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blender-archive/source/blender/blenkernel/intern/seqeffects.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* - Blender Foundation, 2003-2009
* - Peter Schlaile <peter [at] schlaile [dot] de> 2005/2006
*/
/** \file
* \ingroup bke
2011-02-27 20:40:57 +00:00
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_listbase.h"
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#include "BLI_math.h" /* windows needs for M_PI */
#include "BLI_path_util.h"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
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#include "DNA_anim_types.h"
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "DNA_space_types.h"
#include "BKE_fcurve.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_sequencer.h"
Color Management, Stage 2: Switch color pipeline to use OpenColorIO Replace old color pipeline which was supporting linear/sRGB color spaces only with OpenColorIO-based pipeline. This introduces two configurable color spaces: - Input color space for images and movie clips. This space is used to convert images/movies from color space in which file is saved to Blender's linear space (for float images, byte images are not internally converted, only input space is stored for such images and used later). This setting could be found in image/clip data block settings. - Display color space which defines space in which particular display is working. This settings could be found in scene's Color Management panel. When render result is being displayed on the screen, apart from converting image to display space, some additional conversions could happen. This conversions are: - View, which defines tone curve applying before display transformation. These are different ways to view the image on the same display device. For example it could be used to emulate film view on sRGB display. - Exposure affects on image exposure before tone map is applied. - Gamma is post-display gamma correction, could be used to match particular display gamma. - RGB curves are user-defined curves which are applying before display transformation, could be used for different purposes. All this settings by default are only applying on render result and does not affect on other images. If some particular image needs to be affected by this transformation, "View as Render" setting of image data block should be set to truth. Movie clips are always affected by all display transformations. This commit also introduces configurable color space in which sequencer is working. This setting could be found in scene's Color Management panel and it should be used if such stuff as grading needs to be done in color space different from sRGB (i.e. when Film view on sRGB display is use, using VD16 space as sequencer's internal space would make grading working in space which is close to the space using for display). Some technical notes: - Image buffer's float buffer is now always in linear space, even if it was created from 16bit byte images. - Space of byte buffer is stored in image buffer's rect_colorspace property. - Profile of image buffer was removed since it's not longer meaningful. - OpenGL and GLSL is supposed to always work in sRGB space. It is possible to support other spaces, but it's quite large project which isn't so much important. - Legacy Color Management option disabled is emulated by using None display. It could have some regressions, but there's no clear way to avoid them. - If OpenColorIO is disabled on build time, it should make blender behaving in the same way as previous release with color management enabled. More details could be found at this page (more details would be added soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management -- Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO integration and to Brecht van Lommel for some further development and code/ usecase review!
2012-09-15 10:05:07 +00:00
#include "IMB_colormanagement.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "IMB_metadata.h"
#include "BLI_math_color_blend.h"
#include "RNA_access.h"
#include "RE_pipeline.h"
#include "BLF_api.h"
static struct SeqEffectHandle get_sequence_effect_impl(int seq_type);
static void slice_get_byte_buffers(const SeqRenderData *context,
const ImBuf *ibuf1,
const ImBuf *ibuf2,
const ImBuf *ibuf3,
const ImBuf *out,
int start_line,
unsigned char **rect1,
unsigned char **rect2,
unsigned char **rect3,
unsigned char **rect_out)
{
int offset = 4 * start_line * context->rectx;
*rect1 = (unsigned char *)ibuf1->rect + offset;
*rect_out = (unsigned char *)out->rect + offset;
if (ibuf2) {
*rect2 = (unsigned char *)ibuf2->rect + offset;
}
if (ibuf3) {
*rect3 = (unsigned char *)ibuf3->rect + offset;
}
}
static void slice_get_float_buffers(const SeqRenderData *context,
const ImBuf *ibuf1,
const ImBuf *ibuf2,
const ImBuf *ibuf3,
const ImBuf *out,
int start_line,
float **rect1,
float **rect2,
float **rect3,
float **rect_out)
{
int offset = 4 * start_line * context->rectx;
*rect1 = ibuf1->rect_float + offset;
*rect_out = out->rect_float + offset;
if (ibuf2) {
*rect2 = ibuf2->rect_float + offset;
}
if (ibuf3) {
*rect3 = ibuf3->rect_float + offset;
}
}
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/*********************** Glow effect *************************/
enum {
GlowR = 0,
GlowG = 1,
GlowB = 2,
GlowA = 3,
};
static ImBuf *prepare_effect_imbufs(const SeqRenderData *context,
ImBuf *ibuf1,
ImBuf *ibuf2,
ImBuf *ibuf3)
{
ImBuf *out;
Scene *scene = context->scene;
int x = context->rectx;
int y = context->recty;
if (!ibuf1 && !ibuf2 && !ibuf3) {
/* hmmm, global float option ? */
out = IMB_allocImBuf(x, y, 32, IB_rect);
}
else if ((ibuf1 && ibuf1->rect_float) || (ibuf2 && ibuf2->rect_float) ||
(ibuf3 && ibuf3->rect_float)) {
/* if any inputs are rectfloat, output is float too */
out = IMB_allocImBuf(x, y, 32, IB_rectfloat);
}
else {
out = IMB_allocImBuf(x, y, 32, IB_rect);
}
if (out->rect_float) {
if (ibuf1 && !ibuf1->rect_float) {
BKE_sequencer_imbuf_to_sequencer_space(scene, ibuf1, true);
}
if (ibuf2 && !ibuf2->rect_float) {
BKE_sequencer_imbuf_to_sequencer_space(scene, ibuf2, true);
}
if (ibuf3 && !ibuf3->rect_float) {
BKE_sequencer_imbuf_to_sequencer_space(scene, ibuf3, true);
}
IMB_colormanagement_assign_float_colorspace(out, scene->sequencer_colorspace_settings.name);
}
else {
if (ibuf1 && !ibuf1->rect) {
IMB_rect_from_float(ibuf1);
}
if (ibuf2 && !ibuf2->rect) {
IMB_rect_from_float(ibuf2);
}
if (ibuf3 && !ibuf3->rect) {
IMB_rect_from_float(ibuf3);
}
}
/* If effect only affecting a single channel, forward input's metadata to the output. */
if (ibuf1 != NULL && ibuf1 == ibuf2 && ibuf2 == ibuf3) {
IMB_metadata_copy(out, ibuf1);
}
return out;
}
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/*********************** Alpha Over *************************/
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static void init_alpha_over_or_under(Sequence *seq)
{
Sequence *seq1 = seq->seq1;
Sequence *seq2 = seq->seq2;
seq->seq2 = seq1;
seq->seq1 = seq2;
}
static void do_alphaover_effect_byte(float facf0,
float facf1,
int x,
int y,
unsigned char *rect1,
unsigned char *rect2,
unsigned char *out)
{
float fac2, mfac, fac, fac4;
int xo;
unsigned char *cp1, *cp2, *rt;
float tempc[4], rt1[4], rt2[4];
xo = x;
cp1 = rect1;
cp2 = rect2;
rt = out;
fac2 = facf0;
fac4 = facf1;
while (y--) {
x = xo;
while (x--) {
/* rt = rt1 over rt2 (alpha from rt1) */
straight_uchar_to_premul_float(rt1, cp1);
straight_uchar_to_premul_float(rt2, cp2);
fac = fac2;
mfac = 1.0f - fac2 * rt1[3];
if (fac <= 0.0f) {
*((unsigned int *)rt) = *((unsigned int *)cp2);
}
else if (mfac <= 0.0f) {
*((unsigned int *)rt) = *((unsigned int *)cp1);
}
else {
tempc[0] = fac * rt1[0] + mfac * rt2[0];
tempc[1] = fac * rt1[1] + mfac * rt2[1];
tempc[2] = fac * rt1[2] + mfac * rt2[2];
tempc[3] = fac * rt1[3] + mfac * rt2[3];
premul_float_to_straight_uchar(rt, tempc);
}
cp1 += 4;
cp2 += 4;
rt += 4;
}
if (y == 0) {
break;
}
y--;
x = xo;
while (x--) {
straight_uchar_to_premul_float(rt1, cp1);
straight_uchar_to_premul_float(rt2, cp2);
fac = fac4;
mfac = 1.0f - (fac4 * rt1[3]);
if (fac <= 0.0f) {
*((unsigned int *)rt) = *((unsigned int *)cp2);
}
else if (mfac <= 0.0f) {
*((unsigned int *)rt) = *((unsigned int *)cp1);
}
else {
tempc[0] = fac * rt1[0] + mfac * rt2[0];
tempc[1] = fac * rt1[1] + mfac * rt2[1];
tempc[2] = fac * rt1[2] + mfac * rt2[2];
tempc[3] = fac * rt1[3] + mfac * rt2[3];
premul_float_to_straight_uchar(rt, tempc);
}
cp1 += 4;
cp2 += 4;
rt += 4;
}
}
}
static void do_alphaover_effect_float(
float facf0, float facf1, int x, int y, float *rect1, float *rect2, float *out)
{
float fac2, mfac, fac, fac4;
int xo;
float *rt1, *rt2, *rt;
xo = x;
rt1 = rect1;
rt2 = rect2;
rt = out;
fac2 = facf0;
fac4 = facf1;
while (y--) {
x = xo;
while (x--) {
/* rt = rt1 over rt2 (alpha from rt1) */
fac = fac2;
mfac = 1.0f - (fac2 * rt1[3]);
if (fac <= 0.0f) {
memcpy(rt, rt2, sizeof(float[4]));
}
else if (mfac <= 0) {
memcpy(rt, rt1, sizeof(float[4]));
}
else {
rt[0] = fac * rt1[0] + mfac * rt2[0];
rt[1] = fac * rt1[1] + mfac * rt2[1];
rt[2] = fac * rt1[2] + mfac * rt2[2];
rt[3] = fac * rt1[3] + mfac * rt2[3];
}
rt1 += 4;
rt2 += 4;
rt += 4;
}
if (y == 0) {
break;
}
y--;
x = xo;
while (x--) {
fac = fac4;
mfac = 1.0f - (fac4 * rt1[3]);
if (fac <= 0.0f) {
memcpy(rt, rt2, sizeof(float[4]));
}
else if (mfac <= 0.0f) {
memcpy(rt, rt1, sizeof(float[4]));
}
else {
rt[0] = fac * rt1[0] + mfac * rt2[0];
rt[1] = fac * rt1[1] + mfac * rt2[1];
rt[2] = fac * rt1[2] + mfac * rt2[2];
rt[3] = fac * rt1[3] + mfac * rt2[3];
}
rt1 += 4;
rt2 += 4;
rt += 4;
}
}
}
static void do_alphaover_effect(const SeqRenderData *context,
Sequence *UNUSED(seq),
float UNUSED(cfra),
float facf0,
float facf1,
ImBuf *ibuf1,
ImBuf *ibuf2,
ImBuf *UNUSED(ibuf3),
int start_line,
int total_lines,
ImBuf *out)
{
if (out->rect_float) {
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_float_buffers(
context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_alphaover_effect_float(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
}
else {
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_byte_buffers(
context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_alphaover_effect_byte(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
}
}
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/*********************** Alpha Under *************************/
static void do_alphaunder_effect_byte(float facf0,
float facf1,
int x,
int y,
unsigned char *rect1,
unsigned char *rect2,
unsigned char *out)
{
float fac2, fac, fac4;
int xo;
unsigned char *cp1, *cp2, *rt;
float tempc[4], rt1[4], rt2[4];
xo = x;
cp1 = rect1;
cp2 = rect2;
rt = out;
fac2 = facf0;
fac4 = facf1;
while (y--) {
x = xo;
while (x--) {
/* rt = rt1 under rt2 (alpha from rt2) */
straight_uchar_to_premul_float(rt1, cp1);
straight_uchar_to_premul_float(rt2, cp2);
/* this complex optimization is because the
* 'skybuf' can be crossed in
*/
if (rt2[3] <= 0.0f && fac2 >= 1.0f) {
*((unsigned int *)rt) = *((unsigned int *)cp1);
}
else if (rt2[3] >= 1.0f) {
*((unsigned int *)rt) = *((unsigned int *)cp2);
}
else {
fac = (fac2 * (1.0f - rt2[3]));
if (fac <= 0) {
*((unsigned int *)rt) = *((unsigned int *)cp2);
}
else {
tempc[0] = (fac * rt1[0] + rt2[0]);
tempc[1] = (fac * rt1[1] + rt2[1]);
tempc[2] = (fac * rt1[2] + rt2[2]);
tempc[3] = (fac * rt1[3] + rt2[3]);
premul_float_to_straight_uchar(rt, tempc);
}
}
cp1 += 4;
cp2 += 4;
rt += 4;
}
if (y == 0) {
break;
}
y--;
x = xo;
while (x--) {
straight_uchar_to_premul_float(rt1, cp1);
straight_uchar_to_premul_float(rt2, cp2);
if (rt2[3] <= 0.0f && fac4 >= 1.0f) {
*((unsigned int *)rt) = *((unsigned int *)cp1);
}
else if (rt2[3] >= 1.0f) {
*((unsigned int *)rt) = *((unsigned int *)cp2);
}
else {
fac = (fac4 * (1.0f - rt2[3]));
if (fac <= 0) {
*((unsigned int *)rt) = *((unsigned int *)cp2);
}
else {
tempc[0] = (fac * rt1[0] + rt2[0]);
tempc[1] = (fac * rt1[1] + rt2[1]);
tempc[2] = (fac * rt1[2] + rt2[2]);
tempc[3] = (fac * rt1[3] + rt2[3]);
premul_float_to_straight_uchar(rt, tempc);
}
}
cp1 += 4;
cp2 += 4;
rt += 4;
}
}
}
static void do_alphaunder_effect_float(
float facf0, float facf1, int x, int y, float *rect1, float *rect2, float *out)
{
float fac2, fac, fac4;
int xo;
float *rt1, *rt2, *rt;
xo = x;
rt1 = rect1;
rt2 = rect2;
rt = out;
fac2 = facf0;
fac4 = facf1;
while (y--) {
x = xo;
while (x--) {
/* rt = rt1 under rt2 (alpha from rt2) */
/* this complex optimization is because the
* 'skybuf' can be crossed in
*/
if (rt2[3] <= 0 && fac2 >= 1.0f) {
memcpy(rt, rt1, sizeof(float[4]));
}
else if (rt2[3] >= 1.0f) {
memcpy(rt, rt2, sizeof(float[4]));
}
else {
fac = fac2 * (1.0f - rt2[3]);
if (fac == 0) {
memcpy(rt, rt2, sizeof(float[4]));
}
else {
rt[0] = fac * rt1[0] + rt2[0];
rt[1] = fac * rt1[1] + rt2[1];
rt[2] = fac * rt1[2] + rt2[2];
rt[3] = fac * rt1[3] + rt2[3];
}
}
rt1 += 4;
rt2 += 4;
rt += 4;
}
if (y == 0) {
break;
}
y--;
x = xo;
while (x--) {
if (rt2[3] <= 0 && fac4 >= 1.0f) {
memcpy(rt, rt1, sizeof(float[4]));
}
else if (rt2[3] >= 1.0f) {
memcpy(rt, rt2, sizeof(float[4]));
}
else {
fac = fac4 * (1.0f - rt2[3]);
if (fac == 0) {
memcpy(rt, rt2, sizeof(float[4]));
}
else {
rt[0] = fac * rt1[0] + rt2[0];
rt[1] = fac * rt1[1] + rt2[1];
rt[2] = fac * rt1[2] + rt2[2];
rt[3] = fac * rt1[3] + rt2[3];
}
}
rt1 += 4;
rt2 += 4;
rt += 4;
}
}
}
static void do_alphaunder_effect(const SeqRenderData *context,
Sequence *UNUSED(seq),
float UNUSED(cfra),
float facf0,
float facf1,
ImBuf *ibuf1,
ImBuf *ibuf2,
ImBuf *UNUSED(ibuf3),
int start_line,
int total_lines,
ImBuf *out)
{
if (out->rect_float) {
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_float_buffers(
context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_alphaunder_effect_float(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
}
else {
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_byte_buffers(
context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_alphaunder_effect_byte(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
}
}
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/*********************** Cross *************************/
static void do_cross_effect_byte(float facf0,
float facf1,
int x,
int y,
unsigned char *rect1,
unsigned char *rect2,
unsigned char *out)
{
int fac1, fac2, fac3, fac4;
int xo;
unsigned char *rt1, *rt2, *rt;
xo = x;
rt1 = rect1;
rt2 = rect2;
rt = out;
fac2 = (int)(256.0f * facf0);
fac1 = 256 - fac2;
fac4 = (int)(256.0f * facf1);
fac3 = 256 - fac4;
while (y--) {
x = xo;
while (x--) {
rt[0] = (fac1 * rt1[0] + fac2 * rt2[0]) >> 8;
rt[1] = (fac1 * rt1[1] + fac2 * rt2[1]) >> 8;
rt[2] = (fac1 * rt1[2] + fac2 * rt2[2]) >> 8;
rt[3] = (fac1 * rt1[3] + fac2 * rt2[3]) >> 8;
rt1 += 4;
rt2 += 4;
rt += 4;
}
if (y == 0) {
break;
}
y--;
x = xo;
while (x--) {
rt[0] = (fac3 * rt1[0] + fac4 * rt2[0]) >> 8;
rt[1] = (fac3 * rt1[1] + fac4 * rt2[1]) >> 8;
rt[2] = (fac3 * rt1[2] + fac4 * rt2[2]) >> 8;
rt[3] = (fac3 * rt1[3] + fac4 * rt2[3]) >> 8;
rt1 += 4;
rt2 += 4;
rt += 4;
}
}
}
static void do_cross_effect_float(
float facf0, float facf1, int x, int y, float *rect1, float *rect2, float *out)
{
float fac1, fac2, fac3, fac4;
int xo;
float *rt1, *rt2, *rt;
xo = x;
rt1 = rect1;
rt2 = rect2;
rt = out;
fac2 = facf0;
fac1 = 1.0f - fac2;
fac4 = facf1;
fac3 = 1.0f - fac4;
while (y--) {
x = xo;
while (x--) {
rt[0] = fac1 * rt1[0] + fac2 * rt2[0];
rt[1] = fac1 * rt1[1] + fac2 * rt2[1];
rt[2] = fac1 * rt1[2] + fac2 * rt2[2];
rt[3] = fac1 * rt1[3] + fac2 * rt2[3];
rt1 += 4;
rt2 += 4;
rt += 4;
}
if (y == 0) {
break;
}
y--;
x = xo;
while (x--) {
rt[0] = fac3 * rt1[0] + fac4 * rt2[0];
rt[1] = fac3 * rt1[1] + fac4 * rt2[1];
rt[2] = fac3 * rt1[2] + fac4 * rt2[2];
rt[3] = fac3 * rt1[3] + fac4 * rt2[3];
rt1 += 4;
rt2 += 4;
rt += 4;
}
}
}
static void do_cross_effect(const SeqRenderData *context,
Sequence *UNUSED(seq),
float UNUSED(cfra),
float facf0,
float facf1,
ImBuf *ibuf1,
ImBuf *ibuf2,
ImBuf *UNUSED(ibuf3),
int start_line,
int total_lines,
ImBuf *out)
{
if (out->rect_float) {
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_float_buffers(
context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_cross_effect_float(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
}
else {
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_byte_buffers(
context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_cross_effect_byte(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
}
}
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/*********************** Gamma Cross *************************/
/* copied code from initrender.c */
static unsigned short gamtab[65536];
static unsigned short igamtab1[256];
static bool gamma_tabs_init = false;
#define RE_GAMMA_TABLE_SIZE 400
static float gamma_range_table[RE_GAMMA_TABLE_SIZE + 1];
static float gamfactor_table[RE_GAMMA_TABLE_SIZE];
static float inv_gamma_range_table[RE_GAMMA_TABLE_SIZE + 1];
static float inv_gamfactor_table[RE_GAMMA_TABLE_SIZE];
2018-06-17 17:05:51 +02:00
static float color_domain_table[RE_GAMMA_TABLE_SIZE + 1];
static float color_step;
static float inv_color_step;
static float valid_gamma;
static float valid_inv_gamma;
static void makeGammaTables(float gamma)
{
/* we need two tables: one forward, one backward */
int i;
valid_gamma = gamma;
valid_inv_gamma = 1.0f / gamma;
color_step = 1.0f / RE_GAMMA_TABLE_SIZE;
inv_color_step = (float)RE_GAMMA_TABLE_SIZE;
/* We could squeeze out the two range tables to gain some memory */
for (i = 0; i < RE_GAMMA_TABLE_SIZE; i++) {
color_domain_table[i] = i * color_step;
gamma_range_table[i] = pow(color_domain_table[i], valid_gamma);
inv_gamma_range_table[i] = pow(color_domain_table[i], valid_inv_gamma);
}
/* The end of the table should match 1.0 carefully. In order to avoid
* rounding errors, we just set this explicitly. The last segment may
* have a different length than the other segments, but our
* interpolation is insensitive to that
*/
color_domain_table[RE_GAMMA_TABLE_SIZE] = 1.0;
gamma_range_table[RE_GAMMA_TABLE_SIZE] = 1.0;
inv_gamma_range_table[RE_GAMMA_TABLE_SIZE] = 1.0;
/* To speed up calculations, we make these calc factor tables. They are
* multiplication factors used in scaling the interpolation
*/
for (i = 0; i < RE_GAMMA_TABLE_SIZE; i++) {
gamfactor_table[i] = inv_color_step * (gamma_range_table[i + 1] - gamma_range_table[i]);
inv_gamfactor_table[i] = inv_color_step *
(inv_gamma_range_table[i + 1] - inv_gamma_range_table[i]);
}
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}
static float gammaCorrect(float c)
{
int i;
float res;
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i = floorf(c * inv_color_step);
/* Clip to range [0, 1]: outside, just do the complete calculation.
* We may have some performance problems here. Stretching up the LUT
* may help solve that, by exchanging LUT size for the interpolation.
* Negative colors are explicitly handled.
*/
if (UNLIKELY(i < 0)) {
res = -powf(-c, valid_gamma);
}
else if (i >= RE_GAMMA_TABLE_SIZE) {
res = powf(c, valid_gamma);
}
else {
res = gamma_range_table[i] + ((c - color_domain_table[i]) * gamfactor_table[i]);
}
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return res;
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}
/* ------------------------------------------------------------------------- */
static float invGammaCorrect(float c)
{
int i;
float res = 0.0;
i = floorf(c * inv_color_step);
/* Negative colors are explicitly handled */
if (UNLIKELY(i < 0)) {
res = -powf(-c, valid_inv_gamma);
}
else if (i >= RE_GAMMA_TABLE_SIZE) {
res = powf(c, valid_inv_gamma);
}
else {
res = inv_gamma_range_table[i] + ((c - color_domain_table[i]) * inv_gamfactor_table[i]);
}
2017-06-12 13:35:00 +10:00
return res;
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}
static void gamtabs(float gamma)
{
float val, igamma = 1.0f / gamma;
int a;
/* gamtab: in short, out short */
for (a = 0; a < 65536; a++) {
val = a;
val /= 65535.0f;
if (gamma == 2.0f) {
val = sqrtf(val);
}
else if (gamma != 1.0f) {
val = powf(val, igamma);
}
gamtab[a] = (65535.99f * val);
}
/* inverse gamtab1 : in byte, out short */
for (a = 1; a <= 256; a++) {
if (gamma == 2.0f) {
igamtab1[a - 1] = a * a - 1;
}
else if (gamma == 1.0f) {
igamtab1[a - 1] = 256 * a - 1;
}
else {
val = a / 256.0f;
igamtab1[a - 1] = (65535.0 * pow(val, gamma)) - 1;
}
}
}
static void build_gammatabs(void)
{
if (gamma_tabs_init == false) {
gamtabs(2.0f);
makeGammaTables(2.0f);
gamma_tabs_init = true;
}
}
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static void init_gammacross(Sequence *UNUSED(seq))
{
}
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static void load_gammacross(Sequence *UNUSED(seq))
{
}
static void free_gammacross(Sequence *UNUSED(seq), const bool UNUSED(do_id_user))
{
}
static void do_gammacross_effect_byte(float facf0,
float UNUSED(facf1),
int x,
int y,
unsigned char *rect1,
unsigned char *rect2,
unsigned char *out)
{
float fac1, fac2;
int xo;
unsigned char *cp1, *cp2, *rt;
float rt1[4], rt2[4], tempc[4];
Alpha premul pipeline cleanup This assumptions are now made: - Internally float buffers are always linear alpha-premul colors - Readers should worry about delivering float buffers with that assumptions. - There's an input image setting to say whether it's stored with straight/premul alpha on the disk. - Byte buffers are now assumed have straight alpha, readers should deliver straight alpha. Some implementation details: - Removed scene's color unpremultiply setting, which was very much confusing and was wrong for default settings. Now all renderers assumes to deliver premultiplied alpha. - IMB_buffer_byte_from_float will now linearize alpha when converting from buffer. - Sequencer's effects were changed to assume bytes have got straight alpha. Most of effects will work with bytes still, however for glow it was more tricky to avoid data loss, so there's a commented out glow implementation which converts byte buffer to floats first, operates on floats and returns bytes back. It's slower and not sure if it should actually be used -- who're using glow on alpha anyway? - Sequencer modifiers should also be working nice with straight bytes now. - GLSL preview will predivide float textures to make nice shading, shading with byte textures worked nice (GLSL was assuming straight alpha). - Blender Internal will set alpha=1 to the whole sky. The same happens in Cycles and there's no way to avoid this -- sky is neither straight nor premul and doesn't fit color pipeline well. - Straight alpha mode for render result was also eliminated. - Conversion to correct alpha need to be done before linearizing float buffer. - TIFF will now load and save files with proper alpha mode setting in file meta data header. - Remove Use Alpha from texture mapping and replaced with image datablock setting. Behaves much more predictable and clear from code point of view and solves possible regressions when non-premultiplied images were used as textures with ignoring alpha channel.
2012-12-31 13:52:13 +00:00
xo = x;
cp1 = rect1;
cp2 = rect2;
rt = out;
fac2 = facf0;
fac1 = 1.0f - fac2;
while (y--) {
x = xo;
while (x--) {
straight_uchar_to_premul_float(rt1, cp1);
straight_uchar_to_premul_float(rt2, cp2);
tempc[0] = gammaCorrect(fac1 * invGammaCorrect(rt1[0]) + fac2 * invGammaCorrect(rt2[0]));
tempc[1] = gammaCorrect(fac1 * invGammaCorrect(rt1[1]) + fac2 * invGammaCorrect(rt2[1]));
tempc[2] = gammaCorrect(fac1 * invGammaCorrect(rt1[2]) + fac2 * invGammaCorrect(rt2[2]));
tempc[3] = gammaCorrect(fac1 * invGammaCorrect(rt1[3]) + fac2 * invGammaCorrect(rt2[3]));
Alpha premul pipeline cleanup This assumptions are now made: - Internally float buffers are always linear alpha-premul colors - Readers should worry about delivering float buffers with that assumptions. - There's an input image setting to say whether it's stored with straight/premul alpha on the disk. - Byte buffers are now assumed have straight alpha, readers should deliver straight alpha. Some implementation details: - Removed scene's color unpremultiply setting, which was very much confusing and was wrong for default settings. Now all renderers assumes to deliver premultiplied alpha. - IMB_buffer_byte_from_float will now linearize alpha when converting from buffer. - Sequencer's effects were changed to assume bytes have got straight alpha. Most of effects will work with bytes still, however for glow it was more tricky to avoid data loss, so there's a commented out glow implementation which converts byte buffer to floats first, operates on floats and returns bytes back. It's slower and not sure if it should actually be used -- who're using glow on alpha anyway? - Sequencer modifiers should also be working nice with straight bytes now. - GLSL preview will predivide float textures to make nice shading, shading with byte textures worked nice (GLSL was assuming straight alpha). - Blender Internal will set alpha=1 to the whole sky. The same happens in Cycles and there's no way to avoid this -- sky is neither straight nor premul and doesn't fit color pipeline well. - Straight alpha mode for render result was also eliminated. - Conversion to correct alpha need to be done before linearizing float buffer. - TIFF will now load and save files with proper alpha mode setting in file meta data header. - Remove Use Alpha from texture mapping and replaced with image datablock setting. Behaves much more predictable and clear from code point of view and solves possible regressions when non-premultiplied images were used as textures with ignoring alpha channel.
2012-12-31 13:52:13 +00:00
premul_float_to_straight_uchar(rt, tempc);
cp1 += 4;
cp2 += 4;
rt += 4;
}
if (y == 0) {
break;
}
y--;
x = xo;
while (x--) {
straight_uchar_to_premul_float(rt1, cp1);
straight_uchar_to_premul_float(rt2, cp2);
tempc[0] = gammaCorrect(fac1 * invGammaCorrect(rt1[0]) + fac2 * invGammaCorrect(rt2[0]));
tempc[1] = gammaCorrect(fac1 * invGammaCorrect(rt1[1]) + fac2 * invGammaCorrect(rt2[1]));
tempc[2] = gammaCorrect(fac1 * invGammaCorrect(rt1[2]) + fac2 * invGammaCorrect(rt2[2]));
tempc[3] = gammaCorrect(fac1 * invGammaCorrect(rt1[3]) + fac2 * invGammaCorrect(rt2[3]));
Alpha premul pipeline cleanup This assumptions are now made: - Internally float buffers are always linear alpha-premul colors - Readers should worry about delivering float buffers with that assumptions. - There's an input image setting to say whether it's stored with straight/premul alpha on the disk. - Byte buffers are now assumed have straight alpha, readers should deliver straight alpha. Some implementation details: - Removed scene's color unpremultiply setting, which was very much confusing and was wrong for default settings. Now all renderers assumes to deliver premultiplied alpha. - IMB_buffer_byte_from_float will now linearize alpha when converting from buffer. - Sequencer's effects were changed to assume bytes have got straight alpha. Most of effects will work with bytes still, however for glow it was more tricky to avoid data loss, so there's a commented out glow implementation which converts byte buffer to floats first, operates on floats and returns bytes back. It's slower and not sure if it should actually be used -- who're using glow on alpha anyway? - Sequencer modifiers should also be working nice with straight bytes now. - GLSL preview will predivide float textures to make nice shading, shading with byte textures worked nice (GLSL was assuming straight alpha). - Blender Internal will set alpha=1 to the whole sky. The same happens in Cycles and there's no way to avoid this -- sky is neither straight nor premul and doesn't fit color pipeline well. - Straight alpha mode for render result was also eliminated. - Conversion to correct alpha need to be done before linearizing float buffer. - TIFF will now load and save files with proper alpha mode setting in file meta data header. - Remove Use Alpha from texture mapping and replaced with image datablock setting. Behaves much more predictable and clear from code point of view and solves possible regressions when non-premultiplied images were used as textures with ignoring alpha channel.
2012-12-31 13:52:13 +00:00
premul_float_to_straight_uchar(rt, tempc);
cp1 += 4;
cp2 += 4;
rt += 4;
}
}
}
static void do_gammacross_effect_float(
float facf0, float UNUSED(facf1), int x, int y, float *rect1, float *rect2, float *out)
{
float fac1, fac2;
int xo;
float *rt1, *rt2, *rt;
xo = x;
rt1 = rect1;
rt2 = rect2;
rt = out;
fac2 = facf0;
fac1 = 1.0f - fac2;
while (y--) {
x = xo * 4;
while (x--) {
*rt = gammaCorrect(fac1 * invGammaCorrect(*rt1) + fac2 * invGammaCorrect(*rt2));
rt1++;
rt2++;
rt++;
}
if (y == 0) {
break;
}
y--;
x = xo * 4;
while (x--) {
*rt = gammaCorrect(fac1 * invGammaCorrect(*rt1) + fac2 * invGammaCorrect(*rt2));
rt1++;
rt2++;
rt++;
}
}
}
static struct ImBuf *gammacross_init_execution(const SeqRenderData *context,
ImBuf *ibuf1,
ImBuf *ibuf2,
ImBuf *ibuf3)
{
ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
build_gammatabs();
return out;
}
static void do_gammacross_effect(const SeqRenderData *context,
Sequence *UNUSED(seq),
float UNUSED(cfra),
float facf0,
float facf1,
ImBuf *ibuf1,
ImBuf *ibuf2,
ImBuf *UNUSED(ibuf3),
int start_line,
int total_lines,
ImBuf *out)
{
if (out->rect_float) {
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_float_buffers(
context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_gammacross_effect_float(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
}
else {
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
2012-08-08 11:15:36 +00:00
slice_get_byte_buffers(
context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_gammacross_effect_byte(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
}
}
2012-08-08 11:15:36 +00:00
/*********************** Add *************************/
static void do_add_effect_byte(float facf0,
float facf1,
int x,
int y,
unsigned char *rect1,
unsigned char *rect2,
unsigned char *out)
{
int xo, fac1, fac3;
unsigned char *cp1, *cp2, *rt;
xo = x;
cp1 = rect1;
cp2 = rect2;
rt = out;
fac1 = (int)(256.0f * facf0);
fac3 = (int)(256.0f * facf1);
while (y--) {
x = xo;
while (x--) {
const int m = fac1 * (int)cp2[3];
rt[0] = min_ii(cp1[0] + ((m * cp2[0]) >> 16), 255);
rt[1] = min_ii(cp1[1] + ((m * cp2[1]) >> 16), 255);
rt[2] = min_ii(cp1[2] + ((m * cp2[2]) >> 16), 255);
rt[3] = cp1[3];
cp1 += 4;
cp2 += 4;
rt += 4;
}
if (y == 0) {
break;
}
y--;
x = xo;
while (x--) {
const int m = fac3 * (int)cp2[3];
rt[0] = min_ii(cp1[0] + ((m * cp2[0]) >> 16), 255);
rt[1] = min_ii(cp1[1] + ((m * cp2[1]) >> 16), 255);
rt[2] = min_ii(cp1[2] + ((m * cp2[2]) >> 16), 255);
rt[3] = cp1[3];
cp1 += 4;
cp2 += 4;
rt += 4;
}
}
}
static void do_add_effect_float(
float facf0, float facf1, int x, int y, float *rect1, float *rect2, float *out)
{
int xo;
float fac1, fac3;
float *rt1, *rt2, *rt;
xo = x;
rt1 = rect1;
rt2 = rect2;
rt = out;
fac1 = facf0;
fac3 = facf1;
while (y--) {
x = xo;
while (x--) {
const float m = (1.0f - (rt1[3] * (1.0f - fac1))) * rt2[3];
rt[0] = rt1[0] + m * rt2[0];
rt[1] = rt1[1] + m * rt2[1];
rt[2] = rt1[2] + m * rt2[2];
rt[3] = rt1[3];
rt1 += 4;
rt2 += 4;
rt += 4;
}
if (y == 0) {
break;
}
y--;
x = xo;
while (x--) {
const float m = (1.0f - (rt1[3] * (1.0f - fac3))) * rt2[3];
rt[0] = rt1[0] + m * rt2[0];
rt[1] = rt1[1] + m * rt2[1];
rt[2] = rt1[2] + m * rt2[2];
rt[3] = rt1[3];
rt1 += 4;
rt2 += 4;
rt += 4;
}
}
}
static void do_add_effect(const SeqRenderData *context,
Sequence *UNUSED(seq),
float UNUSED(cfra),
float facf0,
float facf1,
ImBuf *ibuf1,
ImBuf *ibuf2,
ImBuf *UNUSED(ibuf3),
int start_line,
int total_lines,
ImBuf *out)
{
if (out->rect_float) {
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_float_buffers(
context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_add_effect_float(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
}
else {
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_byte_buffers(
context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_add_effect_byte(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
}
}
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/*********************** Sub *************************/
static void do_sub_effect_byte(float facf0,
float facf1,
int x,
int y,
unsigned char *rect1,
unsigned char *rect2,
unsigned char *out)
{
int xo, fac1, fac3;
unsigned char *cp1, *cp2, *rt;
xo = x;
cp1 = rect1;
cp2 = rect2;
rt = out;
fac1 = (int)(256.0f * facf0);
fac3 = (int)(256.0f * facf1);
while (y--) {
x = xo;
while (x--) {
const int m = fac1 * (int)cp2[3];
rt[0] = max_ii(cp1[0] - ((m * cp2[0]) >> 16), 0);
rt[1] = max_ii(cp1[1] - ((m * cp2[1]) >> 16), 0);
rt[2] = max_ii(cp1[2] - ((m * cp2[2]) >> 16), 0);
rt[3] = cp1[3];
cp1 += 4;
cp2 += 4;
rt += 4;
}
if (y == 0) {
break;
}
y--;
x = xo;
while (x--) {
const int m = fac3 * (int)cp2[3];
rt[0] = max_ii(cp1[0] - ((m * cp2[0]) >> 16), 0);
rt[1] = max_ii(cp1[1] - ((m * cp2[1]) >> 16), 0);
rt[2] = max_ii(cp1[2] - ((m * cp2[2]) >> 16), 0);
rt[3] = cp1[3];
cp1 += 4;
cp2 += 4;
rt += 4;
}
}
}
static void do_sub_effect_float(
float UNUSED(facf0), float facf1, int x, int y, float *rect1, float *rect2, float *out)
{
int xo;
float /* fac1, */ fac3_inv;
float *rt1, *rt2, *rt;
xo = x;
rt1 = rect1;
rt2 = rect2;
rt = out;
/* UNUSED */
// fac1 = facf0;
fac3_inv = 1.0f - facf1;
while (y--) {
x = xo;
while (x--) {
const float m = (1.0f - (rt1[3] * fac3_inv)) * rt2[3];
rt[0] = max_ff(rt1[0] - m * rt2[0], 0.0f);
rt[1] = max_ff(rt1[1] - m * rt2[1], 0.0f);
rt[2] = max_ff(rt1[2] - m * rt2[2], 0.0f);
rt[3] = rt1[3];
rt1 += 4;
rt2 += 4;
rt += 4;
}
if (y == 0) {
break;
}
y--;
x = xo;
while (x--) {
const float m = (1.0f - (rt1[3] * fac3_inv)) * rt2[3];
rt[0] = max_ff(rt1[0] - m * rt2[0], 0.0f);
rt[1] = max_ff(rt1[1] - m * rt2[1], 0.0f);
rt[2] = max_ff(rt1[2] - m * rt2[2], 0.0f);
rt[3] = rt1[3];
rt1 += 4;
rt2 += 4;
rt += 4;
}
}
}
static void do_sub_effect(const SeqRenderData *context,
Sequence *UNUSED(seq),
float UNUSED(cfra),
float facf0,
float facf1,
ImBuf *ibuf1,
ImBuf *ibuf2,
ImBuf *UNUSED(ibuf3),
int start_line,
int total_lines,
ImBuf *out)
{
if (out->rect_float) {
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_float_buffers(
context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_sub_effect_float(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
}
else {
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_byte_buffers(
context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_sub_effect_byte(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
}
}
2012-08-08 11:15:36 +00:00
/*********************** Drop *************************/
/* Must be > 0 or add precopy, etc to the function */
#define XOFF 8
#define YOFF 8
static void do_drop_effect_byte(float facf0,
float facf1,
int x,
int y,
unsigned char *rect2i,
unsigned char *rect1i,
unsigned char *outi)
{
int temp, fac, fac1, fac2;
unsigned char *rt1, *rt2, *out;
int field = 1;
const int width = x;
const int height = y;
const int xoff = min_ii(XOFF, width);
const int yoff = min_ii(YOFF, height);
fac1 = (int)(70.0f * facf0);
fac2 = (int)(70.0f * facf1);
rt2 = rect2i + yoff * 4 * width;
rt1 = rect1i;
out = outi;
for (y = 0; y < height - yoff; y++) {
if (field) {
fac = fac1;
}
else {
fac = fac2;
}
field = !field;
memcpy(out, rt1, sizeof(*out) * xoff * 4);
rt1 += xoff * 4;
out += xoff * 4;
for (x = xoff; x < width; x++) {
temp = ((fac * rt2[3]) >> 8);
*(out++) = MAX2(0, *rt1 - temp);
rt1++;
*(out++) = MAX2(0, *rt1 - temp);
rt1++;
*(out++) = MAX2(0, *rt1 - temp);
rt1++;
*(out++) = MAX2(0, *rt1 - temp);
rt1++;
rt2 += 4;
}
rt2 += xoff * 4;
}
memcpy(out, rt1, sizeof(*out) * yoff * 4 * width);
}
static void do_drop_effect_float(
float facf0, float facf1, int x, int y, float *rect2i, float *rect1i, float *outi)
{
float temp, fac, fac1, fac2;
float *rt1, *rt2, *out;
int field = 1;
const int width = x;
const int height = y;
const int xoff = min_ii(XOFF, width);
const int yoff = min_ii(YOFF, height);
fac1 = 70.0f * facf0;
fac2 = 70.0f * facf1;
rt2 = rect2i + yoff * 4 * width;
rt1 = rect1i;
out = outi;
for (y = 0; y < height - yoff; y++) {
if (field) {
fac = fac1;
}
else {
fac = fac2;
}
field = !field;
memcpy(out, rt1, sizeof(*out) * xoff * 4);
rt1 += xoff * 4;
out += xoff * 4;
for (x = xoff; x < width; x++) {
temp = fac * rt2[3];
*(out++) = MAX2(0.0f, *rt1 - temp);
rt1++;
*(out++) = MAX2(0.0f, *rt1 - temp);
rt1++;
*(out++) = MAX2(0.0f, *rt1 - temp);
rt1++;
*(out++) = MAX2(0.0f, *rt1 - temp);
rt1++;
rt2 += 4;
}
rt2 += xoff * 4;
}
memcpy(out, rt1, sizeof(*out) * yoff * 4 * width);
}
2012-08-08 11:15:36 +00:00
/*********************** Mul *************************/
static void do_mul_effect_byte(float facf0,
float facf1,
int x,
int y,
unsigned char *rect1,
unsigned char *rect2,
unsigned char *out)
{
int xo, fac1, fac3;
unsigned char *rt1, *rt2, *rt;
xo = x;
rt1 = rect1;
rt2 = rect2;
rt = out;
fac1 = (int)(256.0f * facf0);
fac3 = (int)(256.0f * facf1);
/* formula:
* fac * (a * b) + (1 - fac) * a => fac * a * (b - 1) + axaux = c * px + py * s; //+centx
* yaux = -s * px + c * py; //+centy
*/
while (y--) {
x = xo;
while (x--) {
rt[0] = rt1[0] + ((fac1 * rt1[0] * (rt2[0] - 255)) >> 16);
rt[1] = rt1[1] + ((fac1 * rt1[1] * (rt2[1] - 255)) >> 16);
rt[2] = rt1[2] + ((fac1 * rt1[2] * (rt2[2] - 255)) >> 16);
rt[3] = rt1[3] + ((fac1 * rt1[3] * (rt2[3] - 255)) >> 16);
rt1 += 4;
rt2 += 4;
rt += 4;
}
if (y == 0) {
break;
}
y--;
x = xo;
while (x--) {
rt[0] = rt1[0] + ((fac3 * rt1[0] * (rt2[0] - 255)) >> 16);
rt[1] = rt1[1] + ((fac3 * rt1[1] * (rt2[1] - 255)) >> 16);
rt[2] = rt1[2] + ((fac3 * rt1[2] * (rt2[2] - 255)) >> 16);
rt[3] = rt1[3] + ((fac3 * rt1[3] * (rt2[3] - 255)) >> 16);
rt1 += 4;
rt2 += 4;
rt += 4;
}
}
}
static void do_mul_effect_float(
float facf0, float facf1, int x, int y, float *rect1, float *rect2, float *out)
{
int xo;
float fac1, fac3;
float *rt1, *rt2, *rt;
xo = x;
rt1 = rect1;
rt2 = rect2;
rt = out;
fac1 = facf0;
fac3 = facf1;
/* formula:
* fac * (a * b) + (1 - fac) * a => fac * a * (b - 1) + a
*/
while (y--) {
x = xo;
while (x--) {
rt[0] = rt1[0] + fac1 * rt1[0] * (rt2[0] - 1.0f);
rt[1] = rt1[1] + fac1 * rt1[1] * (rt2[1] - 1.0f);
rt[2] = rt1[2] + fac1 * rt1[2] * (rt2[2] - 1.0f);
rt[3] = rt1[3] + fac1 * rt1[3] * (rt2[3] - 1.0f);
rt1 += 4;
rt2 += 4;
rt += 4;
}
if (y == 0) {
break;
}
y--;
x = xo;
while (x--) {
rt[0] = rt1[0] + fac3 * rt1[0] * (rt2[0] - 1.0f);
rt[1] = rt1[1] + fac3 * rt1[1] * (rt2[1] - 1.0f);
rt[2] = rt1[2] + fac3 * rt1[2] * (rt2[2] - 1.0f);
rt[3] = rt1[3] + fac3 * rt1[3] * (rt2[3] - 1.0f);
rt1 += 4;
rt2 += 4;
rt += 4;
}
}
}
static void do_mul_effect(const SeqRenderData *context,
Sequence *UNUSED(seq),
float UNUSED(cfra),
float facf0,
float facf1,
ImBuf *ibuf1,
ImBuf *ibuf2,
ImBuf *UNUSED(ibuf3),
int start_line,
int total_lines,
ImBuf *out)
{
if (out->rect_float) {
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_float_buffers(
context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_mul_effect_float(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
}
else {
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_byte_buffers(
context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_mul_effect_byte(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
}
}
/*********************** Blend Mode ***************************************/
typedef void (*IMB_blend_func_byte)(unsigned char *dst,
const unsigned char *src1,
const unsigned char *src2);
typedef void (*IMB_blend_func_float)(float *dst, const float *src1, const float *src2);
BLI_INLINE void apply_blend_function_byte(float facf0,
float facf1,
int x,
int y,
unsigned char *rect1,
unsigned char *rect2,
unsigned char *out,
IMB_blend_func_byte blend_function)
{
int xo;
unsigned char *rt1, *rt2, *rt;
unsigned int achannel;
xo = x;
rt1 = rect1;
rt2 = rect2;
rt = out;
while (y--) {
for (x = xo; x > 0; x--) {
achannel = rt1[3];
rt1[3] = (unsigned int)achannel * facf0;
blend_function(rt, rt1, rt2);
rt1[3] = achannel;
rt[3] = rt1[3];
rt1 += 4;
rt2 += 4;
rt += 4;
}
if (y == 0) {
break;
}
y--;
for (x = xo; x > 0; x--) {
achannel = rt1[3];
rt1[3] = (unsigned int)achannel * facf1;
blend_function(rt, rt1, rt2);
rt1[3] = achannel;
rt[3] = rt1[3];
rt1 += 4;
rt2 += 4;
rt += 4;
}
}
}
BLI_INLINE void apply_blend_function_float(float facf0,
float facf1,
int x,
int y,
float *rect1,
float *rect2,
float *out,
IMB_blend_func_float blend_function)
{
int xo;
float *rt1, *rt2, *rt;
float achannel;
xo = x;
rt1 = rect1;
rt2 = rect2;
rt = out;
while (y--) {
for (x = xo; x > 0; x--) {
achannel = rt1[3];
rt1[3] = achannel * facf0;
blend_function(rt, rt1, rt2);
rt1[3] = achannel;
rt[3] = rt1[3];
rt1 += 4;
rt2 += 4;
rt += 4;
}
if (y == 0) {
break;
}
y--;
for (x = xo; x > 0; x--) {
achannel = rt1[3];
rt1[3] = achannel * facf1;
blend_function(rt, rt1, rt2);
rt1[3] = achannel;
rt[3] = rt1[3];
rt1 += 4;
rt2 += 4;
rt += 4;
}
}
}
static void do_blend_effect_float(
float facf0, float facf1, int x, int y, float *rect1, float *rect2, int btype, float *out)
{
switch (btype) {
case SEQ_TYPE_ADD:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_add_float);
break;
case SEQ_TYPE_SUB:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_sub_float);
break;
case SEQ_TYPE_MUL:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_mul_float);
break;
case SEQ_TYPE_DARKEN:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_darken_float);
break;
case SEQ_TYPE_COLOR_BURN:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_burn_float);
break;
case SEQ_TYPE_LINEAR_BURN:
apply_blend_function_float(
facf0, facf1, x, y, rect1, rect2, out, blend_color_linearburn_float);
break;
case SEQ_TYPE_SCREEN:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_screen_float);
break;
case SEQ_TYPE_LIGHTEN:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_lighten_float);
break;
case SEQ_TYPE_DODGE:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_dodge_float);
break;
case SEQ_TYPE_OVERLAY:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_overlay_float);
break;
case SEQ_TYPE_SOFT_LIGHT:
apply_blend_function_float(
facf0, facf1, x, y, rect1, rect2, out, blend_color_softlight_float);
break;
case SEQ_TYPE_HARD_LIGHT:
apply_blend_function_float(
facf0, facf1, x, y, rect1, rect2, out, blend_color_hardlight_float);
break;
case SEQ_TYPE_PIN_LIGHT:
apply_blend_function_float(
facf0, facf1, x, y, rect1, rect2, out, blend_color_pinlight_float);
break;
case SEQ_TYPE_LIN_LIGHT:
apply_blend_function_float(
facf0, facf1, x, y, rect1, rect2, out, blend_color_linearlight_float);
break;
case SEQ_TYPE_VIVID_LIGHT:
apply_blend_function_float(
facf0, facf1, x, y, rect1, rect2, out, blend_color_vividlight_float);
break;
case SEQ_TYPE_BLEND_COLOR:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_color_float);
break;
case SEQ_TYPE_HUE:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_hue_float);
break;
case SEQ_TYPE_SATURATION:
apply_blend_function_float(
facf0, facf1, x, y, rect1, rect2, out, blend_color_saturation_float);
break;
case SEQ_TYPE_VALUE:
apply_blend_function_float(
facf0, facf1, x, y, rect1, rect2, out, blend_color_luminosity_float);
break;
case SEQ_TYPE_DIFFERENCE:
apply_blend_function_float(
facf0, facf1, x, y, rect1, rect2, out, blend_color_difference_float);
break;
case SEQ_TYPE_EXCLUSION:
apply_blend_function_float(
facf0, facf1, x, y, rect1, rect2, out, blend_color_exclusion_float);
break;
default:
break;
}
}
static void do_blend_effect_byte(float facf0,
float facf1,
int x,
int y,
unsigned char *rect1,
unsigned char *rect2,
int btype,
unsigned char *out)
{
switch (btype) {
case SEQ_TYPE_ADD:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_add_byte);
break;
case SEQ_TYPE_SUB:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_sub_byte);
break;
case SEQ_TYPE_MUL:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_mul_byte);
break;
case SEQ_TYPE_DARKEN:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_darken_byte);
break;
case SEQ_TYPE_COLOR_BURN:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_burn_byte);
break;
case SEQ_TYPE_LINEAR_BURN:
apply_blend_function_byte(
facf0, facf1, x, y, rect1, rect2, out, blend_color_linearburn_byte);
break;
case SEQ_TYPE_SCREEN:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_screen_byte);
break;
case SEQ_TYPE_LIGHTEN:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_lighten_byte);
break;
case SEQ_TYPE_DODGE:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_dodge_byte);
break;
case SEQ_TYPE_OVERLAY:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_overlay_byte);
break;
case SEQ_TYPE_SOFT_LIGHT:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_softlight_byte);
break;
case SEQ_TYPE_HARD_LIGHT:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_hardlight_byte);
break;
case SEQ_TYPE_PIN_LIGHT:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_pinlight_byte);
break;
case SEQ_TYPE_LIN_LIGHT:
apply_blend_function_byte(
facf0, facf1, x, y, rect1, rect2, out, blend_color_linearlight_byte);
break;
case SEQ_TYPE_VIVID_LIGHT:
apply_blend_function_byte(
facf0, facf1, x, y, rect1, rect2, out, blend_color_vividlight_byte);
break;
case SEQ_TYPE_BLEND_COLOR:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_color_byte);
break;
case SEQ_TYPE_HUE:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_hue_byte);
break;
case SEQ_TYPE_SATURATION:
apply_blend_function_byte(
facf0, facf1, x, y, rect1, rect2, out, blend_color_saturation_byte);
break;
case SEQ_TYPE_VALUE:
apply_blend_function_byte(
facf0, facf1, x, y, rect1, rect2, out, blend_color_luminosity_byte);
break;
case SEQ_TYPE_DIFFERENCE:
apply_blend_function_byte(
facf0, facf1, x, y, rect1, rect2, out, blend_color_difference_byte);
break;
case SEQ_TYPE_EXCLUSION:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_exclusion_byte);
break;
default:
break;
}
}
static void do_blend_mode_effect(const SeqRenderData *context,
Sequence *seq,
float UNUSED(cfra),
float facf0,
float facf1,
ImBuf *ibuf1,
ImBuf *ibuf2,
ImBuf *UNUSED(ibuf3),
int start_line,
int total_lines,
ImBuf *out)
{
if (out->rect_float) {
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_float_buffers(
context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_blend_effect_float(
facf0, facf1, context->rectx, total_lines, rect1, rect2, seq->blend_mode, rect_out);
}
else {
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_byte_buffers(
context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_blend_effect_byte(
facf0, facf1, context->rectx, total_lines, rect1, rect2, seq->blend_mode, rect_out);
}
}
/*********************** Color Mix Effect *************************/
static void init_colormix_effect(Sequence *seq)
{
ColorMixVars *data;
if (seq->effectdata) {
MEM_freeN(seq->effectdata);
}
seq->effectdata = MEM_callocN(sizeof(ColorMixVars), "colormixvars");
data = (ColorMixVars *)seq->effectdata;
data->blend_effect = SEQ_TYPE_OVERLAY;
data->factor = 1.0f;
}
static void do_colormix_effect(const SeqRenderData *context,
Sequence *seq,
float UNUSED(cfra),
float UNUSED(facf0),
float UNUSED(facf1),
ImBuf *ibuf1,
ImBuf *ibuf2,
ImBuf *UNUSED(ibuf3),
int start_line,
int total_lines,
ImBuf *out)
{
float facf;
ColorMixVars *data = seq->effectdata;
facf = data->factor;
if (out->rect_float) {
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_float_buffers(
context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_blend_effect_float(
facf, facf, context->rectx, total_lines, rect1, rect2, data->blend_effect, rect_out);
}
else {
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_byte_buffers(
context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_blend_effect_byte(
facf, facf, context->rectx, total_lines, rect1, rect2, data->blend_effect, rect_out);
}
}
2012-08-08 11:15:36 +00:00
/*********************** Wipe *************************/
typedef struct WipeZone {
float angle;
int flip;
int xo, yo;
int width;
float pythangle;
} WipeZone;
static void precalc_wipe_zone(WipeZone *wipezone, WipeVars *wipe, int xo, int yo)
{
wipezone->flip = (wipe->angle < 0.0f);
wipezone->angle = tanf(fabsf(wipe->angle));
wipezone->xo = xo;
wipezone->yo = yo;
wipezone->width = (int)(wipe->edgeWidth * ((xo + yo) / 2.0f));
wipezone->pythangle = 1.0f / sqrtf(wipezone->angle * wipezone->angle + 1.0f);
}
/* This function calculates the blur band for the wipe effects */
2012-04-29 15:47:02 +00:00
static float in_band(float width, float dist, int side, int dir)
{
float alpha;
if (width == 0) {
return (float)side;
}
if (width < dist) {
return (float)side;
}
if (side == 1) {
alpha = (dist + 0.5f * width) / (width);
}
else {
alpha = (0.5f * width - dist) / (width);
}
if (dir == 0) {
alpha = 1 - alpha;
}
return alpha;
}
2012-08-08 11:15:36 +00:00
static float check_zone(WipeZone *wipezone, int x, int y, Sequence *seq, float facf0)
{
float posx, posy, hyp, hyp2, angle, hwidth, b1, b2, b3, pointdist;
/* some future stuff */
/* float hyp3, hyp4, b4, b5 */
float temp1, temp2, temp3, temp4; /* some placeholder variables */
int xo = wipezone->xo;
int yo = wipezone->yo;
float halfx = xo * 0.5f;
float halfy = yo * 0.5f;
float widthf, output = 0;
WipeVars *wipe = (WipeVars *)seq->effectdata;
int width;
if (wipezone->flip) {
x = xo - x;
}
angle = wipezone->angle;
if (wipe->forward) {
posx = facf0 * xo;
posy = facf0 * yo;
}
else {
posx = xo - facf0 * xo;
posy = yo - facf0 * yo;
}
switch (wipe->wipetype) {
case DO_SINGLE_WIPE:
width = min_ii(wipezone->width, facf0 * yo);
width = min_ii(width, yo - facf0 * yo);
if (angle == 0.0f) {
b1 = posy;
b2 = y;
hyp = fabsf(y - posy);
}
else {
b1 = posy - (-angle) * posx;
b2 = y - (-angle) * x;
hyp = fabsf(angle * x + y + (-posy - angle * posx)) * wipezone->pythangle;
}
if (angle < 0) {
temp1 = b1;
b1 = b2;
b2 = temp1;
}
if (wipe->forward) {
if (b1 < b2) {
output = in_band(width, hyp, 1, 1);
}
else {
output = in_band(width, hyp, 0, 1);
}
}
else {
if (b1 < b2) {
output = in_band(width, hyp, 0, 1);
}
else {
output = in_band(width, hyp, 1, 1);
}
}
break;
case DO_DOUBLE_WIPE:
if (!wipe->forward) {
facf0 = 1.0f - facf0; /* Go the other direction */
}
width = wipezone->width; /* calculate the blur width */
hwidth = width * 0.5f;
if (angle == 0) {
b1 = posy * 0.5f;
b3 = yo - posy * 0.5f;
b2 = y;
hyp = fabsf(y - posy * 0.5f);
hyp2 = fabsf(y - (yo - posy * 0.5f));
}
else {
b1 = posy * 0.5f - (-angle) * posx * 0.5f;
b3 = (yo - posy * 0.5f) - (-angle) * (xo - posx * 0.5f);
b2 = y - (-angle) * x;
hyp = fabsf(angle * x + y + (-posy * 0.5f - angle * posx * 0.5f)) * wipezone->pythangle;
hyp2 = fabsf(angle * x + y + (-(yo - posy * 0.5f) - angle * (xo - posx * 0.5f))) *
wipezone->pythangle;
}
hwidth = min_ff(hwidth, fabsf(b3 - b1) / 2.0f);
if (b2 < b1 && b2 < b3) {
output = in_band(hwidth, hyp, 0, 1);
}
else if (b2 > b1 && b2 > b3) {
output = in_band(hwidth, hyp2, 0, 1);
}
else {
if (hyp < hwidth && hyp2 > hwidth) {
output = in_band(hwidth, hyp, 1, 1);
}
else if (hyp > hwidth && hyp2 < hwidth) {
output = in_band(hwidth, hyp2, 1, 1);
}
else {
output = in_band(hwidth, hyp2, 1, 1) * in_band(hwidth, hyp, 1, 1);
}
}
if (!wipe->forward) {
output = 1 - output;
}
break;
case DO_CLOCK_WIPE:
/*
* temp1: angle of effect center in rads
* temp2: angle of line through (halfx, halfy) and (x, y) in rads
* temp3: angle of low side of blur
* temp4: angle of high side of blur
*/
output = 1.0f - facf0;
widthf = wipe->edgeWidth * 2.0f * (float)M_PI;
temp1 = 2.0f * (float)M_PI * facf0;
if (wipe->forward) {
temp1 = 2.0f * (float)M_PI - temp1;
}
x = x - halfx;
y = y - halfy;
temp2 = asin(abs(y) / hypot(x, y));
if (x <= 0 && y >= 0) {
temp2 = (float)M_PI - temp2;
}
else if (x <= 0 && y <= 0) {
temp2 += (float)M_PI;
}
else if (x >= 0 && y <= 0) {
temp2 = 2.0f * (float)M_PI - temp2;
}
if (wipe->forward) {
temp3 = temp1 - (widthf * 0.5f) * facf0;
temp4 = temp1 + (widthf * 0.5f) * (1 - facf0);
}
else {
temp3 = temp1 - (widthf * 0.5f) * (1 - facf0);
temp4 = temp1 + (widthf * 0.5f) * facf0;
}
if (temp3 < 0) {
temp3 = 0;
}
if (temp4 > 2.0f * (float)M_PI) {
temp4 = 2.0f * (float)M_PI;
}
if (temp2 < temp3) {
output = 0;
}
else if (temp2 > temp4) {
output = 1;
}
else {
output = (temp2 - temp3) / (temp4 - temp3);
}
if (x == 0 && y == 0) {
output = 1;
}
if (output != output) {
output = 1;
}
if (wipe->forward) {
output = 1 - output;
}
break;
case DO_IRIS_WIPE:
if (xo > yo) {
yo = xo;
}
else {
xo = yo;
}
if (!wipe->forward) {
facf0 = 1 - facf0;
}
width = wipezone->width;
hwidth = width * 0.5f;
temp1 = (halfx - (halfx)*facf0);
pointdist = hypotf(temp1, temp1);
temp2 = hypotf(halfx - x, halfy - y);
if (temp2 > pointdist) {
output = in_band(hwidth, fabsf(temp2 - pointdist), 0, 1);
}
else {
output = in_band(hwidth, fabsf(temp2 - pointdist), 1, 1);
}
if (!wipe->forward) {
output = 1 - output;
}
break;
}
if (output < 0) {
output = 0;
}
else if (output > 1) {
output = 1;
}
return output;
}
static void init_wipe_effect(Sequence *seq)
{
if (seq->effectdata) {
MEM_freeN(seq->effectdata);
}
2012-08-08 11:15:36 +00:00
seq->effectdata = MEM_callocN(sizeof(WipeVars), "wipevars");
}
static int num_inputs_wipe(void)
{
return 2;
}
static void free_wipe_effect(Sequence *seq, const bool UNUSED(do_id_user))
{
if (seq->effectdata) {
MEM_freeN(seq->effectdata);
}
2012-08-08 11:15:36 +00:00
seq->effectdata = NULL;
}
static void copy_wipe_effect(Sequence *dst, Sequence *src, const int UNUSED(flag))
{
dst->effectdata = MEM_dupallocN(src->effectdata);
}
static void do_wipe_effect_byte(Sequence *seq,
float facf0,
float UNUSED(facf1),
int x,
int y,
unsigned char *rect1,
unsigned char *rect2,
unsigned char *out)
{
WipeZone wipezone;
WipeVars *wipe = (WipeVars *)seq->effectdata;
int xo, yo;
unsigned char *cp1, *cp2, *rt;
precalc_wipe_zone(&wipezone, wipe, x, y);
cp1 = rect1;
cp2 = rect2;
rt = out;
xo = x;
yo = y;
for (y = 0; y < yo; y++) {
for (x = 0; x < xo; x++) {
float check = check_zone(&wipezone, x, y, seq, facf0);
if (check) {
if (cp1) {
float rt1[4], rt2[4], tempc[4];
straight_uchar_to_premul_float(rt1, cp1);
straight_uchar_to_premul_float(rt2, cp2);
tempc[0] = rt1[0] * check + rt2[0] * (1 - check);
tempc[1] = rt1[1] * check + rt2[1] * (1 - check);
tempc[2] = rt1[2] * check + rt2[2] * (1 - check);
tempc[3] = rt1[3] * check + rt2[3] * (1 - check);
premul_float_to_straight_uchar(rt, tempc);
}
else {
rt[0] = 0;
rt[1] = 0;
rt[2] = 0;
rt[3] = 255;
}
}
else {
if (cp2) {
rt[0] = cp2[0];
rt[1] = cp2[1];
rt[2] = cp2[2];
rt[3] = cp2[3];
}
else {
rt[0] = 0;
rt[1] = 0;
rt[2] = 0;
rt[3] = 255;
}
}
rt += 4;
if (cp1 != NULL) {
cp1 += 4;
}
if (cp2 != NULL) {
cp2 += 4;
}
}
}
}
static void do_wipe_effect_float(Sequence *seq,
float facf0,
float UNUSED(facf1),
int x,
int y,
float *rect1,
float *rect2,
float *out)
{
WipeZone wipezone;
WipeVars *wipe = (WipeVars *)seq->effectdata;
int xo, yo;
float *rt1, *rt2, *rt;
precalc_wipe_zone(&wipezone, wipe, x, y);
rt1 = rect1;
rt2 = rect2;
rt = out;
xo = x;
yo = y;
for (y = 0; y < yo; y++) {
for (x = 0; x < xo; x++) {
float check = check_zone(&wipezone, x, y, seq, facf0);
if (check) {
if (rt1) {
rt[0] = rt1[0] * check + rt2[0] * (1 - check);
rt[1] = rt1[1] * check + rt2[1] * (1 - check);
rt[2] = rt1[2] * check + rt2[2] * (1 - check);
rt[3] = rt1[3] * check + rt2[3] * (1 - check);
}
else {
rt[0] = 0;
rt[1] = 0;
rt[2] = 0;
rt[3] = 1.0;
}
}
else {
if (rt2) {
rt[0] = rt2[0];
rt[1] = rt2[1];
rt[2] = rt2[2];
rt[3] = rt2[3];
}
else {
rt[0] = 0;
rt[1] = 0;
rt[2] = 0;
rt[3] = 1.0;
}
}
rt += 4;
if (rt1 != NULL) {
rt1 += 4;
}
if (rt2 != NULL) {
rt2 += 4;
}
}
}
}
static ImBuf *do_wipe_effect(const SeqRenderData *context,
Sequence *seq,
float UNUSED(cfra),
float facf0,
float facf1,
ImBuf *ibuf1,
ImBuf *ibuf2,
ImBuf *ibuf3)
{
ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
if (out->rect_float) {
do_wipe_effect_float(seq,
facf0,
facf1,
context->rectx,
context->recty,
ibuf1->rect_float,
ibuf2->rect_float,
out->rect_float);
}
else {
do_wipe_effect_byte(seq,
facf0,
facf1,
context->rectx,
context->recty,
(unsigned char *)ibuf1->rect,
(unsigned char *)ibuf2->rect,
(unsigned char *)out->rect);
}
return out;
}
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/*********************** Transform *************************/
static void init_transform_effect(Sequence *seq)
{
TransformVars *transform;
if (seq->effectdata) {
MEM_freeN(seq->effectdata);
}
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seq->effectdata = MEM_callocN(sizeof(TransformVars), "transformvars");
transform = (TransformVars *)seq->effectdata;
transform->ScalexIni = 1.0f;
transform->ScaleyIni = 1.0f;
transform->xIni = 0.0f;
transform->yIni = 0.0f;
transform->rotIni = 0.0f;
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transform->interpolation = 1;
transform->percent = 1;
transform->uniform_scale = 0;
}
static int num_inputs_transform(void)
{
return 1;
}
static void free_transform_effect(Sequence *seq, const bool UNUSED(do_id_user))
{
if (seq->effectdata) {
MEM_freeN(seq->effectdata);
}
seq->effectdata = NULL;
}
static void copy_transform_effect(Sequence *dst, Sequence *src, const int UNUSED(flag))
{
dst->effectdata = MEM_dupallocN(src->effectdata);
}
static void transform_image(int x,
int y,
int start_line,
int total_lines,
ImBuf *ibuf1,
ImBuf *out,
float scale_x,
float scale_y,
float translate_x,
float translate_y,
float rotate,
int interpolation)
{
/* Rotate */
float s = sinf(rotate);
float c = cosf(rotate);
for (int yi = start_line; yi < start_line + total_lines; yi++) {
for (int xi = 0; xi < x; xi++) {
/* translate point */
float xt = xi - translate_x;
float yt = yi - translate_y;
/* rotate point with center ref */
float xr = c * xt + s * yt;
float yr = -s * xt + c * yt;
/* scale point with center ref */
xt = xr / scale_x;
yt = yr / scale_y;
/* undo reference center point */
xt += (x / 2.0f);
yt += (y / 2.0f);
/* interpolate */
switch (interpolation) {
case 0:
nearest_interpolation(ibuf1, out, xt, yt, xi, yi);
break;
case 1:
bilinear_interpolation(ibuf1, out, xt, yt, xi, yi);
break;
case 2:
bicubic_interpolation(ibuf1, out, xt, yt, xi, yi);
break;
}
}
}
}
static void do_transform_effect(const SeqRenderData *context,
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Sequence *seq,
float UNUSED(cfra),
float UNUSED(facf0),
float UNUSED(facf1),
ImBuf *ibuf1,
ImBuf *UNUSED(ibuf2),
ImBuf *UNUSED(ibuf3),
int start_line,
int total_lines,
ImBuf *out)
{
Scene *scene = context->scene;
TransformVars *transform = (TransformVars *)seq->effectdata;
float scale_x, scale_y, translate_x, translate_y, rotate_radians;
/* Scale */
if (transform->uniform_scale) {
scale_x = scale_y = transform->ScalexIni;
}
else {
scale_x = transform->ScalexIni;
scale_y = transform->ScaleyIni;
}
int x = context->rectx;
int y = context->recty;
/* Translate */
if (!transform->percent) {
float rd_s = (scene->r.size / 100.0f);
translate_x = transform->xIni * rd_s + (x / 2.0f);
translate_y = transform->yIni * rd_s + (y / 2.0f);
}
else {
translate_x = x * (transform->xIni / 100.0f) + (x / 2.0f);
translate_y = y * (transform->yIni / 100.0f) + (y / 2.0f);
}
/* Rotate */
rotate_radians = DEG2RADF(transform->rotIni);
transform_image(x,
y,
start_line,
total_lines,
ibuf1,
out,
scale_x,
scale_y,
translate_x,
translate_y,
rotate_radians,
transform->interpolation);
}
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/*********************** Glow *************************/
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static void RVBlurBitmap2_float(float *map, int width, int height, float blur, int quality)
{
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/* Much better than the previous blur!
* We do the blurring in two passes which is a whole lot faster.
* I changed the math around to implement an actual Gaussian distribution.
*
* Watch out though, it tends to misbehave with large blur values on
* a small bitmap. Avoid avoid! */
float *temp = NULL, *swap;
float *filter = NULL;
int x, y, i, fx, fy;
int index, ix, halfWidth;
float fval, k, curColor[4], curColor2[4], weight = 0;
/* If we're not really blurring, bail out */
if (blur <= 0) {
return;
}
/* Allocate memory for the tempmap and the blur filter matrix */
temp = MEM_mallocN(sizeof(float[4]) * width * height, "blurbitmaptemp");
if (!temp) {
return;
}
/* Allocate memory for the filter elements */
halfWidth = ((quality + 1) * blur);
filter = (float *)MEM_mallocN(sizeof(float) * halfWidth * 2, "blurbitmapfilter");
if (!filter) {
MEM_freeN(temp);
return;
}
/* Apparently we're calculating a bell curve based on the standard deviation (or radius)
* This code is based on an example posted to comp.graphics.algorithms by
* Blancmange <bmange@airdmhor.gen.nz>
*/
k = -1.0f / (2.0f * (float)M_PI * blur * blur);
for (ix = 0; ix < halfWidth; ix++) {
weight = (float)exp(k * (ix * ix));
filter[halfWidth - ix] = weight;
filter[halfWidth + ix] = weight;
}
filter[0] = weight;
/* Normalize the array */
fval = 0;
for (ix = 0; ix < halfWidth * 2; ix++) {
fval += filter[ix];
}
for (ix = 0; ix < halfWidth * 2; ix++) {
filter[ix] /= fval;
}
/* Blur the rows */
for (y = 0; y < height; y++) {
/* Do the left & right strips */
for (x = 0; x < halfWidth; x++) {
fx = 0;
zero_v4(curColor);
zero_v4(curColor2);
for (i = x - halfWidth; i < x + halfWidth; i++) {
if ((i >= 0) && (i < width)) {
index = (i + y * width) * 4;
madd_v4_v4fl(curColor, map + index, filter[fx]);
index = (width - 1 - i + y * width) * 4;
madd_v4_v4fl(curColor2, map + index, filter[fx]);
}
fx++;
}
index = (x + y * width) * 4;
copy_v4_v4(temp + index, curColor);
index = (width - 1 - x + y * width) * 4;
copy_v4_v4(temp + index, curColor2);
}
/* Do the main body */
for (x = halfWidth; x < width - halfWidth; x++) {
fx = 0;
zero_v4(curColor);
for (i = x - halfWidth; i < x + halfWidth; i++) {
index = (i + y * width) * 4;
madd_v4_v4fl(curColor, map + index, filter[fx]);
fx++;
}
index = (x + y * width) * 4;
copy_v4_v4(temp + index, curColor);
}
}
/* Swap buffers */
swap = temp;
temp = map;
map = swap;
/* Blur the columns */
for (x = 0; x < width; x++) {
/* Do the top & bottom strips */
for (y = 0; y < halfWidth; y++) {
fy = 0;
zero_v4(curColor);
zero_v4(curColor2);
for (i = y - halfWidth; i < y + halfWidth; i++) {
if ((i >= 0) && (i < height)) {
/* Bottom */
index = (x + i * width) * 4;
madd_v4_v4fl(curColor, map + index, filter[fy]);
/* Top */
index = (x + (height - 1 - i) * width) * 4;
madd_v4_v4fl(curColor2, map + index, filter[fy]);
}
fy++;
}
index = (x + y * width) * 4;
copy_v4_v4(temp + index, curColor);
index = (x + (height - 1 - y) * width) * 4;
copy_v4_v4(temp + index, curColor2);
}
/* Do the main body */
for (y = halfWidth; y < height - halfWidth; y++) {
fy = 0;
zero_v4(curColor);
for (i = y - halfWidth; i < y + halfWidth; i++) {
index = (x + i * width) * 4;
madd_v4_v4fl(curColor, map + index, filter[fy]);
fy++;
}
index = (x + y * width) * 4;
copy_v4_v4(temp + index, curColor);
}
}
/* Swap buffers */
swap = temp;
temp = map; /* map = swap; */ /* UNUSED */
/* Tidy up */
MEM_freeN(filter);
MEM_freeN(temp);
}
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static void RVAddBitmaps_float(float *a, float *b, float *c, int width, int height)
{
int x, y, index;
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
index = (x + y * width) * 4;
c[index + GlowR] = min_ff(1.0f, a[index + GlowR] + b[index + GlowR]);
c[index + GlowG] = min_ff(1.0f, a[index + GlowG] + b[index + GlowG]);
c[index + GlowB] = min_ff(1.0f, a[index + GlowB] + b[index + GlowB]);
c[index + GlowA] = min_ff(1.0f, a[index + GlowA] + b[index + GlowA]);
}
}
}
static void RVIsolateHighlights_float(
const float *in, float *out, int width, int height, float threshold, float boost, float clamp)
{
int x, y, index;
float intensity;
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
index = (x + y * width) * 4;
/* Isolate the intensity */
intensity = (in[index + GlowR] + in[index + GlowG] + in[index + GlowB] - threshold);
if (intensity > 0) {
out[index + GlowR] = min_ff(clamp, (in[index + GlowR] * boost * intensity));
out[index + GlowG] = min_ff(clamp, (in[index + GlowG] * boost * intensity));
out[index + GlowB] = min_ff(clamp, (in[index + GlowB] * boost * intensity));
out[index + GlowA] = min_ff(clamp, (in[index + GlowA] * boost * intensity));
}
else {
out[index + GlowR] = 0;
out[index + GlowG] = 0;
out[index + GlowB] = 0;
out[index + GlowA] = 0;
}
}
}
}
static void init_glow_effect(Sequence *seq)
{
GlowVars *glow;
if (seq->effectdata) {
MEM_freeN(seq->effectdata);
}
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seq->effectdata = MEM_callocN(sizeof(GlowVars), "glowvars");
glow = (GlowVars *)seq->effectdata;
glow->fMini = 0.25;
glow->fClamp = 1.0;
glow->fBoost = 0.5;
glow->dDist = 3.0;
glow->dQuality = 3;
glow->bNoComp = 0;
}
static int num_inputs_glow(void)
{
return 1;
}
static void free_glow_effect(Sequence *seq, const bool UNUSED(do_id_user))
{
if (seq->effectdata) {
MEM_freeN(seq->effectdata);
}
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seq->effectdata = NULL;
}
static void copy_glow_effect(Sequence *dst, Sequence *src, const int UNUSED(flag))
{
dst->effectdata = MEM_dupallocN(src->effectdata);
}
static void do_glow_effect_byte(Sequence *seq,
int render_size,
float facf0,
float UNUSED(facf1),
int x,
int y,
unsigned char *rect1,
unsigned char *UNUSED(rect2),
unsigned char *out)
{
float *outbuf, *inbuf;
GlowVars *glow = (GlowVars *)seq->effectdata;
inbuf = MEM_mallocN(sizeof(float[4]) * x * y, "glow effect input");
outbuf = MEM_mallocN(sizeof(float[4]) * x * y, "glow effect output");
IMB_buffer_float_from_byte(inbuf, rect1, IB_PROFILE_SRGB, IB_PROFILE_SRGB, false, x, y, x, x);
IMB_buffer_float_premultiply(inbuf, x, y);
RVIsolateHighlights_float(
inbuf, outbuf, x, y, glow->fMini * 3.0f, glow->fBoost * facf0, glow->fClamp);
RVBlurBitmap2_float(outbuf, x, y, glow->dDist * (render_size / 100.0f), glow->dQuality);
if (!glow->bNoComp) {
RVAddBitmaps_float(inbuf, outbuf, outbuf, x, y);
}
IMB_buffer_float_unpremultiply(outbuf, x, y);
IMB_buffer_byte_from_float(
out, outbuf, 4, 0.0f, IB_PROFILE_SRGB, IB_PROFILE_SRGB, false, x, y, x, x);
MEM_freeN(inbuf);
MEM_freeN(outbuf);
}
static void do_glow_effect_float(Sequence *seq,
int render_size,
float facf0,
float UNUSED(facf1),
int x,
int y,
float *rect1,
float *UNUSED(rect2),
float *out)
{
float *outbuf = out;
float *inbuf = rect1;
GlowVars *glow = (GlowVars *)seq->effectdata;
RVIsolateHighlights_float(
inbuf, outbuf, x, y, glow->fMini * 3.0f, glow->fBoost * facf0, glow->fClamp);
RVBlurBitmap2_float(outbuf, x, y, glow->dDist * (render_size / 100.0f), glow->dQuality);
if (!glow->bNoComp) {
RVAddBitmaps_float(inbuf, outbuf, outbuf, x, y);
}
}
static ImBuf *do_glow_effect(const SeqRenderData *context,
Sequence *seq,
float UNUSED(cfra),
float facf0,
float facf1,
ImBuf *ibuf1,
ImBuf *ibuf2,
ImBuf *ibuf3)
{
ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
int render_size = 100 * context->rectx / context->scene->r.xsch;
if (out->rect_float) {
do_glow_effect_float(seq,
render_size,
facf0,
facf1,
context->rectx,
context->recty,
ibuf1->rect_float,
NULL,
out->rect_float);
}
else {
do_glow_effect_byte(seq,
render_size,
facf0,
facf1,
context->rectx,
context->recty,
(unsigned char *)ibuf1->rect,
NULL,
(unsigned char *)out->rect);
}
return out;
}
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/*********************** Solid color *************************/
static void init_solid_color(Sequence *seq)
{
SolidColorVars *cv;
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if (seq->effectdata) {
MEM_freeN(seq->effectdata);
}
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seq->effectdata = MEM_callocN(sizeof(SolidColorVars), "solidcolor");
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cv = (SolidColorVars *)seq->effectdata;
cv->col[0] = cv->col[1] = cv->col[2] = 0.5;
}
static int num_inputs_color(void)
{
return 0;
}
static void free_solid_color(Sequence *seq, const bool UNUSED(do_id_user))
{
if (seq->effectdata) {
MEM_freeN(seq->effectdata);
}
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seq->effectdata = NULL;
}
static void copy_solid_color(Sequence *dst, Sequence *src, const int UNUSED(flag))
{
dst->effectdata = MEM_dupallocN(src->effectdata);
}
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static int early_out_color(Sequence *UNUSED(seq), float UNUSED(facf0), float UNUSED(facf1))
{
return EARLY_NO_INPUT;
}
static ImBuf *do_solid_color(const SeqRenderData *context,
Sequence *seq,
float UNUSED(cfra),
float facf0,
float facf1,
ImBuf *ibuf1,
ImBuf *ibuf2,
ImBuf *ibuf3)
{
ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
SolidColorVars *cv = (SolidColorVars *)seq->effectdata;
unsigned char *rect;
float *rect_float;
int x; /*= context->rectx;*/ /*UNUSED*/
int y; /*= context->recty;*/ /*UNUSED*/
if (out->rect) {
unsigned char col0[3];
unsigned char col1[3];
col0[0] = facf0 * cv->col[0] * 255;
col0[1] = facf0 * cv->col[1] * 255;
col0[2] = facf0 * cv->col[2] * 255;
col1[0] = facf1 * cv->col[0] * 255;
col1[1] = facf1 * cv->col[1] * 255;
col1[2] = facf1 * cv->col[2] * 255;
rect = (unsigned char *)out->rect;
for (y = 0; y < out->y; y++) {
for (x = 0; x < out->x; x++, rect += 4) {
rect[0] = col0[0];
rect[1] = col0[1];
rect[2] = col0[2];
rect[3] = 255;
}
y++;
if (y < out->y) {
for (x = 0; x < out->x; x++, rect += 4) {
rect[0] = col1[0];
rect[1] = col1[1];
rect[2] = col1[2];
rect[3] = 255;
}
}
}
}
else if (out->rect_float) {
float col0[3];
float col1[3];
col0[0] = facf0 * cv->col[0];
col0[1] = facf0 * cv->col[1];
col0[2] = facf0 * cv->col[2];
col1[0] = facf1 * cv->col[0];
col1[1] = facf1 * cv->col[1];
col1[2] = facf1 * cv->col[2];
rect_float = out->rect_float;
for (y = 0; y < out->y; y++) {
for (x = 0; x < out->x; x++, rect_float += 4) {
rect_float[0] = col0[0];
rect_float[1] = col0[1];
rect_float[2] = col0[2];
rect_float[3] = 1.0;
}
y++;
if (y < out->y) {
for (x = 0; x < out->x; x++, rect_float += 4) {
rect_float[0] = col1[0];
rect_float[1] = col1[1];
rect_float[2] = col1[2];
rect_float[3] = 1.0;
}
}
}
}
return out;
}
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/*********************** Mulitcam *************************/
/* no effect inputs for multicam, we use give_ibuf_seq */
static int num_inputs_multicam(void)
{
return 0;
}
static int early_out_multicam(Sequence *UNUSED(seq), float UNUSED(facf0), float UNUSED(facf1))
{
return EARLY_NO_INPUT;
}
static ImBuf *do_multicam(const SeqRenderData *context,
Sequence *seq,
float cfra,
float UNUSED(facf0),
float UNUSED(facf1),
ImBuf *UNUSED(ibuf1),
ImBuf *UNUSED(ibuf2),
ImBuf *UNUSED(ibuf3))
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{
ImBuf *out;
Editing *ed;
ListBase *seqbasep;
if (seq->multicam_source == 0 || seq->multicam_source >= seq->machine) {
return NULL;
}
ed = context->scene->ed;
if (!ed) {
return NULL;
}
seqbasep = BKE_sequence_seqbase(&ed->seqbase, seq);
if (!seqbasep) {
return NULL;
}
out = BKE_sequencer_give_ibuf_seqbase(context, cfra, seq->multicam_source, seqbasep);
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return out;
}
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/*********************** Adjustment *************************/
/* no effect inputs for adjustment, we use give_ibuf_seq */
static int num_inputs_adjustment(void)
{
return 0;
}
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static int early_out_adjustment(Sequence *UNUSED(seq), float UNUSED(facf0), float UNUSED(facf1))
{
return EARLY_NO_INPUT;
}
static ImBuf *do_adjustment_impl(const SeqRenderData *context, Sequence *seq, float cfra)
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{
Editing *ed;
ListBase *seqbasep;
ImBuf *i = NULL;
ed = context->scene->ed;
seqbasep = BKE_sequence_seqbase(&ed->seqbase, seq);
if (seq->machine > 1) {
i = BKE_sequencer_give_ibuf_seqbase(context, cfra, seq->machine - 1, seqbasep);
}
/* found nothing? so let's work the way up the metastrip stack, so
* that it is possible to group a bunch of adjustment strips into
* a metastrip and have that work on everything below the metastrip
*/
2012-03-09 18:28:30 +00:00
if (!i) {
Sequence *meta;
meta = BKE_sequence_metastrip(&ed->seqbase, NULL, seq);
if (meta) {
i = do_adjustment_impl(context, meta, cfra);
}
}
return i;
}
static ImBuf *do_adjustment(const SeqRenderData *context,
Sequence *seq,
float cfra,
float UNUSED(facf0),
float UNUSED(facf1),
ImBuf *UNUSED(ibuf1),
ImBuf *UNUSED(ibuf2),
ImBuf *UNUSED(ibuf3))
2012-05-17 23:21:11 +00:00
{
ImBuf *out;
Editing *ed;
ed = context->scene->ed;
if (!ed) {
return NULL;
}
out = do_adjustment_impl(context, seq, cfra);
2018-06-17 17:05:51 +02:00
return out;
}
2012-08-08 11:15:36 +00:00
/*********************** Speed *************************/
static void init_speed_effect(Sequence *seq)
{
SpeedControlVars *v;
if (seq->effectdata) {
MEM_freeN(seq->effectdata);
}
2012-08-08 11:15:36 +00:00
seq->effectdata = MEM_callocN(sizeof(SpeedControlVars), "speedcontrolvars");
v = (SpeedControlVars *)seq->effectdata;
v->globalSpeed = 1.0;
v->frameMap = NULL;
v->flags |= SEQ_SPEED_INTEGRATE; /* should be default behavior */
v->length = 0;
}
2012-05-08 09:31:25 +00:00
static void load_speed_effect(Sequence *seq)
{
SpeedControlVars *v = (SpeedControlVars *)seq->effectdata;
v->frameMap = NULL;
v->length = 0;
}
static int num_inputs_speed(void)
{
return 1;
}
static void free_speed_effect(Sequence *seq, const bool UNUSED(do_id_user))
{
SpeedControlVars *v = (SpeedControlVars *)seq->effectdata;
if (v->frameMap) {
MEM_freeN(v->frameMap);
}
if (seq->effectdata) {
MEM_freeN(seq->effectdata);
}
seq->effectdata = NULL;
}
static void copy_speed_effect(Sequence *dst, Sequence *src, const int UNUSED(flag))
{
SpeedControlVars *v;
dst->effectdata = MEM_dupallocN(src->effectdata);
v = (SpeedControlVars *)dst->effectdata;
v->frameMap = NULL;
v->length = 0;
}
2012-08-08 11:15:36 +00:00
static int early_out_speed(Sequence *UNUSED(seq), float UNUSED(facf0), float UNUSED(facf1))
{
return EARLY_DO_EFFECT;
}
2012-08-08 11:15:36 +00:00
static void store_icu_yrange_speed(Sequence *seq, short UNUSED(adrcode), float *ymin, float *ymax)
{
SpeedControlVars *v = (SpeedControlVars *)seq->effectdata;
/* if not already done, load / initialize data */
BKE_sequence_get_effect(seq);
if ((v->flags & SEQ_SPEED_INTEGRATE) != 0) {
*ymin = -100.0;
*ymax = 100.0;
}
else {
if (v->flags & SEQ_SPEED_COMPRESS_IPO_Y) {
*ymin = 0.0;
*ymax = 1.0;
}
else {
*ymin = 0.0;
*ymax = seq->len;
}
}
}
2012-08-08 11:15:36 +00:00
void BKE_sequence_effect_speed_rebuild_map(Scene *scene, Sequence *seq, bool force)
{
int cfra;
float fallback_fac = 1.0f;
SpeedControlVars *v = (SpeedControlVars *)seq->effectdata;
FCurve *fcu = NULL;
int flags = v->flags;
/* if not already done, load / initialize data */
BKE_sequence_get_effect(seq);
if ((force == false) && (seq->len == v->length) && (v->frameMap != NULL)) {
return;
}
if ((seq->seq1 == NULL) || (seq->len < 1)) {
/* make coverity happy and check for (CID 598) input strip ... */
return;
}
/* XXX - new in 2.5x. should we use the animation system this way?
* The fcurve is needed because many frames need evaluating at once - campbell */
fcu = id_data_find_fcurve(&scene->id, seq, &RNA_Sequence, "speed_factor", 0, NULL);
if (!v->frameMap || v->length != seq->len) {
if (v->frameMap) {
MEM_freeN(v->frameMap);
}
v->length = seq->len;
v->frameMap = MEM_callocN(sizeof(float) * v->length, "speedcontrol frameMap");
}
fallback_fac = 1.0;
if (seq->flag & SEQ_USE_EFFECT_DEFAULT_FADE) {
if ((seq->seq1->enddisp != seq->seq1->start) && (seq->seq1->len != 0)) {
fallback_fac = (float)seq->seq1->len / (float)(seq->seq1->enddisp - seq->seq1->start);
flags = SEQ_SPEED_INTEGRATE;
fcu = NULL;
}
}
else {
/* if there is no fcurve, use value as simple multiplier */
if (!fcu) {
fallback_fac = seq->speed_fader; /* same as speed_factor in rna*/
}
}
if (flags & SEQ_SPEED_INTEGRATE) {
float cursor = 0;
float facf;
v->frameMap[0] = 0;
v->lastValidFrame = 0;
for (cfra = 1; cfra < v->length; cfra++) {
if (fcu) {
facf = evaluate_fcurve(fcu, seq->startdisp + cfra);
}
else {
facf = fallback_fac;
}
facf *= v->globalSpeed;
cursor += facf;
if (cursor >= seq->seq1->len) {
v->frameMap[cfra] = seq->seq1->len - 1;
}
else {
v->frameMap[cfra] = cursor;
v->lastValidFrame = cfra;
}
}
}
else {
float facf;
v->lastValidFrame = 0;
for (cfra = 0; cfra < v->length; cfra++) {
if (fcu) {
facf = evaluate_fcurve(fcu, seq->startdisp + cfra);
}
else {
facf = fallback_fac;
}
if (flags & SEQ_SPEED_COMPRESS_IPO_Y) {
facf *= seq->seq1->len;
}
facf *= v->globalSpeed;
if (facf >= seq->seq1->len) {
facf = seq->seq1->len - 1;
}
else {
v->lastValidFrame = cfra;
}
v->frameMap[cfra] = facf;
}
}
}
/* Override cfra when rendering speed effect input. */
float BKE_sequencer_speed_effect_target_frame_get(const SeqRenderData *context,
Sequence *seq,
float cfra,
int input)
{
int nr = BKE_sequencer_give_stripelem_index(seq, cfra);
SpeedControlVars *s = (SpeedControlVars *)seq->effectdata;
BKE_sequence_effect_speed_rebuild_map(context->scene, seq, false);
/* No interpolation. */
if ((s->flags & SEQ_SPEED_USE_INTERPOLATION) == 0) {
return seq->start + s->frameMap[nr];
}
/* We need to provide current and next image for interpolation. */
if (input == 0) { /* Current frame. */
return floor(seq->start + s->frameMap[nr]);
}
/* Next frame. */
return ceil(seq->start + s->frameMap[nr]);
}
static float speed_effect_interpolation_ratio_get(SpeedControlVars *s, Sequence *seq, float cfra)
{
int nr = BKE_sequencer_give_stripelem_index(seq, cfra);
return s->frameMap[nr] - floor(s->frameMap[nr]);
}
static ImBuf *do_speed_effect(const SeqRenderData *context,
Sequence *seq,
float cfra,
float facf0,
float facf1,
ImBuf *ibuf1,
ImBuf *ibuf2,
ImBuf *ibuf3)
{
SpeedControlVars *s = (SpeedControlVars *)seq->effectdata;
struct SeqEffectHandle cross_effect = get_sequence_effect_impl(SEQ_TYPE_CROSS);
ImBuf *out;
if (s->flags & SEQ_SPEED_USE_INTERPOLATION) {
out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
facf0 = facf1 = speed_effect_interpolation_ratio_get(s, seq, cfra);
/* Current frame is ibuf1, next frame is ibuf2. */
out = BKE_sequencer_effect_execute_threaded(
&cross_effect, context, NULL, cfra, facf0, facf1, ibuf1, ibuf2, ibuf3);
return out;
}
/* No interpolation. */
return IMB_dupImBuf(ibuf1);
}
/*********************** overdrop *************************/
static void do_overdrop_effect(const SeqRenderData *context,
Sequence *UNUSED(seq),
float UNUSED(cfra),
float facf0,
float facf1,
ImBuf *ibuf1,
ImBuf *ibuf2,
ImBuf *UNUSED(ibuf3),
int start_line,
int total_lines,
ImBuf *out)
{
int x = context->rectx;
int y = total_lines;
if (out->rect_float) {
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_float_buffers(
context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_drop_effect_float(facf0, facf1, x, y, rect1, rect2, rect_out);
do_alphaover_effect_float(facf0, facf1, x, y, rect1, rect2, rect_out);
}
else {
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_byte_buffers(
context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_drop_effect_byte(facf0, facf1, x, y, rect1, rect2, rect_out);
do_alphaover_effect_byte(facf0, facf1, x, y, rect1, rect2, rect_out);
}
}
/*********************** Gaussian Blur *************************/
/* NOTE: This gaussian blur implementation accumulates values in the square
* kernel rather that doing X direction and then Y direction because of the
* lack of using multiple-staged filters.
*
* Once we can we'll implement a way to apply filter as multiple stages we
* can optimize hell of a lot in here.
*/
static void init_gaussian_blur_effect(Sequence *seq)
{
if (seq->effectdata) {
MEM_freeN(seq->effectdata);
}
seq->effectdata = MEM_callocN(sizeof(WipeVars), "wipevars");
}
static int num_inputs_gaussian_blur(void)
{
return 1;
}
static void free_gaussian_blur_effect(Sequence *seq, const bool UNUSED(do_id_user))
{
if (seq->effectdata) {
MEM_freeN(seq->effectdata);
}
seq->effectdata = NULL;
}
static void copy_gaussian_blur_effect(Sequence *dst, Sequence *src, const int UNUSED(flag))
{
dst->effectdata = MEM_dupallocN(src->effectdata);
}
static int early_out_gaussian_blur(Sequence *seq, float UNUSED(facf0), float UNUSED(facf1))
{
GaussianBlurVars *data = seq->effectdata;
if (data->size_x == 0.0f && data->size_y == 0) {
return EARLY_USE_INPUT_1;
}
return EARLY_DO_EFFECT;
}
/* TODO(sergey): De-duplicate with compositor. */
static float *make_gaussian_blur_kernel(float rad, int size)
{
float *gausstab, sum, val;
float fac;
int i, n;
n = 2 * size + 1;
gausstab = (float *)MEM_mallocN(sizeof(float) * n, __func__);
sum = 0.0f;
fac = (rad > 0.0f ? 1.0f / rad : 0.0f);
for (i = -size; i <= size; i++) {
val = RE_filter_value(R_FILTER_GAUSS, (float)i * fac);
sum += val;
gausstab[i + size] = val;
}
sum = 1.0f / sum;
for (i = 0; i < n; i++) {
gausstab[i] *= sum;
}
return gausstab;
}
static void do_gaussian_blur_effect_byte_x(Sequence *seq,
int start_line,
int x,
int y,
int frame_width,
int UNUSED(frame_height),
const unsigned char *rect,
unsigned char *out)
{
#define INDEX(_x, _y) (((_y) * (x) + (_x)) * 4)
GaussianBlurVars *data = seq->effectdata;
const int size_x = (int)(data->size_x + 0.5f);
int i, j;
/* Make gaussian weight table. */
float *gausstab_x;
gausstab_x = make_gaussian_blur_kernel(data->size_x, size_x);
for (i = 0; i < y; i++) {
for (j = 0; j < x; j++) {
int out_index = INDEX(j, i);
float accum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
float accum_weight = 0.0f;
for (int current_x = j - size_x; current_x <= j + size_x; current_x++) {
if (current_x < 0 || current_x >= frame_width) {
/* Out of bounds. */
continue;
}
int index = INDEX(current_x, i + start_line);
float weight = gausstab_x[current_x - j + size_x];
accum[0] += rect[index] * weight;
accum[1] += rect[index + 1] * weight;
accum[2] += rect[index + 2] * weight;
accum[3] += rect[index + 3] * weight;
accum_weight += weight;
}
float inv_accum_weight = 1.0f / accum_weight;
out[out_index + 0] = accum[0] * inv_accum_weight;
out[out_index + 1] = accum[1] * inv_accum_weight;
out[out_index + 2] = accum[2] * inv_accum_weight;
out[out_index + 3] = accum[3] * inv_accum_weight;
}
}
MEM_freeN(gausstab_x);
#undef INDEX
}
static void do_gaussian_blur_effect_byte_y(Sequence *seq,
int start_line,
int x,
int y,
int UNUSED(frame_width),
int frame_height,
const unsigned char *rect,
unsigned char *out)
{
#define INDEX(_x, _y) (((_y) * (x) + (_x)) * 4)
GaussianBlurVars *data = seq->effectdata;
const int size_y = (int)(data->size_y + 0.5f);
int i, j;
/* Make gaussian weight table. */
float *gausstab_y;
gausstab_y = make_gaussian_blur_kernel(data->size_y, size_y);
for (i = 0; i < y; i++) {
for (j = 0; j < x; j++) {
int out_index = INDEX(j, i);
float accum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
float accum_weight = 0.0f;
for (int current_y = i - size_y; current_y <= i + size_y; current_y++) {
if (current_y < -start_line || current_y + start_line >= frame_height) {
/* Out of bounds. */
continue;
}
int index = INDEX(j, current_y + start_line);
float weight = gausstab_y[current_y - i + size_y];
accum[0] += rect[index] * weight;
accum[1] += rect[index + 1] * weight;
accum[2] += rect[index + 2] * weight;
accum[3] += rect[index + 3] * weight;
accum_weight += weight;
}
float inv_accum_weight = 1.0f / accum_weight;
out[out_index + 0] = accum[0] * inv_accum_weight;
out[out_index + 1] = accum[1] * inv_accum_weight;
out[out_index + 2] = accum[2] * inv_accum_weight;
out[out_index + 3] = accum[3] * inv_accum_weight;
}
}
MEM_freeN(gausstab_y);
#undef INDEX
}
static void do_gaussian_blur_effect_float_x(Sequence *seq,
int start_line,
int x,
int y,
int frame_width,
int UNUSED(frame_height),
float *rect,
float *out)
{
#define INDEX(_x, _y) (((_y) * (x) + (_x)) * 4)
GaussianBlurVars *data = seq->effectdata;
const int size_x = (int)(data->size_x + 0.5f);
int i, j;
/* Make gaussian weight table. */
float *gausstab_x;
gausstab_x = make_gaussian_blur_kernel(data->size_x, size_x);
for (i = 0; i < y; i++) {
for (j = 0; j < x; j++) {
int out_index = INDEX(j, i);
float accum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
float accum_weight = 0.0f;
for (int current_x = j - size_x; current_x <= j + size_x; current_x++) {
if (current_x < 0 || current_x >= frame_width) {
/* Out of bounds. */
continue;
}
int index = INDEX(current_x, i + start_line);
float weight = gausstab_x[current_x - j + size_x];
madd_v4_v4fl(accum, &rect[index], weight);
accum_weight += weight;
}
mul_v4_v4fl(&out[out_index], accum, 1.0f / accum_weight);
}
}
MEM_freeN(gausstab_x);
#undef INDEX
}
static void do_gaussian_blur_effect_float_y(Sequence *seq,
int start_line,
int x,
int y,
int UNUSED(frame_width),
int frame_height,
float *rect,
float *out)
{
#define INDEX(_x, _y) (((_y) * (x) + (_x)) * 4)
GaussianBlurVars *data = seq->effectdata;
const int size_y = (int)(data->size_y + 0.5f);
int i, j;
/* Make gaussian weight table. */
float *gausstab_y;
gausstab_y = make_gaussian_blur_kernel(data->size_y, size_y);
for (i = 0; i < y; i++) {
for (j = 0; j < x; j++) {
int out_index = INDEX(j, i);
float accum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
float accum_weight = 0.0f;
for (int current_y = i - size_y; current_y <= i + size_y; current_y++) {
if (current_y < -start_line || current_y + start_line >= frame_height) {
/* Out of bounds. */
continue;
}
int index = INDEX(j, current_y + start_line);
float weight = gausstab_y[current_y - i + size_y];
madd_v4_v4fl(accum, &rect[index], weight);
accum_weight += weight;
}
mul_v4_v4fl(&out[out_index], accum, 1.0f / accum_weight);
}
}
MEM_freeN(gausstab_y);
#undef INDEX
}
static void do_gaussian_blur_effect_x_cb(const SeqRenderData *context,
Sequence *seq,
ImBuf *ibuf,
int start_line,
int total_lines,
ImBuf *out)
{
if (out->rect_float) {
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_float_buffers(
context, ibuf, NULL, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_gaussian_blur_effect_float_x(seq,
start_line,
context->rectx,
total_lines,
context->rectx,
context->recty,
ibuf->rect_float,
rect_out);
}
else {
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_byte_buffers(
context, ibuf, NULL, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_gaussian_blur_effect_byte_x(seq,
start_line,
context->rectx,
total_lines,
context->rectx,
context->recty,
(unsigned char *)ibuf->rect,
rect_out);
}
}
static void do_gaussian_blur_effect_y_cb(const SeqRenderData *context,
Sequence *seq,
ImBuf *ibuf,
int start_line,
int total_lines,
ImBuf *out)
{
if (out->rect_float) {
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_float_buffers(
context, ibuf, NULL, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_gaussian_blur_effect_float_y(seq,
start_line,
context->rectx,
total_lines,
context->rectx,
context->recty,
ibuf->rect_float,
rect_out);
}
else {
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_byte_buffers(
context, ibuf, NULL, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_gaussian_blur_effect_byte_y(seq,
start_line,
context->rectx,
total_lines,
context->rectx,
context->recty,
(unsigned char *)ibuf->rect,
rect_out);
}
}
typedef struct RenderGaussianBlurEffectInitData {
const SeqRenderData *context;
Sequence *seq;
ImBuf *ibuf;
ImBuf *out;
} RenderGaussianBlurEffectInitData;
typedef struct RenderGaussianBlurEffectThread {
const SeqRenderData *context;
Sequence *seq;
ImBuf *ibuf;
ImBuf *out;
int start_line, tot_line;
} RenderGaussianBlurEffectThread;
static void render_effect_execute_init_handle(void *handle_v,
int start_line,
int tot_line,
void *init_data_v)
{
RenderGaussianBlurEffectThread *handle = (RenderGaussianBlurEffectThread *)handle_v;
RenderGaussianBlurEffectInitData *init_data = (RenderGaussianBlurEffectInitData *)init_data_v;
handle->context = init_data->context;
handle->seq = init_data->seq;
handle->ibuf = init_data->ibuf;
handle->out = init_data->out;
handle->start_line = start_line;
handle->tot_line = tot_line;
}
static void *render_effect_execute_do_x_thread(void *thread_data_v)
{
RenderGaussianBlurEffectThread *thread_data = (RenderGaussianBlurEffectThread *)thread_data_v;
do_gaussian_blur_effect_x_cb(thread_data->context,
thread_data->seq,
thread_data->ibuf,
thread_data->start_line,
thread_data->tot_line,
thread_data->out);
return NULL;
}
static void *render_effect_execute_do_y_thread(void *thread_data_v)
{
RenderGaussianBlurEffectThread *thread_data = (RenderGaussianBlurEffectThread *)thread_data_v;
do_gaussian_blur_effect_y_cb(thread_data->context,
thread_data->seq,
thread_data->ibuf,
thread_data->start_line,
thread_data->tot_line,
thread_data->out);
return NULL;
}
static ImBuf *do_gaussian_blur_effect(const SeqRenderData *context,
Sequence *seq,
float UNUSED(cfra),
float UNUSED(facf0),
float UNUSED(facf1),
ImBuf *ibuf1,
ImBuf *UNUSED(ibuf2),
ImBuf *UNUSED(ibuf3))
{
ImBuf *out = prepare_effect_imbufs(context, ibuf1, NULL, NULL);
RenderGaussianBlurEffectInitData init_data;
init_data.context = context;
init_data.seq = seq;
init_data.ibuf = ibuf1;
init_data.out = out;
IMB_processor_apply_threaded(out->y,
sizeof(RenderGaussianBlurEffectThread),
&init_data,
render_effect_execute_init_handle,
render_effect_execute_do_x_thread);
ibuf1 = out;
init_data.ibuf = ibuf1;
out = prepare_effect_imbufs(context, ibuf1, NULL, NULL);
init_data.out = out;
IMB_processor_apply_threaded(out->y,
sizeof(RenderGaussianBlurEffectThread),
&init_data,
render_effect_execute_init_handle,
render_effect_execute_do_y_thread);
IMB_freeImBuf(ibuf1);
return out;
}
/*********************** text *************************/
static void init_text_effect(Sequence *seq)
{
TextVars *data;
if (seq->effectdata) {
MEM_freeN(seq->effectdata);
}
data = seq->effectdata = MEM_callocN(sizeof(TextVars), "textvars");
data->text_font = NULL;
data->text_blf_id = -1;
data->text_size = 30;
copy_v4_fl(data->color, 1.0f);
data->shadow_color[3] = 1.0f;
BLI_strncpy(data->text, "Text", sizeof(data->text));
data->loc[0] = 0.5f;
data->align = SEQ_TEXT_ALIGN_X_CENTER;
data->align_y = SEQ_TEXT_ALIGN_Y_BOTTOM;
}
void BKE_sequencer_text_font_unload(TextVars *data, const bool do_id_user)
{
if (data) {
/* Unlink the VFont */
if (do_id_user && data->text_font != NULL) {
id_us_min(&data->text_font->id);
data->text_font = NULL;
}
/* Unload the BLF font. */
if (data->text_blf_id >= 0) {
BLF_unload_id(data->text_blf_id);
}
}
}
void BKE_sequencer_text_font_load(TextVars *data, const bool do_id_user)
{
if (data->text_font != NULL) {
if (do_id_user) {
id_us_plus(&data->text_font->id);
}
char path[FILE_MAX];
STRNCPY(path, data->text_font->filepath);
BLI_assert(BLI_thread_is_main());
BLI_path_abs(path, ID_BLEND_PATH_FROM_GLOBAL(&data->text_font->id));
data->text_blf_id = BLF_load(path);
}
}
static void free_text_effect(Sequence *seq, const bool do_id_user)
{
TextVars *data = seq->effectdata;
BKE_sequencer_text_font_unload(data, do_id_user);
if (data) {
MEM_freeN(data);
seq->effectdata = NULL;
}
}
static void load_text_effect(Sequence *seq)
{
TextVars *data = seq->effectdata;
BKE_sequencer_text_font_load(data, false);
}
static void copy_text_effect(Sequence *dst, Sequence *src, const int flag)
{
dst->effectdata = MEM_dupallocN(src->effectdata);
TextVars *data = dst->effectdata;
data->text_blf_id = -1;
BKE_sequencer_text_font_load(data, (flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0);
}
static int num_inputs_text(void)
{
return 0;
}
static int early_out_text(Sequence *seq, float UNUSED(facf0), float UNUSED(facf1))
{
TextVars *data = seq->effectdata;
if (data->text[0] == 0 || data->text_size < 1 ||
((data->color[3] == 0.0f) &&
(data->shadow_color[3] == 0.0f || (data->flag & SEQ_TEXT_SHADOW) == 0))) {
return EARLY_USE_INPUT_1;
}
return EARLY_NO_INPUT;
}
static ImBuf *do_text_effect(const SeqRenderData *context,
Sequence *seq,
float UNUSED(cfra),
float UNUSED(facf0),
float UNUSED(facf1),
ImBuf *ibuf1,
ImBuf *ibuf2,
ImBuf *ibuf3)
{
ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
TextVars *data = seq->effectdata;
int width = out->x;
int height = out->y;
struct ColorManagedDisplay *display;
const char *display_device;
int font = blf_mono_font_render;
int line_height;
int y_ofs, x, y;
double proxy_size_comp;
if (data->text_blf_id == SEQ_FONT_NOT_LOADED) {
data->text_blf_id = -1;
if (data->text_font) {
data->text_blf_id = BLF_load(data->text_font->filepath);
}
}
if (data->text_blf_id >= 0) {
font = data->text_blf_id;
}
display_device = context->scene->display_settings.display_device;
display = IMB_colormanagement_display_get_named(display_device);
/* Compensate text size for preview render size. */
proxy_size_comp = context->scene->r.size / 100.0;
if (context->preview_render_size != SEQ_PROXY_RENDER_SIZE_SCENE) {
proxy_size_comp *= BKE_sequencer_rendersize_to_scale_factor(context->preview_render_size);
}
/* set before return */
BLF_size(font, proxy_size_comp * data->text_size, 72);
BLF_enable(font, BLF_WORD_WRAP);
/* use max width to enable newlines only */
BLF_wordwrap(font, (data->wrap_width != 0.0f) ? data->wrap_width * width : -1);
BLF_buffer(
font, out->rect_float, (unsigned char *)out->rect, width, height, out->channels, display);
line_height = BLF_height_max(font);
y_ofs = -BLF_descender(font);
x = (data->loc[0] * width);
y = (data->loc[1] * height) + y_ofs;
if ((data->align == SEQ_TEXT_ALIGN_X_LEFT) && (data->align_y == SEQ_TEXT_ALIGN_Y_TOP)) {
y -= line_height;
}
else {
/* vars for calculating wordwrap */
struct {
struct ResultBLF info;
rctf rect;
} wrap;
BLF_boundbox_ex(font, data->text, sizeof(data->text), &wrap.rect, &wrap.info);
if (data->align == SEQ_TEXT_ALIGN_X_RIGHT) {
x -= BLI_rctf_size_x(&wrap.rect);
}
else if (data->align == SEQ_TEXT_ALIGN_X_CENTER) {
x -= BLI_rctf_size_x(&wrap.rect) / 2;
}
if (data->align_y == SEQ_TEXT_ALIGN_Y_TOP) {
y -= line_height;
}
else if (data->align_y == SEQ_TEXT_ALIGN_Y_BOTTOM) {
y += (wrap.info.lines - 1) * line_height;
}
else if (data->align_y == SEQ_TEXT_ALIGN_Y_CENTER) {
y += (((wrap.info.lines - 1) / 2) * line_height) - (line_height / 2);
}
}
/* BLF_SHADOW won't work with buffers, instead use cheap shadow trick */
if (data->flag & SEQ_TEXT_SHADOW) {
int fontx, fonty;
fontx = BLF_width_max(font);
fonty = line_height;
BLF_position(font, x + max_ii(fontx / 25, 1), y + max_ii(fonty / 25, 1), 0.0f);
BLF_buffer_col(font, data->shadow_color);
BLF_draw_buffer(font, data->text, BLF_DRAW_STR_DUMMY_MAX);
}
BLF_position(font, x, y, 0.0f);
BLF_buffer_col(font, data->color);
BLF_draw_buffer(font, data->text, BLF_DRAW_STR_DUMMY_MAX);
BLF_buffer(font, NULL, NULL, 0, 0, 0, NULL);
BLF_disable(font, BLF_WORD_WRAP);
return out;
}
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/*********************** sequence effect factory *************************/
2012-08-08 11:15:36 +00:00
static void init_noop(Sequence *UNUSED(seq))
{
}
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static void load_noop(Sequence *UNUSED(seq))
{
}
static void free_noop(Sequence *UNUSED(seq), const bool UNUSED(do_id_user))
{
}
static int num_inputs_default(void)
{
return 2;
}
static void copy_effect_default(Sequence *dst, Sequence *src, const int UNUSED(flag))
{
dst->effectdata = MEM_dupallocN(src->effectdata);
}
static void free_effect_default(Sequence *seq, const bool UNUSED(do_id_user))
{
if (seq->effectdata) {
MEM_freeN(seq->effectdata);
}
seq->effectdata = NULL;
}
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static int early_out_noop(Sequence *UNUSED(seq), float UNUSED(facf0), float UNUSED(facf1))
{
return EARLY_DO_EFFECT;
}
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static int early_out_fade(Sequence *UNUSED(seq), float facf0, float facf1)
{
if (facf0 == 0.0f && facf1 == 0.0f) {
return EARLY_USE_INPUT_1;
}
if (facf0 == 1.0f && facf1 == 1.0f) {
return EARLY_USE_INPUT_2;
}
return EARLY_DO_EFFECT;
}
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static int early_out_mul_input2(Sequence *UNUSED(seq), float facf0, float facf1)
{
if (facf0 == 0.0f && facf1 == 0.0f) {
return EARLY_USE_INPUT_1;
}
return EARLY_DO_EFFECT;
}
static void store_icu_yrange_noop(Sequence *UNUSED(seq),
short UNUSED(adrcode),
float *UNUSED(ymin),
float *UNUSED(ymax))
{
/* defaults are fine */
}
static void get_default_fac_noop(Sequence *UNUSED(seq),
float UNUSED(cfra),
float *facf0,
float *facf1)
{
*facf0 = *facf1 = 1.0;
}
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static void get_default_fac_fade(Sequence *seq, float cfra, float *facf0, float *facf1)
{
*facf0 = (float)(cfra - seq->startdisp);
*facf1 = (float)(*facf0 + 0.5f);
*facf0 /= seq->len;
*facf1 /= seq->len;
}
static struct ImBuf *init_execution(const SeqRenderData *context,
ImBuf *ibuf1,
ImBuf *ibuf2,
ImBuf *ibuf3)
2012-05-17 23:21:11 +00:00
{
ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
return out;
}
2012-05-17 23:21:11 +00:00
static struct SeqEffectHandle get_sequence_effect_impl(int seq_type)
{
struct SeqEffectHandle rval;
int sequence_type = seq_type;
rval.multithreaded = false;
rval.supports_mask = false;
rval.init = init_noop;
rval.num_inputs = num_inputs_default;
rval.load = load_noop;
rval.free = free_noop;
rval.early_out = early_out_noop;
rval.get_default_fac = get_default_fac_noop;
rval.store_icu_yrange = store_icu_yrange_noop;
rval.execute = NULL;
rval.init_execution = init_execution;
rval.execute_slice = NULL;
rval.copy = NULL;
switch (sequence_type) {
case SEQ_TYPE_CROSS:
rval.multithreaded = true;
rval.execute_slice = do_cross_effect;
rval.early_out = early_out_fade;
rval.get_default_fac = get_default_fac_fade;
break;
case SEQ_TYPE_GAMCROSS:
rval.multithreaded = true;
rval.init = init_gammacross;
rval.load = load_gammacross;
rval.free = free_gammacross;
rval.early_out = early_out_fade;
rval.get_default_fac = get_default_fac_fade;
rval.init_execution = gammacross_init_execution;
rval.execute_slice = do_gammacross_effect;
break;
case SEQ_TYPE_ADD:
rval.multithreaded = true;
rval.execute_slice = do_add_effect;
rval.early_out = early_out_mul_input2;
break;
case SEQ_TYPE_SUB:
rval.multithreaded = true;
rval.execute_slice = do_sub_effect;
rval.early_out = early_out_mul_input2;
break;
case SEQ_TYPE_MUL:
rval.multithreaded = true;
rval.execute_slice = do_mul_effect;
rval.early_out = early_out_mul_input2;
break;
case SEQ_TYPE_SCREEN:
case SEQ_TYPE_OVERLAY:
case SEQ_TYPE_COLOR_BURN:
case SEQ_TYPE_LINEAR_BURN:
case SEQ_TYPE_DARKEN:
case SEQ_TYPE_LIGHTEN:
case SEQ_TYPE_DODGE:
case SEQ_TYPE_SOFT_LIGHT:
case SEQ_TYPE_HARD_LIGHT:
case SEQ_TYPE_PIN_LIGHT:
case SEQ_TYPE_LIN_LIGHT:
case SEQ_TYPE_VIVID_LIGHT:
case SEQ_TYPE_BLEND_COLOR:
case SEQ_TYPE_HUE:
case SEQ_TYPE_SATURATION:
case SEQ_TYPE_VALUE:
case SEQ_TYPE_DIFFERENCE:
case SEQ_TYPE_EXCLUSION:
rval.multithreaded = true;
rval.execute_slice = do_blend_mode_effect;
rval.early_out = early_out_mul_input2;
break;
case SEQ_TYPE_COLORMIX:
rval.multithreaded = true;
rval.init = init_colormix_effect;
rval.free = free_effect_default;
rval.copy = copy_effect_default;
rval.execute_slice = do_colormix_effect;
rval.early_out = early_out_mul_input2;
break;
case SEQ_TYPE_ALPHAOVER:
rval.multithreaded = true;
rval.init = init_alpha_over_or_under;
rval.execute_slice = do_alphaover_effect;
break;
case SEQ_TYPE_OVERDROP:
rval.multithreaded = true;
rval.execute_slice = do_overdrop_effect;
break;
case SEQ_TYPE_ALPHAUNDER:
rval.multithreaded = true;
rval.init = init_alpha_over_or_under;
rval.execute_slice = do_alphaunder_effect;
break;
case SEQ_TYPE_WIPE:
rval.init = init_wipe_effect;
rval.num_inputs = num_inputs_wipe;
rval.free = free_wipe_effect;
rval.copy = copy_wipe_effect;
rval.early_out = early_out_fade;
rval.get_default_fac = get_default_fac_fade;
rval.execute = do_wipe_effect;
break;
case SEQ_TYPE_GLOW:
rval.init = init_glow_effect;
rval.num_inputs = num_inputs_glow;
rval.free = free_glow_effect;
rval.copy = copy_glow_effect;
rval.execute = do_glow_effect;
break;
case SEQ_TYPE_TRANSFORM:
rval.multithreaded = true;
rval.init = init_transform_effect;
rval.num_inputs = num_inputs_transform;
rval.free = free_transform_effect;
rval.copy = copy_transform_effect;
rval.execute_slice = do_transform_effect;
break;
case SEQ_TYPE_SPEED:
rval.init = init_speed_effect;
rval.num_inputs = num_inputs_speed;
rval.load = load_speed_effect;
rval.free = free_speed_effect;
rval.copy = copy_speed_effect;
rval.execute = do_speed_effect;
rval.early_out = early_out_speed;
rval.store_icu_yrange = store_icu_yrange_speed;
break;
case SEQ_TYPE_COLOR:
rval.init = init_solid_color;
rval.num_inputs = num_inputs_color;
rval.early_out = early_out_color;
rval.free = free_solid_color;
rval.copy = copy_solid_color;
rval.execute = do_solid_color;
break;
case SEQ_TYPE_MULTICAM:
rval.num_inputs = num_inputs_multicam;
rval.early_out = early_out_multicam;
rval.execute = do_multicam;
break;
case SEQ_TYPE_ADJUSTMENT:
rval.supports_mask = true;
rval.num_inputs = num_inputs_adjustment;
rval.early_out = early_out_adjustment;
rval.execute = do_adjustment;
break;
case SEQ_TYPE_GAUSSIAN_BLUR:
rval.init = init_gaussian_blur_effect;
rval.num_inputs = num_inputs_gaussian_blur;
rval.free = free_gaussian_blur_effect;
rval.copy = copy_gaussian_blur_effect;
rval.early_out = early_out_gaussian_blur;
rval.execute = do_gaussian_blur_effect;
break;
case SEQ_TYPE_TEXT:
rval.num_inputs = num_inputs_text;
rval.init = init_text_effect;
rval.free = free_text_effect;
rval.load = load_text_effect;
rval.copy = copy_text_effect;
rval.early_out = early_out_text;
rval.execute = do_text_effect;
break;
}
return rval;
}
struct SeqEffectHandle BKE_sequence_get_effect(Sequence *seq)
{
struct SeqEffectHandle rval = {false, false, NULL};
if (seq->type & SEQ_TYPE_EFFECT) {
rval = get_sequence_effect_impl(seq->type);
if ((seq->flag & SEQ_EFFECT_NOT_LOADED) != 0) {
rval.load(seq);
seq->flag &= ~SEQ_EFFECT_NOT_LOADED;
}
}
return rval;
}
struct SeqEffectHandle BKE_sequence_get_blend(Sequence *seq)
{
struct SeqEffectHandle rval = {false, false, NULL};
if (seq->blend_mode != 0) {
if ((seq->flag & SEQ_EFFECT_NOT_LOADED) != 0) {
/* load the effect first */
rval = get_sequence_effect_impl(seq->type);
rval.load(seq);
}
rval = get_sequence_effect_impl(seq->blend_mode);
if ((seq->flag & SEQ_EFFECT_NOT_LOADED) != 0) {
/* now load the blend and unset unloaded flag */
rval.load(seq);
seq->flag &= ~SEQ_EFFECT_NOT_LOADED;
}
}
return rval;
}
int BKE_sequence_effect_get_num_inputs(int seq_type)
{
struct SeqEffectHandle rval = get_sequence_effect_impl(seq_type);
int cnt = rval.num_inputs();
if (rval.execute || (rval.execute_slice && rval.init_execution)) {
return cnt;
}
return 0;
}
int BKE_sequence_effect_get_supports_mask(int seq_type)
{
struct SeqEffectHandle rval = get_sequence_effect_impl(seq_type);
return rval.supports_mask;
}