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blender-archive/source/blender/editors/animation/anim_channels.c

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/**
* $Id: editaction.c 17746 2008-12-08 11:19:44Z aligorith $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Joshua Leung
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <float.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "DNA_listBase.h"
#include "DNA_anim_types.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_curve_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "DNA_constraint_types.h"
#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_userdef_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_world_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "BKE_action.h"
#include "BKE_depsgraph.h"
#include "BKE_ipo.h"
#include "BKE_key.h"
#include "BKE_material.h"
#include "BKE_object.h"
#include "BKE_context.h"
#include "BKE_utildefines.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "ED_anim_api.h"
#include "ED_keyframes_edit.h" // XXX move the select modes out of there!
#include "ED_screen.h"
#include "ED_space_api.h"
#include "WM_api.h"
#include "WM_types.h"
/* ************************************************************************** */
/* CHANNELS API */
/* -------------------------- Internal Macros ------------------------------- */
/* set/clear/toggle macro
* - channel - channel with a 'flag' member that we're setting
* - smode - 0=clear, 1=set, 2=toggle
* - sflag - bitflag to set
*/
#define ACHANNEL_SET_FLAG(channel, smode, sflag) \
{ \
if (smode == ACHANNEL_SETFLAG_TOGGLE) (channel)->flag ^= (sflag); \
else if (smode == ACHANNEL_SETFLAG_ADD) (channel)->flag |= (sflag); \
else (channel)->flag &= ~(sflag); \
}
/* -------------------------- Internal Tools -------------------------------- */
/* set the given Action Group to be the 'active' one in its Action */
static void action_set_active_agrp (bAction *act, bActionGroup *agrp)
{
bActionGroup *grp;
/* sanity check */
if (act == NULL)
return;
/* clear active flag on all others */
for (grp= act->groups.first; grp; grp= grp->next)
grp->flag &= ~AGRP_ACTIVE;
/* set the given group to be the active one */
if (agrp)
agrp->flag |= AGRP_ACTIVE;
}
/* -------------------------- Exposed API ----------------------------------- */
/* Set the given ActionChannel or ActionGroup as the active one in the given action
* - data: should be bAction...
* - datatype: should be ANIMCONT_ACTION
* - channel_data: bActionChannel or bActionGroup
* - channel_type: eAnim_ChannelType
*/
void ANIM_action_set_active_channel (void *data, short datatype, void *channel_data, short channel_type)
{
/* sanity checks */
if ((data == NULL) || (datatype != ANIMCONT_ACTION))
return;
switch (channel_type) {
case ANIMTYPE_GROUP:
action_set_active_agrp((bAction *)data, (bActionGroup *)channel_data);
break;
}
}
/* Deselect all animation channels
* - data: pointer to datatype, as contained in bAnimContext
* - datatype: the type of data that 'data' represents (eAnimCont_Types)
* - test: check if deselecting instead of selecting
* - sel: eAnimChannels_SetFlag;
*/
void ANIM_deselect_anim_channels (void *data, short datatype, short test, short sel)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
/* filter data */
filter= ANIMFILTER_VISIBLE;
ANIM_animdata_filter(NULL, &anim_data, filter, data, datatype);
/* See if we should be selecting or deselecting */
if (test) {
for (ale= anim_data.first; ale; ale= ale->next) {
if (sel == 0)
break;
switch (ale->type) {
case ANIMTYPE_SCENE:
if (ale->flag & SCE_DS_SELECTED)
sel= ACHANNEL_SETFLAG_CLEAR;
break;
case ANIMTYPE_OBJECT:
if (ale->flag & SELECT)
sel= ACHANNEL_SETFLAG_CLEAR;
break;
case ANIMTYPE_FILLACTD:
if (ale->flag & ACT_SELECTED)
sel= ACHANNEL_SETFLAG_CLEAR;
break;
case ANIMTYPE_GROUP:
if (ale->flag & AGRP_SELECTED)
sel= ACHANNEL_SETFLAG_CLEAR;
break;
case ANIMTYPE_FCURVE:
if (ale->flag & FCURVE_SELECTED)
sel= ACHANNEL_SETFLAG_CLEAR;
break;
}
}
}
/* Now set the flags */
for (ale= anim_data.first; ale; ale= ale->next) {
switch (ale->type) {
case ANIMTYPE_SCENE:
{
Scene *scene= (Scene *)ale->data;
ACHANNEL_SET_FLAG(scene, sel, SCE_DS_SELECTED);
}
break;
case ANIMTYPE_OBJECT:
{
Base *base= (Base *)ale->data;
Object *ob= base->object;
ACHANNEL_SET_FLAG(base, sel, SELECT);
ACHANNEL_SET_FLAG(ob, sel, SELECT);
}
break;
case ANIMTYPE_FILLACTD:
{
bAction *act= (bAction *)ale->data;
ACHANNEL_SET_FLAG(act, sel, ACT_SELECTED);
}
break;
case ANIMTYPE_GROUP:
{
bActionGroup *agrp= (bActionGroup *)ale->data;
ACHANNEL_SET_FLAG(agrp, sel, AGRP_SELECTED);
agrp->flag &= ~AGRP_ACTIVE;
}
break;
case ANIMTYPE_FCURVE:
{
FCurve *fcu= (FCurve *)ale->data;
ACHANNEL_SET_FLAG(fcu, sel, FCURVE_SELECTED);
fcu->flag &= ~FCURVE_ACTIVE;
}
break;
}
}
/* Cleanup */
BLI_freelistN(&anim_data);
}
/* ************************************************************************** */
/* OPERATORS */
/* ****************** Rearrange Channels Operator ******************* */
/* This operator only works for Action Editor mode for now, as having it elsewhere makes things difficult */
#if 0 // XXX old animation system - needs to be updated for new system...
/* constants for channel rearranging */
/* WARNING: don't change exising ones without modifying rearrange func accordingly */
enum {
REARRANGE_ACTCHAN_TOP= -2,
REARRANGE_ACTCHAN_UP= -1,
REARRANGE_ACTCHAN_DOWN= 1,
REARRANGE_ACTCHAN_BOTTOM= 2
};
/* make sure all action-channels belong to a group (and clear action's list) */
static void split_groups_action_temp (bAction *act, bActionGroup *tgrp)
{
bActionChannel *achan;
bActionGroup *agrp;
/* Separate action-channels into lists per group */
for (agrp= act->groups.first; agrp; agrp= agrp->next) {
if (agrp->channels.first) {
achan= agrp->channels.last;
act->chanbase.first= achan->next;
achan= agrp->channels.first;
achan->prev= NULL;
achan= agrp->channels.last;
achan->next= NULL;
}
}
/* Initialise memory for temp-group */
memset(tgrp, 0, sizeof(bActionGroup));
tgrp->flag |= (AGRP_EXPANDED|AGRP_TEMP);
strcpy(tgrp->name, "#TempGroup");
/* Move any action-channels not already moved, to the temp group */
if (act->chanbase.first) {
/* start of list */
achan= act->chanbase.first;
achan->prev= NULL;
tgrp->channels.first= achan;
act->chanbase.first= NULL;
/* end of list */
achan= act->chanbase.last;
achan->next= NULL;
tgrp->channels.last= achan;
act->chanbase.last= NULL;
}
/* Add temp-group to list */
BLI_addtail(&act->groups, tgrp);
}
/* link lists of channels that groups have */
static void join_groups_action_temp (bAction *act)
{
bActionGroup *agrp;
bActionChannel *achan;
for (agrp= act->groups.first; agrp; agrp= agrp->next) {
ListBase tempGroup;
/* add list of channels to action's channels */
tempGroup= agrp->channels;
addlisttolist(&act->chanbase, &agrp->channels);
agrp->channels= tempGroup;
/* clear moved flag */
agrp->flag &= ~AGRP_MOVED;
/* if temp-group... remove from list (but don't free as it's on the stack!) */
if (agrp->flag & AGRP_TEMP) {
BLI_remlink(&act->groups, agrp);
break;
}
}
/* clear "moved" flag from all achans */
for (achan= act->chanbase.first; achan; achan= achan->next)
achan->flag &= ~ACHAN_MOVED;
}
static short rearrange_actchannel_is_ok (Link *channel, short type)
{
if (type == ANIMTYPE_GROUP) {
bActionGroup *agrp= (bActionGroup *)channel;
if (SEL_AGRP(agrp) && !(agrp->flag & AGRP_MOVED))
return 1;
}
else if (type == ANIMTYPE_ACHAN) {
bActionChannel *achan= (bActionChannel *)channel;
if (VISIBLE_ACHAN(achan) && SEL_ACHAN(achan) && !(achan->flag & ACHAN_MOVED))
return 1;
}
return 0;
}
static short rearrange_actchannel_after_ok (Link *channel, short type)
{
if (type == ANIMTYPE_GROUP) {
bActionGroup *agrp= (bActionGroup *)channel;
if (agrp->flag & AGRP_TEMP)
return 0;
}
return 1;
}
static short rearrange_actchannel_top (ListBase *list, Link *channel, short type)
{
if (rearrange_actchannel_is_ok(channel, type)) {
/* take it out off the chain keep data */
BLI_remlink(list, channel);
/* make it first element */
BLI_insertlinkbefore(list, list->first, channel);
return 1;
}
return 0;
}
static short rearrange_actchannel_up (ListBase *list, Link *channel, short type)
{
if (rearrange_actchannel_is_ok(channel, type)) {
Link *prev= channel->prev;
if (prev) {
/* take it out off the chain keep data */
BLI_remlink(list, channel);
/* push it up */
BLI_insertlinkbefore(list, prev, channel);
return 1;
}
}
return 0;
}
static short rearrange_actchannel_down (ListBase *list, Link *channel, short type)
{
if (rearrange_actchannel_is_ok(channel, type)) {
Link *next = (channel->next) ? channel->next->next : NULL;
if (next) {
/* take it out off the chain keep data */
BLI_remlink(list, channel);
/* move it down */
BLI_insertlinkbefore(list, next, channel);
return 1;
}
else if (rearrange_actchannel_after_ok(list->last, type)) {
/* take it out off the chain keep data */
BLI_remlink(list, channel);
/* add at end */
BLI_addtail(list, channel);
return 1;
}
else {
/* take it out off the chain keep data */
BLI_remlink(list, channel);
/* add just before end */
BLI_insertlinkbefore(list, list->last, channel);
return 1;
}
}
return 0;
}
static short rearrange_actchannel_bottom (ListBase *list, Link *channel, short type)
{
if (rearrange_actchannel_is_ok(channel, type)) {
if (rearrange_actchannel_after_ok(list->last, type)) {
/* take it out off the chain keep data */
BLI_remlink(list, channel);
/* add at end */
BLI_addtail(list, channel);
return 1;
}
}
return 0;
}
/* Change the order of action-channels
* mode: REARRANGE_ACTCHAN_*
*/
static void rearrange_action_channels (bAnimContext *ac, short mode)
{
bAction *act;
bActionChannel *achan, *chan;
bActionGroup *agrp, *grp;
bActionGroup tgrp;
short (*rearrange_func)(ListBase *, Link *, short);
short do_channels = 1;
/* Get the active action, exit if none are selected */
act= (bAction *)ac->data;
/* exit if invalid mode */
switch (mode) {
case REARRANGE_ACTCHAN_TOP:
rearrange_func= rearrange_actchannel_top;
break;
case REARRANGE_ACTCHAN_UP:
rearrange_func= rearrange_actchannel_up;
break;
case REARRANGE_ACTCHAN_DOWN:
rearrange_func= rearrange_actchannel_down;
break;
case REARRANGE_ACTCHAN_BOTTOM:
rearrange_func= rearrange_actchannel_bottom;
break;
default:
return;
}
/* make sure we're only operating with groups */
split_groups_action_temp(act, &tgrp);
/* rearrange groups first (and then, only consider channels if the groups weren't moved) */
#define GET_FIRST(list) ((mode > 0) ? (list.first) : (list.last))
#define GET_NEXT(item) ((mode > 0) ? (item->next) : (item->prev))
for (agrp= GET_FIRST(act->groups); agrp; agrp= grp) {
/* Get next group to consider */
grp= GET_NEXT(agrp);
/* try to do group first */
if (rearrange_func(&act->groups, (Link *)agrp, ANIMTYPE_GROUP)) {
do_channels= 0;
agrp->flag |= AGRP_MOVED;
}
}
if (do_channels) {
for (agrp= GET_FIRST(act->groups); agrp; agrp= grp) {
/* Get next group to consider */
grp= GET_NEXT(agrp);
/* only consider action-channels if they're visible (group expanded) */
if (EXPANDED_AGRP(agrp)) {
for (achan= GET_FIRST(agrp->channels); achan; achan= chan) {
/* Get next channel to consider */
chan= GET_NEXT(achan);
/* Try to do channel */
if (rearrange_func(&agrp->channels, (Link *)achan, ANIMTYPE_ACHAN))
achan->flag |= ACHAN_MOVED;
}
}
}
}
#undef GET_FIRST
#undef GET_NEXT
/* assemble lists into one list (and clear moved tags) */
join_groups_action_temp(act);
}
/* ------------------- */
static int animchannels_rearrange_exec(bContext *C, wmOperator *op)
{
bAnimContext ac;
short mode;
/* get editor data - only for Action Editor (for now) */
if (ANIM_animdata_get_context(C, &ac) == 0)
return OPERATOR_CANCELLED;
if (ac.datatype != ANIMCONT_ACTION)
return OPERATOR_PASS_THROUGH;
/* get mode, then rearrange channels */
mode= RNA_enum_get(op->ptr, "direction");
rearrange_action_channels(&ac, mode);
/* set notifier tha things have changed */
ANIM_animdata_send_notifiers(C, &ac, ANIM_CHANGED_CHANNELS);
return OPERATOR_FINISHED;
}
void ANIM_OT_channels_move_up (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Move Channel(s) Up";
ot->idname= "ANIM_OT_channels_move_up";
/* api callbacks */
ot->exec= animchannels_rearrange_exec;
ot->poll= ED_operator_areaactive;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* props */
RNA_def_enum(ot->srna, "direction", NULL /* XXX add enum for this */, REARRANGE_ACTCHAN_UP, "Direction", "");
}
void ANIM_OT_channels_move_down (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Move Channel(s) Down";
ot->idname= "ANIM_OT_channels_move_down";
/* api callbacks */
ot->exec= animchannels_rearrange_exec;
ot->poll= ED_operator_areaactive;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* props */
RNA_def_enum(ot->srna, "direction", NULL /* XXX add enum for this */, REARRANGE_ACTCHAN_DOWN, "Direction", "");
}
void ANIM_OT_channels_move_top (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Move Channel(s) to Top";
ot->idname= "ANIM_OT_channels_move_to_top";
/* api callbacks */
ot->exec= animchannels_rearrange_exec;
ot->poll= ED_operator_areaactive;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* props */
RNA_def_enum(ot->srna, "direction", NULL /* XXX add enum for this */, REARRANGE_ACTCHAN_TOP, "Direction", "");
}
void ANIM_OT_channels_move_bottom (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Move Channel(s) to Bottom";
ot->idname= "ANIM_OT_channels_move_to_bottom";
/* api callbacks */
ot->exec= animchannels_rearrange_exec;
ot->poll= ED_operator_areaactive;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* props */
RNA_def_enum(ot->srna, "direction", NULL /* XXX add enum for this */, REARRANGE_ACTCHAN_BOTTOM, "Direction", "");
}
#endif // XXX old animation system - needs to be updated for new system...
/* ******************** Toggle Channel Visibility Operator *********************** */
static int animchannels_visibility_toggle_exec(bContext *C, wmOperator *op)
{
bAnimContext ac;
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
short vis= ACHANNEL_SETFLAG_ADD;
/* get editor data */
if (ANIM_animdata_get_context(C, &ac) == 0)
return OPERATOR_CANCELLED;
/* filter data */
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_SEL | ANIMFILTER_CURVESONLY);
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
/* See if we should be making showing all selected or hiding */
for (ale= anim_data.first; ale; ale= ale->next) {
if (vis == ACHANNEL_SETFLAG_CLEAR)
break;
if (ale->flag & FCURVE_VISIBLE)
vis= ACHANNEL_SETFLAG_CLEAR;
}
/* Now set the flags */
for (ale= anim_data.first; ale; ale= ale->next) {
FCurve *fcu= (FCurve *)ale->data;
ACHANNEL_SET_FLAG(fcu, vis, FCURVE_VISIBLE);
}
/* cleanup */
BLI_freelistN(&anim_data);
/* set notifier tha things have changed */
ANIM_animdata_send_notifiers(C, &ac, ANIM_CHANGED_CHANNELS);
return OPERATOR_FINISHED;
}
void ANIM_OT_channels_visibility_toggle (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Toggle Visibility";
ot->idname= "ANIM_OT_channels_visibility_toggle";
/* api callbacks */
ot->exec= animchannels_visibility_toggle_exec;
ot->poll= ED_operator_ipo_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ********************** Set Flags Operator *********************** */
enum {
// ACHANNEL_SETTING_SELECT = 0,
ACHANNEL_SETTING_PROTECT = 1,
ACHANNEL_SETTING_MUTE,
ACHANNEL_SETTING_VISIBLE,
} eAnimChannel_Settings;
/* defines for setting animation-channel flags */
EnumPropertyItem prop_animchannel_setflag_types[] = {
{ACHANNEL_SETFLAG_CLEAR, "DISABLE", "Disable", ""},
{ACHANNEL_SETFLAG_ADD, "ENABLE", "Enable", ""},
{ACHANNEL_SETFLAG_TOGGLE, "TOGGLE", "Toggle", ""},
{0, NULL, NULL, NULL}
};
/* defines for set animation-channel settings */
EnumPropertyItem prop_animchannel_settings_types[] = {
{ACHANNEL_SETTING_PROTECT, "PROTECT", "Protect", ""},
{ACHANNEL_SETTING_MUTE, "MUTE", "Mute", ""},
{0, NULL, NULL, NULL}
};
/* ------------------- */
/* Set/clear a particular flag (setting) for all selected + visible channels
* setting: the setting to modify
* mode: eAnimChannels_SetFlag
*/
static void setflag_anim_channels (bAnimContext *ac, short setting, short mode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
/* filter data */
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CHANNELS | ANIMFILTER_SEL);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* affect selected channels */
for (ale= anim_data.first; ale; ale= ale->next) {
switch (ale->type) {
case ANIMTYPE_GROUP:
{
bActionGroup *agrp= (bActionGroup *)ale->data;
/* only 'protect' is available */
if (setting == ACHANNEL_SETTING_PROTECT) {
ACHANNEL_SET_FLAG(agrp, mode, AGRP_PROTECTED);
}
}
break;
case ANIMTYPE_FCURVE:
{
FCurve *fcu= (FCurve *)ale->data;
/* mute */
if (setting == ACHANNEL_SETTING_MUTE) {
ACHANNEL_SET_FLAG(fcu, mode, FCURVE_MUTED);
}
else if (setting == ACHANNEL_SETTING_PROTECT) {
ACHANNEL_SET_FLAG(fcu, mode, FCURVE_PROTECTED);
}
else if (setting == ACHANNEL_SETTING_VISIBLE) {
ACHANNEL_SET_FLAG(fcu, mode, FCURVE_VISIBLE);
}
}
break;
case ANIMTYPE_GPLAYER:
{
bGPDlayer *gpl= (bGPDlayer *)ale->data;
/* 'protect' and 'mute' */
if (setting == ACHANNEL_SETTING_MUTE) {
/* mute */
ACHANNEL_SET_FLAG(gpl, mode, GP_LAYER_HIDE);
}
else if (setting == ACHANNEL_SETTING_PROTECT) {
/* protected */
ACHANNEL_SET_FLAG(gpl, mode, GP_LAYER_LOCKED);
}
}
break;
}
}
BLI_freelistN(&anim_data);
}
/* ------------------- */
static int animchannels_setflag_exec(bContext *C, wmOperator *op)
{
bAnimContext ac;
short mode, setting;
/* get editor data */
if (ANIM_animdata_get_context(C, &ac) == 0)
return OPERATOR_CANCELLED;
/* mode (eAnimChannels_SetFlag), setting (eAnimChannel_Settings) */
mode= RNA_enum_get(op->ptr, "mode");
setting= RNA_enum_get(op->ptr, "type");
/* modify setting */
setflag_anim_channels(&ac, setting, mode);
/* set notifier tha things have changed */
ANIM_animdata_send_notifiers(C, &ac, ANIM_CHANGED_CHANNELS);
return OPERATOR_FINISHED;
}
void ANIM_OT_channels_enable_setting (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Enable Channel Setting";
ot->idname= "ANIM_OT_channels_enable_setting";
/* api callbacks */
ot->invoke= WM_menu_invoke;
ot->exec= animchannels_setflag_exec;
ot->poll= ED_operator_areaactive;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* props */
/* flag-setting mode */
RNA_def_enum(ot->srna, "mode", prop_animchannel_setflag_types, ACHANNEL_SETFLAG_ADD, "Mode", "");
/* setting to set */
RNA_def_enum(ot->srna, "type", prop_animchannel_settings_types, 0, "Type", "");
}
void ANIM_OT_channels_disable_setting (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Disable Channel Setting";
ot->idname= "ANIM_OT_channels_disable_setting";
/* api callbacks */
ot->invoke= WM_menu_invoke;
ot->exec= animchannels_setflag_exec;
ot->poll= ED_operator_areaactive;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* props */
/* flag-setting mode */
RNA_def_enum(ot->srna, "mode", prop_animchannel_setflag_types, ACHANNEL_SETFLAG_CLEAR, "Mode", "");
/* setting to set */
RNA_def_enum(ot->srna, "type", prop_animchannel_settings_types, 0, "Type", "");
}
void ANIM_OT_channels_toggle_setting (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Toggle Channel Setting";
ot->idname= "ANIM_OT_channels_toggle_setting";
/* api callbacks */
ot->invoke= WM_menu_invoke;
ot->exec= animchannels_setflag_exec;
ot->poll= ED_operator_areaactive;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* props */
/* flag-setting mode */
RNA_def_enum(ot->srna, "mode", prop_animchannel_setflag_types, ACHANNEL_SETFLAG_TOGGLE, "Mode", "");
/* setting to set */
RNA_def_enum(ot->srna, "type", prop_animchannel_settings_types, 0, "Type", "");
}
/* ********************** Select All Operator *********************** */
static int animchannels_deselectall_exec(bContext *C, wmOperator *op)
{
bAnimContext ac;
/* get editor data */
if (ANIM_animdata_get_context(C, &ac) == 0)
return OPERATOR_CANCELLED;
/* 'standard' behaviour - check if selected, then apply relevant selection */
if (RNA_boolean_get(op->ptr, "invert"))
ANIM_deselect_anim_channels(ac.data, ac.datatype, 0, ACHANNEL_SETFLAG_TOGGLE);
else
ANIM_deselect_anim_channels(ac.data, ac.datatype, 1, ACHANNEL_SETFLAG_ADD);
/* set notifier tha things have changed */
ANIM_animdata_send_notifiers(C, &ac, ANIM_CHANGED_CHANNELS);
return OPERATOR_FINISHED;
}
void ANIM_OT_channels_deselectall (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Select All";
ot->idname= "ANIM_OT_channels_deselectall";
/* api callbacks */
ot->exec= animchannels_deselectall_exec;
ot->poll= ED_operator_areaactive;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* props */
RNA_def_boolean(ot->srna, "invert", 0, "Invert", "");
}
/* ******************** Borderselect Operator *********************** */
static void borderselect_anim_channels (bAnimContext *ac, rcti *rect, short selectmode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
View2D *v2d= &ac->ar->v2d;
rctf rectf;
float ymin=0, ymax=(float)(-ACHANNEL_HEIGHT);
/* convert border-region to view coordinates */
UI_view2d_region_to_view(v2d, rect->xmin, rect->ymin+2, &rectf.xmin, &rectf.ymin);
UI_view2d_region_to_view(v2d, rect->xmax, rect->ymax-2, &rectf.xmax, &rectf.ymax);
/* filter data */
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CHANNELS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* loop over data, doing border select */
for (ale= anim_data.first; ale; ale= ale->next) {
ymin= ymax - ACHANNEL_STEP;
/* if channel is within border-select region, alter it */
if (!((ymax < rectf.ymin) || (ymin > rectf.ymax))) {
/* only the following types can be selected */
switch (ale->type) {
case ANIMTYPE_OBJECT: /* object */
{
Base *base= (Base *)ale->data;
Object *ob= base->object;
ACHANNEL_SET_FLAG(base, selectmode, SELECT);
ACHANNEL_SET_FLAG(ob, selectmode, SELECT);
}
break;
case ANIMTYPE_GROUP: /* action group */
{
bActionGroup *agrp= (bActionGroup *)ale->data;
ACHANNEL_SET_FLAG(agrp, selectmode, AGRP_SELECTED);
agrp->flag &= ~AGRP_ACTIVE;
}
break;
case ANIMTYPE_FCURVE: /* F-Curve channel */
{
FCurve *fcu = (FCurve *)ale->data;
ACHANNEL_SET_FLAG(fcu, selectmode, FCURVE_SELECTED);
}
break;
case ANIMTYPE_GPLAYER: /* grease-pencil layer */
{
bGPDlayer *gpl = (bGPDlayer *)ale->data;
ACHANNEL_SET_FLAG(gpl, selectmode, GP_LAYER_SELECT);
}
break;
}
}
/* set minimum extent to be the maximum of the next channel */
ymax= ymin;
}
/* cleanup */
BLI_freelistN(&anim_data);
}
/* ------------------- */
static int animchannels_borderselect_exec(bContext *C, wmOperator *op)
{
bAnimContext ac;
rcti rect;
short selectmode=0;
int event;
/* get editor data */
if (ANIM_animdata_get_context(C, &ac) == 0)
return OPERATOR_CANCELLED;
/* get settings from operator */
rect.xmin= RNA_int_get(op->ptr, "xmin");
rect.ymin= RNA_int_get(op->ptr, "ymin");
rect.xmax= RNA_int_get(op->ptr, "xmax");
rect.ymax= RNA_int_get(op->ptr, "ymax");
event= RNA_int_get(op->ptr, "event_type");
if (event == LEFTMOUSE) // FIXME... hardcoded
selectmode = ACHANNEL_SETFLAG_ADD;
else
selectmode = ACHANNEL_SETFLAG_CLEAR;
/* apply borderselect animation channels */
borderselect_anim_channels(&ac, &rect, selectmode);
return OPERATOR_FINISHED;
}
void ANIM_OT_channels_borderselect(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Border Select";
ot->idname= "ANIM_OT_channels_borderselect";
/* api callbacks */
ot->invoke= WM_border_select_invoke;
ot->exec= animchannels_borderselect_exec;
ot->modal= WM_border_select_modal;
ot->poll= ED_operator_areaactive;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* rna */
RNA_def_int(ot->srna, "event_type", 0, INT_MIN, INT_MAX, "Event Type", "", INT_MIN, INT_MAX);
RNA_def_int(ot->srna, "xmin", 0, INT_MIN, INT_MAX, "X Min", "", INT_MIN, INT_MAX);
RNA_def_int(ot->srna, "xmax", 0, INT_MIN, INT_MAX, "X Max", "", INT_MIN, INT_MAX);
RNA_def_int(ot->srna, "ymin", 0, INT_MIN, INT_MAX, "Y Min", "", INT_MIN, INT_MAX);
RNA_def_int(ot->srna, "ymax", 0, INT_MIN, INT_MAX, "Y Max", "", INT_MIN, INT_MAX);
}
/* ******************** Mouse-Click Operator *********************** */
/* Depending on the channel that was clicked on, the mouse click will activate whichever
* part of the channel is relevant.
*
* NOTE: eventually, this should probably be phased out when many of these things are replaced with buttons
*/
static void mouse_anim_channels (bAnimContext *ac, float x, int channel_index, short selectmode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
/* get the channel that was clicked on */
/* filter channels */
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CHANNELS);
filter= ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* get channel from index */
ale= BLI_findlink(&anim_data, channel_index);
if (ale == NULL) {
/* channel not found */
printf("Error: animation channel (index = %d) not found in mouse_anim_channels() \n", channel_index);
BLI_freelistN(&anim_data);
return;
}
/* selectmode -1 is a special case for ActionGroups only, which selects all of the channels underneath it only... */
// TODO: should this feature be extended to work with other channel types too?
if ((selectmode == -1) && (ale->type != ANIMTYPE_GROUP)) {
/* normal channels should not behave normally in this case */
BLI_freelistN(&anim_data);
return;
}
/* action to take depends on what channel we've got */
switch (ale->type) {
case ANIMTYPE_SCENE:
{
Scene *sce= (Scene *)ale->data;
if (x < 16) {
/* toggle expand */
sce->flag ^= SCE_DS_COLLAPSED;
}
else {
/* set selection status */
if (selectmode == SELECT_INVERT) {
/* swap select */
sce->flag ^= SCE_DS_SELECTED;
}
else {
sce->flag |= SCE_DS_SELECTED;
}
}
}
break;
case ANIMTYPE_OBJECT:
{
bDopeSheet *ads= (bDopeSheet *)ac->data;
Scene *sce= (Scene *)ads->source;
Base *base= (Base *)ale->data;
Object *ob= base->object;
if (x < 16) {
/* toggle expand */
ob->nlaflag ^= OB_ADS_COLLAPSED; // XXX
}
else {
/* set selection status */
if (selectmode == SELECT_INVERT) {
/* swap select */
base->flag ^= SELECT;
ob->flag= base->flag;
}
else {
Base *b;
/* deleselect all */
for (b= sce->base.first; b; b= b->next) {
b->flag &= ~SELECT;
b->object->flag= b->flag;
}
/* select object now */
base->flag |= SELECT;
ob->flag |= SELECT;
}
/* xxx should be ED_base_object_activate(), but we need context pointer for that... */
//set_active_base(base);
}
}
break;
case ANIMTYPE_FILLACTD:
{
bAction *act= (bAction *)ale->data;
act->flag ^= ACT_COLLAPSED;
}
break;
case ANIMTYPE_FILLDRIVERS:
{
AnimData *adt= (AnimData* )ale->data;
adt->flag ^= ADT_DRIVERS_COLLAPSED;
}
break;
case ANIMTYPE_FILLMATD:
{
Object *ob= (Object *)ale->data;
ob->nlaflag ^= OB_ADS_SHOWMATS; // XXX
}
break;
case ANIMTYPE_DSMAT:
{
Material *ma= (Material *)ale->data;
ma->flag ^= MA_DS_EXPAND;
}
break;
case ANIMTYPE_DSLAM:
{
Lamp *la= (Lamp *)ale->data;
la->flag ^= LA_DS_EXPAND;
}
break;
case ANIMTYPE_DSCAM:
{
Camera *ca= (Camera *)ale->data;
ca->flag ^= CAM_DS_EXPAND;
}
break;
case ANIMTYPE_DSCUR:
{
Curve *cu= (Curve *)ale->data;
cu->flag ^= CU_DS_EXPAND;
}
break;
case ANIMTYPE_DSSKEY:
{
Key *key= (Key *)ale->data;
key->flag ^= KEYBLOCK_DS_EXPAND;
}
break;
case ANIMTYPE_DSWOR:
{
World *wo= (World *)ale->data;
wo->flag ^= WO_DS_EXPAND;
}
break;
case ANIMTYPE_GROUP:
{
bActionGroup *agrp= (bActionGroup *)ale->data;
short offset= (ELEM3(ac->datatype, ANIMCONT_DOPESHEET, ANIMCONT_FCURVES, ANIMCONT_DRIVERS))? 18 : 0;
if ((x < (offset+17)) && (agrp->channels.first)) {
/* toggle expand */
agrp->flag ^= AGRP_EXPANDED;
}
else if (x >= (ACHANNEL_NAMEWIDTH-ACHANNEL_BUTTON_WIDTH)) {
/* toggle protection/locking */
agrp->flag ^= AGRP_PROTECTED;
}
else {
/* select/deselect group */
if (selectmode == SELECT_INVERT) {
/* inverse selection status of this group only */
agrp->flag ^= AGRP_SELECTED;
}
else if (selectmode == -1) {
/* select all in group (and deselect everthing else) */
bActionChannel *achan;
/* deselect all other channels */
ANIM_deselect_anim_channels(ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
/* only select channels in group and group itself */
for (achan= agrp->channels.first; achan && achan->grp==agrp; achan= achan->next)
achan->flag |= ACHAN_SELECTED;
agrp->flag |= AGRP_SELECTED;
}
else {
/* select group by itself */
ANIM_deselect_anim_channels(ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
agrp->flag |= AGRP_SELECTED;
}
/* if group is selected now, and we're in Action Editor mode (so that we have pointer to active action),
* we can make this group the 'active' one in that action
*/
// TODO: we should be able to do this through dopesheet + f-curves editor too...
if ((agrp->flag & AGRP_SELECTED) && (ac->datatype == ANIMCONT_ACTION))
action_set_active_agrp((bAction *)ac->data, agrp);
}
}
break;
case ANIMTYPE_FCURVE:
{
FCurve *fcu= (FCurve *)ale->data;
short offset= (ac->datatype != ANIMCONT_ACTION)? 18 : 0;
if (x >= (ACHANNEL_NAMEWIDTH-ACHANNEL_BUTTON_WIDTH)) {
/* toggle protection */
fcu->flag ^= FCURVE_PROTECTED;
}
else if (x >= (ACHANNEL_NAMEWIDTH-2*ACHANNEL_BUTTON_WIDTH)) {
/* toggle mute */
fcu->flag ^= FCURVE_MUTED;
}
else if ((x < (offset+17)) && (ac->spacetype==SPACE_IPO)) {
/* toggle visibility */
// XXX this is supposed to be button before name, though this sometimes fails
fcu->flag ^= FCURVE_VISIBLE;
}
else {
/* select/deselect */
fcu->flag ^= FCURVE_SELECTED;
if (fcu->flag & FCURVE_SELECTED)
fcu->flag |= FCURVE_ACTIVE;
else
fcu->flag &= ~FCURVE_ACTIVE;
}
}
break;
case ANIMTYPE_GPDATABLOCK:
{
bGPdata *gpd= (bGPdata *)ale->data;
/* toggle expand */
gpd->flag ^= GP_DATA_EXPAND;
}
break;
case ANIMTYPE_GPLAYER:
{
#if 0 // XXX future of this is unclear
bGPdata *gpd= (bGPdata *)ale->owner;
bGPDlayer *gpl= (bGPDlayer *)ale->data;
if (x >= (ACHANNEL_NAMEWIDTH-16)) {
/* toggle lock */
gpl->flag ^= GP_LAYER_LOCKED;
}
else if (x >= (ACHANNEL_NAMEWIDTH-32)) {
/* toggle hide */
gpl->flag ^= GP_LAYER_HIDE;
}
else {
/* select/deselect */
//if (G.qual & LR_SHIFTKEY) {
//select_gplayer_channel(gpd, gpl, SELECT_INVERT);
//}
//else {
//deselect_gpencil_layers(data, 0);
//select_gplayer_channel(gpd, gpl, SELECT_INVERT);
//}
}
#endif // XXX future of this is unclear
}
break;
case ANIMTYPE_SHAPEKEY:
/* TODO: shapekey channels cannot be selected atm... */
break;
default:
printf("Error: Invalid channel type in mouse_anim_channels() \n");
}
/* free channels */
BLI_freelistN(&anim_data);
}
/* ------------------- */
/* handle clicking */
static int animchannels_mouseclick_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
bAnimContext ac;
Scene *scene;
ARegion *ar;
View2D *v2d;
int mval[2], channel_index;
short selectmode;
float x, y;
/* get editor data */
if (ANIM_animdata_get_context(C, &ac) == 0)
return OPERATOR_CANCELLED;
/* get useful pointers from animation context data */
scene= ac.scene;
ar= ac.ar;
v2d= &ar->v2d;
/* get mouse coordinates (in region coordinates) */
mval[0]= (event->x - ar->winrct.xmin);
mval[1]= (event->y - ar->winrct.ymin);
/* select mode is either replace (deselect all, then add) or add/extend */
if (RNA_boolean_get(op->ptr, "extend_select"))
selectmode= SELECT_INVERT;
else if (RNA_boolean_get(op->ptr, "select_children_only"))
selectmode= -1; /* this is a bit of a special case for ActionGroups only... should it be removed or extended to all instead? */
else
selectmode= SELECT_REPLACE;
/* figure out which channel user clicked in
* Note: although channels technically start at y= ACHANNEL_FIRST, we need to adjust by half a channel's height
* so that the tops of channels get caught ok. Since ACHANNEL_FIRST is really ACHANNEL_HEIGHT, we simply use
* ACHANNEL_HEIGHT_HALF.
*/
UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
UI_view2d_listview_view_to_cell(v2d, ACHANNEL_NAMEWIDTH, ACHANNEL_STEP, 0, (float)ACHANNEL_HEIGHT_HALF, x, y, NULL, &channel_index);
/* handle mouse-click in the relevant channel then */
mouse_anim_channels(&ac, x, channel_index, selectmode);
/* set notifier tha things have changed */
ANIM_animdata_send_notifiers(C, &ac, ANIM_CHANGED_CHANNELS);
return OPERATOR_FINISHED;
}
void ANIM_OT_channels_mouseclick (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Mouse Click on Channels";
ot->idname= "ANIM_OT_channels_mouseclick";
/* api callbacks */
ot->invoke= animchannels_mouseclick_invoke;
ot->poll= ED_operator_areaactive;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* id-props */
RNA_def_boolean(ot->srna, "extend_select", 0, "Extend Select", ""); // SHIFTKEY
RNA_def_boolean(ot->srna, "select_children_only", 0, "Select Children Only", ""); // CTRLKEY|SHIFTKEY
}
/* ************************************************************************** */
/* Operator Registration */
void ED_operatortypes_animchannels(void)
{
WM_operatortype_append(ANIM_OT_channels_deselectall);
WM_operatortype_append(ANIM_OT_channels_borderselect);
WM_operatortype_append(ANIM_OT_channels_mouseclick);
WM_operatortype_append(ANIM_OT_channels_enable_setting);
WM_operatortype_append(ANIM_OT_channels_disable_setting);
WM_operatortype_append(ANIM_OT_channels_toggle_setting);
// XXX these need to be updated for new system... todo...
//WM_operatortype_append(ANIM_OT_channels_move_up);
//WM_operatortype_append(ANIM_OT_channels_move_down);
//WM_operatortype_append(ANIM_OT_channels_move_top);
//WM_operatortype_append(ANIM_OT_channels_move_bottom);
WM_operatortype_append(ANIM_OT_channels_visibility_toggle);
}
void ED_keymap_animchannels(wmWindowManager *wm)
{
ListBase *keymap = WM_keymap_listbase(wm, "Animation_Channels", 0, 0);
/* selection */
/* click-select */
// XXX for now, only leftmouse....
WM_keymap_add_item(keymap, "ANIM_OT_channels_mouseclick", LEFTMOUSE, KM_PRESS, 0, 0);
RNA_boolean_set(WM_keymap_add_item(keymap, "ANIM_OT_channels_mouseclick", LEFTMOUSE, KM_PRESS, KM_SHIFT, 0)->ptr, "extend_select", 1);
RNA_boolean_set(WM_keymap_add_item(keymap, "ANIM_OT_channels_mouseclick", LEFTMOUSE, KM_PRESS, KM_CTRL|KM_SHIFT, 0)->ptr, "select_children_only", 1);
/* deselect all */
WM_keymap_add_item(keymap, "ANIM_OT_channels_deselectall", AKEY, KM_PRESS, 0, 0);
RNA_boolean_set(WM_keymap_add_item(keymap, "ANIM_OT_channels_deselectall", IKEY, KM_PRESS, KM_CTRL, 0)->ptr, "invert", 1);
/* borderselect */
WM_keymap_add_item(keymap, "ANIM_OT_channels_borderselect", BKEY, KM_PRESS, 0, 0);
/* settings */
WM_keymap_add_item(keymap, "ANIM_OT_channels_toggle_setting", WKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "ANIM_OT_channels_enable_setting", WKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
WM_keymap_add_item(keymap, "ANIM_OT_channels_disable_setting", WKEY, KM_PRESS, KM_ALT, 0);
/* rearranging - actions only */
//WM_keymap_add_item(keymap, "ANIM_OT_channels_move_up", PAGEUPKEY, KM_PRESS, KM_SHIFT, 0);
//WM_keymap_add_item(keymap, "ANIM_OT_channels_move_down", PAGEDOWNKEY, KM_PRESS, KM_SHIFT, 0);
//WM_keymap_add_item(keymap, "ANIM_OT_channels_move_to_top", PAGEUPKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
//WM_keymap_add_item(keymap, "ANIM_OT_channels_move_to_bottom", PAGEDOWNKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
/* Graph Editor only */
WM_keymap_add_item(keymap, "ANIM_OT_channels_visibility_toggle", VKEY, KM_PRESS, 0, 0);
}
/* ************************************************************************** */