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										 |  |  | /*
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							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2020 Blender Foundation. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | /** \file
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							|  |  |  |  * \ingroup gpu | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | #pragma once
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							|  |  |  | #include "MEM_guardedalloc.h"
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							|  |  |  | #include "glew-mx.h"
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							|  |  |  | #include "gpu_shader_private.hh"
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							|  |  |  | namespace blender { | 
					
						
							|  |  |  | namespace gpu { | 
					
						
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										 |  |  | /**
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							|  |  |  |  * Implementation of shader compilation and uniforms handling using OpenGL. | 
					
						
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										 |  |  |  */ | 
					
						
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										 |  |  | class GLShader : public Shader { | 
					
						
							|  |  |  |  private: | 
					
						
							|  |  |  |   /** Handle for full program (links shader stages below). */ | 
					
						
							|  |  |  |   GLuint shader_program_ = 0; | 
					
						
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										 |  |  |   /** Individual shader stages. */ | 
					
						
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										 |  |  |   GLuint vert_shader_ = 0; | 
					
						
							|  |  |  |   GLuint geom_shader_ = 0; | 
					
						
							|  |  |  |   GLuint frag_shader_ = 0; | 
					
						
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										 |  |  |   GLuint compute_shader_ = 0; | 
					
						
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										 |  |  |   /** True if any shader failed to compile. */ | 
					
						
							|  |  |  |   bool compilation_failed_ = false; | 
					
						
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							|  |  |  |   eGPUShaderTFBType transform_feedback_type_ = GPU_SHADER_TFB_NONE; | 
					
						
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							|  |  |  |  public: | 
					
						
							|  |  |  |   GLShader(const char *name); | 
					
						
							|  |  |  |   ~GLShader(); | 
					
						
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							|  |  |  |   /* Return true on success. */ | 
					
						
							|  |  |  |   void vertex_shader_from_glsl(MutableSpan<const char *> sources) override; | 
					
						
							|  |  |  |   void geometry_shader_from_glsl(MutableSpan<const char *> sources) override; | 
					
						
							|  |  |  |   void fragment_shader_from_glsl(MutableSpan<const char *> sources) override; | 
					
						
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										 |  |  |   void compute_shader_from_glsl(MutableSpan<const char *> sources) override; | 
					
						
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										 |  |  |   bool finalize(void) override; | 
					
						
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							|  |  |  |   void transform_feedback_names_set(Span<const char *> name_list, | 
					
						
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										 |  |  |                                     const eGPUShaderTFBType geom_type) override; | 
					
						
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										 |  |  |   bool transform_feedback_enable(GPUVertBuf *buf) override; | 
					
						
							|  |  |  |   void transform_feedback_disable(void) override; | 
					
						
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							|  |  |  |   void bind(void) override; | 
					
						
							|  |  |  |   void unbind(void) override; | 
					
						
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							|  |  |  |   void uniform_float(int location, int comp_len, int array_size, const float *data) override; | 
					
						
							|  |  |  |   void uniform_int(int location, int comp_len, int array_size, const int *data) override; | 
					
						
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										 |  |  |   void vertformat_from_shader(GPUVertFormat *format) const override; | 
					
						
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										 |  |  |   /* DEPRECATED: Kept only because of BGL API. */ | 
					
						
							|  |  |  |   int program_handle_get(void) const override; | 
					
						
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										 |  |  |  private: | 
					
						
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										 |  |  |   char *glsl_patch_get(GLenum gl_stage); | 
					
						
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							|  |  |  |   GLuint create_shader_stage(GLenum gl_stage, MutableSpan<const char *> sources); | 
					
						
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							|  |  |  |   MEM_CXX_CLASS_ALLOC_FUNCS("GLShader"); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | }  // namespace gpu
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							|  |  |  | }  // namespace blender
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