by another skin modifier */
if (object_modifier_safe_to_delete(bmain, ob, md, eModifierType_Skin))
modifier_skin_customdata_delete(ob);
}
if (ELEM(md->type, eModifierType_Softbody, eModifierType_Cloth) &&
BLI_listbase_is_empty(&ob->particlesystem))
{
ob->mode &= ~OB_MODE_PARTICLE_EDIT;
}
DEG_relations_tag_update(bmain);
BLI_remlink(&ob->modifiers, md);
modifier_free(md);
BKE_object_free_derived_caches(ob);
return 1;
}
bool ED_object_modifier_remove(ReportList *reports, Main *bmain, Object *ob, ModifierData *md)
{
bool sort_depsgraph = false;
bool ok;
ok = object_modifier_remove(bmain, ob, md, &sort_depsgraph);
if (!ok) {
BKE_reportf(reports, RPT_ERROR, "Modifier '%s' not in object '%s'", md->name, ob->id.name);
return 0;
}
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
DEG_relations_tag_update(bmain);
return 1;
}
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void ED_object_modifier_clear(Main *bmain, Object *ob)
{
ModifierData *md = ob->modifiers.first;
bool sort_depsgraph = false;
if (!md)
return;
while (md) {
ModifierData *next_md;
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next_md = md->next;
object_modifier_remove(bmain, ob, md, &sort_depsgraph);
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md = next_md;
}
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
DEG_relations_tag_update(bmain);
}
int ED_object_modifier_move_up(ReportList *reports, Object *ob, ModifierData *md)
{
if (md->prev) {
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const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
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if (mti->type != eModifierTypeType_OnlyDeform) {
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const ModifierTypeInfo *nmti = modifierType_getInfo(md->prev->type);
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if (nmti->flags & eModifierTypeFlag_RequiresOriginalData) {
BKE_report(reports, RPT_WARNING, "Cannot move above a modifier requiring original data");
return 0;
}
}
BLI_remlink(&ob->modifiers, md);
BLI_insertlinkbefore(&ob->modifiers, md->prev, md);
}
return 1;
}
int ED_object_modifier_move_down(ReportList *reports, Object *ob, ModifierData *md)
{
if (md->next) {
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const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
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if (mti->flags & eModifierTypeFlag_RequiresOriginalData) {
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const ModifierTypeInfo *nmti = modifierType_getInfo(md->next->type);
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if (nmti->type != eModifierTypeType_OnlyDeform) {
BKE_report(reports, RPT_WARNING, "Cannot move beyond a non-deforming modifier");
return 0;
}
}
BLI_remlink(&ob->modifiers, md);
BLI_insertlinkafter(&ob->modifiers, md->next, md);
}
return 1;
}
Render Layers and Collections (merge from render-layers) Design Documents ---------------- * https://wiki.blender.org/index.php/Dev:2.8/Source/Layers * https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised User Commit Log --------------- * New Layer and Collection system to replace render layers and viewport layers. * A layer is a set of collections of objects (and their drawing options) required for specific tasks. * A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers. * All Scenes have a master collection that all other collections are children of. * New collection "context" tab (in Properties Editor) * New temporary viewport "collections" panel to control per-collection visibility Missing User Features --------------------- * Collection "Filter" Option to add objects based on their names * Collection Manager operators The existing buttons are placeholders * Collection Manager drawing The editor main region is empty * Collection Override * Per-Collection engine settings This will come as a separate commit, as part of the clay-engine branch Dev Commit Log -------------- * New DNA file (DNA_layer_types.h) with the new structs We are replacing Base by a new extended Base while keeping it backward compatible with some legacy settings (i.e., lay, flag_legacy). Renamed all Base to BaseLegacy to make it clear the areas of code that still need to be converted Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp * Unittesting for main syncronization requirements - read, write, add/copy/remove objects, copy scene, collection link/unlinking, context) * New Editor: Collection Manager Based on patch by Julian Eisel This is extracted from the layer-manager branch. With the following changes: - Renamed references of layer manager to collections manager - I doesn't include the editors/space_collections/ draw and util files - The drawing code itself will be implemented separately by Julian * Base / Object: A little note about them. Original Blender code would try to keep them in sync through the code, juggling flags back and forth. This will now be handled by Depsgraph, keeping Object and Bases more separated throughout the non-rendering code. Scene.base is being cleared in doversion, and the old viewport drawing code was poorly converted to use the new bases while the new viewport code doesn't get merged and replace the old one. Python API Changes ------------------ ``` - scene.layers + # no longer exists - scene.objects + scene.scene_layers.active.objects - scene.objects.active + scene.render_layers.active.objects.active - bpy.context.scene.objects.link() + bpy.context.scene_collection.objects.link() - bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None) + bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None) - bpy.context.object.select + bpy.context.object.select = True + bpy.context.object.select = False + bpy.context.object.select_get() + bpy.context.object.select_set(action='SELECT') + bpy.context.object.select_set(action='DESELECT') -AddObjectHelper.layers + # no longer exists ```
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int ED_object_modifier_convert(ReportList *UNUSED(reports), Main *bmain, Scene *scene, SceneLayer *sl, Object *ob, ModifierData *md)
{
Object *obn;
ParticleSystem *psys;
ParticleCacheKey *key, **cache;
ParticleSettings *part;
Mesh *me;
MVert *mvert;
MEdge *medge;
int a, k, kmax;
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int totvert = 0, totedge = 0, cvert = 0;
int totpart = 0, totchild = 0;
if (md->type != eModifierType_ParticleSystem) return 0;
if (ob && ob->mode & OB_MODE_PARTICLE_EDIT) return 0;
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psys = ((ParticleSystemModifierData *)md)->psys;
part = psys->part;
if (part->ren_as != PART_DRAW_PATH || psys->pathcache == NULL)
return 0;
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totpart = psys->totcached;
totchild = psys->totchildcache;
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if (totchild && (part->draw & PART_DRAW_PARENT) == 0)
totpart = 0;
/* count */
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cache = psys->pathcache;
for (a = 0; a < totpart; a++) {
key = cache[a];
if (key->segments > 0) {
totvert += key->segments + 1;
totedge += key->segments;
}
}
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cache = psys->childcache;
for (a = 0; a < totchild; a++) {
key = cache[a];
if (key->segments > 0) {
totvert += key->segments + 1;
totedge += key->segments;
}
}
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if (totvert == 0) return 0;
/* add new mesh */
Render Layers and Collections (merge from render-layers) Design Documents ---------------- * https://wiki.blender.org/index.php/Dev:2.8/Source/Layers * https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised User Commit Log --------------- * New Layer and Collection system to replace render layers and viewport layers. * A layer is a set of collections of objects (and their drawing options) required for specific tasks. * A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers. * All Scenes have a master collection that all other collections are children of. * New collection "context" tab (in Properties Editor) * New temporary viewport "collections" panel to control per-collection visibility Missing User Features --------------------- * Collection "Filter" Option to add objects based on their names * Collection Manager operators The existing buttons are placeholders * Collection Manager drawing The editor main region is empty * Collection Override * Per-Collection engine settings This will come as a separate commit, as part of the clay-engine branch Dev Commit Log -------------- * New DNA file (DNA_layer_types.h) with the new structs We are replacing Base by a new extended Base while keeping it backward compatible with some legacy settings (i.e., lay, flag_legacy). Renamed all Base to BaseLegacy to make it clear the areas of code that still need to be converted Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp * Unittesting for main syncronization requirements - read, write, add/copy/remove objects, copy scene, collection link/unlinking, context) * New Editor: Collection Manager Based on patch by Julian Eisel This is extracted from the layer-manager branch. With the following changes: - Renamed references of layer manager to collections manager - I doesn't include the editors/space_collections/ draw and util files - The drawing code itself will be implemented separately by Julian * Base / Object: A little note about them. Original Blender code would try to keep them in sync through the code, juggling flags back and forth. This will now be handled by Depsgraph, keeping Object and Bases more separated throughout the non-rendering code. Scene.base is being cleared in doversion, and the old viewport drawing code was poorly converted to use the new bases while the new viewport code doesn't get merged and replace the old one. Python API Changes ------------------ ``` - scene.layers + # no longer exists - scene.objects + scene.scene_layers.active.objects - scene.objects.active + scene.render_layers.active.objects.active - bpy.context.scene.objects.link() + bpy.context.scene_collection.objects.link() - bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None) + bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None) - bpy.context.object.select + bpy.context.object.select = True + bpy.context.object.select = False + bpy.context.object.select_get() + bpy.context.object.select_set(action='SELECT') + bpy.context.object.select_set(action='DESELECT') -AddObjectHelper.layers + # no longer exists ```
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obn = BKE_object_add(bmain, scene, sl, OB_MESH, NULL);
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me = obn->data;
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me->totvert = totvert;
me->totedge = totedge;
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me->mvert = CustomData_add_layer(&me->vdata, CD_MVERT, CD_CALLOC, NULL, totvert);
me->medge = CustomData_add_layer(&me->edata, CD_MEDGE, CD_CALLOC, NULL, totedge);
me->mface = CustomData_add_layer(&me->fdata, CD_MFACE, CD_CALLOC, NULL, 0);
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mvert = me->mvert;
medge = me->medge;
/* copy coordinates */
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cache = psys->pathcache;
for (a = 0; a < totpart; a++) {
key = cache[a];
kmax = key->segments;
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for (k = 0; k <= kmax; k++, key++, cvert++, mvert++) {
copy_v3_v3(mvert->co, key->co);
if (k) {
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medge->v1 = cvert - 1;
medge->v2 = cvert;
medge->flag = ME_EDGEDRAW | ME_EDGERENDER | ME_LOOSEEDGE;
medge++;
}
else {
/* cheap trick to select the roots */
mvert->flag |= SELECT;
}
}
}
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cache = psys->childcache;
for (a = 0; a < totchild; a++) {
key = cache[a];
kmax = key->segments;
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for (k = 0; k <= kmax; k++, key++, cvert++, mvert++) {
copy_v3_v3(mvert->co, key->co);
if (k) {
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medge->v1 = cvert - 1;
medge->v2 = cvert;
medge->flag = ME_EDGEDRAW | ME_EDGERENDER | ME_LOOSEEDGE;
medge++;
}
else {
/* cheap trick to select the roots */
mvert->flag |= SELECT;
}
}
}
DEG_relations_tag_update(bmain);
return 1;
}
static int modifier_apply_shape(ReportList *reports, const bContext *C, Scene *scene, Object *ob, ModifierData *md)
{
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const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
EvaluationContext eval_ctx;
CTX_data_eval_ctx(C, &eval_ctx);
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md->scene = scene;
if (mti->isDisabled && mti->isDisabled(md, 0)) {
BKE_report(reports, RPT_ERROR, "Modifier is disabled, skipping apply");
return 0;
}
/*
* It should be ridiculously easy to extract the original verts that we want
* and form the shape data. We can probably use the CD KEYINDEX layer (or
* whatever I ended up calling it, too tired to check now), though this would
* by necessity have to make some potentially ugly assumptions about the order
* of the mesh data :-/ you can probably assume in 99% of cases that the first
* element of a given index is the original, and any subsequent duplicates are
* copies/interpolates, but that's an assumption that would need to be tested
* and then predominantly stated in comments in a half dozen headers.
*/
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if (ob->type == OB_MESH) {
DerivedMesh *dm;
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Mesh *me = ob->data;
Key *key = me->key;
KeyBlock *kb;
if (!modifier_isSameTopology(md) || mti->type == eModifierTypeType_NonGeometrical) {
BKE_report(reports, RPT_ERROR, "Only deforming modifiers can be applied to shapes");
return 0;
}
dm = mesh_create_derived_for_modifier(&eval_ctx, scene, ob, md, 0);
if (!dm) {
BKE_report(reports, RPT_ERROR, "Modifier is disabled or returned error, skipping apply");
return 0;
}
if (key == NULL) {
key = me->key = BKE_key_add((ID *)me);
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key->type = KEY_RELATIVE;
/* if that was the first key block added, then it was the basis.
2012-03-01 12:20:18 +00:00
* Initialize it with the mesh, and add another for the modifier */
kb = BKE_keyblock_add(key, NULL);
BKE_keyblock_convert_from_mesh(me, kb);
}
kb = BKE_keyblock_add(key, md->name);
DM_to_meshkey(dm, me, kb);
dm->release(dm);
}
else {
BKE_report(reports, RPT_ERROR, "Cannot apply modifier for this object type");
return 0;
}
return 1;
}
static int modifier_apply_obdata(ReportList *reports, const bContext *C, Scene *scene, Object *ob, ModifierData *md)
{
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const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
EvaluationContext eval_ctx;
CTX_data_eval_ctx(C, &eval_ctx);
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md->scene = scene;
if (mti->isDisabled && mti->isDisabled(md, 0)) {
BKE_report(reports, RPT_ERROR, "Modifier is disabled, skipping apply");
return 0;
}
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if (ob->type == OB_MESH) {
DerivedMesh *dm;
Mesh *me = ob->data;
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MultiresModifierData *mmd = find_multires_modifier_before(scene, md);
if (me->key && mti->type != eModifierTypeType_NonGeometrical) {
BKE_report(reports, RPT_ERROR, "Modifier cannot be applied to a mesh with shape keys");
return 0;
}
/* Multires: ensure that recent sculpting is applied */
if (md->type == eModifierType_Multires)
multires_force_update(ob);
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if (mmd && mmd->totlvl && mti->type == eModifierTypeType_OnlyDeform) {
if (!multiresModifier_reshapeFromDeformMod(&eval_ctx, scene, mmd, ob, md)) {
BKE_report(reports, RPT_ERROR, "Multires modifier returned error, skipping apply");
return 0;
}
}
else {
dm = mesh_create_derived_for_modifier(&eval_ctx, scene, ob, md, 1);
if (!dm) {
BKE_report(reports, RPT_ERROR, "Modifier returned error, skipping apply");
return 0;
}
DM_to_mesh(dm, me, ob, CD_MASK_MESH, true);
if (md->type == eModifierType_Multires)
multires_customdata_delete(me);
}
}
else if (ELEM(ob->type, OB_CURVE, OB_SURF)) {
Curve *cu;
int numVerts;
float (*vertexCos)[3];
if (ELEM(mti->type, eModifierTypeType_Constructive, eModifierTypeType_Nonconstructive)) {
BKE_report(reports, RPT_ERROR, "Cannot apply constructive modifiers on curve");
return 0;
}
cu = ob->data;
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BKE_report(reports, RPT_INFO, "Applied modifier only changed CV points, not tessellated/bevel vertices");
vertexCos = BKE_curve_nurbs_vertexCos_get(&cu->nurb, &numVerts);
mti->deformVerts(md, &eval_ctx, ob, NULL, vertexCos, numVerts, 0);
BK_curve_nurbs_vertexCos_apply(&cu->nurb, vertexCos);
MEM_freeN(vertexCos);
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
else {
BKE_report(reports, RPT_ERROR, "Cannot apply modifier for this object type");
return 0;
}
/* lattice modifier can be applied to particle system too */
if (ob->particlesystem.first) {
ParticleSystem *psys = ob->particlesystem.first;
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for (; psys; psys = psys->next) {
if (psys->part->type != PART_HAIR)
continue;
psys_apply_hair_lattice(&eval_ctx, scene, ob, psys);
}
}
return 1;
}
int ED_object_modifier_apply(ReportList *reports, const bContext *C, Scene *scene, Object *ob, ModifierData *md, int mode)
{
int prev_mode;
if (scene->obedit) {
BKE_report(reports, RPT_ERROR, "Modifiers cannot be applied in edit mode");
return 0;
}
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else if (((ID *) ob->data)->us > 1) {
BKE_report(reports, RPT_ERROR, "Modifiers cannot be applied to multi-user data");
return 0;
}
else if ((ob->mode & OB_MODE_SCULPT) &&
(find_multires_modifier_before(scene, md)) &&
(modifier_isSameTopology(md) == false))
{
BKE_report(reports, RPT_ERROR, "Constructive modifier cannot be applied to multi-res data in sculpt mode");
return 0;
}
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if (md != ob->modifiers.first)
BKE_report(reports, RPT_INFO, "Applied modifier was not first, result may not be as expected");
/* allow apply of a not-realtime modifier, by first re-enabling realtime. */
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prev_mode = md->mode;
md->mode |= eModifierMode_Realtime;
if (mode == MODIFIER_APPLY_SHAPE) {
if (!modifier_apply_shape(reports, C, scene, ob, md)) {
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md->mode = prev_mode;
return 0;
}
}
else {
if (!modifier_apply_obdata(reports, C, scene, ob, md)) {
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md->mode = prev_mode;
return 0;
}
}
BLI_remlink(&ob->modifiers, md);
modifier_free(md);
BKE_object_free_derived_caches(ob);
return 1;
}
int ED_object_modifier_copy(ReportList *UNUSED(reports), Object *ob, ModifierData *md)
{
ModifierData *nmd;
nmd = modifier_new(md->type);
modifier_copyData(md, nmd);
BLI_insertlinkafter(&ob->modifiers, md, nmd);
modifier_unique_name(&ob->modifiers, nmd);
return 1;
}
/************************ add modifier operator *********************/
static int modifier_add_exec(bContext *C, wmOperator *op)
{
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Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
Object *ob = ED_object_active_context(C);
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int type = RNA_enum_get(op->ptr, "type");
if (!ED_object_modifier_add(op->reports, bmain, scene, ob, NULL, type))
return OPERATOR_CANCELLED;
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WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
return OPERATOR_FINISHED;
}
static const EnumPropertyItem *modifier_add_itemf(
bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
{
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Object *ob = ED_object_active_context(C);
EnumPropertyItem *item = NULL;
const EnumPropertyItem *md_item, *group_item = NULL;
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const ModifierTypeInfo *mti;
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int totitem = 0, a;
if (!ob)
return rna_enum_object_modifier_type_items;
for (a = 0; rna_enum_object_modifier_type_items[a].identifier; a++) {
md_item = &rna_enum_object_modifier_type_items[a];
if (md_item->identifier[0]) {
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mti = modifierType_getInfo(md_item->value);
if (mti->flags & eModifierTypeFlag_NoUserAdd)
continue;
if (!BKE_object_support_modifier_type_check(ob, md_item->value))
continue;
}
else {
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group_item = md_item;
md_item = NULL;
continue;
}
if (group_item) {
RNA_enum_item_add(&item, &totitem, group_item);
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group_item = NULL;
}
RNA_enum_item_add(&item, &totitem, md_item);
}
RNA_enum_item_end(&item, &totitem);
*r_free = true;
return item;
}
void OBJECT_OT_modifier_add(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Add Modifier";
ot->description = "Add a procedural operation/effect to the active object";
ot->idname = "OBJECT_OT_modifier_add";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = modifier_add_exec;
ot->poll = ED_operator_object_active_editable;
/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
prop = RNA_def_enum(ot->srna, "type", rna_enum_object_modifier_type_items, eModifierType_Subsurf, "Type", "");
RNA_def_enum_funcs(prop, modifier_add_itemf);
ot->prop = prop;
}
/************************ generic functions for operators using mod names and data context *********************/
int edit_modifier_poll_generic(bContext *C, StructRNA *rna_type, int obtype_flag)
{
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PointerRNA ptr = CTX_data_pointer_get_type(C, "modifier", rna_type);
Object *ob = (ptr.id.data) ? ptr.id.data : ED_object_active_context(C);
if (!ob || ID_IS_LINKED_DATABLOCK(ob)) return 0;
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if (obtype_flag && ((1 << ob->type) & obtype_flag) == 0) return 0;
if (ptr.id.data && ID_IS_LINKED_DATABLOCK(ptr.id.data)) return 0;
return 1;
}
int edit_modifier_poll(bContext *C)
{
return edit_modifier_poll_generic(C, &RNA_Modifier, 0);
}
void edit_modifier_properties(wmOperatorType *ot)
{
RNA_def_string(ot->srna, "modifier", NULL, MAX_NAME, "Modifier", "Name of the modifier to edit");
}
int edit_modifier_invoke_properties(bContext *C, wmOperator *op)
{
ModifierData *md;
if (RNA_struct_property_is_set(op->ptr, "modifier")) {
return true;
}
else {
PointerRNA ptr = CTX_data_pointer_get_type(C, "modifier", &RNA_Modifier);
if (ptr.data) {
md = ptr.data;
RNA_string_set(op->ptr, "modifier", md->name);
return true;
}
}
return false;
}
ModifierData *edit_modifier_property_get(wmOperator *op, Object *ob, int type)
{
char modifier_name[MAX_NAME];
ModifierData *md;
RNA_string_get(op->ptr, "modifier", modifier_name);
md = modifiers_findByName(ob, modifier_name);
if (md && type != 0 && md->type != type)
md = NULL;
return md;
}
/************************ remove modifier operator *********************/
static int modifier_remove_exec(bContext *C, wmOperator *op)
{
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Main *bmain = CTX_data_main(C);
SceneLayer *sl = CTX_data_scene_layer(C);
Object *ob = ED_object_active_context(C);
ModifierData *md = edit_modifier_property_get(op, ob, 0);
int mode_orig = ob->mode;
if (!md || !ED_object_modifier_remove(op->reports, bmain, ob, md))
return OPERATOR_CANCELLED;
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WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
/* if cloth/softbody was removed, particle mode could be cleared */
if (mode_orig & OB_MODE_PARTICLE_EDIT)
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if ((ob->mode & OB_MODE_PARTICLE_EDIT) == 0)
if (sl->basact && sl->basact->object == ob)
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WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, NULL);
return OPERATOR_FINISHED;
}
static int modifier_remove_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
if (edit_modifier_invoke_properties(C, op))
return modifier_remove_exec(C, op);
else
return OPERATOR_CANCELLED;
}
void OBJECT_OT_modifier_remove(wmOperatorType *ot)
{
ot->name = "Remove Modifier";
ot->description = "Remove a modifier from the active object";
ot->idname = "OBJECT_OT_modifier_remove";
ot->invoke = modifier_remove_invoke;
ot->exec = modifier_remove_exec;
ot->poll = edit_modifier_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
edit_modifier_properties(ot);
}
/************************ move up modifier operator *********************/
static int modifier_move_up_exec(bContext *C, wmOperator *op)
{
Object *ob = ED_object_active_context(C);
ModifierData *md = edit_modifier_property_get(op, ob, 0);
if (!md || !ED_object_modifier_move_up(op->reports, ob, md))
return OPERATOR_CANCELLED;
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
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WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
return OPERATOR_FINISHED;
}
static int modifier_move_up_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
if (edit_modifier_invoke_properties(C, op))
return modifier_move_up_exec(C, op);
else
return OPERATOR_CANCELLED;
}
void OBJECT_OT_modifier_move_up(wmOperatorType *ot)
{
ot->name = "Move Up Modifier";
ot->description = "Move modifier up in the stack";
ot->idname = "OBJECT_OT_modifier_move_up";
ot->invoke = modifier_move_up_invoke;
ot->exec = modifier_move_up_exec;
ot->poll = edit_modifier_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
edit_modifier_properties(ot);
}
/************************ move down modifier operator *********************/
static int modifier_move_down_exec(bContext *C, wmOperator *op)
{
Object *ob = ED_object_active_context(C);
ModifierData *md = edit_modifier_property_get(op, ob, 0);
if (!md || !ED_object_modifier_move_down(op->reports, ob, md))
return OPERATOR_CANCELLED;
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
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WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
return OPERATOR_FINISHED;
}
static int modifier_move_down_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
if (edit_modifier_invoke_properties(C, op))
return modifier_move_down_exec(C, op);
else
return OPERATOR_CANCELLED;
}
void OBJECT_OT_modifier_move_down(wmOperatorType *ot)
{
ot->name = "Move Down Modifier";
ot->description = "Move modifier down in the stack";
ot->idname = "OBJECT_OT_modifier_move_down";
ot->invoke = modifier_move_down_invoke;
ot->exec = modifier_move_down_exec;
ot->poll = edit_modifier_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
edit_modifier_properties(ot);
}
/************************ apply modifier operator *********************/
static int modifier_apply_exec(bContext *C, wmOperator *op)
{
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Scene *scene = CTX_data_scene(C);
Object *ob = ED_object_active_context(C);
ModifierData *md = edit_modifier_property_get(op, ob, 0);
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int apply_as = RNA_enum_get(op->ptr, "apply_as");
if (!md || !ED_object_modifier_apply(op->reports, C, scene, ob, md, apply_as)) {
return OPERATOR_CANCELLED;
}
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
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WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
return OPERATOR_FINISHED;
}
static int modifier_apply_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
if (edit_modifier_invoke_properties(C, op))
return modifier_apply_exec(C, op);
else
return OPERATOR_CANCELLED;
}
static const EnumPropertyItem modifier_apply_as_items[] = {
{MODIFIER_APPLY_DATA, "DATA", 0, "Object Data", "Apply modifier to the object's data"},
{MODIFIER_APPLY_SHAPE, "SHAPE", 0, "New Shape", "Apply deform-only modifier to a new shape on this object"},
{0, NULL, 0, NULL, NULL}
};
void OBJECT_OT_modifier_apply(wmOperatorType *ot)
{
ot->name = "Apply Modifier";
ot->description = "Apply modifier and remove from the stack";
ot->idname = "OBJECT_OT_modifier_apply";
ot->invoke = modifier_apply_invoke;
ot->exec = modifier_apply_exec;
ot->poll = edit_modifier_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
RNA_def_enum(ot->srna, "apply_as", modifier_apply_as_items, MODIFIER_APPLY_DATA, "Apply as", "How to apply the modifier to the geometry");
edit_modifier_properties(ot);
}
/************************ convert modifier operator *********************/
static int modifier_convert_exec(bContext *C, wmOperator *op)
{
2012-04-28 15:42:27 +00:00
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
Render Layers and Collections (merge from render-layers) Design Documents ---------------- * https://wiki.blender.org/index.php/Dev:2.8/Source/Layers * https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised User Commit Log --------------- * New Layer and Collection system to replace render layers and viewport layers. * A layer is a set of collections of objects (and their drawing options) required for specific tasks. * A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers. * All Scenes have a master collection that all other collections are children of. * New collection "context" tab (in Properties Editor) * New temporary viewport "collections" panel to control per-collection visibility Missing User Features --------------------- * Collection "Filter" Option to add objects based on their names * Collection Manager operators The existing buttons are placeholders * Collection Manager drawing The editor main region is empty * Collection Override * Per-Collection engine settings This will come as a separate commit, as part of the clay-engine branch Dev Commit Log -------------- * New DNA file (DNA_layer_types.h) with the new structs We are replacing Base by a new extended Base while keeping it backward compatible with some legacy settings (i.e., lay, flag_legacy). Renamed all Base to BaseLegacy to make it clear the areas of code that still need to be converted Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp * Unittesting for main syncronization requirements - read, write, add/copy/remove objects, copy scene, collection link/unlinking, context) * New Editor: Collection Manager Based on patch by Julian Eisel This is extracted from the layer-manager branch. With the following changes: - Renamed references of layer manager to collections manager - I doesn't include the editors/space_collections/ draw and util files - The drawing code itself will be implemented separately by Julian * Base / Object: A little note about them. Original Blender code would try to keep them in sync through the code, juggling flags back and forth. This will now be handled by Depsgraph, keeping Object and Bases more separated throughout the non-rendering code. Scene.base is being cleared in doversion, and the old viewport drawing code was poorly converted to use the new bases while the new viewport code doesn't get merged and replace the old one. Python API Changes ------------------ ``` - scene.layers + # no longer exists - scene.objects + scene.scene_layers.active.objects - scene.objects.active + scene.render_layers.active.objects.active - bpy.context.scene.objects.link() + bpy.context.scene_collection.objects.link() - bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None) + bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None) - bpy.context.object.select + bpy.context.object.select = True + bpy.context.object.select = False + bpy.context.object.select_get() + bpy.context.object.select_set(action='SELECT') + bpy.context.object.select_set(action='DESELECT') -AddObjectHelper.layers + # no longer exists ```
2017-02-07 10:18:38 +01:00
SceneLayer *sl = CTX_data_scene_layer(C);
Object *ob = ED_object_active_context(C);
ModifierData *md = edit_modifier_property_get(op, ob, 0);
Render Layers and Collections (merge from render-layers) Design Documents ---------------- * https://wiki.blender.org/index.php/Dev:2.8/Source/Layers * https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised User Commit Log --------------- * New Layer and Collection system to replace render layers and viewport layers. * A layer is a set of collections of objects (and their drawing options) required for specific tasks. * A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers. * All Scenes have a master collection that all other collections are children of. * New collection "context" tab (in Properties Editor) * New temporary viewport "collections" panel to control per-collection visibility Missing User Features --------------------- * Collection "Filter" Option to add objects based on their names * Collection Manager operators The existing buttons are placeholders * Collection Manager drawing The editor main region is empty * Collection Override * Per-Collection engine settings This will come as a separate commit, as part of the clay-engine branch Dev Commit Log -------------- * New DNA file (DNA_layer_types.h) with the new structs We are replacing Base by a new extended Base while keeping it backward compatible with some legacy settings (i.e., lay, flag_legacy). Renamed all Base to BaseLegacy to make it clear the areas of code that still need to be converted Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp * Unittesting for main syncronization requirements - read, write, add/copy/remove objects, copy scene, collection link/unlinking, context) * New Editor: Collection Manager Based on patch by Julian Eisel This is extracted from the layer-manager branch. With the following changes: - Renamed references of layer manager to collections manager - I doesn't include the editors/space_collections/ draw and util files - The drawing code itself will be implemented separately by Julian * Base / Object: A little note about them. Original Blender code would try to keep them in sync through the code, juggling flags back and forth. This will now be handled by Depsgraph, keeping Object and Bases more separated throughout the non-rendering code. Scene.base is being cleared in doversion, and the old viewport drawing code was poorly converted to use the new bases while the new viewport code doesn't get merged and replace the old one. Python API Changes ------------------ ``` - scene.layers + # no longer exists - scene.objects + scene.scene_layers.active.objects - scene.objects.active + scene.render_layers.active.objects.active - bpy.context.scene.objects.link() + bpy.context.scene_collection.objects.link() - bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None) + bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None) - bpy.context.object.select + bpy.context.object.select = True + bpy.context.object.select = False + bpy.context.object.select_get() + bpy.context.object.select_set(action='SELECT') + bpy.context.object.select_set(action='DESELECT') -AddObjectHelper.layers + # no longer exists ```
2017-02-07 10:18:38 +01:00
if (!md || !ED_object_modifier_convert(op->reports, bmain, scene, sl, ob, md))
return OPERATOR_CANCELLED;
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
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WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
return OPERATOR_FINISHED;
}
static int modifier_convert_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
if (edit_modifier_invoke_properties(C, op))
return modifier_convert_exec(C, op);
else
return OPERATOR_CANCELLED;
}
void OBJECT_OT_modifier_convert(wmOperatorType *ot)
{
ot->name = "Convert Modifier";
ot->description = "Convert particles to a mesh object";
ot->idname = "OBJECT_OT_modifier_convert";
ot->invoke = modifier_convert_invoke;
ot->exec = modifier_convert_exec;
ot->poll = edit_modifier_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
edit_modifier_properties(ot);
}
/************************ copy modifier operator *********************/
static int modifier_copy_exec(bContext *C, wmOperator *op)
{
Object *ob = ED_object_active_context(C);
ModifierData *md = edit_modifier_property_get(op, ob, 0);
if (!md || !ED_object_modifier_copy(op->reports, ob, md))
return OPERATOR_CANCELLED;
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
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WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
return OPERATOR_FINISHED;
}
static int modifier_copy_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
if (edit_modifier_invoke_properties(C, op))
return modifier_copy_exec(C, op);
else
return OPERATOR_CANCELLED;
}
void OBJECT_OT_modifier_copy(wmOperatorType *ot)
{
ot->name = "Copy Modifier";
ot->description = "Duplicate modifier at the same position in the stack";
ot->idname = "OBJECT_OT_modifier_copy";
ot->invoke = modifier_copy_invoke;
ot->exec = modifier_copy_exec;
ot->poll = edit_modifier_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
edit_modifier_properties(ot);
}
/************* multires delete higher levels operator ****************/
static int multires_poll(bContext *C)
{
2012-04-28 15:42:27 +00:00
return edit_modifier_poll_generic(C, &RNA_MultiresModifier, (1 << OB_MESH));
}
static int multires_higher_levels_delete_exec(bContext *C, wmOperator *op)
{
Object *ob = ED_object_active_context(C);
MultiresModifierData *mmd = (MultiresModifierData *)edit_modifier_property_get(op, ob, eModifierType_Multires);
if (!mmd)
return OPERATOR_CANCELLED;
multiresModifier_del_levels(mmd, ob, 1);
ED_object_iter_other(CTX_data_main(C), ob, true,
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ED_object_multires_update_totlevels_cb,
&mmd->totlvl);
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WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
return OPERATOR_FINISHED;
}
static int multires_higher_levels_delete_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
if (edit_modifier_invoke_properties(C, op))
return multires_higher_levels_delete_exec(C, op);
else
return OPERATOR_CANCELLED;
}
void OBJECT_OT_multires_higher_levels_delete(wmOperatorType *ot)
{
ot->name = "Delete Higher Levels";
ot->description = "Deletes the higher resolution mesh, potential loss of detail";
ot->idname = "OBJECT_OT_multires_higher_levels_delete";
ot->poll = multires_poll;
ot->invoke = multires_higher_levels_delete_invoke;
ot->exec = multires_higher_levels_delete_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
edit_modifier_properties(ot);
}
/****************** multires subdivide operator *********************/
static int multires_subdivide_exec(bContext *C, wmOperator *op)
{
Object *ob = ED_object_active_context(C);
MultiresModifierData *mmd = (MultiresModifierData *)edit_modifier_property_get(op, ob, eModifierType_Multires);
if (!mmd)
return OPERATOR_CANCELLED;
multiresModifier_subdivide(mmd, ob, 0, mmd->simple);
ED_object_iter_other(CTX_data_main(C), ob, true,
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ED_object_multires_update_totlevels_cb,
&mmd->totlvl);
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
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WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
if (ob->mode & OB_MODE_SCULPT) {
/* ensure that grid paint mask layer is created */
BKE_sculpt_mask_layers_ensure(ob, mmd);
}
return OPERATOR_FINISHED;
}
static int multires_subdivide_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
if (edit_modifier_invoke_properties(C, op))
return multires_subdivide_exec(C, op);
else
return OPERATOR_CANCELLED;
}
void OBJECT_OT_multires_subdivide(wmOperatorType *ot)
{
ot->name = "Multires Subdivide";
ot->description = "Add a new level of subdivision";
ot->idname = "OBJECT_OT_multires_subdivide";
ot->poll = multires_poll;
ot->invoke = multires_subdivide_invoke;
ot->exec = multires_subdivide_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
edit_modifier_properties(ot);
}
/****************** multires reshape operator *********************/
static int multires_reshape_exec(bContext *C, wmOperator *op)
{
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Object *ob = ED_object_active_context(C), *secondob = NULL;
Scene *scene = CTX_data_scene(C);
EvaluationContext eval_ctx;
MultiresModifierData *mmd = (MultiresModifierData *)edit_modifier_property_get(op, ob, eModifierType_Multires);
CTX_data_eval_ctx(C, &eval_ctx);
if (!mmd)
return OPERATOR_CANCELLED;
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if (mmd->lvl == 0) {
BKE_report(op->reports, RPT_ERROR, "Reshape can work only with higher levels of subdivisions");
return OPERATOR_CANCELLED;
}
CTX_DATA_BEGIN(C, Object *, selob, selected_editable_objects)
{
if (selob->type == OB_MESH && selob != ob) {
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secondob = selob;
break;
}
}
CTX_DATA_END;
if (!secondob) {
BKE_report(op->reports, RPT_ERROR, "Second selected mesh object required to copy shape from");
return OPERATOR_CANCELLED;
}
if (!multiresModifier_reshape(&eval_ctx, scene, mmd, ob, secondob)) {
BKE_report(op->reports, RPT_ERROR, "Objects do not have the same number of vertices");
return OPERATOR_CANCELLED;
}
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
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WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
return OPERATOR_FINISHED;
}
static int multires_reshape_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
if (edit_modifier_invoke_properties(C, op))
return multires_reshape_exec(C, op);
else
return OPERATOR_CANCELLED;
}
void OBJECT_OT_multires_reshape(wmOperatorType *ot)
{
ot->name = "Multires Reshape";
ot->description = "Copy vertex coordinates from other object";
ot->idname = "OBJECT_OT_multires_reshape";
ot->poll = multires_poll;
ot->invoke = multires_reshape_invoke;
ot->exec = multires_reshape_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
edit_modifier_properties(ot);
}
/****************** multires save external operator *********************/
static int multires_external_save_exec(bContext *C, wmOperator *op)
{
Object *ob = ED_object_active_context(C);
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Mesh *me = (ob) ? ob->data : op->customdata;
char path[FILE_MAX];
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const bool relative = RNA_boolean_get(op->ptr, "relative_path");
if (!me)
return OPERATOR_CANCELLED;
if (CustomData_external_test(&me->ldata, CD_MDISPS))
return OPERATOR_CANCELLED;
RNA_string_get(op->ptr, "filepath", path);
if (relative)
BLI_path_rel(path, G.main->name);
CustomData_external_add(&me->ldata, &me->id, CD_MDISPS, me->totloop, path);
CustomData_external_write(&me->ldata, &me->id, CD_MASK_MESH, me->totloop, 0);
return OPERATOR_FINISHED;
}
static int multires_external_save_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
Object *ob = ED_object_active_context(C);
MultiresModifierData *mmd;
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Mesh *me = ob->data;
char path[FILE_MAX];
if (!edit_modifier_invoke_properties(C, op))
return OPERATOR_CANCELLED;
mmd = (MultiresModifierData *)edit_modifier_property_get(op, ob, eModifierType_Multires);
if (!mmd)
return OPERATOR_CANCELLED;
if (CustomData_external_test(&me->ldata, CD_MDISPS))
return OPERATOR_CANCELLED;
if (RNA_struct_property_is_set(op->ptr, "filepath"))
return multires_external_save_exec(C, op);
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op->customdata = me;
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BLI_snprintf(path, sizeof(path), "//%s.btx", me->id.name + 2);
RNA_string_set(op->ptr, "filepath", path);
WM_event_add_fileselect(C, op);
return OPERATOR_RUNNING_MODAL;
}
void OBJECT_OT_multires_external_save(wmOperatorType *ot)
{
ot->name = "Multires Save External";
ot->description = "Save displacements to an external file";
ot->idname = "OBJECT_OT_multires_external_save";
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/* XXX modifier no longer in context after file browser .. ot->poll = multires_poll; */
ot->exec = multires_external_save_exec;
ot->invoke = multires_external_save_invoke;
ot->poll = multires_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
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WM_operator_properties_filesel(
ot, FILE_TYPE_FOLDER | FILE_TYPE_BTX, FILE_SPECIAL, FILE_SAVE,
WM_FILESEL_FILEPATH | WM_FILESEL_RELPATH, FILE_DEFAULTDISPLAY, FILE_SORT_ALPHA);
edit_modifier_properties(ot);
}
/****************** multires pack operator *********************/
static int multires_external_pack_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = ED_object_active_context(C);
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Mesh *me = ob->data;
if (!CustomData_external_test(&me->ldata, CD_MDISPS))
return OPERATOR_CANCELLED;
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/* XXX don't remove.. */
CustomData_external_remove(&me->ldata, &me->id, CD_MDISPS, me->totloop);
return OPERATOR_FINISHED;
}
void OBJECT_OT_multires_external_pack(wmOperatorType *ot)
{
ot->name = "Multires Pack External";
ot->description = "Pack displacements from an external file";
ot->idname = "OBJECT_OT_multires_external_pack";
ot->poll = multires_poll;
ot->exec = multires_external_pack_exec;
/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/********************* multires apply base ***********************/
static int multires_base_apply_exec(bContext *C, wmOperator *op)
{
Object *ob = ED_object_active_context(C);
MultiresModifierData *mmd = (MultiresModifierData *)edit_modifier_property_get(op, ob, eModifierType_Multires);
if (!mmd)
return OPERATOR_CANCELLED;
multiresModifier_base_apply(mmd, ob);
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
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WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
return OPERATOR_FINISHED;
}
static int multires_base_apply_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
if (edit_modifier_invoke_properties(C, op))
return multires_base_apply_exec(C, op);
else
return OPERATOR_CANCELLED;
}
void OBJECT_OT_multires_base_apply(wmOperatorType *ot)
{
ot->name = "Multires Apply Base";
ot->description = "Modify the base mesh to conform to the displaced mesh";
ot->idname = "OBJECT_OT_multires_base_apply";
ot->poll = multires_poll;
ot->invoke = multires_base_apply_invoke;
ot->exec = multires_base_apply_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
edit_modifier_properties(ot);
}
/************************** skin modifier ***********************/
static void modifier_skin_customdata_delete(Object *ob)
{
Mesh *me = ob->data;
BMEditMesh *em = me->edit_btmesh;
if (em)
BM_data_layer_free(em->bm, &em->bm->vdata, CD_MVERT_SKIN);
else
CustomData_free_layer_active(&me->vdata, CD_MVERT_SKIN, me->totvert);
}
static int skin_poll(bContext *C)
{
return (!CTX_data_edit_object(C) &&
edit_modifier_poll_generic(C, &RNA_SkinModifier, (1 << OB_MESH)));
}
static int skin_edit_poll(bContext *C)
{
return (CTX_data_edit_object(C) &&
edit_modifier_poll_generic(C, &RNA_SkinModifier, (1 << OB_MESH)));
}
static void skin_root_clear(BMVert *bm_vert, GSet *visited, const int cd_vert_skin_offset)
{
BMEdge *bm_edge;
BMIter bm_iter;
BM_ITER_ELEM (bm_edge, &bm_iter, bm_vert, BM_EDGES_OF_VERT) {
BMVert *v2 = BM_edge_other_vert(bm_edge, bm_vert);
if (BLI_gset_add(visited, v2)) {
MVertSkin *vs = BM_ELEM_CD_GET_VOID_P(v2, cd_vert_skin_offset);
/* clear vertex root flag and add to visited set */
vs->flag &= ~MVERT_SKIN_ROOT;
skin_root_clear(v2, visited, cd_vert_skin_offset);
}
}
}
static int skin_root_mark_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = CTX_data_edit_object(C);
BMEditMesh *em = BKE_editmesh_from_object(ob);
BMesh *bm = em->bm;
BMVert *bm_vert;
BMIter bm_iter;
GSet *visited;
visited = BLI_gset_ptr_new(__func__);
BKE_mesh_ensure_skin_customdata(ob->data);
const int cd_vert_skin_offset = CustomData_get_offset(&bm->vdata, CD_MVERT_SKIN);
BM_ITER_MESH (bm_vert, &bm_iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(bm_vert, BM_ELEM_SELECT) &&
BLI_gset_add(visited, bm_vert))
{
MVertSkin *vs = BM_ELEM_CD_GET_VOID_P(bm_vert, cd_vert_skin_offset);
/* mark vertex as root and add to visited set */
vs->flag |= MVERT_SKIN_ROOT;
/* clear root flag from all connected vertices (recursively) */
skin_root_clear(bm_vert, visited, cd_vert_skin_offset);
}
}
BLI_gset_free(visited, NULL);
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
return OPERATOR_FINISHED;
}
void OBJECT_OT_skin_root_mark(wmOperatorType *ot)
{
ot->name = "Skin Root Mark";
ot->description = "Mark selected vertices as roots";
ot->idname = "OBJECT_OT_skin_root_mark";
ot->poll = skin_edit_poll;
ot->exec = skin_root_mark_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
typedef enum {
SKIN_LOOSE_MARK,
SKIN_LOOSE_CLEAR
} SkinLooseAction;
static int skin_loose_mark_clear_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_edit_object(C);
BMEditMesh *em = BKE_editmesh_from_object(ob);
BMesh *bm = em->bm;
BMVert *bm_vert;
BMIter bm_iter;
SkinLooseAction action = RNA_enum_get(op->ptr, "action");
if (!CustomData_has_layer(&bm->vdata, CD_MVERT_SKIN)) {
return OPERATOR_CANCELLED;
}
BM_ITER_MESH (bm_vert, &bm_iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(bm_vert, BM_ELEM_SELECT)) {
MVertSkin *vs = CustomData_bmesh_get(&bm->vdata,
bm_vert->head.data,
CD_MVERT_SKIN);
switch (action) {
case SKIN_LOOSE_MARK:
vs->flag |= MVERT_SKIN_LOOSE;
break;
case SKIN_LOOSE_CLEAR:
vs->flag &= ~MVERT_SKIN_LOOSE;
break;
}
}
}
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
return OPERATOR_FINISHED;
}
void OBJECT_OT_skin_loose_mark_clear(wmOperatorType *ot)
{
static const EnumPropertyItem action_items[] = {
{SKIN_LOOSE_MARK, "MARK", 0, "Mark", "Mark selected vertices as loose"},
{SKIN_LOOSE_CLEAR, "CLEAR", 0, "Clear", "Set selected vertices as not loose"},
{0, NULL, 0, NULL, NULL}
};
ot->name = "Skin Mark/Clear Loose";
ot->description = "Mark/clear selected vertices as loose";
ot->idname = "OBJECT_OT_skin_loose_mark_clear";
ot->poll = skin_edit_poll;
ot->exec = skin_loose_mark_clear_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_enum(ot->srna, "action", action_items, SKIN_LOOSE_MARK, "Action", NULL);
}
static int skin_radii_equalize_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = CTX_data_edit_object(C);
BMEditMesh *em = BKE_editmesh_from_object(ob);
BMesh *bm = em->bm;
BMVert *bm_vert;
BMIter bm_iter;
if (!CustomData_has_layer(&bm->vdata, CD_MVERT_SKIN)) {
return OPERATOR_CANCELLED;
}
BM_ITER_MESH (bm_vert, &bm_iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(bm_vert, BM_ELEM_SELECT)) {
MVertSkin *vs = CustomData_bmesh_get(&bm->vdata,
bm_vert->head.data,
CD_MVERT_SKIN);
float avg = (vs->radius[0] + vs->radius[1]) * 0.5f;
vs->radius[0] = vs->radius[1] = avg;
}
}
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
return OPERATOR_FINISHED;
}
void OBJECT_OT_skin_radii_equalize(wmOperatorType *ot)
{
ot->name = "Skin Radii Equalize";
ot->description = "Make skin radii of selected vertices equal on each axis";
ot->idname = "OBJECT_OT_skin_radii_equalize";
ot->poll = skin_edit_poll;
ot->exec = skin_radii_equalize_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static void skin_armature_bone_create(Object *skin_ob,
MVert *mvert, MEdge *medge,
bArmature *arm,
BLI_bitmap *edges_visited,
const MeshElemMap *emap,
EditBone *parent_bone,
int parent_v)
{
int i;
for (i = 0; i < emap[parent_v].count; i++) {
int endx = emap[parent_v].indices[i];
const MEdge *e = &medge[endx];
EditBone *bone;
bDeformGroup *dg;
int v;
/* ignore edge if already visited */
if (BLI_BITMAP_TEST(edges_visited, endx))
continue;
BLI_BITMAP_ENABLE(edges_visited, endx);
v = (e->v1 == parent_v ? e->v2 : e->v1);
bone = ED_armature_edit_bone_add(arm, "Bone");
bone->parent = parent_bone;
bone->flag |= BONE_CONNECTED;
copy_v3_v3(bone->head, mvert[parent_v].co);
copy_v3_v3(bone->tail, mvert[v].co);
bone->rad_head = bone->rad_tail = 0.25;
BLI_snprintf(bone->name, sizeof(bone->name), "Bone.%.2d", endx);
/* add bDeformGroup */
if ((dg = BKE_object_defgroup_add_name(skin_ob, bone->name))) {
ED_vgroup_vert_add(skin_ob, dg, parent_v, 1, WEIGHT_REPLACE);
ED_vgroup_vert_add(skin_ob, dg, v, 1, WEIGHT_REPLACE);
}
skin_armature_bone_create(skin_ob,
mvert, medge,
arm,
edges_visited,
emap,
bone,
v);
}
}
static Object *modifier_skin_armature_create(const bContext *C, Scene *scene, SceneLayer *sl, Object *skin_ob)
{
Main *bmain = CTX_data_main(C);
EvaluationContext eval_ctx;
BLI_bitmap *edges_visited;
DerivedMesh *deform_dm;
MVert *mvert;
Mesh *me = skin_ob->data;
Object *arm_ob;
bArmature *arm;
MVertSkin *mvert_skin;
MeshElemMap *emap;
int *emap_mem;
int v;
CTX_data_eval_ctx(C, &eval_ctx);
deform_dm = mesh_get_derived_deform(&eval_ctx, scene, skin_ob, CD_MASK_BAREMESH);
mvert = deform_dm->getVertArray(deform_dm);
/* add vertex weights to original mesh */
CustomData_add_layer(&me->vdata,
CD_MDEFORMVERT,
CD_CALLOC,
NULL,
me->totvert);
Render Layers and Collections (merge from render-layers) Design Documents ---------------- * https://wiki.blender.org/index.php/Dev:2.8/Source/Layers * https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised User Commit Log --------------- * New Layer and Collection system to replace render layers and viewport layers. * A layer is a set of collections of objects (and their drawing options) required for specific tasks. * A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers. * All Scenes have a master collection that all other collections are children of. * New collection "context" tab (in Properties Editor) * New temporary viewport "collections" panel to control per-collection visibility Missing User Features --------------------- * Collection "Filter" Option to add objects based on their names * Collection Manager operators The existing buttons are placeholders * Collection Manager drawing The editor main region is empty * Collection Override * Per-Collection engine settings This will come as a separate commit, as part of the clay-engine branch Dev Commit Log -------------- * New DNA file (DNA_layer_types.h) with the new structs We are replacing Base by a new extended Base while keeping it backward compatible with some legacy settings (i.e., lay, flag_legacy). Renamed all Base to BaseLegacy to make it clear the areas of code that still need to be converted Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp * Unittesting for main syncronization requirements - read, write, add/copy/remove objects, copy scene, collection link/unlinking, context) * New Editor: Collection Manager Based on patch by Julian Eisel This is extracted from the layer-manager branch. With the following changes: - Renamed references of layer manager to collections manager - I doesn't include the editors/space_collections/ draw and util files - The drawing code itself will be implemented separately by Julian * Base / Object: A little note about them. Original Blender code would try to keep them in sync through the code, juggling flags back and forth. This will now be handled by Depsgraph, keeping Object and Bases more separated throughout the non-rendering code. Scene.base is being cleared in doversion, and the old viewport drawing code was poorly converted to use the new bases while the new viewport code doesn't get merged and replace the old one. Python API Changes ------------------ ``` - scene.layers + # no longer exists - scene.objects + scene.scene_layers.active.objects - scene.objects.active + scene.render_layers.active.objects.active - bpy.context.scene.objects.link() + bpy.context.scene_collection.objects.link() - bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None) + bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None) - bpy.context.object.select + bpy.context.object.select = True + bpy.context.object.select = False + bpy.context.object.select_get() + bpy.context.object.select_set(action='SELECT') + bpy.context.object.select_set(action='DESELECT') -AddObjectHelper.layers + # no longer exists ```
2017-02-07 10:18:38 +01:00
arm_ob = BKE_object_add(bmain, scene, sl, OB_ARMATURE, NULL);
BKE_object_transform_copy(arm_ob, skin_ob);
arm = arm_ob->data;
arm->layer = 1;
arm_ob->dtx |= OB_DRAWXRAY;
arm->drawtype = ARM_LINE;
arm->edbo = MEM_callocN(sizeof(ListBase), "edbo armature");
mvert_skin = CustomData_get_layer(&me->vdata, CD_MVERT_SKIN);
BKE_mesh_vert_edge_map_create(&emap, &emap_mem,
me->medge, me->totvert, me->totedge);
edges_visited = BLI_BITMAP_NEW(me->totedge, "edge_visited");
/* note: we use EditBones here, easier to set them up and use
2012-06-30 22:49:33 +00:00
* edit-armature functions to convert back to regular bones */
for (v = 0; v < me->totvert; v++) {
if (mvert_skin[v].flag & MVERT_SKIN_ROOT) {
EditBone *bone = NULL;
/* Unless the skin root has just one adjacent edge, create
* a fake root bone (have it going off in the Y direction
* (arbitrary) */
if (emap[v].count > 1) {
bone = ED_armature_edit_bone_add(arm, "Bone");
copy_v3_v3(bone->head, me->mvert[v].co);
copy_v3_v3(bone->tail, me->mvert[v].co);
bone->head[1] = 1.0f;
bone->rad_head = bone->rad_tail = 0.25;
}
if (emap[v].count >= 1) {
skin_armature_bone_create(skin_ob,
mvert, me->medge,
arm,
edges_visited,
emap,
bone,
v);
}
}
}
MEM_freeN(edges_visited);
MEM_freeN(emap);
MEM_freeN(emap_mem);
ED_armature_from_edit(arm);
ED_armature_edit_free(arm);
return arm_ob;
}
static int skin_armature_create_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
Render Layers and Collections (merge from render-layers) Design Documents ---------------- * https://wiki.blender.org/index.php/Dev:2.8/Source/Layers * https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised User Commit Log --------------- * New Layer and Collection system to replace render layers and viewport layers. * A layer is a set of collections of objects (and their drawing options) required for specific tasks. * A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers. * All Scenes have a master collection that all other collections are children of. * New collection "context" tab (in Properties Editor) * New temporary viewport "collections" panel to control per-collection visibility Missing User Features --------------------- * Collection "Filter" Option to add objects based on their names * Collection Manager operators The existing buttons are placeholders * Collection Manager drawing The editor main region is empty * Collection Override * Per-Collection engine settings This will come as a separate commit, as part of the clay-engine branch Dev Commit Log -------------- * New DNA file (DNA_layer_types.h) with the new structs We are replacing Base by a new extended Base while keeping it backward compatible with some legacy settings (i.e., lay, flag_legacy). Renamed all Base to BaseLegacy to make it clear the areas of code that still need to be converted Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp * Unittesting for main syncronization requirements - read, write, add/copy/remove objects, copy scene, collection link/unlinking, context) * New Editor: Collection Manager Based on patch by Julian Eisel This is extracted from the layer-manager branch. With the following changes: - Renamed references of layer manager to collections manager - I doesn't include the editors/space_collections/ draw and util files - The drawing code itself will be implemented separately by Julian * Base / Object: A little note about them. Original Blender code would try to keep them in sync through the code, juggling flags back and forth. This will now be handled by Depsgraph, keeping Object and Bases more separated throughout the non-rendering code. Scene.base is being cleared in doversion, and the old viewport drawing code was poorly converted to use the new bases while the new viewport code doesn't get merged and replace the old one. Python API Changes ------------------ ``` - scene.layers + # no longer exists - scene.objects + scene.scene_layers.active.objects - scene.objects.active + scene.render_layers.active.objects.active - bpy.context.scene.objects.link() + bpy.context.scene_collection.objects.link() - bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None) + bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None) - bpy.context.object.select + bpy.context.object.select = True + bpy.context.object.select = False + bpy.context.object.select_get() + bpy.context.object.select_set(action='SELECT') + bpy.context.object.select_set(action='DESELECT') -AddObjectHelper.layers + # no longer exists ```
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SceneLayer *sl = CTX_data_scene_layer(C);
Object *ob = CTX_data_active_object(C), *arm_ob;
Mesh *me = ob->data;
ModifierData *skin_md;
ArmatureModifierData *arm_md;
if (!CustomData_has_layer(&me->vdata, CD_MVERT_SKIN)) {
BKE_reportf(op->reports, RPT_WARNING, "Mesh '%s' has no skin vertex data", me->id.name + 2);
return OPERATOR_CANCELLED;
}
/* create new armature */
arm_ob = modifier_skin_armature_create(C, scene, sl, ob);
/* add a modifier to connect the new armature to the mesh */
arm_md = (ArmatureModifierData *)modifier_new(eModifierType_Armature);
if (arm_md) {
skin_md = edit_modifier_property_get(op, ob, eModifierType_Skin);
BLI_insertlinkafter(&ob->modifiers, skin_md, arm_md);
arm_md->object = arm_ob;
arm_md->deformflag = ARM_DEF_VGROUP | ARM_DEF_QUATERNION;
DEG_relations_tag_update(bmain);
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
return OPERATOR_FINISHED;
}
static int skin_armature_create_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
if (edit_modifier_invoke_properties(C, op))
return skin_armature_create_exec(C, op);
else
return OPERATOR_CANCELLED;
}
void OBJECT_OT_skin_armature_create(wmOperatorType *ot)
{
ot->name = "Skin Armature Create";
ot->description = "Create an armature that parallels the skin layout";
ot->idname = "OBJECT_OT_skin_armature_create";
ot->poll = skin_poll;
ot->invoke = skin_armature_create_invoke;
ot->exec = skin_armature_create_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
edit_modifier_properties(ot);
}
/************************ delta mush bind operator *********************/
static int correctivesmooth_poll(bContext *C)
{
return edit_modifier_poll_generic(C, &RNA_CorrectiveSmoothModifier, 0);
}
static int correctivesmooth_bind_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
Object *ob = ED_object_active_context(C);
CorrectiveSmoothModifierData *csmd = (CorrectiveSmoothModifierData *)edit_modifier_property_get(op, ob, eModifierType_CorrectiveSmooth);
bool is_bind;
if (!csmd) {
return OPERATOR_CANCELLED;
}
if (!modifier_isEnabled(scene, &csmd->modifier, eModifierMode_Realtime)) {
BKE_report(op->reports, RPT_ERROR, "Modifier is disabled");
return OPERATOR_CANCELLED;
}
is_bind = (csmd->bind_coords != NULL);
MEM_SAFE_FREE(csmd->bind_coords);
MEM_SAFE_FREE(csmd->delta_cache);
if (is_bind) {
/* toggle off */
csmd->bind_coords_num = 0;
}
else {
/* signal to modifier to recalculate */
csmd->bind_coords_num = (unsigned int)-1;
}
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
return OPERATOR_FINISHED;
}
static int correctivesmooth_bind_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
if (edit_modifier_invoke_properties(C, op))
return correctivesmooth_bind_exec(C, op);
else
return OPERATOR_CANCELLED;
}
void OBJECT_OT_correctivesmooth_bind(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Corrective Smooth Bind";
ot->description = "Bind base pose in Corrective Smooth modifier";
ot->idname = "OBJECT_OT_correctivesmooth_bind";
/* api callbacks */
ot->poll = correctivesmooth_poll;
ot->invoke = correctivesmooth_bind_invoke;
ot->exec = correctivesmooth_bind_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
edit_modifier_properties(ot);
}
/************************ mdef bind operator *********************/
static int meshdeform_poll(bContext *C)
{
return edit_modifier_poll_generic(C, &RNA_MeshDeformModifier, 0);
}
static int meshdeform_bind_exec(bContext *C, wmOperator *op)
{
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Scene *scene = CTX_data_scene(C);
Object *ob = ED_object_active_context(C);
EvaluationContext eval_ctx;
MeshDeformModifierData *mmd = (MeshDeformModifierData *)edit_modifier_property_get(op, ob, eModifierType_MeshDeform);
CTX_data_eval_ctx(C, &eval_ctx);
if (!mmd)
return OPERATOR_CANCELLED;
if (mmd->bindcagecos) {
MEM_freeN(mmd->bindcagecos);
if (mmd->dyngrid) MEM_freeN(mmd->dyngrid);
if (mmd->dyninfluences) MEM_freeN(mmd->dyninfluences);
if (mmd->bindinfluences) MEM_freeN(mmd->bindinfluences);
if (mmd->bindoffsets) MEM_freeN(mmd->bindoffsets);
if (mmd->dynverts) MEM_freeN(mmd->dynverts);
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if (mmd->bindweights) MEM_freeN(mmd->bindweights); /* deprecated */
if (mmd->bindcos) MEM_freeN(mmd->bindcos); /* deprecated */
mmd->bindcagecos = NULL;
mmd->dyngrid = NULL;
mmd->dyninfluences = NULL;
mmd->bindinfluences = NULL;
mmd->bindoffsets = NULL;
mmd->dynverts = NULL;
mmd->bindweights = NULL; /* deprecated */
mmd->bindcos = NULL; /* deprecated */
mmd->totvert = 0;
mmd->totcagevert = 0;
mmd->totinfluence = 0;
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
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WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
}
else {
DerivedMesh *dm;
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int mode = mmd->modifier.mode;
/* force modifier to run, it will call binding routine */
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mmd->bindfunc = mesh_deform_bind;
mmd->modifier.mode |= eModifierMode_Realtime;
if (ob->type == OB_MESH) {
dm = mesh_create_derived_view(&eval_ctx, scene, ob, 0);
dm->release(dm);
}
else if (ob->type == OB_LATTICE) {
BKE_lattice_modifiers_calc(&eval_ctx, scene, ob);
}
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else if (ob->type == OB_MBALL) {
BKE_displist_make_mball(&eval_ctx, scene, ob);
}
else if (ELEM(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
BKE_displist_make_curveTypes(&eval_ctx, scene, ob, 0);
}
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mmd->bindfunc = NULL;
mmd->modifier.mode = mode;
}
return OPERATOR_FINISHED;
}
static int meshdeform_bind_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
if (edit_modifier_invoke_properties(C, op))
return meshdeform_bind_exec(C, op);
else
return OPERATOR_CANCELLED;
}
void OBJECT_OT_meshdeform_bind(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Mesh Deform Bind";
ot->description = "Bind mesh to cage in mesh deform modifier";
ot->idname = "OBJECT_OT_meshdeform_bind";
/* api callbacks */
ot->poll = meshdeform_poll;
ot->invoke = meshdeform_bind_invoke;
ot->exec = meshdeform_bind_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
edit_modifier_properties(ot);
}
/****************** explode refresh operator *********************/
static int explode_poll(bContext *C)
{
return edit_modifier_poll_generic(C, &RNA_ExplodeModifier, 0);
}
static int explode_refresh_exec(bContext *C, wmOperator *op)
{
Object *ob = ED_object_active_context(C);
ExplodeModifierData *emd = (ExplodeModifierData *)edit_modifier_property_get(op, ob, eModifierType_Explode);
if (!emd)
return OPERATOR_CANCELLED;
emd->flag |= eExplodeFlag_CalcFaces;
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
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WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
return OPERATOR_FINISHED;
}
static int explode_refresh_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
if (edit_modifier_invoke_properties(C, op))
return explode_refresh_exec(C, op);
else
return OPERATOR_CANCELLED;
}
void OBJECT_OT_explode_refresh(wmOperatorType *ot)
{
ot->name = "Explode Refresh";
ot->description = "Refresh data in the Explode modifier";
ot->idname = "OBJECT_OT_explode_refresh";
ot->poll = explode_poll;
ot->invoke = explode_refresh_invoke;
ot->exec = explode_refresh_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
edit_modifier_properties(ot);
}
/****************** ocean bake operator *********************/
static int ocean_bake_poll(bContext *C)
{
return edit_modifier_poll_generic(C, &RNA_OceanModifier, 0);
}
/* copied from init_ocean_modifier, MOD_ocean.c */
static void init_ocean_modifier_bake(struct Ocean *oc, struct OceanModifierData *omd)
{
int do_heightfield, do_chop, do_normals, do_jacobian;
if (!omd || !oc) return;
do_heightfield = true;
do_chop = (omd->chop_amount > 0);
do_normals = (omd->flag & MOD_OCEAN_GENERATE_NORMALS);
do_jacobian = (omd->flag & MOD_OCEAN_GENERATE_FOAM);
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BKE_ocean_init(oc, omd->resolution * omd->resolution, omd->resolution * omd->resolution, omd->spatial_size, omd->spatial_size,
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omd->wind_velocity, omd->smallest_wave, 1.0, omd->wave_direction, omd->damp, omd->wave_alignment,
omd->depth, omd->time,
do_heightfield, do_chop, do_normals, do_jacobian,
omd->seed);
}
typedef struct OceanBakeJob {
/* from wmJob */
void *owner;
short *stop, *do_update;
float *progress;
int current_frame;
struct OceanCache *och;
struct Ocean *ocean;
struct OceanModifierData *omd;
} OceanBakeJob;
static void oceanbake_free(void *customdata)
{
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OceanBakeJob *oj = customdata;
MEM_freeN(oj);
}
/* called by oceanbake, only to check job 'stop' value */
static int oceanbake_breakjob(void *UNUSED(customdata))
{
//OceanBakeJob *ob = (OceanBakeJob *)customdata;
//return *(ob->stop);
/* this is not nice yet, need to make the jobs list template better
* for identifying/acting upon various different jobs */
/* but for now we'll reuse the render break... */
return (G.is_break);
}
/* called by oceanbake, wmJob sends notifier */
static void oceanbake_update(void *customdata, float progress, int *cancel)
{
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OceanBakeJob *oj = customdata;
if (oceanbake_breakjob(oj))
*cancel = 1;
*(oj->do_update) = true;
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*(oj->progress) = progress;
}
static void oceanbake_startjob(void *customdata, short *stop, short *do_update, float *progress)
{
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OceanBakeJob *oj = customdata;
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oj->stop = stop;
oj->do_update = do_update;
oj->progress = progress;
G.is_break = false; /* XXX shared with render - replace with job 'stop' switch */
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BKE_ocean_bake(oj->ocean, oj->och, oceanbake_update, (void *)oj);
*do_update = true;
*stop = 0;
}
static void oceanbake_endjob(void *customdata)
{
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OceanBakeJob *oj = customdata;
if (oj->ocean) {
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BKE_ocean_free(oj->ocean);
oj->ocean = NULL;
}
oj->omd->oceancache = oj->och;
oj->omd->cached = true;
}
static int ocean_bake_exec(bContext *C, wmOperator *op)
{
Object *ob = ED_object_active_context(C);
OceanModifierData *omd = (OceanModifierData *)edit_modifier_property_get(op, ob, eModifierType_Ocean);
Scene *scene = CTX_data_scene(C);
OceanCache *och;
struct Ocean *ocean;
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int f, cfra, i = 0;
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const bool free = RNA_boolean_get(op->ptr, "free");
wmJob *wm_job;
OceanBakeJob *oj;
if (!omd)
return OPERATOR_CANCELLED;
if (free) {
omd->refresh |= MOD_OCEAN_REFRESH_CLEAR_CACHE;
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
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WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
return OPERATOR_FINISHED;
}
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och = BKE_ocean_init_cache(omd->cachepath, modifier_path_relbase(ob),
omd->bakestart, omd->bakeend, omd->wave_scale,
omd->chop_amount, omd->foam_coverage, omd->foam_fade, omd->resolution);
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och->time = MEM_mallocN(och->duration * sizeof(float), "foam bake time");
cfra = scene->r.cfra;
/* precalculate time variable before baking */
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for (f = omd->bakestart; f <= omd->bakeend; f++) {
/* from physics_fluid.c:
*
* XXX: This can't be used due to an anim sys optimization that ignores recalc object animation,
* leaving it for the depgraph (this ignores object animation such as modifier properties though... :/ )
* --> BKE_animsys_evaluate_all_animation(G.main, eval_time);
* This doesn't work with drivers:
* --> BKE_animsys_evaluate_animdata(&fsDomain->id, fsDomain->adt, eval_time, ADT_RECALC_ALL);
*/
/* Modifying the global scene isn't nice, but we can do it in
* this part of the process before a threaded job is created */
//scene->r.cfra = f;
//ED_update_for_newframe(CTX_data_main(C), scene, 1);
/* ok, this doesn't work with drivers, but is way faster.
* let's use this for now and hope nobody wants to drive the time value... */
BKE_animsys_evaluate_animdata(scene, (ID *)ob, ob->adt, f, ADT_RECALC_ANIM);
och->time[i] = omd->time;
i++;
}
/* make a copy of ocean to use for baking - threadsafety */
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ocean = BKE_ocean_add();
init_ocean_modifier_bake(ocean, omd);
#if 0
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BKE_ocean_bake(ocean, och);
omd->oceancache = och;
omd->cached = true;
scene->r.cfra = cfra;
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
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WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
#endif
/* job stuff */
scene->r.cfra = cfra;
/* setup job */
wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene, "Ocean Simulation",
WM_JOB_PROGRESS, WM_JOB_TYPE_OBJECT_SIM_OCEAN);
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oj = MEM_callocN(sizeof(OceanBakeJob), "ocean bake job");
oj->ocean = ocean;
oj->och = och;
oj->omd = omd;
WM_jobs_customdata_set(wm_job, oj, oceanbake_free);
WM_jobs_timer(wm_job, 0.1, NC_OBJECT | ND_MODIFIER, NC_OBJECT | ND_MODIFIER);
WM_jobs_callbacks(wm_job, oceanbake_startjob, NULL, NULL, oceanbake_endjob);
WM_jobs_start(CTX_wm_manager(C), wm_job);
return OPERATOR_FINISHED;
}
static int ocean_bake_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
if (edit_modifier_invoke_properties(C, op))
return ocean_bake_exec(C, op);
else
return OPERATOR_CANCELLED;
}
void OBJECT_OT_ocean_bake(wmOperatorType *ot)
{
ot->name = "Bake Ocean";
ot->description = "Bake an image sequence of ocean data";
ot->idname = "OBJECT_OT_ocean_bake";
ot->poll = ocean_bake_poll;
ot->invoke = ocean_bake_invoke;
ot->exec = ocean_bake_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
edit_modifier_properties(ot);
RNA_def_boolean(ot->srna, "free", false, "Free", "Free the bake, rather than generating it");
}
/************************ LaplacianDeform bind operator *********************/
static int laplaciandeform_poll(bContext *C)
{
return edit_modifier_poll_generic(C, &RNA_LaplacianDeformModifier, 0);
}
static int laplaciandeform_bind_exec(bContext *C, wmOperator *op)
{
Object *ob = ED_object_active_context(C);
LaplacianDeformModifierData *lmd = (LaplacianDeformModifierData *)edit_modifier_property_get(op, ob, eModifierType_LaplacianDeform);
if (!lmd)
return OPERATOR_CANCELLED;
if (lmd->flag & MOD_LAPLACIANDEFORM_BIND) {
lmd->flag &= ~MOD_LAPLACIANDEFORM_BIND;
}
else {
lmd->flag |= MOD_LAPLACIANDEFORM_BIND;
}
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
return OPERATOR_FINISHED;
}
static int laplaciandeform_bind_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
if (edit_modifier_invoke_properties(C, op))
return laplaciandeform_bind_exec(C, op);
else
return OPERATOR_CANCELLED;
}
void OBJECT_OT_laplaciandeform_bind(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Laplacian Deform Bind";
ot->description = "Bind mesh to system in laplacian deform modifier";
ot->idname = "OBJECT_OT_laplaciandeform_bind";
/* api callbacks */
ot->poll = laplaciandeform_poll;
ot->invoke = laplaciandeform_bind_invoke;
ot->exec = laplaciandeform_bind_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
edit_modifier_properties(ot);
}
/************************ sdef bind operator *********************/
static int surfacedeform_bind_poll(bContext *C)
{
return edit_modifier_poll_generic(C, &RNA_SurfaceDeformModifier, 0);
}
static int surfacedeform_bind_exec(bContext *C, wmOperator *op)
{
Object *ob = ED_object_active_context(C);
SurfaceDeformModifierData *smd = (SurfaceDeformModifierData *)edit_modifier_property_get(op, ob, eModifierType_SurfaceDeform);
if (!smd)
return OPERATOR_CANCELLED;
if (smd->flags & MOD_SDEF_BIND) {
smd->flags &= ~MOD_SDEF_BIND;
}
else if (smd->target) {
smd->flags |= MOD_SDEF_BIND;
}
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
return OPERATOR_FINISHED;
}
static int surfacedeform_bind_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
if (edit_modifier_invoke_properties(C, op))
return surfacedeform_bind_exec(C, op);
else
return OPERATOR_CANCELLED;
}
void OBJECT_OT_surfacedeform_bind(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Surface Deform Bind";
ot->description = "Bind mesh to target in surface deform modifier";
ot->idname = "OBJECT_OT_surfacedeform_bind";
/* api callbacks */
ot->poll = surfacedeform_bind_poll;
ot->invoke = surfacedeform_bind_invoke;
ot->exec = surfacedeform_bind_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
edit_modifier_properties(ot);
}