Another huge commit!!!
First, check on the new files, which are listed below.
The new butspace.h is a local include, only to be used for the buttons
drawn in the buttonswindow.
- editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now
- i quite completely reorganized it, it's now nicely telling you what
context it is in
- sorting error in panel align fixed (tabs were flipping)
- align works correctly automatic when you click around in Blender
- editsca.c renamed to buttons_logic.h
- button names are truncated from the right for allmost all buttons
(except text buttons and number buttons)
- while dragging panels, you cannot move them outside window anymore
And of course fixed loads of little bugs I encountered while testing
it all. This is a version I really need good test & feedback for.
Next step: restoring material/lamp/texture/world
2003-10-10 17:29:01 +00:00
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/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BUTSPACE_H
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#define BUTSPACE_H
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/* all internal calls and event codes for buttons space */
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struct Base;
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struct ID;
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/* buts->scaflag */
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#define BUTS_SENS_SEL 1
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#define BUTS_SENS_ACT 2
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#define BUTS_SENS_LINK 4
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#define BUTS_CONT_SEL 8
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#define BUTS_CONT_ACT 16
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#define BUTS_CONT_LINK 32
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#define BUTS_ACT_SEL 64
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#define BUTS_ACT_ACT 128
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#define BUTS_ACT_LINK 256
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/* internal */
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/* scene */
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extern void render_panels(void);
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extern void do_render_panels(unsigned short event);
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extern void anim_panels(void);
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extern void sound_panels(void);
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2003-10-13 23:46:08 +00:00
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extern void do_soundbuts(unsigned short event);
|
Another huge commit!!!
First, check on the new files, which are listed below.
The new butspace.h is a local include, only to be used for the buttons
drawn in the buttonswindow.
- editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now
- i quite completely reorganized it, it's now nicely telling you what
context it is in
- sorting error in panel align fixed (tabs were flipping)
- align works correctly automatic when you click around in Blender
- editsca.c renamed to buttons_logic.h
- button names are truncated from the right for allmost all buttons
(except text buttons and number buttons)
- while dragging panels, you cannot move them outside window anymore
And of course fixed loads of little bugs I encountered while testing
it all. This is a version I really need good test & feedback for.
Next step: restoring material/lamp/texture/world
2003-10-10 17:29:01 +00:00
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/* object */
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extern void object_panels(void);
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extern void do_object_panels(unsigned short event);
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2003-10-13 23:46:08 +00:00
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extern void do_constraintbuts(unsigned short event);
|
Another huge commit!!!
First, check on the new files, which are listed below.
The new butspace.h is a local include, only to be used for the buttons
drawn in the buttonswindow.
- editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now
- i quite completely reorganized it, it's now nicely telling you what
context it is in
- sorting error in panel align fixed (tabs were flipping)
- align works correctly automatic when you click around in Blender
- editsca.c renamed to buttons_logic.h
- button names are truncated from the right for allmost all buttons
(except text buttons and number buttons)
- while dragging panels, you cannot move them outside window anymore
And of course fixed loads of little bugs I encountered while testing
it all. This is a version I really need good test & feedback for.
Next step: restoring material/lamp/texture/world
2003-10-10 17:29:01 +00:00
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/* editing */
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extern void editing_panels(void);
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extern void do_common_editbuts(unsigned short event);
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extern void do_meshbuts(unsigned short event);
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extern void do_curvebuts(unsigned short event);
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extern void do_fontbuts(unsigned short event);
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extern void do_mballbuts(unsigned short event);
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extern void do_latticebuts(unsigned short event);
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extern void do_fpaintbuts(unsigned short event);
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/* shading */
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2003-10-11 00:21:05 +00:00
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extern void material_panels(void);
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- Converted lamp buttons and world buttons, they're pretty!
- menu auto open now is user preset, including 2 thresholds you can set
- hilites of pulldown menus were not cleared, fixed
- changed F4 key to logic. F5 will show lamp buttons, when lamp active
- in 'shader context' buttons, clicking camera will show world
- Converted lamp buttons and world buttons, they're pretty!
- menu auto open now is user preset, including 2 thresholds you can set
- hilites of pulldown menus were not cleared, fixed
- changed F4 key to logic. F5 will show lamp buttons, when lamp active
- in 'shader context' buttons, clicking camera will show world
2003-10-12 13:58:56 +00:00
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extern void do_matbuts(unsigned short event);
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extern void lamp_panels(void);
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extern void do_lampbuts(unsigned short event);
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extern void world_panels(void);
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extern void do_worldbuts(unsigned short event);
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2003-10-12 19:46:17 +00:00
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extern void radio_panels(void);
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extern void do_radiobuts(unsigned short event);
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2003-10-13 14:57:43 +00:00
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extern void texture_panels(void);
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extern void do_texbuts(unsigned short event);
|
Another huge commit!!!
First, check on the new files, which are listed below.
The new butspace.h is a local include, only to be used for the buttons
drawn in the buttonswindow.
- editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now
- i quite completely reorganized it, it's now nicely telling you what
context it is in
- sorting error in panel align fixed (tabs were flipping)
- align works correctly automatic when you click around in Blender
- editsca.c renamed to buttons_logic.h
- button names are truncated from the right for allmost all buttons
(except text buttons and number buttons)
- while dragging panels, you cannot move them outside window anymore
And of course fixed loads of little bugs I encountered while testing
it all. This is a version I really need good test & feedback for.
Next step: restoring material/lamp/texture/world
2003-10-10 17:29:01 +00:00
|
|
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/* logic */
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extern void do_logic_buts(unsigned short event);
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extern void logic_buts(void);
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2003-10-12 22:26:09 +00:00
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/* script */
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extern void script_panels(void);
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extern void do_scriptbuts(unsigned short event);
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2003-10-28 14:20:03 +00:00
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/* ipowindow */
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extern void do_ipobuts(unsigned short event); // drawipo.c (bad! ton)
|
Another huge commit!!!
First, check on the new files, which are listed below.
The new butspace.h is a local include, only to be used for the buttons
drawn in the buttonswindow.
- editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now
- i quite completely reorganized it, it's now nicely telling you what
context it is in
- sorting error in panel align fixed (tabs were flipping)
- align works correctly automatic when you click around in Blender
- editsca.c renamed to buttons_logic.h
- button names are truncated from the right for allmost all buttons
(except text buttons and number buttons)
- while dragging panels, you cannot move them outside window anymore
And of course fixed loads of little bugs I encountered while testing
it all. This is a version I really need good test & feedback for.
Next step: restoring material/lamp/texture/world
2003-10-10 17:29:01 +00:00
|
|
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2004-03-22 22:02:18 +00:00
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/* uvautocalculation */
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void do_uvautocalculationbuts(unsigned short event);
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void get_uvautocalculationsettings(float *radius,float *cubesize, int *mapdir, int *mapalign);
|
Another huge commit!!!
First, check on the new files, which are listed below.
The new butspace.h is a local include, only to be used for the buttons
drawn in the buttonswindow.
- editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now
- i quite completely reorganized it, it's now nicely telling you what
context it is in
- sorting error in panel align fixed (tabs were flipping)
- align works correctly automatic when you click around in Blender
- editsca.c renamed to buttons_logic.h
- button names are truncated from the right for allmost all buttons
(except text buttons and number buttons)
- while dragging panels, you cannot move them outside window anymore
And of course fixed loads of little bugs I encountered while testing
it all. This is a version I really need good test & feedback for.
Next step: restoring material/lamp/texture/world
2003-10-10 17:29:01 +00:00
|
|
|
/* butspace.c */
|
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void test_meshpoin_but(char *name, struct ID **idpp);
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void test_obpoin_but(char *name, struct ID **idpp);
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void test_scenepoin_but(char *name, struct ID **idpp);
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void test_matpoin_but(char *name, struct ID **idpp);
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void test_scriptpoin_but(char *name, struct ID **idpp);
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void test_actionpoin_but(char *name, ID **idpp);
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void test_obcurpoin_but(char *name, ID **idpp);
|
2003-10-11 00:21:05 +00:00
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void test_idbutton_cb(void *namev, void *arg2_unused);
|
Another huge commit!!!
First, check on the new files, which are listed below.
The new butspace.h is a local include, only to be used for the buttons
drawn in the buttonswindow.
- editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now
- i quite completely reorganized it, it's now nicely telling you what
context it is in
- sorting error in panel align fixed (tabs were flipping)
- align works correctly automatic when you click around in Blender
- editsca.c renamed to buttons_logic.h
- button names are truncated from the right for allmost all buttons
(except text buttons and number buttons)
- while dragging panels, you cannot move them outside window anymore
And of course fixed loads of little bugs I encountered while testing
it all. This is a version I really need good test & feedback for.
Next step: restoring material/lamp/texture/world
2003-10-10 17:29:01 +00:00
|
|
|
|
Area lights and more...
- New lamp type added "Area". This uses the radiosity formula (Stoke) to
calculate the amount of energy which is received from a plane. Result
is very nice local light, which nicely spreads out.
- Area lamps have a 'gamma' option to control the light spread
- Area lamp builtin sizes: square, rect, cube & box. Only first 2 are
implemented. Set a type, and define area size
- Button area size won't affect the amount of energy. But scaling the lamp
in 3d window will do. This is to cover the case when you scale an entire
scene, the light then will remain identical
If you just want to change area lamp size, use buttons when you dont want
to make the scene too bright or too dark
- Since area lights realistically are sensitive for distance (quadratic), the
effect it has is quickly too much, or too less. For this the "Dist" value
in Lamp can be used. Set it at Dist=10 to have reasonable light on distance
10 Blender units (assumed you didnt scale lamp object).
- I tried square sized specularity, but this looked totally weird. Not
committed
- Plan is to extend area light with 3d dimensions, boxes and cubes.
- Note that area light is one-sided, towards negative Z. I need to design
a nice drawing method for it.
Area Shadow
- Since there are a lot of variables associated with soft shadow, they now
only are available for Area lights. Allowing spot & normal lamp to have
soft shadow is possible though, but will require a reorganisation of the
Lamp buttons. Is a point of research & feedback still.
- Apart from area size, you now can individually set amount of samples in
X and Y direction (for area lamp type 'Rect'). For box type area lamp,
this will become 3 dimensions
- Area shadows have four options:
"Clip circle" : only uses a circular shape of samples, gives smoother
results
"Dither" : use a 2x2 dither mask
"Jitter" : applys a pseudo-random offset to samples
"Umbra" : extra emphasis on area that's fully in shadow.
Raytrace speedup
- improved filling in faces in Octree. Large faces occupied too many nodes
- added a coherence check; rays fired sequentially that begin and end in
same octree nodes, and that don't intersect, are quickly rejected
- rendering shadow scenes benefits from this 20-40%. My statue test monkey
file now renders in 19 seconds (was 30).
Plus:
- adjusted specular max to 511, and made sure Blinn spec has again this
incredible small spec size
- for UI rounded theme: the color "button" displayed RGB color too dark
- fixed countall() function, to also include Subsurf totals
- removed setting the 'near' clipping for pressing dot-key numpad
- when you press the buttons-window icon for 'Shading Context' the context
automaticilly switches as with F5 hotkey
Please be warned that this is not a release... settings in files might not
work as it did, nor guaranteed to work when we do a release. :)
2003-12-29 16:52:51 +00:00
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void butspace_context_switch(SpaceButs *buts, struct Base *new);
|
Another huge commit!!!
First, check on the new files, which are listed below.
The new butspace.h is a local include, only to be used for the buttons
drawn in the buttonswindow.
- editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now
- i quite completely reorganized it, it's now nicely telling you what
context it is in
- sorting error in panel align fixed (tabs were flipping)
- align works correctly automatic when you click around in Blender
- editsca.c renamed to buttons_logic.h
- button names are truncated from the right for allmost all buttons
(except text buttons and number buttons)
- while dragging panels, you cannot move them outside window anymore
And of course fixed loads of little bugs I encountered while testing
it all. This is a version I really need good test & feedback for.
Next step: restoring material/lamp/texture/world
2003-10-10 17:29:01 +00:00
|
|
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/* -------------- internal event defines ------------ */
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#define B_DIFF 1
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/* *********************** */
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#define B_VIEWBUTS 1100
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#define B_LOADBGPIC 1001
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#define B_BLENDBGPIC 1002
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#define B_BGPICBROWSE 1003
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#define B_BGPICTEX 1004
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#define B_BGPICCLEAR 1005
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#define B_BGPICTEXCLEAR 1006
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2003-10-15 16:01:08 +00:00
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#define B_OBJECTPANELROT 1007
|
2003-10-18 12:21:41 +00:00
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#define B_OBJECTPANELMEDIAN 1008
|
2003-10-28 16:26:51 +00:00
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#define B_ARMATUREPANEL1 1009
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#define B_ARMATUREPANEL2 1010
|
2003-10-15 16:01:08 +00:00
|
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|
Another huge commit!!!
First, check on the new files, which are listed below.
The new butspace.h is a local include, only to be used for the buttons
drawn in the buttonswindow.
- editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now
- i quite completely reorganized it, it's now nicely telling you what
context it is in
- sorting error in panel align fixed (tabs were flipping)
- align works correctly automatic when you click around in Blender
- editsca.c renamed to buttons_logic.h
- button names are truncated from the right for allmost all buttons
(except text buttons and number buttons)
- while dragging panels, you cannot move them outside window anymore
And of course fixed loads of little bugs I encountered while testing
it all. This is a version I really need good test & feedback for.
Next step: restoring material/lamp/texture/world
2003-10-10 17:29:01 +00:00
|
|
|
/* *********************** */
|
|
|
|
|
#define B_LAMPBUTS 1200
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#define B_LAMPREDRAW 1101
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#define B_COLLAMP 1102
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#define B_TEXCLEARLAMP 1103
|
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#define B_SBUFF 1104
|
2003-12-16 14:12:01 +00:00
|
|
|
#define B_SHADBUF 1105
|
|
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|
|
#define B_SHADRAY 1106
|
Another huge commit!!!
First, check on the new files, which are listed below.
The new butspace.h is a local include, only to be used for the buttons
drawn in the buttonswindow.
- editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now
- i quite completely reorganized it, it's now nicely telling you what
context it is in
- sorting error in panel align fixed (tabs were flipping)
- align works correctly automatic when you click around in Blender
- editsca.c renamed to buttons_logic.h
- button names are truncated from the right for allmost all buttons
(except text buttons and number buttons)
- while dragging panels, you cannot move them outside window anymore
And of course fixed loads of little bugs I encountered while testing
it all. This is a version I really need good test & feedback for.
Next step: restoring material/lamp/texture/world
2003-10-10 17:29:01 +00:00
|
|
|
|
|
|
|
|
/* *********************** */
|
|
|
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#define B_MATBUTS 1300
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#define B_MATCOL 1201
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#define B_SPECCOL 1202
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#define B_MIRCOL 1203
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#define B_ACTCOL 1204
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#define B_MATFROM 1205
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#define B_MATPRV 1206
|
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#define B_MTEXCOL 1207
|
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#define B_TEXCLEAR 1208
|
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|
#define B_MATPRV_DRAW 1209
|
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|
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#define B_MTEXPASTE 1210
|
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#define B_MTEXCOPY 1211
|
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|
|
#define B_MATLAY 1212
|
2003-11-27 10:22:13 +00:00
|
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|
#define B_MATHALO 1213
|
2003-12-16 14:12:01 +00:00
|
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|
#define B_MATZTRANSP 1214
|
|
|
|
|
#define B_MATRAYTRANSP 1215
|
Another huge commit!!!
First, check on the new files, which are listed below.
The new butspace.h is a local include, only to be used for the buttons
drawn in the buttonswindow.
- editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now
- i quite completely reorganized it, it's now nicely telling you what
context it is in
- sorting error in panel align fixed (tabs were flipping)
- align works correctly automatic when you click around in Blender
- editsca.c renamed to buttons_logic.h
- button names are truncated from the right for allmost all buttons
(except text buttons and number buttons)
- while dragging panels, you cannot move them outside window anymore
And of course fixed loads of little bugs I encountered while testing
it all. This is a version I really need good test & feedback for.
Next step: restoring material/lamp/texture/world
2003-10-10 17:29:01 +00:00
|
|
|
|
|
|
|
|
/* *********************** */
|
|
|
|
|
#define B_TEXBUTS 1400
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#define B_TEXTYPE 1301
|
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|
#define B_DEFTEXVAR 1302
|
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|
#define B_LOADTEXIMA 1303
|
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|
#define B_NAMEIMA 1304
|
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|
#define B_TEXCHANNEL 1305
|
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|
#define B_TEXREDR_PRV 1306
|
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|
#define B_TEXIMABROWSE 1307
|
|
|
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|
#define B_IMAPTEST 1308
|
|
|
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|
#define B_RELOADIMA 1309
|
|
|
|
|
#define B_LOADPLUGIN 1310
|
|
|
|
|
#define B_NAMEPLUGIN 1311
|
|
|
|
|
#define B_COLORBAND 1312
|
|
|
|
|
#define B_ADDCOLORBAND 1313
|
|
|
|
|
#define B_DELCOLORBAND 1314
|
|
|
|
|
#define B_CALCCBAND 1315
|
|
|
|
|
#define B_CALCCBAND2 1316
|
|
|
|
|
#define B_DOCOLORBAND 1317
|
|
|
|
|
#define B_REDRAWCBAND 1318
|
|
|
|
|
#define B_BANDCOL 1319
|
|
|
|
|
#define B_LOADTEXIMA1 1320
|
2003-10-28 14:37:47 +00:00
|
|
|
#define B_TEXPRV 1321
|
Another huge commit!!!
First, check on the new files, which are listed below.
The new butspace.h is a local include, only to be used for the buttons
drawn in the buttonswindow.
- editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now
- i quite completely reorganized it, it's now nicely telling you what
context it is in
- sorting error in panel align fixed (tabs were flipping)
- align works correctly automatic when you click around in Blender
- editsca.c renamed to buttons_logic.h
- button names are truncated from the right for allmost all buttons
(except text buttons and number buttons)
- while dragging panels, you cannot move them outside window anymore
And of course fixed loads of little bugs I encountered while testing
it all. This is a version I really need good test & feedback for.
Next step: restoring material/lamp/texture/world
2003-10-10 17:29:01 +00:00
|
|
|
|
2003-10-28 14:37:47 +00:00
|
|
|
#define B_PLUGBUT 1325
|
|
|
|
|
/* B_PLUGBUT reserves 24 buttons at least! */
|
Another huge commit!!!
First, check on the new files, which are listed below.
The new butspace.h is a local include, only to be used for the buttons
drawn in the buttonswindow.
- editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now
- i quite completely reorganized it, it's now nicely telling you what
context it is in
- sorting error in panel align fixed (tabs were flipping)
- align works correctly automatic when you click around in Blender
- editsca.c renamed to buttons_logic.h
- button names are truncated from the right for allmost all buttons
(except text buttons and number buttons)
- while dragging panels, you cannot move them outside window anymore
And of course fixed loads of little bugs I encountered while testing
it all. This is a version I really need good test & feedback for.
Next step: restoring material/lamp/texture/world
2003-10-10 17:29:01 +00:00
|
|
|
|
|
|
|
|
#define B_ENV_MAKE 1350
|
|
|
|
|
#define B_ENV_FREE 1351
|
|
|
|
|
#define B_ENV_DELETE 1352
|
|
|
|
|
#define B_ENV_SAVE 1353
|
|
|
|
|
#define B_ENV_OB 1354
|
|
|
|
|
|
|
|
|
|
#define B_PACKIMA 1355
|
|
|
|
|
#define B_TEXSETFRAMES 1356
|
|
|
|
|
|
|
|
|
|
#define B_ENV_FREE_ALL 1357
|
|
|
|
|
|
|
|
|
|
/* *********************** */
|
|
|
|
|
#define B_ANIMBUTS 1500
|
|
|
|
|
|
|
|
|
|
#define B_RECALCPATH 1401
|
2003-10-28 14:20:03 +00:00
|
|
|
|
Another huge commit!!!
First, check on the new files, which are listed below.
The new butspace.h is a local include, only to be used for the buttons
drawn in the buttonswindow.
- editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now
- i quite completely reorganized it, it's now nicely telling you what
context it is in
- sorting error in panel align fixed (tabs were flipping)
- align works correctly automatic when you click around in Blender
- editsca.c renamed to buttons_logic.h
- button names are truncated from the right for allmost all buttons
(except text buttons and number buttons)
- while dragging panels, you cannot move them outside window anymore
And of course fixed loads of little bugs I encountered while testing
it all. This is a version I really need good test & feedback for.
Next step: restoring material/lamp/texture/world
2003-10-10 17:29:01 +00:00
|
|
|
#define B_AUTOTIMEOFS 1403
|
|
|
|
|
#define B_FRAMEMAP 1404
|
|
|
|
|
#define B_NEWEFFECT 1405
|
|
|
|
|
#define B_PREVEFFECT 1406
|
|
|
|
|
#define B_NEXTEFFECT 1407
|
|
|
|
|
#define B_CHANGEEFFECT 1408
|
|
|
|
|
#define B_CALCEFFECT 1409
|
|
|
|
|
#define B_DELEFFECT 1410
|
|
|
|
|
#define B_RECALCAL 1411
|
2003-10-28 14:20:03 +00:00
|
|
|
|
Another huge commit!!!
First, check on the new files, which are listed below.
The new butspace.h is a local include, only to be used for the buttons
drawn in the buttonswindow.
- editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now
- i quite completely reorganized it, it's now nicely telling you what
context it is in
- sorting error in panel align fixed (tabs were flipping)
- align works correctly automatic when you click around in Blender
- editsca.c renamed to buttons_logic.h
- button names are truncated from the right for allmost all buttons
(except text buttons and number buttons)
- while dragging panels, you cannot move them outside window anymore
And of course fixed loads of little bugs I encountered while testing
it all. This is a version I really need good test & feedback for.
Next step: restoring material/lamp/texture/world
2003-10-10 17:29:01 +00:00
|
|
|
#define B_PRINTSPEED 1413
|
|
|
|
|
#define B_PRINTLEN 1414
|
|
|
|
|
#define B_RELKEY 1415
|
|
|
|
|
|
|
|
|
|
/* this has MAX_EFFECT settings! Next free define is 1450... */
|
|
|
|
|
#define B_SELEFFECT 1430
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* *********************** */
|
|
|
|
|
#define B_WORLDBUTS 1600
|
|
|
|
|
|
|
|
|
|
#define B_TEXCLEARWORLD 1501
|
- Converted lamp buttons and world buttons, they're pretty!
- menu auto open now is user preset, including 2 thresholds you can set
- hilites of pulldown menus were not cleared, fixed
- changed F4 key to logic. F5 will show lamp buttons, when lamp active
- in 'shader context' buttons, clicking camera will show world
- Converted lamp buttons and world buttons, they're pretty!
- menu auto open now is user preset, including 2 thresholds you can set
- hilites of pulldown menus were not cleared, fixed
- changed F4 key to logic. F5 will show lamp buttons, when lamp active
- in 'shader context' buttons, clicking camera will show world
2003-10-12 13:58:56 +00:00
|
|
|
#define B_COLHOR 1502
|
|
|
|
|
#define B_COLZEN 1503
|
|
|
|
|
|
Another huge commit!!!
First, check on the new files, which are listed below.
The new butspace.h is a local include, only to be used for the buttons
drawn in the buttonswindow.
- editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now
- i quite completely reorganized it, it's now nicely telling you what
context it is in
- sorting error in panel align fixed (tabs were flipping)
- align works correctly automatic when you click around in Blender
- editsca.c renamed to buttons_logic.h
- button names are truncated from the right for allmost all buttons
(except text buttons and number buttons)
- while dragging panels, you cannot move them outside window anymore
And of course fixed loads of little bugs I encountered while testing
it all. This is a version I really need good test & feedback for.
Next step: restoring material/lamp/texture/world
2003-10-10 17:29:01 +00:00
|
|
|
|
|
|
|
|
/* *********************** */
|
|
|
|
|
#define B_RENDERBUTS 1700
|
|
|
|
|
|
|
|
|
|
#define B_FS_PIC 1601
|
|
|
|
|
#define B_FS_BACKBUF 1602
|
|
|
|
|
|
|
|
|
|
#define B_FS_FTYPE 1604
|
|
|
|
|
#define B_DORENDER 1605
|
|
|
|
|
#define B_DOANIM 1606
|
|
|
|
|
#define B_PLAYANIM 1607
|
|
|
|
|
#define B_PR_PAL 1608
|
|
|
|
|
#define B_PR_FULL 1609
|
|
|
|
|
#define B_PR_PRV 1610
|
|
|
|
|
#define B_PR_CDI 1611
|
|
|
|
|
#define B_PR_PAL169 1612
|
|
|
|
|
#define B_PR_D2MAC 1613
|
|
|
|
|
#define B_PR_MPEG 1614
|
|
|
|
|
#define B_REDRAWDISP 1615
|
|
|
|
|
#define B_SETBROWSE 1616
|
|
|
|
|
#define B_CLEARSET 1617
|
|
|
|
|
#define B_PR_PRESET 1618
|
|
|
|
|
#define B_PR_PANO 1619
|
|
|
|
|
#define B_PR_NTSC 1620
|
|
|
|
|
|
|
|
|
|
#define B_IS_FTYPE 1622
|
|
|
|
|
#define B_IS_BACKBUF 1623
|
|
|
|
|
#define B_PR_PC 1624
|
|
|
|
|
|
|
|
|
|
#define B_PR_PANO360 1627
|
|
|
|
|
#define B_PR_HALFFIELDS 1628
|
|
|
|
|
#define B_NEWRENDERPIPE 1629
|
|
|
|
|
#define B_R_SCALE 1630
|
|
|
|
|
#define B_G_SCALE 1631
|
|
|
|
|
#define B_B_SCALE 1632
|
|
|
|
|
#define B_USE_R_SCALE 1633
|
|
|
|
|
#define B_USE_G_SCALE 1634
|
|
|
|
|
#define B_USE_B_SCALE 1635
|
|
|
|
|
#define B_EDGECOLSLI 1636
|
|
|
|
|
#define B_GAMMASLI 1637
|
|
|
|
|
|
|
|
|
|
#define B_FILETYPEMENU 1638
|
|
|
|
|
#define B_SELECTCODEC 1639
|
|
|
|
|
#define B_RTCHANGED 1640
|
|
|
|
|
|
|
|
|
|
#ifdef __NLA
|
|
|
|
|
/* *********************** */
|
|
|
|
|
enum {
|
|
|
|
|
B_ARMATUREBUTS = 1800,
|
|
|
|
|
B_POSE = 1701
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* *********************** */
|
|
|
|
|
#define B_COMMONEDITBUTS 2049
|
|
|
|
|
|
|
|
|
|
#define B_MATWICH 2003
|
|
|
|
|
#define B_MATNEW 2004
|
|
|
|
|
#define B_MATDEL 2005
|
|
|
|
|
#define B_MATASS 2006
|
|
|
|
|
#define B_MATSEL 2007
|
|
|
|
|
#define B_MATDESEL 2008
|
|
|
|
|
#define B_HIDE 2009
|
|
|
|
|
#define B_REVEAL 2010
|
|
|
|
|
#define B_SELSWAP 2011
|
|
|
|
|
#define B_SETSMOOTH 2012
|
|
|
|
|
#define B_SETSOLID 2013
|
|
|
|
|
#define B_AUTOTEX 2014
|
|
|
|
|
#define B_DOCENTRE 2015
|
|
|
|
|
#define B_DOCENTRENEW 2016
|
|
|
|
|
#define B_DOCENTRECURSOR 2017
|
|
|
|
|
|
|
|
|
|
/* 32 values! */
|
|
|
|
|
#define B_OBLAY 2018
|
|
|
|
|
|
|
|
|
|
#define B_MESHBUTS 2100
|
|
|
|
|
|
|
|
|
|
#define B_FLIPNORM 2050
|
|
|
|
|
#define B_SPIN 2051
|
|
|
|
|
#define B_SPINDUP 2052
|
|
|
|
|
#define B_EXTR 2053
|
|
|
|
|
#define B_SCREW 2054
|
|
|
|
|
#define B_EXTREP 2055
|
|
|
|
|
#define B_SPLIT 2056
|
|
|
|
|
#define B_REMDOUB 2057
|
|
|
|
|
#define B_SUBDIV 2058
|
|
|
|
|
#define B_FRACSUBDIV 2059
|
|
|
|
|
#define B_XSORT 2060
|
|
|
|
|
#define B_HASH 2061
|
|
|
|
|
#define B_DELSTICKY 2062
|
|
|
|
|
#define B_DELVERTCOL 2063
|
|
|
|
|
#define B_MAKE_TFACES 2064
|
|
|
|
|
#define B_TOSPHERE 2065
|
|
|
|
|
#define B_DEL_TFACES 2066
|
|
|
|
|
#define B_NEWVGROUP 2067
|
|
|
|
|
#define B_DELVGROUP 2068
|
|
|
|
|
#define B_ASSIGNVGROUP 2069
|
|
|
|
|
#define B_REMOVEVGROUP 2070
|
|
|
|
|
#define B_SELVGROUP 2071
|
|
|
|
|
#define B_DESELVGROUP 2072
|
|
|
|
|
#define B_DECIM_FACES 2073
|
|
|
|
|
#define B_DECIM_CANCEL 2074
|
|
|
|
|
#define B_DECIM_APPLY 2075
|
|
|
|
|
#define B_AUTOVGROUP 2076
|
|
|
|
|
#define B_SLOWERDRAW 2077
|
|
|
|
|
#define B_FASTERDRAW 2078
|
|
|
|
|
#define B_VERTEXNOISE 2079
|
|
|
|
|
#define B_VERTEXSMOOTH 2080
|
|
|
|
|
#define B_MAKESTICKY 2082
|
|
|
|
|
#define B_MAKEVERTCOL 2083
|
2004-03-22 22:02:18 +00:00
|
|
|
#define B_CHROMADEPTH 2084
|
|
|
|
|
#define B_ISDEFLECTOR 2085
|
|
|
|
|
#define B_PDEFDAMPING 2086
|
|
|
|
|
#define B_GRAVITY 2087
|
|
|
|
|
#define B_GRAVSTRENGTH 2088
|
|
|
|
|
#define B_GRAVPOWER 2089
|
|
|
|
|
#define B_PDEFRDAMP 2090
|
|
|
|
|
#define B_PDEFPERM 2091
|
Another huge commit!!!
First, check on the new files, which are listed below.
The new butspace.h is a local include, only to be used for the buttons
drawn in the buttonswindow.
- editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now
- i quite completely reorganized it, it's now nicely telling you what
context it is in
- sorting error in panel align fixed (tabs were flipping)
- align works correctly automatic when you click around in Blender
- editsca.c renamed to buttons_logic.h
- button names are truncated from the right for allmost all buttons
(except text buttons and number buttons)
- while dragging panels, you cannot move them outside window anymore
And of course fixed loads of little bugs I encountered while testing
it all. This is a version I really need good test & feedback for.
Next step: restoring material/lamp/texture/world
2003-10-10 17:29:01 +00:00
|
|
|
|
|
|
|
|
/* *********************** */
|
|
|
|
|
#define B_CURVEBUTS 2200
|
|
|
|
|
|
|
|
|
|
#define B_CONVERTPOLY 2101
|
|
|
|
|
#define B_CONVERTBEZ 2102
|
|
|
|
|
#define B_CONVERTBSPL 2103
|
|
|
|
|
#define B_CONVERTCARD 2104
|
|
|
|
|
#define B_CONVERTNURB 2105
|
|
|
|
|
#define B_UNIFU 2106
|
|
|
|
|
#define B_ENDPU 2107
|
|
|
|
|
#define B_BEZU 2108
|
|
|
|
|
#define B_UNIFV 2109
|
|
|
|
|
#define B_ENDPV 2110
|
|
|
|
|
#define B_BEZV 2111
|
|
|
|
|
#define B_SETWEIGHT 2112
|
|
|
|
|
#define B_SETW1 2113
|
|
|
|
|
#define B_SETW2 2114
|
|
|
|
|
#define B_SETW3 2115
|
|
|
|
|
#define B_SETORDER 2116
|
|
|
|
|
#define B_MAKEDISP 2117
|
|
|
|
|
#define B_SUBDIVCURVE 2118
|
|
|
|
|
#define B_SPINNURB 2119
|
|
|
|
|
#define B_CU3D 2120
|
|
|
|
|
#define B_SETRESOLU 2121
|
|
|
|
|
#define B_SETW4 2122
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* *********************** */
|
|
|
|
|
#define B_FONTBUTS 2300
|
|
|
|
|
|
|
|
|
|
#define B_MAKEFONT 2201
|
|
|
|
|
#define B_TOUPPER 2202
|
|
|
|
|
#define B_SETFONT 2203
|
|
|
|
|
#define B_LOADFONT 2204
|
|
|
|
|
#define B_TEXTONCURVE 2205
|
|
|
|
|
#define B_PACKFONT 2206
|
|
|
|
|
|
|
|
|
|
/* *********************** */
|
|
|
|
|
#define B_IKABUTS 2400
|
|
|
|
|
|
|
|
|
|
#define B_IKASETREF 2301
|
|
|
|
|
#define B_IKARECALC 2302
|
|
|
|
|
|
|
|
|
|
/* *********************** */
|
|
|
|
|
#define B_CAMBUTS 2500
|
|
|
|
|
|
|
|
|
|
/* *********************** */
|
|
|
|
|
#define B_MBALLBUTS 2600
|
|
|
|
|
|
|
|
|
|
#define B_RECALCMBALL 2501
|
|
|
|
|
|
|
|
|
|
/* *********************** */
|
|
|
|
|
#define B_LATTBUTS 2700
|
|
|
|
|
|
|
|
|
|
#define B_RESIZELAT 2601
|
|
|
|
|
#define B_DRAWLAT 2602
|
|
|
|
|
#define B_LATTCHANGED 2603
|
|
|
|
|
|
|
|
|
|
/* *********************** */
|
|
|
|
|
#define B_GAMEBUTS 2800
|
|
|
|
|
|
|
|
|
|
#define B_ADD_PROP 2701
|
|
|
|
|
#define B_CHANGE_PROP 2702
|
|
|
|
|
|
|
|
|
|
#define B_ADD_SENS 2703
|
|
|
|
|
#define B_CHANGE_SENS 2704
|
|
|
|
|
#define B_DEL_SENS 2705
|
|
|
|
|
|
|
|
|
|
#define B_ADD_CONT 2706
|
|
|
|
|
#define B_CHANGE_CONT 2707
|
|
|
|
|
#define B_DEL_CONT 2708
|
|
|
|
|
|
|
|
|
|
#define B_ADD_ACT 2709
|
|
|
|
|
#define B_CHANGE_ACT 2710
|
|
|
|
|
#define B_DEL_ACT 2711
|
|
|
|
|
|
|
|
|
|
#define B_SOUNDACT_BROWSE 2712
|
|
|
|
|
|
2004-03-22 22:02:18 +00:00
|
|
|
#define B_SETSECTOR 2713
|
|
|
|
|
#define B_SETPROP 2714
|
|
|
|
|
#define B_SETACTOR 2715
|
|
|
|
|
#define B_SETMAINACTOR 2716
|
|
|
|
|
#define B_SETDYNA 2717
|
|
|
|
|
|
Another huge commit!!!
First, check on the new files, which are listed below.
The new butspace.h is a local include, only to be used for the buttons
drawn in the buttonswindow.
- editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now
- i quite completely reorganized it, it's now nicely telling you what
context it is in
- sorting error in panel align fixed (tabs were flipping)
- align works correctly automatic when you click around in Blender
- editsca.c renamed to buttons_logic.h
- button names are truncated from the right for allmost all buttons
(except text buttons and number buttons)
- while dragging panels, you cannot move them outside window anymore
And of course fixed loads of little bugs I encountered while testing
it all. This is a version I really need good test & feedback for.
Next step: restoring material/lamp/texture/world
2003-10-10 17:29:01 +00:00
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/* *********************** */
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#define B_FPAINTBUTS 2900
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#define B_VPCOLSLI 2801
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#define B_VPGAMMA 2802
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#define B_COPY_TF_MODE 2804
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#define B_COPY_TF_UV 2805
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#define B_COPY_TF_COL 2806
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#define B_REDR_3D_IMA 2807
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#define B_SET_VCOL 2808
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#define B_COPY_TF_TEX 2814
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#define B_TFACE_HALO 2815
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#define B_TFACE_BILLB 2816
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#define B_SHOWTEX 2832
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#define B_ASSIGNMESH 2833
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/* *********************** */
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#define B_RADIOBUTS 3000
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#define B_RAD_GO 2901
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#define B_RAD_INIT 2902
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#define B_RAD_LIMITS 2903
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#define B_RAD_FAC 2904
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#define B_RAD_NODELIM 2905
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#define B_RAD_NODEFILT 2906
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#define B_RAD_FACEFILT 2907
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#define B_RAD_ADD 2908
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#define B_RAD_DELETE 2909
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#define B_RAD_COLLECT 2910
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#define B_RAD_SHOOTP 2911
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#define B_RAD_SHOOTE 2912
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#define B_RAD_REPLACE 2913
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#define B_RAD_DRAW 2914
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#define B_RAD_FREE 2915
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#define B_RAD_ADDMESH 2916
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/* *********************** */
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#define B_SCRIPTBUTS 3100
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#define B_SCRIPT_ADD 3001
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#define B_SCRIPT_DEL 3002
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#define B_SCRIPT_TYPE 3003
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/* Scene script buttons */
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#define B_SSCRIPT_ADD 3004
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#define B_SSCRIPT_DEL 3005
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#define B_SSCRIPT_TYPE 3006
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/* *********************** */
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#define B_SOUNDBUTS 3200
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enum B_SOUND_BUTTONS {
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B_SOUND_CHANGED = 3101,
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B_SOUND_REDRAW,
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B_SOUND_VOLUME,
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B_SOUND_PANNING,
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B_SOUND_PITCH,
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B_SOUND_LOAD_SAMPLE,
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B_SOUND_MENU_SAMPLE,
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B_SOUND_NAME_SAMPLE,
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B_SOUND_UNLINK_SAMPLE,
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B_SOUND_RELOAD_SAMPLE,
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B_SOUND_UNPACK_SAMPLE,
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B_SOUND_PLAY_SAMPLE,
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B_SOUND_COPY_SOUND,
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B_SOUND_LOOPSTART,
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B_SOUND_LOOPEND,
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B_SOUND_BIDIRECTIONAL,
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B_SOUND_RECALC,
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B_SOUND_RATECHANGED,
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B_SOUND_MIXDOWN
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};
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/* *********************** */
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#define B_CONSTRAINTBUTS 3300
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enum {
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B_CONSTRAINT_REDRAW = 3201,
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B_CONSTRAINT_DEL,
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B_CONSTRAINT_TEST,
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B_CONSTRAINT_CHANGETYPE,
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B_CONSTRAINT_CHANGENAME,
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2003-10-21 13:22:07 +00:00
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B_CONSTRAINT_CHANGETARGET,
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B_CONSTRAINT_ADD_NULL,
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B_CONSTRAINT_ADD_KINEMATIC,
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B_CONSTRAINT_ADD_TRACKTO,
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B_CONSTRAINT_ADD_ROTLIKE,
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B_CONSTRAINT_ADD_LOCLIKE,
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B_CONSTRAINT_ADD_ACTION,
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B_CONSTRAINT_ADD_LOCKTRACK,
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2004-03-22 22:02:18 +00:00
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B_CONSTRAINT_ADD_FOLLOWPATH,
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B_CONSTRAINT_ADD_DISTANCELIMIT
|
Another huge commit!!!
First, check on the new files, which are listed below.
The new butspace.h is a local include, only to be used for the buttons
drawn in the buttonswindow.
- editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now
- i quite completely reorganized it, it's now nicely telling you what
context it is in
- sorting error in panel align fixed (tabs were flipping)
- align works correctly automatic when you click around in Blender
- editsca.c renamed to buttons_logic.h
- button names are truncated from the right for allmost all buttons
(except text buttons and number buttons)
- while dragging panels, you cannot move them outside window anymore
And of course fixed loads of little bugs I encountered while testing
it all. This is a version I really need good test & feedback for.
Next step: restoring material/lamp/texture/world
2003-10-10 17:29:01 +00:00
|
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|
};
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2004-03-22 22:02:18 +00:00
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/* *********************** */
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#define B_UVAUTOCALCBUTS 3400
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enum {
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B_UVAUTO_REDRAW = 3301,
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B_UVAUTO_SPHERE,
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B_UVAUTO_CYLINDER,
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B_UVAUTO_CYLRADIUS,
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B_UVAUTO_WINDOW,
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B_UVAUTO_CUBE,
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B_UVAUTO_CUBESIZE,
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B_UVAUTO_STD1,
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B_UVAUTO_STD2,
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B_UVAUTO_STD4,
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B_UVAUTO_STD8,
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B_UVAUTO_BOUNDS1,
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B_UVAUTO_BOUNDS2,
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B_UVAUTO_BOUNDS4,
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B_UVAUTO_BOUNDS8,
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B_UVAUTO_TOP,
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B_UVAUTO_FACE,
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B_UVAUTO_OBJECT,
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B_UVAUTO_ALIGNX,
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B_UVAUTO_ALIGNY
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};
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|
|
|
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/* *********************** */
|
Another huge commit!!!
First, check on the new files, which are listed below.
The new butspace.h is a local include, only to be used for the buttons
drawn in the buttonswindow.
- editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now
- i quite completely reorganized it, it's now nicely telling you what
context it is in
- sorting error in panel align fixed (tabs were flipping)
- align works correctly automatic when you click around in Blender
- editsca.c renamed to buttons_logic.h
- button names are truncated from the right for allmost all buttons
(except text buttons and number buttons)
- while dragging panels, you cannot move them outside window anymore
And of course fixed loads of little bugs I encountered while testing
it all. This is a version I really need good test & feedback for.
Next step: restoring material/lamp/texture/world
2003-10-10 17:29:01 +00:00
|
|
|
|
|
|
|
|
/* *********************** */
|
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/* BUTTON BUT: > 4000 */
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/* BUTTON 4001-4032: layers */
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#endif
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